What happened to Marissa Marcel? It's the question posed at the very beginning of Sam Barlow's latest intricately woven interactive experience and, in order to discover the answer, you're gonna need to embark on a journey that takes you to some seriously unexpected places.
Marissa Marcel starred in three movies during the 60s, 70s and 90s before vanishing into thin air. None of these movies were ever released. Immortality sets you the task of finding out why, figuring out where she went and how on earth she managed to remain so youthful over the course of thirty years.
Yes, the game's title may perhaps hint at some of what transpires here, but rest assured that anything you think you know is just the tip of the iceberg. Immortality hands you a cache of lost footage from Marcel's unreleased flicks and charges you with sifting through it all, spooling backwards and forwards, pausing and examining, fast-forwarding, rewinding and zooming in on every aspect of any frame that takes your fancy, all the while spiralling downwards into a mystery that grows darker and stranger with each new fragment of cursed information you manage you retrieve from these cinematic archives.
In order to play detective, you're introduced to a piece of software designed to ape the workings of a Moviola, a device that allows a film's editor to view footage as they snip, clip and rearrange it. You're shown a film board that includes every piece of restored footage from all three of Marcel's lost movies and, after a very brief run-through of the controls, you simply pick any one of these clips at random and dive in. The setup of Immortality, from a mechanical point of view, is an absolute masterstroke, your Xbox controller's thumbsticks perfectly aping how you might scrub forwards and backwards at various speeds on a real-life Moviola. The further you tilt a thumbstick the faster you scrub, with quick flicks spooling the footage at speed in your chosen direction. It feels immediately intuitive and does so much to immerse you in your role here, the eagle-eyed private dick poring over never-before-seen footage, searching for answers.
But there's more to this setup. The real ace up Immortality's sleeve, the instantly magical aspect of the game that makes it such a delight to toy with endlessly, is the ability to pause a piece of footage and switch to image mode where you can cursor around freely, clicking on any part of a scene that takes your fancy; an actor's face, a clock, a crucifix, a painting, anything that strikes you in the moment, and simply pressing the "A" button to have the software transport you to another shot that features the same element that you first clicked on. Hit that button whilst hovering over Marcel's face and you'll find yourself staring at her in an entirely different scene, focus on a vase full of flowers, a light, a knife, a bloodied mouth, and the game will do its best to match cut to another scene. Every single one of these decisions that you make is then catalogued in the game's image grid so you can go back and study, follow your own thought process and review how your suspicions developed over time.
From a gameplay perspective it's wonderfully addicting stuff, but beyond this it's also terrifically absorbing and surprising in how it reveals your own innate knowledge of cinematic genre tropes. As you pick and choose clips to build your film board and dig ever deeper into the mystery, you'll find yourself almost subconsciously analysing scenes for certain visual clues, recognisable objects and behaviours that you'd expect to find in a horror movie, for example. Combined with the game's control scheme, which does so much to draw you into the illusion, it really does make you feel oh-so-clever in a way that only the most exquisitely well-designed games can. It leads you on, leaves a trail of breadcrumbs, whether they be visual hints, rumbles on your controller or slight changes in the game's magnificent score, but it does all of this so masterfully, so gently, that you'll feel as though you really are uncovering fresh leads and new avenues of investigation through your own brilliance. It's one of the most spell-binding and completely immersive gameplay experiences we've had in a very long time.
On top of all of this gameplay goodness, you've then got Immortality's movies themselves; 1968's Ambrosio, 1970's Minsky and 1999's Two of Everything, three brilliantly acted, wonderfully knowing and meticulously crafted homages to distinct stylistic periods in cinema. The quality of the acting on show is a new watermark for gaming, believe it, and Manon Gage especially provides a core performance that marks her out as an absolute superstar in the making. Across the board, every single actor and actress involved sells the whole thing superbly well and their performances are backed up by camera work and framing that draws you in, subtly directing you towards aspects within every scene. It's dizzying to consider just how much planning and thought was put into this game, setting up shots that entertain and engage the viewer whilst also leaving this trail of interactive aspects that drag you down into the dark heart of it all.
Then, just as you're relaxing into the whole thing, getting a feel for the flow, flicking and jumping between movies and settling into the rhythm of the mystery at hand, things start to shift, an entirely new set of possibilities begin to rear their head, something else begins to permeate every scene and the act of scrubbing back and forth through these movies becomes a much more intense prospect. It's not easy to write anything about this one without spoiling, we have to refrain and restrain ourselves from talking about the stuff that's excited us the most whilst playing, but we must. Whatever you do, please make sure to go in as blind and unspoiled as possible to this game, as once things begin to shift, once the truth - or at least fragments of the truth - begin to reveal themselves, well, if you're anything like us, you'll be utterly drawn in and compelled to keep digging until you've drained every last drop of juice out of this puzzlebox.
Sam Barlow has already served us up some top-notch treats with the likes of Telling Lies and Her Story. However, Immortality really does feel like a big step up, a full realisation of what he's been toying with in previous efforts. This is easily his best game to date, quite the statement when you consider the quality of what's gone before it. Try not to read too much, dive into this one unspoiled and enjoy the ride.
Conclusion
Immortality is easily Sam Barlow's best game to date and, when you consider the delights he's served up previously, well, you get an idea of just how good this one really is. It's a dazzling display from any angle you to choose to admire it; top-notch acting, brilliant writing, a core mechanic that's complex but carried off with style and grace, intuitive controls that draw you into your role...just remember to avoid spoilers, dive into the mystery of Marissa Marcel completely unsullied, and you're in for one of the most exquisite gaming experiences of this year, or any other, by quite some distance.
Comments 25
Sounds intriguing. Not sure whatever the 'gameplay' is will click with me but all the reviews I've read for this have been incredibly positive.
I’m not sure this is my type of game.. but 10/10 I may have to give this a go. It’s not just had a brilliant review here but other places too.
Can't download it yet (UK)
@StylesT I believe it's meant to be released at around 9am PT (5pm UK time).
Fantastic review PJ, hope the controls translate to touchscreen well as it sounds like a game i might want to play on phone also. I don't know if you watched archive 81 on Netflix (or listened to the original podcast) but reading the review gave me the same vibes. Will check it out!
Tried Telling lies and Her story before.. it was not my cup of tea. But I can recognize general praise and accept it is me who is on the outside
Maybe I give it a go down the road, just to test myself against such gameplay mechanics with a perfect example of the genre.
This is a game I can easily play on my phone
This sounds fantastic, thanks for an excellent review which ensure I will play this.
Im pretty harsh to gp sometimes, but this is exactly the type of game that makes me very happy to be on board.
I don't see much gameplay there.
Remember that, gameplay?
Wasn't on my radar before, but I'll see what it's about now!
@species8472
I've always found the "no gameplay" argument to be specious when discussing these kinds of games. If the entertainment product is designed around a convention that doesn't involve traditional gameplay, so what? We all watch movies and enjoy them, so what exactly is wrong with a game designed this way? If that's not what you want to play, that's fine. But don't try and invalidate this entertainment based on some arbitrary subjective metric--it's illogical.
Not normally my kind of “game”, but a 10/10 in Edge and now a 10/10 here, AND it’s on GamePass…be kinda rude not to give it a go!
I tried telling lies it was so disjointed wasnt enjoyable to play.
Sam barlows games are not to be mistaken for the usual interactive movie multiple choice type game its not one of those.
@After10Ben
Everything is subjective but i call a spade a spade and this "entertainment product" is barely a game and has very little gameplay in the traditional sense of the word.
For me gameplay was and always will be king and i don't care one iota about "characters" or "story" in games and never will.
If i want to experience such things i watch a TV series/movie or read a book.
@After10Ben
Happy that your enjoying it but not my cup of tea.
@Gamer83 well people say ps games are interactive movies & s*** on them for it but that's exactly what this is lol
GOTY so far for me.
Once you get into it, it's so captivating.
If you enjoy movies then this will be essential.
Played a an hour or so, chose some scenes, but I have no idea of wtf i have to do, honestly. Maybe it's not for me
People who say there is “no gameplay” in this clearly haven’t played through this. It actually takes some real effort to get to the meat of this game IMO. If you just sit there clicking clips, you’d miss out entirely on what happens. But to each their own, feel free to ignore the game and miss out on an amazing experience.
@Kaloudz @BBB FYI these are far less like an interactive movie and more of a detective game. There is a LOT more gameplay and you need to engage your brain.
They are VERY different to Wales Interactive or Supermassive games like The Quarry, Until Dawn or Five Dates.
Still an acquired taste and not for everyone, but I wouldn’t dismiss them just because of games like those. They’re more akin to something like Return of the Obra Dinn but with FMV. Definitely worth a try.
@awp69 100% right. Far more than an interactive movie with no gameplay. Really have to use your brain to piece together what has happened.
Her Story is a masterpiece, and still a game I think about a lot. More a detective game with FMV than an “interactive movie”
@awp69 " It actually takes some real effort to get to the meat of this game IMO."
You've identified exactly what some people need in a game, an ability to jump in, know what you are doing and make some progress.
Im sure maybe one day ill be back and will see this titles brilliance but im having a hard time finding any fun at all here.
You have no direction and no objectives, just the ability to scroll and jump from scene to scene in three films, none of which I would choose to watch. The controls take no skill and theres no fun in scrubbing through films for me. Maybe once the mystery grabs you it would be the driver for play, but as you are left to discover the mystery yourself, that leaves a lot of time looking at boring clips from boring movies without knowing what you are looking for, and that describes the first 40 minutes Ive had with this 'game'.
Maybe im thick, maybe you would be better served if you had played this creators previous titles, whatever, ive seldom been so ambivilent about something everyone is praising. Maybe I wont regret those 40 minutes if I come back and discover where the games is, but right now this is about as bored as ive ever been with a game and Id rather play a by the numbers ubi world game than this.
The only mystery ive uncovered so far, is "the mystery of the glowing review scores", as in 40 minutes I was not able to discover any game.
If that makes me a luddite, then so be it, but I suspect a large number of gamers will feel the same.
Played a bit yesterday and wasn’t engaged with it, almost fell asleep, but will play more today.
Btw — soon to be free via a Netflix subscription, playable on your mobile phone.
I was half asleep and half cut when giving it a go last night. Not really sure what was happening but I got an achievement about a character fate?
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...