A week after A Plague Tale: Requiem finally arrived on Xbox Game Pass, the folks over at Digital Foundry have delivered a tech breakdown of Asobo Studio's rat-infested sequel. The analysis goes over all the big techy details, including resolutions and frame rates, and the headline here is that it's an incredible looking game on all platforms.
That includes both Xbox Series X and S, which currently offer up the smoothest console performance levels at launch. To that point, DF labels the Xbox Series X as the best way to play the game on console right now.
"Xbox Series X is the best and most consistent performer of the three [console versions] and I've rarely seen much more than a single frame drop here and there, even in the most taxing spots."
Xbox Series S delivers a 900p fixed resolution at 30FPS, whereas its big brother, Series X, hits 1440p resolution at the same frame rate. Both versions are bumped up to 40FPS with the use of a 120Hz display (as long as your console is set to output at 120!).
What's clear though is that Requiem is about much more than pure resolution and frame rate. Asobo has packed a lot more detail into the game's world this time around; afforded by its current-gen-only release. We must admit, we thought it was a real looker during our Series X playthrough!
Have you tried A Plague Tale: Requiem yet? Leave your spoiler-free thoughts down below.
Comments 16
300,000 rats probably has something to do with it
they should be commended being able to make a game this good and this good looking in 3 years. most games take 5 years to make now
I have been hopping back and forth between Ark, Persona 5 and this, thanks to quick resume.
I got to say, every single time I boot up into Requiem, the frame rate hits me so bad. It feels so choppy. Yea yea I know pretty píxeles and all, but I’d pay for. 900p/60fps mode right now.
I’m considering to just put it down in case we see a smoother frame rate mode in the future. I really loved the first game and was hoping to binge straight into the sequel, though.
When I upgraded my PC from 1080p to 1440 I was amazed how much better it looked, far closer to 4K than 1080p.
All about them tools.
I played the entire game on the Xbox Series S and it still looks great in spite of the 900p resolution. I loved this game, it's up there with Deathloop and Elden Ring as my top games of the year.
Just finished the game on Series S took me 18 hours, I think it was fine with 30fps.
@MagicCat the first game was 60fps on Series S|X.
@Tharsman Yeah, it's a joke this wasn't 60fps too, but I didn't really notice it as much as I was expecting. I thought this wasn't going to look good at 30fps but for me it was fine. I did turn motion blur off from the beginning off which I have now read can help make it smoother?
I downloaded it on my rubbish pc & it actually ran pretty well considering its ancient lol it was on low settings but still looked good lol
@trev666 Considering they were working on the truly astonishing Microsoft Flight Simulator in that same period makes it all the more impressive.
people forget yes plague tale innocence ran at 60 fps on series X because that was originally an xbox one game
I can't handle the frame rate on this one. Maybe it's my old geezer eyes, but on Series S it looks like you're playing after drinking too many beers.
I played it on PS5 but I finished it a couple days ago...and went straight back in again for a second playthrough! An absolutely amazing experience. It's definitely between Plague Tale Requiem and Elden Ring for my personal GOTY and honestly? I might be leaning towards Plague Tale.
Great job Asobo!
One thing I discovered after playing chapter I was to disable motion blur. That way, panning doesn't blur the screen. It doesn't give me a bit of a headache anymore. Also, if you have a TV that supports 120Hz, turn that setting on in the Xbox settings menu and you'll get a nearly flawless experience, like pseudo-60fps with occasional drops.
Playing on XSS, and I just don't see it. At 900p sub 40 FPS, there is just a lot of artifacting (upscaling techniques specifically don't have enough data to work with, which results in a messy hair and edges), shimmer and muddiness.
Artistically it's a masterpiece, presenting not often seen vegetation and terrain very naturally. And there are details that are tech demo worthy! But for every one of those, there is another sticking out like a sore uspcaled eye.
Also, framerate is distracting and immersion breaking.
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