Since Dying Light 2 released on Xbox, there's been a lot of discussion surrounding each version of the game. While the Xbox Series X and PS5 ports are broadly similar, the Xbox Series S version contains limited performance options. One of the game's lead designers has now explained why.
The 30fps limit in Dying Light 2 seems to come down to the weaker GPU that's in the Xbox Series S. Tymon Smektała, lead designer on Dying Light 2, revealed this limitation when responding to fan concerns.
The good news is that the developer is aware of the requested improvements, which could lead to a 60fps mode in future. The team has acknowledged fan concerns, but any improvements for Microsoft's lower-spec system will take time.
Smektała also gave a little insight into what causes these performance limitations. The lead designer cited the density of Dying Light 2's open world as a problem for hitting higher frame rates on Xbox Series S.
So, the developer has seen all of the fan concerns, but it looks like any performance gains for Series S will take some time to implement. If you're on Xbox Series X though, you're getting even more performance options in the next patch.
Are you a Series S player? Does the 30fps cap bother you? Let us know your thoughts below.
Comments 32
IS 30 FPS really that bad? I do own Series S, I'm just not interested in Dying Light but I assume 30 FPS in a non-competetive singleplayer game wouldn't be that much of an issue? I saw some gameplay videos and the world does look dense af so Tymons comment makes sense to me. I feel like 60 fps would be achiavable but the pop-in would be awful to look at
Just use AMD FSR? Drop res to 900p?
No need to attack the developers but it is poorly optimized on all consoles. There’s no reason that if the series x can have an exclusive 120 fps mode that it also couldn’t do 1440p 60fps on performance and the series S 900p 60fps. I think they just ran out of time even after delaying it.
Oh no here come the "developers are wrong" parade, those who don't know how developing a game works always know best 😑
I mean it was only a matter of time before the S started being an issue like this, right?
@Vepra It is a locked 30 fps, so no it is not bad at all in my opinion. I choose almost 4K at 30 fps and it feels great and looks very nice!
One of my biggest tech mistakes over the last few years was falling under media influence and getting Series S. And before people start hammering on me, no, not because of some MS/Nintendo/Sony debate.
It was a mistake because I believed the experience wouldn't be affected as significantly to matter to me. In reality, presentation is subpar, performance is typically targeting 30fps max and is painfully worse compared to 60fps modes on other machines.. If I have been objectively informed about the state of things, no I would not have decided to skip Xbox generation, I would have made some cuts and purchased Series X instead.
@Vepra we've all been playing games at 30fps for years and years lol. 60 is nice, and i do now prefer it to be honest, but anyone pretending 30 is unplayable is just being silly lol
I've seen nothing in the game to suggest S shouldn't be able to do 900p 60fps.
I'm on X though, and its 60 fps yes, but 1080p. It should be able to do 1440p at least.
Poor optimisation imo.
@NeutronBomb and to have them blame the system after having to delay the game more than once, and then deliver it buggy as hell (on everything but PC apparently) is ridiculous. own up to your game not being what it should have been, and fix it. be adults.
XSS and XSX are the standard that was put out for the XB Platform. Techland has known the standard for a long time. If XSS is the bottleneck then developers should be using that as their lead platform to avoid issues like this.
You have to remember there is still a lot slower then XSS hardware on many PCs. I understand what the developer is saying but the rationale is essentially, "We thought we could do X with this hardware, but it turns out we can only do Y". That is like saying, "I want to build a 400 storey building, let's build the first 100 floors and then figure out the next 300". Well, if the building has fundamental flaws in the design and foundation that won't get it to 400 floors, then you might as well restart the building because essentially you didn't plan it properly.
Removed - unconstructive
I’m sure after some optimisation they could achieve a resolution bump to the Series X performance mode.
@Savage_Joe I came here to say this.
If the high end versions had been in better shape, then it would have been fair to blame the Series S, but as it is, this would be like blaming the Switch for Deadly Premonition 2.
As a PC builder, people really seem to be forgetting some things here. The key thing being is that the GPU is the most versatile piece of hardware in any rig.
i'm also seeing many people claiming the Series S isn't next gen and that its holding things back. People don't seem to know why things is called generations anymore.
Series S GPU is literally whats in the other systems. Its clock speed was just toned down but its literally the same GPU tech. It can pump out the exact same visual model fidelity but not at the same framerate.
it could be said that the S could achieve 60 on that game but some GPU heavy things (like shadows) would have to be culled down. The less it has to process in real time, the better its performance will be.
So this sounds more like they don't want parity removed for the sake of performance. The CPU is identical to all machines, just about, so they definitely had breathing room for all the important things.
They really didn't word it in a good way.
Never been a fan of 2 consoles launching simultaneously or the mid gen refresh (Xbox one X). Just release ONE CONSOLE and go with THAT CONSOLE until the end of that gen. This mix and match approach is not only confusing to nongamers but just makes technical nightmares that need not be.
This is not good news..
The problem here is they've aimed for the sky with the PC version and then had to scale down for consoles, where as most devs actually aim for consoles as the priority and then scale up for PC.
The game is cross-gen and to only be running at 1080p 60FPS on Series X and PS5 is a disgrace.
Damn yous, series s. How could you?? I guess it's back to forza horizon 5 and halo infinite and other great games, that can be run decently.
So is this 30 FPS just on the series s or on all consoles? I'd imagine that ok the series s could be only at 30 FPS but the other's should be much higher no?
You've gotta respect the open response from the developer, at the end of the day you can only fit so much on a single piece of paper know matter how big or small the design is. Erasing some of the designs to find a gap to expand & make it look better in depth can be task that is hard to furfill and complete to show to the audience with delightment, and that's how it is with a limited amount of memory to cram on & implement on a CPU GPU, it's a shame many people don't know it, you get what you're given I suppose.
DL2 is a good game, but not being able to choose performance mode is a bit of a kick in the teeth for me personally. I bought a next gen console (series s) so I could play next gen games, I could play DL2 on xbox one an not no the difference apart from the price. Great game just needs performance mode adding sooner rather then later.
Right. Coming from the same devs who launched the game in a broken state on all platforms and are going to drip feed us content to their unfinished game... yeah, it's totally not their fault. Give me a break. I'm sick of these devs and their laziness and their lies.
Seems more like a case of unrealistic expectations of the Series S. It does have strengths, but GPU (and memory bandwidth) are not its strong points. This has been seen already in some Microsoft games like FH5 and Halo Infinite. Also 360 games only getting 2x resolution as opposed to the One X at 3x.
With frame rates matched the One X has much higher resolution in lots of games over Series S. This is a GPU heavy game as can been seen from PC performance. They may be able to drop graphics settings lower and go to 720p(or lower possibly) for 60fps, but that would really hurt the presentation if the game as it relies so heavily on detailed foliage.
@Medic_Alert “It's interesting that some devs seem to have issues when others don't.”
The fact their coming out with a 60fps VRR version a week or so after launch is telling I feel. Despite the delay it’s obvious this came out hot. Given another few months of optimisation I’m sure the XSX, PS5 would all run much better than 1080p 60fps and the XSS improved too.
I wouldn't talk like those players but there are better ways to address feedback. The way they communicate was meant to backfire. Just work on the patches and don't say what might and might not work. I assume it's a mistake but Microsoft/Sony/Epic sewers? LOL I guess he means servers.
Seeing the game on Series X points at poor optimisation on all consoles. They blame Series S. Oh boy. Why not blame Xbox One or the cancelled Switch version (the latter is a joke)? Wait, I just checked and there is a Switch cloud version 😂.
@Medic_Alert they really didn’t read the room well with that one! … and had to quickly backtrack. People I follow suggested it’s around 30 hours. (HLTB is currently 22hrs) Which is about the sweet spot for me.
Though as a completionist I’ve been put off by that 500 hour claim. Didn’t finish Ghost of Tsushima, Assassins creed and others due to all the repetitive fetch/kill/follow quests. But will pick this up in due course. I really liked the first game but this month + backlog is insane.
@Vepra it has nothing to do with being a competitive multilayer game or not. It's about the kind of gameplay. In a turn-based RPG like Dragon Quest, 30 fps wouldn't matter. But in a game with a lot of action and movement like this, 30 fps just sucks.
And yeah, I'm really salty about 30 fps on the XSS. I didn't realize it wouldnt have a 60 fps mode or I wouldn't have bought it.
Since it's not been brought up yet, and for all those using this as justification that the Series S "shouldn't exist" or is "holding the games back";
Dying Light 2 is also on the XBox One and PS4.
To have a game running on the base Xbox One, and not be able to hit 60fps on much stronger hardware is, again, a sign that they really didn't optimise the versions of the game.
@Medic_Alert "I think the key more than anything is respecting your play time" This 1000%.
BOTW you never felt forced to do more, could have checked out after the main campaign and been happy, we just wanted to keep playing. They made it a choice not a chore. There weren't unfinished map markers or other busywork that anyone with a hint of compulsive behaviour 'has' to complete. It was about intrigue and exploration, "what's over the next hill?" Same with Outer Wilds - though they did have a star chart with ? marks, it was firmly tucked away.
I've played BOTW three times start to finish (Wii U, Switch, Hero mode) and seen everything there is to see except Hestu's "gift" for collecting all Korok seeds. The side stuff never gets pushy at any point. That's the polar opposite of Odyssey, or even Skyrim, that had infinite generating fetch/kill quests if you spoke to the wrong person and a map that was more marker filled than map.
[ends rant]
@Richnj not to mention the abundance of "bad optimization" reviews on steam. Apparently pcs are holding the game back, as well.
When the game can only do 1080p/60 on series x, I would agree indeed it is the game that is holding the hardware back.
Yea, lots of density. They made a game that simply aimed at specs higher than this new generation, making it simply a poor experience on consoles.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...