Comments 153

Re: 2K Provides Updated Launch Windows For Its Upcoming Xbox Lineup

clvr

@Fiendish-Beaver not missing much to be honest.
The fun factor of the PS2 games is completely gone in favour of a "realistic" movement system, that, coupled with the still abysmal controls and average at best gameplay, make for a very clunky experience.
The story is embarrassingly bad, with no satire or bite whatsoever, and not even a shred of coherence.
I could go on but I think I gave you a rough idea lol

Re: Talking Point: Is There A Popular Xbox Franchise You've Struggled To Get Into?

clvr

Forza: I'm not into cars or racing games.

Gears: I'm not into cover shooters as I find them boring and dull, and the dudebro aesthetics are just terrible to me, so that's one series I have literally zero interest in playing.

Halo: where to even begin...I was hyped to try out this series for the first time via the MCC a few years ago, and I came away with my personal second biggest disappointment (behind Starfield).
None of the games clicked with me as I found very little variance, especially in the first three, and the level design is just abysmal in my eyes, being used to playing tightly-woven boomer shooter levels. I even replayed all of CE in co-op, but both the other player and I came away pretty disappointed.
Infinite I completed and I found quite mid.
I'll always concede that the basics of moving and shooting are very good: I'm not one of those who think Halo sucks because it's too slow and floaty compared to the classics of the '90; on the contrary, I enjoy them and think they give the series its own personality.
But literally everything else, well...is just not for me.

Re: Starfield Design Director Defends Shattered Space DLC After Mixed Reviews

clvr

@CallMeDuraSouka exactly what I came here to comment.
These people have to stop saying "but we are proud of it, we worked hard!". Of course you do, but that doesn't automatically make the game any good.
You can work hands to your bones, but if you have no direction, no design doc, and the single most uninspired "sci fi" setting ever (if we can even call it that), well, the result is not going to be good, and of course it wasn't.

Re: It's Been 365 Days Since One Of The Biggest Releases Of The Xbox Series X|S Era

clvr

The greatest disappointment ever for me personally.
I've never been a Bethesda fan (I'd only played Skyrim before and thought it was ok at best), but for some reason I was super hyped for this game, and I was so looking forward to becoming a space pirate and contraband shady stuff all over the galaxy.
The red flags were there, so it's on me as well, but the game really ended up an abysmal mess.
Nothing coheres, nothing makes sense, the universe is so unimaginative it could've been set in 2035, every single system is shallow at best and pointless at worst, and you're constantly railroaded through a series of false choices that end up meaning squat in the grand scheme of things (but even in the small one too lol).
The writing is (again) unimaginative and terrible: there's a whole universe you can fill with all sorts of societies but no, let's default to two identical capitalistic models that oppose each other for no practical reason other than buzzwords.
This game has such little bite it won't even stop you from joining a faction that's rivals with one you're already affiliated with. You can't kill "important" NPCs. I could go on.
Oh, and one thing that bugs me to no end but I never hear criticized: why is there space magic in this game? Wasn't this supposed to be a "NASApunk", "grounded" take on a sci-fi universe?
Because that's what drew me in in the first place.

Re: Talking Point: How Hyped Are You For Indiana Jones On Xbox Series X|S?

clvr

Never found any appeal in the character or movies, so definitely a pass for me.
Someday I'll get Wolfenstein 3, someday...

Edit: also, I'm so sick of these super talented studios making safe, licensed games instead of being let do their own thing.
I'm still salty that Arkane is being wasted on that stupid Blade game nobody asked for, and doesn't even look a good fit for them.
First Redfall and the closure of the Austin studio, now this, I guess Arkane will never be back to making it's usual GOAT material.
And to think I was so hopeful they would have a lot of creative freedom under Xbox, silly me.

Re: Talking Point: What's Been The High Point Of The Xbox Series X|S Generation So Far?

clvr

My Series X is my first Xbox console and I absolutely love it as a piece of hardware, but I gotta say no high point for me so far on the first party games front.
I was hoping for it to be Starfield, but that ended up as my biggest disappointment in gaming ever. Seriously, it's so boring, outdated and all over the place it really makes you wish design docs were a thing at Bethesda.
Halo Infinite was the usual slop, although I did have some fun with its campaign compared to the MCC ones.
I'm not into cars but I guess Forza fans at least have been eating good, and the same goes for Flight Sim fans.
Me, I'll wait patiently for Clockwork Revolution.
It really looks to have all the hallmarks to be an all time favourite for me, but I don't wanna hype myself up too much lol.

Re: Best Xbox Crossplay Games

clvr

@Traygor same, and I'm a bit ashamed of confessing that it's basically the only game I've played since it launched lol
I've always been a single player guy, never been into online multiplayer, but man is this game something else entirely.
The mechanics, the aesthetics, the lore... everything's just so well made and polished, not even mentioning how innovative it is.
I've always hated the F2P model, but Embark being an independent studio I can totally see why they went that route, and it's that exact reason that compelled me to buy some currency (never bought any micro transactions ever before), because they are independent and honestly deserve all the success and money they can get.
The way they constantly update the game weekly based on player feedback is just the icing on top of an absolutely delicious cake.

Re: Talking Point: Xbox Fans, Are You Still Enjoying Halo Infinite In 2024?

clvr

Nah, I dropped it ages ago.
Halo is not my thing in the first place, but I had decent fun at the beginning.
But with The Finals out now and Embark doing basically everything right, I can't see myself playing any other multiplayer FPS for a very long time, aside from maybe trying out XDefiant when (if?) it launches.

Re: Talking Point: 10 Years Later, What Do You Think Of 'The Master Chief Collection' In 2024?

clvr

@Baler wow, calling someone a fool just because I criticized something you like. Very mature.
Also I played half of 1-4, all of Reach, and replayed the whole of CE with my brother to see if co-op would finally make it fun. It didn't.
Edit: I can name you a bunch of FPS that Halo doesn't even hold a candle to.

@ParsnipHero I'm referring to the campaigns, they're dreadful.

@Zochmenos dude, I said I get it.
It's just they were not that good to begin with.
Doom 1993 I played for the first time in 2020, and it became my most played game that year.
So yeah, you can definitely decouple a game from its context and evaluate it on its own merits.

Re: Talking Point: 10 Years Later, What Do You Think Of 'The Master Chief Collection' In 2024?

clvr

Honestly it was one of the biggest disappointments I've ever felt in my gaming life.
Not for the collection itself (I played it a couple of years ago as my first Halo experience), but for the individual games.
Despite being very keen on finally trying out these legendary games, I just found them boring, bland and unengaging, and I still to this day don't understand how they're held in such high regard.

Re: Xbox Studio Arkane Is Officially Making A Marvel's Blade Game

clvr

This was such a rollercoaster.
As soon as I saw Arkane Lyon I audibly gasped, as it's one of my all time favourite studios.
Then I saw it's yet another Marvel tie-in and lost interest. I hate superheroes, I hate Marvel, I hate licensed games, and especially licensed games that take time and resources away from an incredible studio like Arkane. It's time to stop with all these crossovers and cross-media crap. Hell, if there's one studio that's capable of creating interesting, detailed new worlds every single time, that's Arkane.
After Redfall I was waiting to see if Lyon would go back to its roots and deliver us another masterpiece, but it seems that Arkane doesn't exist anymore.
Honestly, nothing could've let me down more than this.
Between this and Machine Games developing Indiana Jones (another IP I despise), I'm not really that happy with MS's output in the next few years.
Let's hope Clockwork Revolution delivers at least!