After a year's worth of exclusivity on PS5, Bethesda's Deathloop is finally coming to Xbox, including Game Pass, this week! That's right, Arkane Studios brings its latest shooter to Xbox Series X and S today, September 20th, and here's how the game is set to perform across both new-gen Xbox consoles.
Xbox Series X features four modes in total, making it the most customisable of the two options. There's a 4K / 60FPS mode that prioritises frame rate, a 4K / 60FPS mode that prioritises graphics, a 4K / 30FPS mode with ray tracing and a 1080p / 120FPS mode with VRR support. Phew, that's a lot of options!
Over on Xbox Series S, the setup is a little simpler according to Klobrille on Twitter. Just two modes appear to be available there; a 1080p / 60FPS frame rate mode, and a 1080p / 60FPS graphics mode. At present, the Xbox Series S doesn't seem to support ray tracing, or 120FPS.
This is a solid turnout across both Xbox consoles, although given Series S has two 60FPS modes, we're surprised to see no form of 30FPS mode at all, even if it'd just enable a higher resolution. We'll have to wait and see if Arkane delivers any post-launch performance updates!
What do you make of this? Happy with the turnout? Let us know!
Comments 20
So on the series x
Are we saying there is no VRR support apart from the 1080p/120fps mode?
Surely at least the two 60fps modes support VRR?
Seems daft if it doesn’t.
There probably is but it doesn’t highlight it that way.
Another game, another ray tracing skip for S. I don't mind no 120fps mode (that would probably target sub720p), but it would have been nice to have a 30fps RT option, just for parity sake.
Isn't this supposed to be implementing DLSS or whatever Nvidia's version is? Perhaps they're still working on that and will come via a performance patch later.
This is one of those cases where I can see them wanting to get the port ready the nanosecond the contract expires and worry about the bells and whistles later.
You will for sure see a patch in the future. Xbox owned studios will over time get the most out of these machines.
60 fps or bust. Keep 30 fps out of all future games, don't need that "filmic" rubbish.
@XxEvilAshxX DLSS is in Deathloop on PC as that is the ONLY hardware that could have nVidia GPU's to use DLSS. It also supports AMD's FSR 2.0 - which is AMDs solution that's also not limited to 'just' AMD hardware - which both Sony and MS have in their Hardware. It also has its own Temporal Upscaling option - similar to 'Insomniac's' Spider-Man for example and other 'software/engine' based built in temporal reconstruction upscaling methods.
RT becomes an issue when games rely purely on RT for whatever aspect they are using it for - whether its Shadows, reflections, Global Illumination or any combinations. If you have SSR and/or Cube Map reflections for 'high performance' modes for example, RT isn't 'transformative', its more subtle, more accurate and less likely to 'break down' like the others. SSR can look as good as RT, until you change the view. Its more of a 'tick box' feature - like 'Native 4k' vs 1800p upscaled - yes you can see the differences in analysis, but nothing that transforms a games visuals.
I am surprised they haven't offered a 1440p/30fps mode or an uncapped, up to 120fps mode on Series S. I can understand the lack of RT as its more a tick box feature in this game. It wasn't built with RT in mind and so has more traditional solutions that are the main way most will be viewing this game because of the 60fps modes. Its not worth trading frame rate for the subtle difference RT adds to the game - but I'm sure DF will compare/contrast and come to that same conclusion as they did when discussing it for PS5. It will be interesting to see how they do compare, but I expect 4k Performance to be the 'recommended' way to play, Quality and 120fps modes for those with VRR TV's and RT for Photo modes...
I am assuming the Stuff from the graphics option is also in the ray tracing
@BAMozzy I think FSR is what I was thinking of. I guess we'll have to wait for Digital Foundry's analysis to see if they've implemented it in the Xbox version yet (because I think that was supposed to be the case).
A bit disappointing with the modes on Series S.
Just curious, does anyone know what the supported modes PS5 got?
Oofff talk about a slap in the face for series S owners this is a Microsoft first party title now & it's had an entire year of extra time to develop lol
@XxEvilAshxX they were developing the game for both Xbox & playstation from the beginning they didn't just make a port right before the exclusivity deal ended lol
@Stnkygrngo they've had an extra year to continue working on the Xbox version until they were allowed to release it lol
@Would_you_kindly yeah but knowing that they might have shifted workflow to another project. I dunno man.
Series S is capable of RT (Watch Dogs Legion) but some developers just aren't willing to put in the addtional effort because they feel owners have or should have lower standards.
Played the intro on my series S. It's good that it runs 60fps but it looks bland which is disappointing for a next gen only title.
@Dezzy70 if i had to guess, it'd mean the 60 is a stable lock but the 120 isn't.
All these graphical options we’re getting this gen are already becoming really tiresome. 60fps mode and a 30fps mode is one thing…but 60 graphics focused and 60 frame are focused???? C’mon…just optimise the damn game instead of relying on all these graphical options so you don’t have to put the work in.
And what happened to the supposed ‘super resolution’ added to the Xbox versions so many Xbox centric channels were boasting about?
So with the 4K 60FPS modes what frame rates do they actually get then as if they were both 60fps then why wouldn't you chose the graphics mode?
As a series s owner I am quite happy with a game that offer 1080p 60fps , I like it better than the first offer of cyberpunk 1440p 30 fps , when there is shooting in a game they should always prioritize 60 fps I don’t care about 4K cause I play on 1080p projector and ray tracing for me is a gimmick right now. I bought a series s knowing it’s limitations and because it suited my needs , I I wanted to have the full package I would have bought a series x.
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