Comments 517

Re: Microsoft Acquired Hellblade Creator Ninja Theory For Just $117 Million

Cikajovazmaj

@ZuneTattooGuy @Fiendish-Beaver there is a significant difference between approaches though. Sony is mostly paying for timed or full platform exclusivity to INDEPENDENT studios. All consolidation was on a smaller scale compared to MS. While that influences the current state, it does not directly dictate future position. The same developers can take their next project elsewhere (Kojima) if that is a better fit. Sony does not own the market itself.
MS approach is to directly acquire and own all big and active market participants. That is a definition of monopoly.

Re: Microsoft Is Literally Now Saying That Xbox Has 'Lost The Console Wars'

Cikajovazmaj

Man, MS is something else..

Not surprising that there are people on this site that are actually defending this move, because fan site... But damn. Combined with price hike in face of first decent game release in years, MS managed to lose good will they earned on my end through that last showcase in record time.

Basically MS is openly saying we invested money for 4 generations and lost as we were not able to create/design competition. So allow us to buy external competition and market advantage. And some are eating that up..

Re: Starfield At 30FPS Is A Creative Decision, Says Xbox's Phil Spencer

Cikajovazmaj

Feels like this has to be said.. framerate issue is surely not (or it shouldn't be) caused by the scale of the game world. Agreed, just the currently loaded piece of the map is complex enough, but the fact there are 1000 worlds present unrendered does not task the system as much as you think.
As evidence, I'll use exhibit A: Tears of the Kingdom. It has a huge world that tracks if 2 branches interacted on the other side of the map due to winds.. and it works on a 10-year-old tablet. CPU-s in this day and age are far too powerful, with way too much computing power to be limited by such background tasks. (admittedly it could have been a problem 20 years ago, but with XSX/S issue should be in designing all that complexity, not executing it)

Re: Starfield At 30FPS Is A Creative Decision, Says Xbox's Phil Spencer

Cikajovazmaj

@Kevw2006 depends how you choose to read it. I read it as "we weren't able to achieve stable 60 fps so we opted for 30." That seems like exactly what every other developer does when they settle on the 30 lock.
Related, I can't play 30 frame locked FPS games, so this might be problematic for me. Given the scale and awesomeness presented in that showcase, I'll give it a go anyway. But I might be a casualty of "creative choice".

Re: Diablo 4 Early Reviews Suggest A Potential GOTY Candidate On Xbox

Cikajovazmaj

Yeah, been a huge fan of Diablo series in early days (D1 was an addiction among my friends in 90-s), but for some reason I ain't feeling it for D4. Maybe Blizzard has finally depleted my good will well with all the shenanigans lately. Anyway, I'll wait to see player reactions 6 months down the line to evaluate if I should jump in.

Re: Reaction: Zelda Reviews & Redfall Woes Put The Pressure On Xbox Exclusive Starfield

Cikajovazmaj

@Spider-Kev at the time BotW was a weird game to get into. Everything else in existence was going for a tailored, limited, and directed experience. And here came BotW, a game with almost no limitations, no "invisible walls".
Also, story was told similar to how "kaleidoscope" series works, there is no "correct" order to consume it through. All of that brought on a choice paralysis to many gamers, myself included. It took me about 10 hours to get properly oriented in that great world, but once I did.. man. I played that game for 200-300 hours (which for me is about 6-8 times more than usual).

Re: Reaction: Zelda Reviews & Redfall Woes Put The Pressure On Xbox Exclusive Starfield

Cikajovazmaj

It doesn't feel reasonable to expect Starfield to be on Tears of the Kingdom level. TotK is a masterpiece followup to a masterpiece, in one of the greatest series in gaming history. Even if Starfield is a 10/10 game, it can't realistically achieve same amount of popularity and general acceptance.
Starfield should concentrate on delivering excellent Xbox experience, and the rest will come with time..

Re: Phil Spencer Says Xbox 'Needs To Improve' Its Development Process

Cikajovazmaj

Funny, I was literally just watching Charlie play Redfall, exploiting poor AI, running next to enemies and talking to them without them registering him.. and then Phil says their games are judged differently. Yes they are. Because if they were judged as any third party was, there would have been nobody defending this dumpster fire.

Re: Xbox Players Encouraged To Change Two Camera Settings In Redfall

Cikajovazmaj

@NEStalgia keeping inhouse technology up to date and fresh is studios responsibility. Getting stuck in a situation where you have not done so and are now "locked into legacy ancient tooling" is a sign of poor management and product prioritization. Just saying, these are patterns that should not manifest on such a high level as Bethesda is/should be.

Re: Review: Redfall - Arkane's Undead Experiment Brings Mixed Results To Xbox Game Pass

Cikajovazmaj

I felt like Redfall was not going to be for me from the initial announcement, so no surprise here. My only regret is that it shall become a permanent stain on Arkane's portfolio.
One thing to point out, Arkane was very capable of producing polished and entertaining experiences rather consistently in the past. I would look for a culprit in the circumstances that changed since their last success (hint: MS management) on how to right the ship in the future..

Re: 'The Last Case Of Benedict Fox' Is Getting Mixed Feedback On Xbox Game Pass

Cikajovazmaj

Honestly, I can understand the lack of reviews, as I have tried out the game and am not sure what to think of it. Setting and mechanics should be tailor-made for me, but there are performance issues and odd delay in controls.. it just feels off. Doesn't help that introduction to the world has been basically skipped.
Anyway, I found it hard to connect and immerse into the experience and everything else is irrelevant at that point. I might give it another go after few patches and tweaks

Re: Xbox Gaming Revenue Down 4% YoY In Latest Earnings Report

Cikajovazmaj

@themcnoisy I played all the games you mentioned, but I don't feel like those are even highlights of GP. There are some extraordinary games on service, don't get me wrong.
But indies are on every platform, and they perform pretty much the same elsewhere. What gives Big N the edge is a playful approach to first-party games (neither MS nor Sony will spend 5 years making a playground like Tears of the Kingdom).

Re: Xbox Gaming Revenue Down 4% YoY In Latest Earnings Report

Cikajovazmaj

@themcnoisy I am aware of it being a stereotypical claim, but there is more to video games than framerate and shadow quality. Personally, I would forgive MS any such issue if they were to create and innovate something on level and scale BotW was in 2017./2018.
If you are after graphics and bleeding edge technologies, you should sell your Switch while you still can. (full disclosure, out of my 3 current gen consoles, NS is my favorite)

Re: Xbox Gaming Revenue Down 4% YoY In Latest Earnings Report

Cikajovazmaj

Probably just a spin to get the ABK deal closed easier.
But I will say this, it is funny seeing all people in the comments section talking about MS making a play for cloud gaming and not caring about console sales. How many of you are actually using cloud gaming regularly? Or better yet, as your only option? I have not yet seen a poll/survey where happy cloud gamers represented more than a couple of percents..

Re: Rumour: Xbox Exclusive Hi-Fi RUSH 'Didn't Make The Money It Needed To Make'

Cikajovazmaj

I don't understand Jeff's argument here.. the game was shadow-dropped to GP, and no sane company would expect it to make a high number of traditional sales.
Now, if it wasn't downloaded as many times as expected, or it didn't move the GP subscription needle as much.. I can see that perspective. But I highly doubt that (hands down best Xbox thing in 2023.).

Re: 'No Xbox' Begins Trending On Twitter As Another Game Skips The Platform At Launch

Cikajovazmaj

Seems to me that Netflix blocking game from Xbox at this point would do them more harm than good.
And I have not seen a release saying Xbox will never be supported. It could be just the most obvious thing, small indie studio optimizing their resources toward realistic targets (something MS should try themselves, with all delays and late feature drops lately)
P.S.
This is a single, better than average, indie game. There have been few cases, that don't yet make a trend. Reaction here is completely blown out of proportion. Xbox has not been doomed. It's ok to not get all the games in the universe day 1.

Re: 'No Xbox' Begins Trending On Twitter As Another Game Skips The Platform At Launch

Cikajovazmaj

Putting yourselves in the shoes of an indie developer, initially skipping Xbox makes perfect sense (unless you go GP day 1). Smaller install base, with users mainly consuming content through the service. How many people actually buy indie games day 1, with such a library already on GP?
Instead releasing later on for extra cash, and maybe even directly to GP, not delaying initial release is a sound business move. S*cks but also smart.

Re: Ghostwire: Tokyo's Xbox Version Described As 'Big Disappointment' In Digital Foundry Tech Review

Cikajovazmaj

@NEStalgia I'm not sure about the details either, but I could swear XBX & PS5 are using the same CPU architecture, both supporting SMT. Difference is that XBX uses fixed clocks, while PS5 also choose to support Boost mode (temporary core boost/overclock depending on heat conditions).
I can respect not using that technique in home console though, as it is susceptible to unpredictable behavior.
P.S.
Boost mode and thermal throttling (dynamic frequency scaling) are actually dominantly used in desktop CPU-s, and are the future if you ask Intel and/or AMD.

Re: Ghostwire: Tokyo's Xbox Version Described As 'Big Disappointment' In Digital Foundry Tech Review

Cikajovazmaj

@NEStalgia I don't get your 8th, 9th, 10th gen chatter, as it is an engineering fact XSX and PS5 are consoles based on similar components. Raw power, difference is almost negligible. Differences lay in extensions and software, and neither took a future proof or legacy approach.
From what my understanding is, based on developers interviews, MS toolkit is a bit more complicated and challenging to work with, which is what sometimes causes cases like Ghostwire. How much that can be improved and polished mid-gen, I do not know.
However, in case of Ghostwire: Tokyo it probably doesn't matter, as the game is mediocre on any platform.

Re: Xbox Fans Call On Bethesda To Delay Redfall Until 60FPS Is Ready

Cikajovazmaj

Ain't gonna play until they release 60FPS mode, so it's practically delayed already for me. It's just self-imposed.
I just hope 60FPS mode does not fall of the roadmap in post-launch support craziness, or even worse lack of mode in general somehow becomes industry acceptable compromise for the rest of this generation. That would be devestating.

Re: Redfall Will Only Run At 30FPS When It Launches On Xbox Series X And S

Cikajovazmaj

@Widey85 @NickramCTID most likely not an age or PAL thing. You might just not be sensitive to it.
60 FPS (or 50 on PAL) was actually very common and almost universal up until PS3/Xbox360 era. That is when somehow 30 FPS became "good enough" and the rest is as they say "choppy history". So in a way, most older gamers are more sensitive to lower framerate cap.

Re: Xbox Players Encouraged To Change Multiple Settings In Ghostwire: Tokyo

Cikajovazmaj

So, since it has been out for a while and issues are not Xbox specific, it's kind of a known by now this game is not great. Not sure why Xbox community was as excited about it, it's just hyping up expectations that were never going to be met.
Putting that aside, it seems like there is some real issues with integrating controls lately on Xbox. I've tried Guilty Gear recently, and it's unplayeable on my Series S. Controls are so lazy and dead zones huge, not sure how the game even passed QA. (similar for RE4)