Comments 517

Re: DF Analysis: A Plague Tale: Requiem Is A 'Stunning Tech Showcase' On Xbox Series X

Cikajovazmaj

Playing on XSS, and I just don't see it. At 900p sub 40 FPS, there is just a lot of artifacting (upscaling techniques specifically don't have enough data to work with, which results in a messy hair and edges), shimmer and muddiness.
Artistically it's a masterpiece, presenting not often seen vegetation and terrain very naturally. And there are details that are tech demo worthy! But for every one of those, there is another sticking out like a sore uspcaled eye.
Also, framerate is distracting and immersion breaking.

Re: Many Studios Are Struggling With Xbox Series S Requirements, Claims Developer

Cikajovazmaj

It's a bit ignorant saying optimizing for XSS is just being lazy. If you were to target top of the market you would have to use all the latest techniques to attract average user. So things like different versions of ray tracing.
With promised feature parity between Series consoles, that is a huge ask to optimize for, with implementation restrictions on the X. If you are doing cuts, you need to develop alternative shadow techiques.. not to mention XSS as a target is starting to be at or below minimal PC requirements (which last time I checked, games played on those machines with low settings looked like X360 generation products).

Re: Roundup: Here's What The Critics Are Saying About A Plague Tale: Requiem

Cikajovazmaj

@somnambulance Sony exclusive games are pretty great, and I don't feel like bashing them is the right move. Instead of trying to devalue, MS needs to step up and provide similarly engaging alternative.
Reviews are bought all the time unfortunately. Good proof would be that producing demos and/or trials lowers the sales
Lastly, first PT had a bunch of good gameplay ideas (at least in my opinion) somewhat artificially stitched together inside of an overwhelming engine for the dev team. That resulted in the game being rough around the edges on many levels. My hope (still haven't tried it) was that sequel would mitigate that, but user comments online and 30fps target are making me cautious.

Re: Xbox Game Pass Is Making Billions In Revenue Each Year, Suggests Report

Cikajovazmaj

I'm not sure if this is as impressive as people make it out to be. It's 11 million people buying GP ultimate for a year on a regular price.. given that it's a no-brainer on a Series console, I would expect whole platform user base to be in there.
Again, it's revenue (pure sales), not profit. Also, profit is still less important to MS, and taking a $ loss is still ok, while increasing market share aggressively.

Re: Phil Spencer Says New Quick Resume Feature Is 'On The List' At Xbox

Cikajovazmaj

@JetmanUK I don't think this is a "first world problem" at all, and that might be because I am a software developer. Getting software on your platform into an unexpected state (meaning with unhandled errors; erroneous states can and should still be expected) is a proof of bad design.
The solution around that should never be for end user to learn when unexpected errors might happen in runtime and quit program in prevention! Just think about what it would look like if one of the spreadsheets you use at work crashed when you copied C13 to D12.. and instead of that being a terrible bug, your whole company just learns not to copy between those two cells in that particular document.

Re: Phil Spencer Says New Quick Resume Feature Is 'On The List' At Xbox

Cikajovazmaj

@JetmanUK not everything has to be automated, I completely agree.
But this is a half-baked feature in beta being deployed to general users. Personally, I don't think it's about automation, it's about cognitive load (having to remember which games will go bonkers), and extra clicks/interactions (having to close aforementioned games).
There are 2 possible solutions I see:

  • allow developers to flag their games as Quick resume incompatible, and that will allow Xbox to shut them down automatically
  • slightly worse, allow user to only have to shut these games down once (creating a local Quick resume incompatibility list)

Anyway, I don't see it as automation problem, I see it as poor UI/UX problem.

Re: Review: Deathloop - Arkane's Best Game Finally Arrives On Xbox

Cikajovazmaj

Got the game soon after the initial PS release (it almost instantly went on sale), and while it is a good game I don't feel it is a masterpiece reviewers keep on calling it. If anything, I feel that might be damaging its user rating and first impressions in general.
With tempered expectations, it is very enjoyable and a great addition to GP.

Re: Phil Spencer Passionately Defends Xbox Game Pass Over Call Of Duty Concerns

Cikajovazmaj

Phil innovating by doing a 70B acquisition.. technically it's an innovation, never been done on that scale.
And if we are being honest, Sony is not fussed about CoD on GP because we are still riding out a 30USD to a year conversion loop holes. When those run out, games on GP will be less of a problem (live service game like CoD intended to be played over a year or more will cost you same to buy as 4 months of GP).

Re: Poll: How Would You Grade The ID@Xbox Fall Showcase 2022?

Cikajovazmaj

They really need to change the format and move from hosting, interview, chatting stuff to just games. Info graphic + gameplay. Nintendo and Sony have it nailed down, just copy their blueprint.
These just become so boring and long, with maybe 15 mins of interesting content stretched over hours..