The first A Plague Tale: Requiem performance analysis has landed, and it provides a pretty detailed look at how the game is running across all systems. While it's somewhat disappointing that currently, the console versions don't contain a 60FPS option, there's another useful option present for some users.
Basically, if you're running the console version of Requiem on a 120Hz TV or monitor (and your refresh rate is set to 120Hz in the Xbox Settings menu), the game automatically switches to 40FPS, rather than 30FPS on a 60Hz display. This is a fairly new technique that's starting to crop up in the console space as 120Hz TVs become more widespread; we've seen it deployed across a few PS5 exclusives so far this generation.
Both the 30FPS and 40FPS modes run pretty well across the pair of Xbox consoles, which is good news despite the lack of a high performance mode. We have to admit we didn't feel too much of a difference with the 40FPS mode during our review playtime, but it's still nice to see a bit of extra power being squeezed out of Xbox Series X and S.
When it comes to resolution, the game sits at 1080p on Xbox Series S and 1440p on Xbox Series X. There are some other visual differences between the two Xbox consoles as well, but the resolution gap is pretty small with this one! In our experience, the game looked absolutely stunning on Xbox Series X.
What do you make of these results? Disappointed in the lack of 60FPS here? Let us know in the comments!
Comments 29
Sorely missed on Xbox, hopefully it becomes standard to include this mode.
I made this comment years ago -
"1080p 60fps > 4k 30fps"
I got laughed at.
Now it seems people don't laugh at this comment anymore as once they've gone 60fps, resolution doesn't matter to them and it's more important to them that they don't want to go back to 30fps.
This game is one of very few exceptions I'll play at 30fps because the first one was great.
But in general, extremely disappointed with this 30fps frame rate.
@Dsswoosh It's a shame you got laughed at because I agree with you. I'll take 1080p 60fps any day over 4K 30fps.
@Kaloudz No. 60fps came with the next-gen update, it was 30 before on Xbox One / One X.
I’m not sure how you didn’t notice much of a difference in 40fps unless there’s bug with that mode. 40fps is the midway point between 30fps and 60fps on the frame time giving it 25ms which is 8ms lower than 30fps which is 33ms so it should feel and look a lot smoother than 30fps.
The game looks amazing on my Series X! I'm enjoying it so far. The 40fps mode is decent. It took a few minutes for my eyes to adjust to the framerate, but it's pretty smooth so far.
Hopefully a 60fps patch will be available soon. I'd like to add a physical copy for PS5 to my collection asap.
Wow, 1440p @40fps 🤩
🤭
Was playing it last night and something felt off. I was sure it was running at 60FPS because it looks so good. After reading this, I went into the settings of my Series X and tried a few things.
I switched between Dolby Vision and HDR10 (because there's a warning that at 120@4k with DV there could be input lag), but this had no effect on the feel.
Then I turned off VRR and lo and behold, the games feels much smoother now.
@BBB If you only game on consoles and framerates lower than 60 make you feel sick, you must have had a miserable time these last few generations, lol.
I hate that I need a 120Hz TV for this.
My TV is only 60Hz; but has VRR. So…why can’t I get a 40fps option because of VRR?
It's a beautiful, nauseating mess right now on Series S. I can handle 30fps generally, but I'm struggling with this one. I might wait for the inevitable patches so my experience isn't hampered.
@SplooshDmg I downloaded it from GP and I didn’t experience any fluttering in the 40fps mode, but I did notice that when you turn off motion blur it doesn’t seem to completely disable it. You can see some motion blur when moving the camera around and it’s distracting I’m just not really fan of motion blur.
I read this before on another site, that explains that this mode is able to hit 40fps consistently on Series S/X, not that it's a 40fps mode. It seems to be an unlocked frame rate mode. The game also performs better on Series X and Series S than on PS5, where it gets as low as 25fps.
https://www.svg.com/1059342/a-plague-tale-requiems-frame-rate-is-another-disappointment-for-ps5-and-series-x-fans/
they patch it later on like other games.. its still awesome looking game! only downside is the terrible lip-sync
@Dsswoosh This game is mostly walking and crouching/stealth. The 30fps is fine for that. As for the 1080p at 60fps vs 4k 30fps argument, just get a PC and use PC Game Pass. I have both an Xbox Series X and a pretty high end PC, I've played this game on both.
Now while my PC can run it at 4k 60fps and it felt better because of it, it wasn't a huge difference. It this was a racing game then yes it would be an issue for me.
@Acurisur I don't enjoy PC gaming because of the poor frame time that all PC's regardless of spec or game suffer from.
My eyes are super sensitive to it and given a choice of 30fps with good frametime, or 120fps with bad frametime, the 30fps with good frametime will always look smoother.
PC Gaming, been there, done that, can't get over the microstutter.
@Dsswoosh That's an incredibly subjective statement. PC Gaming is not blanket bad frame time across the board.
Now seeing as you never revealed the specs of your PC I'll have to assume it wasn't good powerful enough for the games you want to play. I never made that mistake. My PC is more powerful than either a PS5 or an Xbox Series X. So my experience is completely different to yours.
I only bought an Xbox Series X to play games with the family that support couch co-op, although I've branched out a bit from that now and also play some single player games on my Xbox.
@Acurisur Unfortunately due to the PC platform being an open system, bad frame time is actually blanket bad across board.
That's the disadvantage of not having a proprietary system.
@Dsswoosh That is absolutely not true. Unless you can provide evidence to the contrary I shall treat your last comment as a troll post.
Frame time issues can be addressed in a number of ways, buy a variable refresh rate monitor (G -Sync or FreeSync) , turn off v sync, use the latest drivers, set a frame cap, lower your USB polling rate, turn off background activities, make sure Windows is up to date.
@Acurisur G-Sync and FreeSync have zero impact on frame time.
If you are outputting at a solid 120fps on a 120hz monitor but ALL of those 120 frames are delivered each 0.9th of a second, G-Sync or FreeSync will ensure you get zero screen tear, but for the 0.0th to 0.8th of a second, your monitor is receiving zero frames.
Hence, bad frametime (or frame pacing, whatever you want to call it), and you will get microstutter.
There is nothing, literally nothing you can do to control it on your PC and everything to do with how the game engine is talking to your GPU.
Consoles have single spec hardware, proprietary systems where devs can programme the exact frame pacing in every given situation.
It's the ONE area console totally dominate PC's.
And it's easily the most important aspect of gaming to me regarding graphics, fidelity and immersion.
If you want to prove me wrong, go benchmark it for yourself on your own PC. Youtube it and link me.
You won't get a single game running where every frame is delivered smoothly across the second, regardless of your FPS (which is a completely different subject).
@Dsswoosh You didn't address any of my other suggestions, and Windows itself is a propriety system. The only "open source" OS is Linux.
Also I should point out that consoles are not immune to frame time issues, a quick Google search would show you that.
You prefer console over PC, all power to you. But let's not pretend this issue is just on PCs, because that's factually incorrect.
There are pages upon pages on Reddit alone where Xbox users are discussing micro stutter issues on Series X consoles.
@Acurisur There's no such thing as "perfect" in all scenarios.
But "mostly", top end PC's beat console in fps and resolution.
And "mostly", consoles beat PC's in frame time.
@Dsswoosh Proof or it's just your opinion.
@Acurisur https://youtu.be/2-2rwsZ2kSg
Watch that to help you understand.
Then watch some benchmarks eg digital foundry
Frametime is always rock solid on console.
And jittery as f*ck on PC.
Also, please run your own benchmark and upload to YouTube.
I 100% guarantee your PC will have frametime all over the place.
And just like me, once you see it (which is best viewed in driving games when you turn large corners or do doughnuts, the background will have microstutter), you'll never unsee it.
Forza games are a great comparison to view this.
It's unfixable on PC.
Edit - added this for you to watch
https://youtu.be/5EtcrUrsl38
@Dsswoosh Go watch Digital Foundrys breakdown of Gotham Knights on console, or Watchdogs Legion, or many other games.
You can tell me frame time is rock solid on console as much as you want, doesn't make it true though.
"Gotham Knights targets 30fps, but it is constantly beset by frame-rate drops, stutters, and frame-rate time fluctuations, especially evident in traversal."
https://www.eurogamer.net/digitalfoundry-2022-gotham-knights-is-a-poor-effort-suffering-from-a-range-of-technical-issues
@Acurisur And these games you mention will also suffer bad frame time on PC too.
There will also be other games on console where the frame time is rock solid. But once again will be p*ss poor on PC.
Hence the point i am making, console dominates PC when it comes to frame time.
@Dsswoosh "And these games you mention will also suffer bad frame time on PC too."
That was never my point. What I took issue with, and responded to, was your insinuation, whether intended or not, that consoles don't suffer from this issue.
They absolutely DO suffer from this issue. I've been a console gamer for far longer than I've been a PC gamer. I go all the way back to the Super Nintendo. I've owned every generation of PlayStation except for PS5 and every generation of Xbox except Xbox One.
I've only been a PC and console gamer since Skyrim released in 2011. From my own experience frame time issues exist on all systems and console is not this dominant force in frame time that you make it out to be.
@Acurisur Or maybe you're in denial that PC games in general have microstutter all over the place and console games in general don't.
You'll be able to find a few exceptions to this rule, I never said otherwise.
But they are exactly that, few.
@Dsswoosh What I'm hearing is you either had a under powered PC for the games you were playing or you don't know how to optimise games on PC. I do have a high end PC and I do know how to optimise my games, because I'm a computer technician by trade. I've been optimising business PC software since Windows 98. I know Windows like the back of my hand.
And then you make a false statement about console frame times which I instantly destroyed by pointing out how badly optimised Gotham Knights is on current gen.
That was one example but there are loads more.
I think you've made it pretty clear to everyone that your bias is to console in this debate and will die on that hill even if I provide lots of examples of terrible console game optimisation.
But here are just a few to make my point.
https://youtu.be/Z6Vno8r4cN8?t=862
https://youtu.be/fzbL7opmXpg?t=511
https://youtu.be/VPBpYEDrGXQ?t=682
Frame time issues are caused by lazy developers, not any particular platform.
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