Things have been a little quiet regarding Starfield since its summer delay but we should, hopefully, begin hearing more about it soon in the lead up to its 'first half of 2023' launch. Well, that is if the game's scope hasn't caused any more delays.
In a recent interview with PCGamesN, ex-Bethesda dev Nate Purkeypile touched on elements of Starfield's development, including just how big of a project Bethesda's upcoming RPG really is.
"The scope of that project [Starfield] is the main thing that’s different, because, you know, Fallout 3, Skyrim, Fallout 4, that was all one team [...] Starfield is a much bigger project, it’s like 500 people or something on the team, whereas I think [Fallout] 76 was maybe 200, tops."
It's perhaps not surprising, then, that Bethesda's new IP has been in the works for years and years at this point. Mr. hyperbole himself, Todd Howard, claims there's "over 1,000 planets in Starfield", which will have no-doubt contributed to its lengthy development time!
The rest of the interview is well worth a read, even if the ex-dev can't go into too many details on the game, for obvious reasons. Hopefully Bethesda starts opening up about Starfield again soon; we'd love to know how development is coming along since that unfortunate delay earlier in the year.
Are you still hyped for Starfield's launch next year? Let us know down below!
[source pcgamesn.com]
Comments 19
That may all be true, but it doesn't mean the game will be all that more expansive to play (other than the oft quoted 1000 planets). The state of high fidelity AAA development means dev teams have more than doubled, and so much of the art pipeline is outsourced to hundreds, or thousands, of devs.
Looking forward to this enormously, one of the few games I will even book time off for, but not confident about the "first half of 2023" date, feel this may slip to Xmas 2023.
No Man’s Skyrim
Did I do it right?
Wow, hoping all of this translates to and amazing story and gameplay experience. Bethesda games have been some of my absolute favorites in the past. Morrowind is my favorite game of all time
Probably my most wanted game next year, I think we’ll see it early next year as expected so I hope others are wrong when they say it’ll get delayed again! If they really can deliver Skyrim in space I’ll be a very happy chappy.
Bethesda games are non factor for me personally, but I do know a lot of people enjoy them.
They just seem to take forever to develop, polish, and by the time they are "truly done", are already obsolete. At the same time, these games are a carrot on a 3 years long stick dangled in front of gamers faces, selling a service that will one day host them
Size of playable area doesn't always mean that the scope/scale of a game is any different. If you made Skyrim's world 50% larger, spreading the world out more to fill that extra space, even if you handcrafted all the environmental detail, its scope/scale would still be basically the same - just spread out more...
In the case of Starfield, its not the 1000 planets that makes this game a much larger 'scale' but it has more than twice the number of lines of Dialogue, which would need to be recorded, imported in and animated to the character designed to say those. It has more systems than previous games - whilst 'base' building came in with Fallout 4, this has a completely new system too - ship flight/combat. That adds a whole new 'layer' on to the scale/scope of this.
Now I am not saying its going to be so much bigger and 'better' than anything they have done before. Story, side quests, activities, narrative choices and impact and the general game-play loop itself can all make/break a game more than just whether it looks/plays well but in terms of 'scope' its clearly their most ambitious title to date.
I am also sure that no two players will have the same experience and when Mods come, it will no doubt grow the game beyond what Bethesda created.
I am looking forward to seeing more and getting the opportunity to play it myself.
I'm wondering the GB size of this game
Can't wait to play this game at a cinematic 20fps on my increasingly aging PC!
Really curious to see what the Steam Deck performance is like as well.
More that double the people, more than double the size, more than double the bugs! If I can buy the game day 1 and not fall through the floor brush in the second town in an unrecoverable way locked in all my saves, we'll already be ahead of Skyrim.
@LP09 as soon as I read “over a 1000 planets” I’m thinking to myself, do we need another game that is never gonna end?
@Exerion76 With all the gameplay they showed last time you expecting a delay?!
I don't think it is going to happen.
Bigger =/= better. I'm hyped about it, as we all are, but I'm keeping my expectations in check. The prolonged silence around it is either a good sign or a bad one.
Team size means nothing. Story, gameplay, sound ambiance, RPG elements, and graphics are the main components of a great RPG game. I want to hear more about that. I don't care how long it takes to make a game or how big the team is (Frankly, no game should be announced until a ship date is final). As long as those things are done right and in context of tech when it is released that it will be a great game.
Can't for this game to come out, Sadly though i think it gets delayed again into holiday 23
@Dr_Luigi You are not alone! I've bought it on 4 different platforms, started it 6 different times......and still have to play most of it!
I fear more delay, but hope I'm wrong.
I fear the game might be in state where Bethusda might have released it by early 2023, but I suspect whomever is over seeing from Microsoft will want a better launch than we normally get from these guys.
I wouldn't be at all surprised if I have to wait till 2024 for a decent stable build! I do hope I'm wrong though...
I just hope it stays on track for release. I don’t want the new TES delayed.
That's right there will be twice as many bugs because it just works lol
@Cikajovazmaj “They just seem to take forever to develop, polish, and by the time they are "truly done", are already obsolete.”
To be fair, Skyrim is STILL not obsolete, and it released in 2011.
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