Xbox has detailed its March dashboard update, and the headline changes relate to Quick Resume and the Series X|S controller's share button. Here's what's changing and how they're set to improve the Xbox experience.
Pin To Quick Resume
Quick Resume is getting a new feature involving pins. Basically, users will be able to pin two games of their choice to Quick Resume, meaning they'll be suspended indefinitely. These two pinned games will only drop out of Quick Resume once manually removed.
Share Button Remapping
Next up, the Xbox controller's share button is getting remapping options. You'll be able to use the centrally located button for a whole host of other functions, including muting your TV, opening your friends list, opening achievements and more. This remapping option will be present in the Xbox Accessories app.
Audio Setup Wizard
The final notable change is a new option for audio setup. Xbox is building in an automated setup wizard that will detect your HDMI format and look at what options are available, like surround sound, Dolby Atmos and the likes. From what we can gather there's no new audio options in here, but this automated feature is useful for those who aren't sure what their setup supports.
What games will you be permanently pinning to Quick Resume? Let us know in the comments.
[source news.xbox.com]
Comments 17
We have the greatest most powerful console, with the greatest features.
Can we have some new Xbox studio AAA games for game pass please.
I can't wait to remap my controller share button to the Achievements instead!
Really wondering if the new audio setup will detect HDMI setups via ARC. Example, have a Bose Lifestyle 650. Xbox always states 5.1 is not available when picking my setup. Ummm, I beg to differ.
@Dezzy70
Lol - highly debatable xD
But I'd agree with the need for some more games, I'm hoping they have some surprises for us. I guess it wouldn't be an Xbox without long waits with nothing much releasing, but I was hoping this gen would be different!
Still, if you cant deliver games for a bit, at least you can improve the user experience, so I'm grateful they are doing this and pinning two quick resume titles will be useful for many.
....and of course we are bound to be getting some great 3rd party titles day 1....
Quick Resume really is a killer feature, can't live without it now, my Xbox now makes me hate playing on my switch because I miss quick resume
@Titntin
Noticed you were a game designer and worked in the business for a long time.
Why do Sony seem to get the games out the big AAA and Microsoft doesn’t or seems to struggle or have issues like 343i Halo Infinite.
Being an operations project manager all I can think of is organisational management within the studio.
Be it not enough direction to much artistic freedom, management unable to drive a project home.
To many of certain skills and to few of others.
Demotivated staff or management.
Thought I personally think 343i were given to much to do across to many platforms and lacked leadership direction.
When I look at FH5 and Playground games they have nailed it for decades, surely they can use that studio model across their other studios.
Hopefully it'll fix the Dolby Atmos sound delay through ARC too, it's completely unusable as it stands.
@Dezzy70 being in the same line of work as you might be a coincidence, but I came to exactly the same conclusions.
Experience might be a huge factor, MS has a decent history in hardware game by now, and it shows. Copying model to a studio with unbalanced staffing might be challenging, and could take longer then initially expected.. I don't know what the problem is exactly, but it's turning a blind eye denying it.
I actually use the share button quite often to capture videos whenever I want to see some scene or dialogue I might've missed.
The quick resume pin is also a nice feature though I seldom have many games open simultaneously.
@Welsh_Will
Yes I have Dolby Atoms going through earc and the latest ports hdmi 2:1.
My Dolby Atmos from series x loses sound around every ten minutes for about 2 seconds then comes back on.
Changing back to standard Dolby on series x the problem goes away.
All other connected devices work perfect.
I believe it is Microsoft not knowing that side of the business that well the AV side and their software engineers not being competent enough.
It’s no good shouting about having a Dolby Atmos console if it doesn’t work correctly.
@Cikajovazmaj
Yeah I just don’t get Microsoft and some of their studios or the management of them.
But they have been with 343i for years now so they should have any issues corrected ages ago.
I reckon they need better management, be it top tier or local studio management.
I would love to have ago at managing a studio the size of 343i, I would send the seeds of change straight through them with pure drive and tenacity.
I’m not know as the operations attack dog for nothing at work when it comes to change management 😂
Another good update.
Regarding the talk of Dolby Atmos sound issues, I read about this faulty often over on Reddit, I've never had a delay or sound drop out problem.
I'm using an LG C9 and a Sony HT-X8500 soundbar. Both HDMI 2.1 and I'm using EARC.
Not bad, but I am BEGGING for them to allow us to disable Quick Resume on particular games. I hate loading any multiplayer game only to find it quick resumes, than can't connect to the server, making me force quit the game to reload it.
Changing the Share button function is a bless. I hit that button by mistake at least once per session...
Nice to see some meaningful and genuinely useful updates to the UI. Really loving Quick Resume.
Do we know when this update will be available?
Edit: Available today! My bad...
@Dezzy70 Hi mate. Not actually a designer, though I've had many a good debate with many cool designers over the years. I was an artist and animator and developed technical art asset pipelines for big projects - when I started I did everything including the GUI, but after 2 decades of game growth my role was more about recruiting and leading a team of people and I didn't do as much asset creation as I'd have liked I like to point to things like the vehicles in GTA3 xbox and say, 'I made that' - it was fun.
As for why Sony often seem to manage the big projects better, I don't have as much insight as I'd like, as I tended to work closely with the teams making product and not involved in the management working groups.
I do know Sony are very supportive in terms of tech and knowledge - if you are making a big project for them, they will send you tech and staff to help you with issues. It doesn't feel like big brother control, it feels like genuinely enthused tech heads trying to help you make your project better.
I'm not sure that Microsoft do it quite the same way, but given the enormous wealth of talented devs now under their umbrella, they should consider adopting the model. I imagine many of their studios would like to share tech and ideas with many of the others and MS need to make this a common place thing and easy to achieve within their studios. My experiences of working with MS were good, even if it was a long time back now. They tend to let the studio go in the direction they want, which is good in many ways, but a little more focus occasionally helps, its just about getting that balance right.
Off course any insight I have is old now - my last published game was over a decade ago, but I think the way these big corps work has not changed too much.
I think MS will be getting it more right in 5 years as their IP and staff base grows. They have some serious talented devs who are going to score big without any extra support, so I think we can expect good times ahead, I just don't see a sea change for 2 or 3 years as they absorb their purchases and figure out how best to use them.
For someone who has always loved the business and the products and everything about it, its still an exciting field which still leaves me excited and provides me much joy xD
Sorry - I waffled again!
I think I'm the only person that doesn't use Quick Resume. My OCD likes to have all games closed when I'm finished. Don't like the idea of games running for days on end in the background. Does it affect playtime values if you leave a game for days suspended?
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...