@Darude84 hard to say honestly, as I progressed slowly while it was changing. There are way more menus and cars to unlock (I believe 7 base menus, all extra menus, and 3-4 cars per month). I'm mostly spending my time in weekly lap time challenges (which there are 4 now, and they get to be fun) and licences (competing with friends scores, and times have been rebooted after they improved physics, your old medals stay but you can see new more aggressive targets). Outside of that I play with friends or online. I'm basically just waiting for FM to change status quo
@Sifi in the interest of being fair, as I think this story is greatly exaggerated online, there is not a single car or a track hidden behind microtransactions or DLC-s in GT7. Which I believe is not the plan for FM. Microtransactions are there to get in-game credit faster, which is totally not needed as through natural progression one can get any car they wish for in up to a few hours (or as little as 15 mins, depending on the price of a car ofc). Again, fan of both games, but keeping it straight. No need for unwarranted bashing.
Well, I'll be trying it out, that's for sure. I logged an insane number of hours in GT7 and would love a healthy alternative, a fresh take if you will. Also, I've been patient with GT7 updates (which in all fairness has become an excellent and content-filled game eventually) so I'll give FM time to grow too. As long as the fundamentals are good, it'll be ok.
Honestly, at this point in time, Cyberpunk 2077 feels like a much better game. But, I tried it on day 1, and I tried it before 1.5 patch.. and it was not in a good place. So much so I decided to shelf it. With patch 2.0 game has really came into its own, I'm doing a playthrough and enjoying it now. All that said, Starfield has 3 years od patches and support to get to that point. If comparing day 1 releases Starfield wins on basically just working
Whatever happened to them supporting the game with free monthly content similar to GT7? I remember reading a dev interview a while back promising free content updates for cars/tracks..
@S-Bacc that is true, I would assume mostly because Mark wanted to keep his freedom to explore other things if he chose to do so. Very common with engineers and creatives, does not mean they don't have loyalty to their primary client (eg. Masahiro Sakurai and Nintendo) But I understand your comment 👍
As a PS5 owner, I don't really care. And I wouldn't care if Phil left either actually, I'm feeling rather good about prospect of both of those. Now, if Mark Cerny left I would be concerned..
Oh damn, again few games I've started and thought I would have forever to finish. I'll need to free up some time! Prodeus and Moonscars are definitely worth a try while still around.
Never been able to use Quick Resume reliably and therefore I don't use it. It's basically an extra step, a thing I have to disable, instead of a useful feature. But I'm happy for people with different experiences.
Well that's not very nice. To get that out of the way, playing on all 3 systems. Starfield is not a perfect game or a master piece, but it is a very good, polished game. Fanboy-ism and 0-1 ratings are just ridiculous and immature. Internet needs to think of a better ratings system before people just start avoiding crowd-sourced reviews.
Finally tried the game, just for an hour, hour and a half. It has induced slight headache for me, although I did not tweak any settings or similar to mitigate it in advance. I might try playing around with those, but I'm not usually having such issues. However, outside of that game started fine. It's a short time I admit, but I have not seen anything wrong with it. I also haven't had any wow/revolutionary moments, which frankly I didn't expect either. It's all just ok
I'm anxious to finally try it over the weekend. Might not be my thing (as I'm not the biggest Bethesda game fan), but I'll at least give it few hours. However, these congratulations and outpours of love are just a bit ridiculous. It's a good, maybe even great game. As all games with time and budget Bethesda had should be. Starfield is not a miracle, Redfall and similar are failures. Such outcome should be demanded from other Xbox teams, not celebrated as an exception.
@BAMozzy @Pimpernel MS has mostly moved away from the traditional sales model. Starfield is a game that would do great numbers under such a format, but it is also a big and secure investment in a subscription-based model (it will surely boost numbers significantly). I don't doubt Xbox bigwigs have taken that into account as early as when they acquired Bethesda.
I understand MS's decision, but maybe they should have done it earlier or something. Optics matter, and removing the trial offer at the same time Starfield hits service just looks "not great" in the eyes of many casuals. I'll admit they are having a far more complicated problem to crack when it comes to AAA day one releases compared to video streaming services. Where they could make it episodic and introduce delayed seasonal parts, classic SP video games have failed in such format many times. It is the price of being a pioneer, you get to live or die by the rules you yourself make.
@Lightning720 precedent is exactly what it is. It's precedent that it is OK to miss a feature and promise to possibly add it later. I'm not saying it is going to be exploited, as I can not know that without a crystal ball... but just as in legal terms, it does establish that it has happened once and all future cases will be evaluated with that in mind. That is unavoidable.
@trev666 I will most definitely not!! I won't play BG3 at all, as it is not the type of game I'm interested in. But I will be keeping an eye on the health of my investment (XSS), though.
@Lightning720 I wouldn't call it nonsense, I would call it a precedent. Especially as MS is backing this decision, after what feels like public pressure applied by a developer.
precedent - any act, decision, or case that serves as a guide or justification for subsequent situations.
There are no clear guidelines communicated by MS around what would be acceptable and what not.. which means any developer can try the same and use this case as an example, trying to steer public opinion in their favor.
@trev666 This is beyond the point. I, and many others, have purchased Series S under the promise of feature parity. Making an exception and walking back on the policy only opens the door for future concessions.. and in a couple of years, games will ship without half of their content (and probably the ambitious half).
I don't see how this is a solution. I might not understand, English is not my primary language.. They just cut out a feature. As a Series S owner, I'm very worried by this!
Wow, creating the whole narrative around a menu screenshot.. nice, almost a new territory for internet. Joking aside, there is no way to know how that menu scales with screen size. I'm assuming his criticism is based on menu not being front and center (as, khm khm, it is in D2) and items being relatively small compared to available real estate. Which might all be totally fine if this is taken from a 60 inch screen. Also, you will spend literally 2 seconds looking at this everytime you boot. Nobody cares
@Bobarino as somebody very involved in UX and interface design, one of the indicators of bad design is that people have to learn it. Good design feels natural and PREDICTABLE. By the way, MS used to know that, as it was one of their key principles when designing Office tools
Why somebody would defend using 60% of screen real estate for advertising is beyond me. Probably the same people not using ad block on their computers.. Changing the placement of the dashboard is the natural path of progress, and there will be slow adopters and people resisting the change. Some changes will succeed, others will not. But that is not the issue here. The issue is over-monetization and product placement all over the screen that BY PURPOSE is not a storefront.
@Kaloudz it's basically a day in the life of a cat. You get lost and separated from your family at the beginning, wander around, solve puzzles, break things, jump, break things, meet nice robots, break their property, meet evil robots, break their property too, all in a quest to reconnect with fellow mittens. Sorry for the spoilers.
@gingataisen it's been a real challenge mate, took me 3 hours to type out this reply. And let me tell you, them humans keeping treats in a sealed jar.. they shall know my revenge!!
I am so ready for this!!! I have at least 250-300 hours in GT7, I need a change of equal or better quality! LFG P.S. Post-release free cars and long-term support are exactly what I would prefer, to a fixed list and paid DLC every 6 months.
Phil staying competitive through pure creativity in money offers he can make.. Seriously, Inside is a good game, but nothing to "make anything happen" for. Also, that sort of offer should never be on the table in game development. Teams will just exploit it and produce rubbish..
MS needs to fix Xbox controller in general. It is so stiff and clicky, with what at least to me feels like a terrible D-pad. Haptics from DualSense are needed (I am unable to enjoy racing games without em anymore) but there are larger problems at play.
@Altaria_97 I would not recommend it, only because Will of the Wisps has some mechanic improvements that make it impossible to go back to Blind Forest if you ever decide to do so.
@Reptilio this is actually going out with the bang for me, I wanted both of these games. Also, I have long lost any faith Gold games would be AAA or AA level..
It ain't great, that's all I'll say. Changing backgrounds (when supported) is a neat feature lifted from PS5; but ads, just 2 groups, and somehow cards done poorly (this is MS, they literally made that design language famous once upon a time).. I'm using a 55 inch 4K TV at less than 3m distance and can't make out card content clearly. WTF?
Post Digital Foundry video, Ratchet & Clank SSD comments have aged like old milk.. :facepalm: P.S. I believe Quantum Error is just poorly optimized though.
@Old-man-junky what Medium did, as I believe this was explained by developers themselves, was very different from Ratchet. They almost constantly rendered 2 worlds with half the framerate (which I assume is the reason that game ran like s**t). There are games and genres where that approach can work, action platformer is probably not it.
On a side note, I might be reading wrong, but SSD is not required only on minimal R&C settings, which would make sense as the biggest driver for SSD is texture quality (and therefore size) which you don't need for 720p resolution. Not that I believe PCI gen4 drive is absolutely needed, but there could be method to the madness of not needing one for 720p gaming.
Great game, well deserved! It shows the sad state of gaming we are in, that there was no real competition in the category. But I do believe it would have easily won during stronger years too.
No surprise there, indy developer and publisher enjoying a massive platform with a current slight content deficit providing enormous marketing opportunities and extending their reach. In other news water is wet. Hopefully, come this October the deficit will end and we'll see how many people will spend tens of hours in mobile-first games with Starfield and Forza on their Series drives..
Hopefully, PC is not benefited by having DLSS and XeSS excluded, and all should be fine. Not sure what the news is here though, potentially limiting the pool of upscaling technologies? How can that benefit the players?
@Benjamin that depends on expectations, doesn't it? Me, I liked the first one and am expecting a similar tailored and focused single-player experience that uses all the tricks to punch above its budgeted weight. As long as it achieves that, I'm good.
Apologies to everybody who got triggered by my comments, it was not my intention. I was just stating my opinion and did not want to sound like a troll.
Anyway, I wanted to leave another comment, as I think DMC is actually a great game and I totally did not get all the hate at the time of release. I felt like it was a great coming-out party for Ninja Theory solidifying their "devs of future" status, but not everybody agreed.
@Friendly agreed. And number 2 (Nintendo) has done remarkably well, using a creativity and partnership strategy. Indeed, there is a large group of independent studios considered "Nintendo companies" that are choosing to only develop for their platforms, due to the support and conditions Nintendo provides. Some of Nintendo's acquisitions were saving such perspective developers from bankruptcy. Therefore, it can obviously be done without "spending Sony out of business."
@ZuneTattooGuy Oxford Dictionary (English is not my primary language): "the exclusive possession or control of the supply of or trade in a commodity or service."
Additionally, I couldn't care less about Sony. What I do care about is the price of the gaming hobby I have (be that through a license purchase or service subscription). Whenever any corporation sets itself up to own future "supply", it usually spells a price hike for me and dips in quality/innovation.
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Re: Review: Forza Motorsport - The Next Generation Of Racing Is Here
@Darude84 hard to say honestly, as I progressed slowly while it was changing. There are way more menus and cars to unlock (I believe 7 base menus, all extra menus, and 3-4 cars per month). I'm mostly spending my time in weekly lap time challenges (which there are 4 now, and they get to be fun) and licences (competing with friends scores, and times have been rebooted after they improved physics, your old medals stay but you can see new more aggressive targets).
Outside of that I play with friends or online.
I'm basically just waiting for FM to change status quo
Re: Review: Forza Motorsport - The Next Generation Of Racing Is Here
@Sifi in the interest of being fair, as I think this story is greatly exaggerated online, there is not a single car or a track hidden behind microtransactions or DLC-s in GT7. Which I believe is not the plan for FM. Microtransactions are there to get in-game credit faster, which is totally not needed as through natural progression one can get any car they wish for in up to a few hours (or as little as 15 mins, depending on the price of a car ofc).
Again, fan of both games, but keeping it straight. No need for unwarranted bashing.
Re: Review: Forza Motorsport - The Next Generation Of Racing Is Here
Well, I'll be trying it out, that's for sure. I logged an insane number of hours in GT7 and would love a healthy alternative, a fresh take if you will.
Also, I've been patient with GT7 updates (which in all fairness has become an excellent and content-filled game eventually) so I'll give FM time to grow too. As long as the fundamentals are good, it'll be ok.
Re: Cyberpunk's 2.0 Update Has Brought Out The Starfield Comparisons Again
Honestly, at this point in time, Cyberpunk 2077 feels like a much better game. But, I tried it on day 1, and I tried it before 1.5 patch.. and it was not in a good place. So much so I decided to shelf it. With patch 2.0 game has really came into its own, I'm doing a playthrough and enjoying it now.
All that said, Starfield has 3 years od patches and support to get to that point. If comparing day 1 releases Starfield wins on basically just working
Re: Forza Motorsport Premium Upgrade: Everything You Need To Know
Whatever happened to them supporting the game with free monthly content similar to GT7? I remember reading a dev interview a while back promising free content updates for cars/tracks..
Re: Sonic Frontiers Players Can't Believe How Hard The New 'Final Horizon' Update Is
Did they do any performance and graphical changes?
Re: Phil Spencer Thanks PlayStation Boss For His Contribution To The Video Game Industry
@S-Bacc that is true, I would assume mostly because Mark wanted to keep his freedom to explore other things if he chose to do so. Very common with engineers and creatives, does not mean they don't have loyalty to their primary client (eg. Masahiro Sakurai and Nintendo)
But I understand your comment 👍
Re: Phil Spencer Thanks PlayStation Boss For His Contribution To The Video Game Industry
As a PS5 owner, I don't really care. And I wouldn't care if Phil left either actually, I'm feeling rather good about prospect of both of those.
Now, if Mark Cerny left I would be concerned..
Re: Eight Games Will Leave Xbox Game Pass In Late September 2023
Oh damn, again few games I've started and thought I would have forever to finish. I'll need to free up some time!
Prodeus and Moonscars are definitely worth a try while still around.
Re: Reminder: Nine Games Are Leaving Xbox Game Pass Today (September 15)
Few genuinely good games leaving. What can you do, you have to lose some to gain some.
Re: Starfield Players Are Loving Xbox Quick Resume, But Some Users Are Reporting Issues
Never been able to use Quick Resume reliably and therefore I don't use it. It's basically an extra step, a thing I have to disable, instead of a useful feature. But I'm happy for people with different experiences.
Re: Oh Look, Starfield Is Getting Review Bombed On Metacritic
Well that's not very nice.
To get that out of the way, playing on all 3 systems. Starfield is not a perfect game or a master piece, but it is a very good, polished game. Fanboy-ism and 0-1 ratings are just ridiculous and immature. Internet needs to think of a better ratings system before people just start avoiding crowd-sourced reviews.
Re: Review: Starfield - Bethesda Serves Up Its Best RPG Yet In A Messy, Exciting And Emotional Space Odyssey
Finally tried the game, just for an hour, hour and a half. It has induced slight headache for me, although I did not tweak any settings or similar to mitigate it in advance. I might try playing around with those, but I'm not usually having such issues.
However, outside of that game started fine. It's a short time I admit, but I have not seen anything wrong with it. I also haven't had any wow/revolutionary moments, which frankly I didn't expect either. It's all just ok
Re: Phil Spencer Congratulates Bethesda On The 'Incredible Achievement' Of Launching Starfield
I'm anxious to finally try it over the weekend. Might not be my thing (as I'm not the biggest Bethesda game fan), but I'll at least give it few hours.
However, these congratulations and outpours of love are just a bit ridiculous. It's a good, maybe even great game. As all games with time and budget Bethesda had should be. Starfield is not a miracle, Redfall and similar are failures. Such outcome should be demanded from other Xbox teams, not celebrated as an exception.
Re: Roundup: Here's What The Critics Think Of Starfield So Far
I'm a fool for thinking this comments section was gonna be about Starfield and not about which other games are trash, or which console is worse...
Re: Where's Our Starfield Review?
@Romans12 it was never going to be like Zelda level. I'm just happy it's decent. Xbox needed it.
Re: Microsoft Pulls Xbox Game Pass Trial Ahead Of Starfield Release
@BAMozzy @Pimpernel MS has mostly moved away from the traditional sales model. Starfield is a game that would do great numbers under such a format, but it is also a big and secure investment in a subscription-based model (it will surely boost numbers significantly). I don't doubt Xbox bigwigs have taken that into account as early as when they acquired Bethesda.
Re: Microsoft Pulls Xbox Game Pass Trial Ahead Of Starfield Release
I understand MS's decision, but maybe they should have done it earlier or something. Optics matter, and removing the trial offer at the same time Starfield hits service just looks "not great" in the eyes of many casuals.
I'll admit they are having a far more complicated problem to crack when it comes to AAA day one releases compared to video streaming services. Where they could make it episodic and introduce delayed seasonal parts, classic SP video games have failed in such format many times. It is the price of being a pioneer, you get to live or die by the rules you yourself make.
Re: Xbox Is Working With Larian To Bring Split-Screen To Baldur's Gate 3 'Post Launch'
@Lightning720 precedent is exactly what it is. It's precedent that it is OK to miss a feature and promise to possibly add it later.
I'm not saying it is going to be exploited, as I can not know that without a crystal ball... but just as in legal terms, it does establish that it has happened once and all future cases will be evaluated with that in mind. That is unavoidable.
@trev666 I will most definitely not!! I won't play BG3 at all, as it is not the type of game I'm interested in. But I will be keeping an eye on the health of my investment (XSS), though.
Re: Xbox Is Working With Larian To Bring Split-Screen To Baldur's Gate 3 'Post Launch'
@Lightning720 I wouldn't call it nonsense, I would call it a precedent. Especially as MS is backing this decision, after what feels like public pressure applied by a developer.
precedent - any act, decision, or case that serves as a guide or justification for subsequent situations.
There are no clear guidelines communicated by MS around what would be acceptable and what not.. which means any developer can try the same and use this case as an example, trying to steer public opinion in their favor.
Re: Xbox Is Working With Larian To Bring Split-Screen To Baldur's Gate 3 'Post Launch'
@trev666 This is beyond the point.
I, and many others, have purchased Series S under the promise of feature parity. Making an exception and walking back on the policy only opens the door for future concessions.. and in a couple of years, games will ship without half of their content (and probably the ambitious half).
Re: Review: Immortals Of Aveum - EA's Spellbinding Shooter Packs A Punch
Would be a 436p game for me.. no, thank you. I might try it on GP if it ever gets added.
Re: Baldur's Gate 3 Confirmed For Xbox In 2023, Series S Version Ditching Local Co-Op
I don't see how this is a solution. I might not understand, English is not my primary language..
They just cut out a feature. As a Series S owner, I'm very worried by this!
Re: Poll: How Would You Grade Gamescom Opening Night Live 2023?
Wasn't great, got bored through the show and stopped paying attention by the end. I gave it a D :/
Re: Bethesda Exec Responds To 'Unprofessional' Criticism Of Starfield's Menu Screen
Wow, creating the whole narrative around a menu screenshot.. nice, almost a new territory for internet.
Joking aside, there is no way to know how that menu scales with screen size. I'm assuming his criticism is based on menu not being front and center (as, khm khm, it is in D2) and items being relatively small compared to available real estate. Which might all be totally fine if this is taken from a 60 inch screen.
Also, you will spend literally 2 seconds looking at this everytime you boot. Nobody cares
Re: Xbox Fans React Poorly As Big 'Store' Button Replaces 'Browse My Games' In Latest Update
@Bobarino as somebody very involved in UX and interface design, one of the indicators of bad design is that people have to learn it.
Good design feels natural and PREDICTABLE. By the way, MS used to know that, as it was one of their key principles when designing Office tools
Re: Xbox Fans React Poorly As Big 'Store' Button Replaces 'Browse My Games' In Latest Update
Why somebody would defend using 60% of screen real estate for advertising is beyond me. Probably the same people not using ad block on their computers..
Changing the placement of the dashboard is the natural path of progress, and there will be slow adopters and people resisting the change. Some changes will succeed, others will not. But that is not the issue here. The issue is over-monetization and product placement all over the screen that BY PURPOSE is not a storefront.
Re: Less Than 24 Hours Since Launch, Stray Is Already Dominating The Xbox Charts
@Kaloudz it's basically a day in the life of a cat. You get lost and separated from your family at the beginning, wander around, solve puzzles, break things, jump, break things, meet nice robots, break their property, meet evil robots, break their property too, all in a quest to reconnect with fellow mittens.
Sorry for the spoilers.
Re: Less Than 24 Hours Since Launch, Stray Is Already Dominating The Xbox Charts
@gingataisen it's been a real challenge mate, took me 3 hours to type out this reply.
And let me tell you, them humans keeping treats in a sealed jar.. they shall know my revenge!!
Re: Forza Developer Highlights Eight 'New To Motorsport' Cars Available At Launch
I am so ready for this!!! I have at least 250-300 hours in GT7, I need a change of equal or better quality! LFG
P.S.
Post-release free cars and long-term support are exactly what I would prefer, to a fixed list and paid DLC every 6 months.
Re: Less Than 24 Hours Since Launch, Stray Is Already Dominating The Xbox Charts
As a proud cat companion, played it when it was first released. Very good game, glad Xbox owners get to experience it.
Re: Inside Dev Reveals 'Crazy' Discussion With Phil Spencer Over Xbox Deal
Phil staying competitive through pure creativity in money offers he can make..
Seriously, Inside is a good game, but nothing to "make anything happen" for. Also, that sort of offer should never be on the table in game development. Teams will just exploit it and produce rubbish..
Re: Talking Point: Should Xbox Make A Revised Controller With Haptic Feedback?
MS needs to fix Xbox controller in general. It is so stiff and clicky, with what at least to me feels like a terrible D-pad.
Haptics from DualSense are needed (I am unable to enjoy racing games without em anymore) but there are larger problems at play.
Re: Pure Xbox Game Club August 2023: Ori And The Will Of The Wisps
Extraordinary games, both Ori titles.
@Altaria_97 I would not recommend it, only because Will of the Wisps has some mechanic improvements that make it impossible to go back to Blind Forest if you ever decide to do so.
Re: 'Broforce Forever' Officially Arrives On Xbox Game Pass This August
Played this years ago elsewhere. Amazing game, ridiculous fun!!
Re: Xbox Games With Gold For August 2023 Announced
@Reptilio this is actually going out with the bang for me, I wanted both of these games. Also, I have long lost any faith Gold games would be AAA or AA level..
Re: It's Finally Here! The New Xbox Dashboard Has Arrived
It ain't great, that's all I'll say. Changing backgrounds (when supported) is a neat feature lifted from PS5; but ads, just 2 groups, and somehow cards done poorly (this is MS, they literally made that design language famous once upon a time).. I'm using a 55 inch 4K TV at less than 3m distance and can't make out card content clearly. WTF?
Re: 'Sea Of Stars' To Become Rare PS Plus & Xbox Game Pass Day One Launch
Glad to see it. Especially as demo was great and more people should try this game.
Re: Quantum Error Dev: Xbox Version Needs More Time Due To 'Slower SSD'
Post Digital Foundry video, Ratchet & Clank SSD comments have aged like old milk.. :facepalm:
P.S.
I believe Quantum Error is just poorly optimized though.
Re: Ubisoft Reportedly Cancelled 'Immortals Fenyx Rising' Sequel Earlier This Month
Truly disappointing. I have no idea what metrics Ubisoft is using when deciding on which games to pursue... But they should rethink them.
Re: Quantum Error Dev: Xbox Version Needs More Time Due To 'Slower SSD'
@Old-man-junky what Medium did, as I believe this was explained by developers themselves, was very different from Ratchet. They almost constantly rendered 2 worlds with half the framerate (which I assume is the reason that game ran like s**t). There are games and genres where that approach can work, action platformer is probably not it.
On a side note, I might be reading wrong, but SSD is not required only on minimal R&C settings, which would make sense as the biggest driver for SSD is texture quality (and therefore size) which you don't need for 720p resolution. Not that I believe PCI gen4 drive is absolutely needed, but there could be method to the madness of not needing one for 720p gaming.
Re: Quantum Error Dev: Xbox Version Needs More Time Due To 'Slower SSD'
@themightyant "ultra-high-speed nvme SSD" are not the words I would have used.. but drives are of the same type, yes.
Re: Xbox Exclusive Hi-Fi RUSH Wins Award For 'Best Original IP' Of The Last 12 Months
Great game, well deserved!
It shows the sad state of gaming we are in, that there was no real competition in the category. But I do believe it would have easily won during stronger years too.
Re: Multiple Games Announced For Xbox Game Pass At Annapurna Showcase 2023
Cocoon seems like the only one for me from this bunch. But that game looks beautiful.
Re: Polish Developer '11 Bit Studios' Signs Deal With Xbox Game Pass
No surprise there, indy developer and publisher enjoying a massive platform with a current slight content deficit providing enormous marketing opportunities and extending their reach. In other news water is wet.
Hopefully, come this October the deficit will end and we'll see how many people will spend tens of hours in mobile-first games with Starfield and Forza on their Series drives..
Re: AMD Announces 'Exclusive' Starfield Partnership That Will Benefit Players On Xbox & PC
Hopefully, PC is not benefited by having DLSS and XeSS excluded, and all should be fine.
Not sure what the news is here though, potentially limiting the pool of upscaling technologies? How can that benefit the players?
Re: Microsoft Acquired Hellblade Creator Ninja Theory For Just $117 Million
@Benjamin that depends on expectations, doesn't it? Me, I liked the first one and am expecting a similar tailored and focused single-player experience that uses all the tricks to punch above its budgeted weight. As long as it achieves that, I'm good.
Re: Microsoft Acquired Hellblade Creator Ninja Theory For Just $117 Million
Apologies to everybody who got triggered by my comments, it was not my intention. I was just stating my opinion and did not want to sound like a troll.
Anyway, I wanted to leave another comment, as I think DMC is actually a great game and I totally did not get all the hate at the time of release. I felt like it was a great coming-out party for Ninja Theory solidifying their "devs of future" status, but not everybody agreed.
Re: Microsoft Acquired Hellblade Creator Ninja Theory For Just $117 Million
@Friendly agreed. And number 2 (Nintendo) has done remarkably well, using a creativity and partnership strategy. Indeed, there is a large group of independent studios considered "Nintendo companies" that are choosing to only develop for their platforms, due to the support and conditions Nintendo provides.
Some of Nintendo's acquisitions were saving such perspective developers from bankruptcy. Therefore, it can obviously be done without "spending Sony out of business."
Re: Microsoft Acquired Hellblade Creator Ninja Theory For Just $117 Million
@ZuneTattooGuy
Oxford Dictionary (English is not my primary language): "the exclusive possession or control of the supply of or trade in a commodity or service."
Additionally, I couldn't care less about Sony. What I do care about is the price of the gaming hobby I have (be that through a license purchase or service subscription). Whenever any corporation sets itself up to own future "supply", it usually spells a price hike for me and dips in quality/innovation.