A few days ago, a Twitter user by the name of NicmeistaR brought to light that Halo Infinite appeared to be using up far too much internet data during multiplayer games — or more specifically, after the multiplayer game had completed.
According to their research, a match itself was only using just over 10MB of data, but then when you returned to the main menu, another 300MB of data was being retrieved (sometimes even more than that!).
In response to the concern, 343 Industries told players it was "investigating" the issue this past Friday.
Then, about six hours later, a backend update was deployed, in an attempt to permanently fix the problem.
As you can see, it seems like this has done the trick, and it's fair to say many Halo players are relieved! For those on data caps, playing Halo Infinite's multiplayer no longer needs to be something to worry about.
Phew!
Had you noticed this problem before? Let us know down in the comments section below.
Comments 5
"...average match only uses about 11mb....After each match the main menu retrieves about 300mb...Which after about 2 matches results in over 1GB of network traffic..."
Er, no it doesn't 😕
Last I time I checked, 622MB does not equal 1GB. Same goes for 622mb.
I mean, math doesn't work, but that doesn't change the fact this is a huge oversight/bug. Glad they fixed it though.
Math harassment here...they said 300MB or more per game and that it uses around 1GB of data. Once they are over half rounding up makes sense....so suck it 600MB crew!!! Lol
Probably tracking us in some way. Honestly can see 343 selling our personal information for profit. Everything they do any more is just shady as crap.
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