The much-anticipated arrival of Deathloop on Xbox Game Pass just got a little bit sweeter! Microsoft has revealed that as part of September's Game Pass perks package, Deathloop's 'Hunting Pack' will be free for Ultimate subscribers.
The Hunting Pack grants players two additional character skins; the 'Horizon' skin for Colt, and the 'Athleisure' skin for Julianna. There's also an extra weapon tucked in here; the 'Ultralite' Rapier weapon.
The pack will be available at no extra cost for all Xbox Game Pass Ultimate subscribers tomorrow, September 21st. You may struggle to resist getting stuck in beforehand though; we've just granted Deathloop a rare 10/10 in our Pure Xbox review!
Are you looking forward to Deathloop on Xbox Game Pass? Waiting for the free perk? Let us know below!
[source news.xbox.com]
Comments 11
Kindof bizarre PS+ is getting a better version of the game than the one on Game Pass.
@everynowandben nothing can really be done about that, it's a platform limitation. But in all honesty, how many people actually use gyro aim?
@Cikajovazmaj 🙋🏼♂️ I do. Every time it's an option. It's a superior control scheme. Even if you don't think so, its still an option xbox isn't giving you. Literally Xbox will lose my sale every time a multiplat comes out that has gyro on PS or Switch. It's happened multiple times this generation - Duke Nukem 3D, Quake, and Dusk. I'm sure there are more, but those are games that I personally purchased elsewhere. I can't be the only one out there doing the same. I agree that it's a platform limitation. MS could release a better controller. Until they do, I'll play on other platforms in these instances.
Microsoft turned up to the party nearly 2 years ago with a brilliant console the series x.
Best console in design and features wise.
But they forget about a new UI, adding features to the controller, to hold I prefer the series x controller in hand. But really enjoy the dualsense features at times, especially the speaker.
They also forgot big AAA quality games.
They have a lot of catching up to do now and some how create good PR and rekindle some momentum for Xbox.
I own this on PS5, but haven't got round to playing it yet.
Will wait for a Digital Foundry review to see if they've used FSR 2.0 on Xbox or not to increase performance before playing.
As an owner of both the ps5 and series x...I can safely say the haptics on the ps5 are hugely overblown about how good they are...I don't even notice them
I remember thinking before the console released that they would be nothing more than a gimmick...but then when reviews came out etc...I thought wow maybe this is something....then when I got my ps5 I legit thought maybe I had a dodgy controller because how underhelming it felt....all that nonsense about feeling the different textures of different surfaces lol
Point being ..that people trying to say the ps5 version is superior because of haptics...no just no
@StylesT I admit many games underutilise it but did you not feel the difference in something like Astros Playroom? Night and day the difference between that and standard rumble. Though I also agree many reviewers made it sound like a seventh sense
@themightyant I did only play Astro briefly now you mention it...and it did seem decent as I recall ...but the rest of the games I have played I honestly forget about it...I remember people making out you could feel the different terrains in Death Stranding...they all felt the same etc
@Cikajovazmaj I use gyro aim on my PS4 all the time. And the steam controller is replacing my Elite Series 2 as my main PC controller due to supporting gyro aim.
@uptownsoul well and you also had to pay for it lol
@uptownsoul you paid for the game. Never said anything about paying extra for a controller feature. On the other hand. I downloaded it, cost me nothing. At some point I might even check it out.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...