Comments 167

Re: Starfield Has Possibly The Best Single-Player Narrative Of All Time, Says God Of War Director

clvr

Lol this must be one of the worst takes of all time, but then again what do you expect from an out of touch a hole who designed games with ridiculous stories and can't even understand a basic Metroid room?
If anything, Starfield is a terrible game on so many fronts, story included. Characters are cardboard cutouts, factions are nearly indistinguishable from one another, the worldbuilding is atrocious unimaginative, and completely at odds with itself (grounded Nasapunk but also space magic? Sure), and the central mystery is never resolved.
If that's a great story to him, I hope he never approaches a writers' room.

Re: GTA 6 Unlikely To Run At 60FPS On Xbox, Says Former Rockstar Dev

clvr

@Isolte this is wrong on so many levels.
If you design around consoles first (as Rockstar do) and can't optimise decently for those because of "scope" and "size", well, you gotta rethink your priorities.
Then again, Rockstar games are the most overrated in the whole business, with the same stale and dated gameplay and the excruciatingly limiting mission design, and I don't expect any of that to change with GTA VI. It'll just be prettier.

Re: Review: Indiana Jones And The Great Circle (Xbox) - A MachineGames Misfire

clvr

I'm so freaking mad.
Machine Games is one of the best studios around, so let's not let them do their own thing, no, let's force them onto a stupid license that doesn't fit them so they can deliver a mediocre game based on an outdated series of mediocre movies, great idea!
I'm so looking forward to Arkane's Blade game 🤬

Seriously, **** MS and this industry.
You got a successful new IP like Tango? Closed.
You have a successful series in Wolfenstein? Make stupid Indiana Jones.
You made some of the best immersive Sims ever? Let's throw you in the live service mines, then shut down one studio and have the other make a 3rd person Blade game, perfect fit.

Re: Random: Some Black Ops 6 Fans Are Already Over The Game's 'Obnoxious' DLC Skins

clvr

@Tasuki yeah let's blame the players, makes sense!
Just because an infinitesimally small percentage of the community buy this crap doesn't mean all of the community wants it, I feel daft even having to say that out loud.
And let's not forget that they wouldn't buy them in the first place if they weren't offered to them.
Supply decides demand in these cases.

Oh and the "unrealistic" remark makes no sense.
Nicky Minaj and Snoop Dogg are realistic models, but they're still wildly out of place.
It's a matter of having an identity and style of your own compared to being a kitchen sink of nonsensical crossovers, which both Cod and Fortnite have devolved into.

Re: Poll: Which Is Your Favourite Xbox Title From Bethesda Developer MachineGames?

clvr

Definitely Wolfy TNO, and it surely won't be toppled by a stupid licensed game.
I'm so sick of seeing some of the very best teams in the industry forced onto safe, licensed products instead of being able to create their own thing.
Who knows how long we'll have to wait for Wolfenstein III or a new IP because of freaking Indiana Jones, which I personally never found the appeal of.
The nail in the coffin was the announcement of a 3rd person Blade game by Arkane. That's just throwing darts at a wall for sure.
Sorry, rant over.

Re: 2K Provides Updated Launch Windows For Its Upcoming Xbox Lineup

clvr

@Fiendish-Beaver not missing much to be honest.
The fun factor of the PS2 games is completely gone in favour of a "realistic" movement system, that, coupled with the still abysmal controls and average at best gameplay, make for a very clunky experience.
The story is embarrassingly bad, with no satire or bite whatsoever, and not even a shred of coherence.
I could go on but I think I gave you a rough idea lol

Re: Talking Point: Is There A Popular Xbox Franchise You've Struggled To Get Into?

clvr

Forza: I'm not into cars or racing games.

Gears: I'm not into cover shooters as I find them boring and dull, and the dudebro aesthetics are just terrible to me, so that's one series I have literally zero interest in playing.

Halo: where to even begin...I was hyped to try out this series for the first time via the MCC a few years ago, and I came away with my personal second biggest disappointment (behind Starfield).
None of the games clicked with me as I found very little variance, especially in the first three, and the level design is just abysmal in my eyes, being used to playing tightly-woven boomer shooter levels. I even replayed all of CE in co-op, but both the other player and I came away pretty disappointed.
Infinite I completed and I found quite mid.
I'll always concede that the basics of moving and shooting are very good: I'm not one of those who think Halo sucks because it's too slow and floaty compared to the classics of the '90; on the contrary, I enjoy them and think they give the series its own personality.
But literally everything else, well...is just not for me.

Re: Starfield Design Director Defends Shattered Space DLC After Mixed Reviews

clvr

@CallMeDuraSouka exactly what I came here to comment.
These people have to stop saying "but we are proud of it, we worked hard!". Of course you do, but that doesn't automatically make the game any good.
You can work hands to your bones, but if you have no direction, no design doc, and the single most uninspired "sci fi" setting ever (if we can even call it that), well, the result is not going to be good, and of course it wasn't.

Re: It's Been 365 Days Since One Of The Biggest Releases Of The Xbox Series X|S Era

clvr

The greatest disappointment ever for me personally.
I've never been a Bethesda fan (I'd only played Skyrim before and thought it was ok at best), but for some reason I was super hyped for this game, and I was so looking forward to becoming a space pirate and contraband shady stuff all over the galaxy.
The red flags were there, so it's on me as well, but the game really ended up an abysmal mess.
Nothing coheres, nothing makes sense, the universe is so unimaginative it could've been set in 2035, every single system is shallow at best and pointless at worst, and you're constantly railroaded through a series of false choices that end up meaning squat in the grand scheme of things (but even in the small one too lol).
The writing is (again) unimaginative and terrible: there's a whole universe you can fill with all sorts of societies but no, let's default to two identical capitalistic models that oppose each other for no practical reason other than buzzwords.
This game has such little bite it won't even stop you from joining a faction that's rivals with one you're already affiliated with. You can't kill "important" NPCs. I could go on.
Oh, and one thing that bugs me to no end but I never hear criticized: why is there space magic in this game? Wasn't this supposed to be a "NASApunk", "grounded" take on a sci-fi universe?
Because that's what drew me in in the first place.

Re: Talking Point: How Hyped Are You For Indiana Jones On Xbox Series X|S?

clvr

Never found any appeal in the character or movies, so definitely a pass for me.
Someday I'll get Wolfenstein 3, someday...

Edit: also, I'm so sick of these super talented studios making safe, licensed games instead of being let do their own thing.
I'm still salty that Arkane is being wasted on that stupid Blade game nobody asked for, and doesn't even look a good fit for them.
First Redfall and the closure of the Austin studio, now this, I guess Arkane will never be back to making it's usual GOAT material.
And to think I was so hopeful they would have a lot of creative freedom under Xbox, silly me.

Re: Talking Point: What's Been The High Point Of The Xbox Series X|S Generation So Far?

clvr

My Series X is my first Xbox console and I absolutely love it as a piece of hardware, but I gotta say no high point for me so far on the first party games front.
I was hoping for it to be Starfield, but that ended up as my biggest disappointment in gaming ever. Seriously, it's so boring, outdated and all over the place it really makes you wish design docs were a thing at Bethesda.
Halo Infinite was the usual slop, although I did have some fun with its campaign compared to the MCC ones.
I'm not into cars but I guess Forza fans at least have been eating good, and the same goes for Flight Sim fans.
Me, I'll wait patiently for Clockwork Revolution.
It really looks to have all the hallmarks to be an all time favourite for me, but I don't wanna hype myself up too much lol.

Re: Best Xbox Crossplay Games

clvr

@Traygor same, and I'm a bit ashamed of confessing that it's basically the only game I've played since it launched lol
I've always been a single player guy, never been into online multiplayer, but man is this game something else entirely.
The mechanics, the aesthetics, the lore... everything's just so well made and polished, not even mentioning how innovative it is.
I've always hated the F2P model, but Embark being an independent studio I can totally see why they went that route, and it's that exact reason that compelled me to buy some currency (never bought any micro transactions ever before), because they are independent and honestly deserve all the success and money they can get.
The way they constantly update the game weekly based on player feedback is just the icing on top of an absolutely delicious cake.