Comments 517

Re: PlayStation's Jim Ryan Continues To Dismiss Game Pass-Style Launches

Cikajovazmaj

As GP subs are starting to run out, I feel like maybe these "anti-consumer" politics thrown at Sony are starting to lose ground.
My GP sub is soon up, and as I admitted elsewhere I have not purchased a single game. My Series S is about to become a very expensive paperweight, which is all fine. It's just that, for amount of money I invested, there is zero ownership I gained (such is the nature of renting, I know). And end of day, I have not actually enjoyed it that much (subject to change, this comment might age poorly, depends on offering over a time span).

Re: Best Xbox Exclusives To Play In 2022

Cikajovazmaj

Genuinely had to open the article to see how the list was going to be padded.
And it's not hate, I'm an Xbox owner just as everybody else. But man, would it have been a short list without backward compatibility

Re: Review: Trek To Yomi - Stylish Samurai Action With Real AAA Polish

Cikajovazmaj

@suikoden not sure it's a pushsquare "rule".. more often then not I find their reviews to be "fair". 7/10 is a good score, it's a decent but not perfect game (which sounds about right).
Oversaturating an 8/10 region is not helping, it nullifies the purpose behind scores. At this point it means "there is an audience for this out there, you'll probably know who you are".

Re: Perfect Dark Developer The Initiative Is Reportedly Struggling With Staff

Cikajovazmaj

Called it almost immediately after the initial announcement, unfortunately.. They created a super-studio made almost exclusively out of individuals wanting to be the core of their employer operation. With an additional workforce, you could spin-off 4-5 different studios by talent behind The Initiative creative.
It's just a proof of more not always being better :/

Re: Quick Resume And Share Button Changes Headline March Xbox Update

Cikajovazmaj

@Dezzy70 being in the same line of work as you might be a coincidence, but I came to exactly the same conclusions.
Experience might be a huge factor, MS has a decent history in hardware game by now, and it shows. Copying model to a studio with unbalanced staffing might be challenging, and could take longer then initially expected.. I don't know what the problem is exactly, but it's turning a blind eye denying it.

Re: Halo Infinite's Multiplayer Lead Has Left 343 Industries

Cikajovazmaj

@BrilliantBill wouldn't be so sure about putting blame on a "lead" individual. BP and F2P models are decided by management, and led
almost exclusively by return projections.
If anything, MP core gameplay-wise wasn't that bad, and I would assume this man just had enough of succeeding but still globally failing due to uncontrollable factors..

Re: Digital Foundry's Elden Ring Verdict Shows How Important VRR Is On Xbox

Cikajovazmaj

@themightyant There are 2 big problems that sometimes result in sketchier performance on Series X compared to PS5, although it should be a more powerful console.
First, and very obvious, is 2 very different targets with upfront promised feature parity (writing this as Series S owner). S is going to put limitations and constraints on how X is utilized. It is just a practical reality.
Second, that can be deduced from some other DF analysis videos, Series consoles seem to unnecessarily target higher resolution compared to PS5, especially in their DRS profiles. Results of that practice are a marginally better video quality when inspected in a lab, but lower perceived performance (generally, it lands a game in a not too flattering territory of maintaining framerate between 52-60 fps).

Re: Halo Infinite Wins DICE's 'Action Game Of The Year' Award

Cikajovazmaj

I would say well deserved, but it wasn't, so I won't..
(MP was broken at launch and still is, SP campaign is boring and sterile, in pure amounts of fun can't hold a candle to Metroid Dread)

It's OK to play Halo Infinite, I did too. But giving it such public recognition and awards is only going to encourage future unfinished products.

Re: Elden Ring Analysis Video Compares Xbox Vs PS5 Performance

Cikajovazmaj

@Shigurui you sir have just given me one of the best ideas in recent gaming history. Instead of game pass or season pass, stability pass. You pay extra for patches and support, to make the games actually playable.
Current generation seems like a great candidate for such a monetization plan (maybe Ubi, Activision or Square can see the potential..).

Re: Halo Infinite No Longer In Xbox Live's Top Five As Player Numbers Decline

Cikajovazmaj

@Medic_Alert other examples of a service pattern very much support such claim. It is not a world we used to live in anymore (where gamers played through Metroid so many times, that bugs had to be kept in re-releases because they became part of expected gameplay).
Nor, as relatively recent examples of Halo and Forza community numbers are suggesting, are people sticking with a game for extended periods of time. It's a plenty of offering, low investment, no attachments, kind of world. In such circumstances it's easier to overlook issues and negatives, which is an incentive to developers to get the game out of the door and move on to the next one (all of this doesn't apply to GaaS model, which is a complete opposite, with high investment, where a single games content is essentially the service).

Re: Dying Light 2 Lead Designer Says Xbox Series S GPU Is 'Holding Us Back' From 60FPS

Cikajovazmaj

One of my biggest tech mistakes over the last few years was falling under media influence and getting Series S. And before people start hammering on me, no, not because of some MS/Nintendo/Sony debate.
It was a mistake because I believed the experience wouldn't be affected as significantly to matter to me. In reality, presentation is subpar, performance is typically targeting 30fps max and is painfully worse compared to 60fps modes on other machines.. If I have been objectively informed about the state of things, no I would not have decided to skip Xbox generation, I would have made some cuts and purchased Series X instead.

Re: Forza Vs. Gran Turismo 7 Is The Hot Debate On Social Media Right Now

Cikajovazmaj

@NEStalgia I don't want to be rude, but 343i is inadequate to work on the franchise they got handed to them. Also, due to that, Killzone Shadowfall and Halo Infinite on release day, Killzone might actually be better.
But, on an original topic, this shouldn't be a discussion and I don't know why it was made into one. Different genres and approaches, audiences. GT7 is probably gonna be a great game, just as FH5 was and future FM will be. And gamers win with all 3.

Re: Digital Foundry Calls Halo Infinite 'A Brilliant Game', But With Numerous Tech Issues

Cikajovazmaj

Loved the DF analysis. It's ok to point out these deficiencies because they won't be fixed unless acknowledged (at the end of the day, dev team won't feel like there is a perceived issue to fix). And I completely expected them to be there.
However, main takeaway from that analysis is that 343 got it right when it comes to gameplay, which is great news and one that matters. That would have been way harder to polish in post-release patch. All around, I'm happy with how it turned out.

Re: Halo Infinite Team Is Listening To Constructive Feedback, But Admits Changes Will Take Time

Cikajovazmaj

Unpopular opinion here, but I've been playing the game on PC (the way FPS games are intended to be played) and it has been a pretty mediocre experience in general. It's very unpolished and unfinished (literally no way to bind mouse buttons to functions), waiting in the lobby takes forever, there are some glitches, crashes, freezes in the lobby, etc..
Core game loop is good though, reminds me of old UT and Halo games, which is refreshing with all COD and clones out there.
I hope they can fix it and get it to the level it deserves (again, it has good bones), but they are taking their sweet time delaying for a year and then releasing in its current state.

Re: Review: Forza Horizon 5 - An Amazing Game, But One That's A Little Too Familiar

Cikajovazmaj

Honestly, I can't understand this website anymore. Since Series consoles came out FH5 was the only game to peak my interest. Compared to shovelware that typically gets added to GP and/or niche titles (MFS is a glorious game 10k people would play unless free), FH5 was a real hit game for a mass audience (everybody needs a great racer with their new console). And then, after months and months of giving higher than average score to buggy incomplete messes compared to their own sister websites, PX decides it's time to turn the leaf and give a below average score to a complete polished package.
You should put this in context for yourselves. In a year somebody will filter reviews by score to see what to play and they will find out Forza Horizon 5 is just as good as Outrides or Twelve minutes, but seriously worse than Death's door or Psychonauts 2 (not saying later is not a good game, but 10/10 it ain't).

Re: Rumour: Xbox Game Studios Has Only Announced 1/3 Of The Games In Its Roadmap

Cikajovazmaj

Sort of seems expected/normal.
There is a LOT of projects and games that get into development phase and get cancelled or put on shelf before being publicly acknowledged. Most studios will present only a single (or few) next big project, while realistically they are internally already working on potential sequel + few potential fallback ideas if they need to pivot.
That said, already confirmed 1/3 looks pretty great, so if turnaround of that ideation pool is 0, still wouldn't be the end of the world (and I'm sure it won't be).