Comments 2,062

Re: Reaction: Microsoft's Constant Tweaking Of Xbox Game Pass Is Becoming Exhausting

GamingFan4Lyf

@NEStalgia Part of the reason I got out of PC gaming around 2010 was because PC hardware was so expensive to "stay current".

But, unlike 2010, pretty much all games release on PC at some point now (well except all Nintendo published titles and only select Sony games - I doubt Astro Bot will ever release on PC).

I guess I am just stuck with doing the whole multi-console thing - unless Microsoft goes 100% third-party publisher by the end of the generation (in which case I will buy a PS6) or decides to make its next console 100% PC-based (in which case I will get that as I seriously doubt Sony would be able to block its games from running on said Xbox PC as that would give Sony power to essentially block a PC just because it says "Xbox" on the plastic - and I just don't see Valve, GOG, Epic letting Sony do that).

Re: Reaction: Microsoft's Constant Tweaking Of Xbox Game Pass Is Becoming Exhausting

GamingFan4Lyf

@NEStalgia "Honestly desktop 4090 probably won't carry you through NEXT generation either."

Yeah, that's my worry too.

But with things like Frame Gen, DLSS, etc. I wonder if something like a 4080 or 4090 - while not able to run "Ultra" settings on new games down the road, could get away with "Console settings" and still provide a decent experience longer than GPUs have before we had this technology.

My goal is to just play the games at the minimum "console quality" for a couple of generations. Maybe wait until the 50 series of Nvidia cards are released?

Plus, I am also looking at a broad spectrum of games. I can run emulation on a PC. Things like GOG provide older titles that I am also a fan of.

If I were to take the leap, I'd definitely look at the top-tier GPUs now - even if it's overkill - because mid-tier GPU, while cheaper, won't go the distance.

Re: Reaction: Microsoft's Constant Tweaking Of Xbox Game Pass Is Becoming Exhausting

GamingFan4Lyf

I am strongly mulling over selling off my Xbox Series X and PS5 and pulling the trigger on a good gaming laptop.

I am just worried about requirements for the next generation.

Would getting a laptop with an Nvidia 4080 (and DLSS, Ray-reconstruction, and Frame Generation, etc..) carry me both through this generation and through next generation?

Would the physical hardware even last that long (especially when most places say that gaming laptops really only have a 3 - 5 year lifespan)?

I really don't want to get back into building gaming desktops (as they have a longer shelf life) like I did in the early 2000s and I like the convenience of a laptop. But, I also don't want to have to spend thousands on a new machine every 3 - 5 years, either.

I am just growing tired of both Xbox and PlayStation's ecosystems (I just want the games, not the baggage that comes with it). I am also tired of having multiple consoles, cables, controllers, etc. in the house when a gaming laptop can pretty much cater to all my gaming needs (well, except current Nintendo hardware that I will always own).

While I certainly have appreciated the value of Game Pass Ultimate, I wouldn't be hurt if it just went away entirely. In fact, I'd love it if one of the Big Three took the biggest leap and just did away with all services and just existed based on great games for the hardware and marketplace sales - you know, like how PC storefronts rely on great games and marketplace sales.

No charge for online play
Free Cloud saves (well Microsoft already does this...)

Re: Poll: What Do You Think Of The Callisto Protocol On Xbox Game Pass?

GamingFan4Lyf

@Kekelstvo The Callisto Protocol has four different difficulty settings.

The difficulty settings are:

Minimum Security: This setting is for players who prefer a story-based experience where the gameplay is an auxiliary due to the nerfs to enemies and the buffs to weapons.

Medium Security: This is the default setting where most players will be comfortable and is for people who have played a game or two like this before.

Maximum Security: This setting is for players who want a challenge and are prepared to face many challenges during their experience with the game.

Contagion: This is the hardest difficulty setting in the game.

Re: Capcom's Old Game Engine Seemingly To Blame For Certain Releases Skipping Xbox

GamingFan4Lyf

@anoyonmus @InterceptorAlpha I guess. Just seems odd to put a whole bunch of arcade games using RE Engine in Arcade Stadium, but then use the old MT Framework for the Marvel Collection.

Couldn't Capcom have just used all Arcade Emulation work that was already done in RE Engine but with these Marvel games instead?!

I kind of understand the Monster Hunter Stories - probably super easy to port those since they were MT Framework on 3DS so just keep it in MT Framework where available.

My gripe is specifically with these retro collections where the Capcom Arcade boards across varying generations have already been emulated once in RE Engine in Stadium but then reverts to the MT Framework for another set of Arcade Games. Makes zero sense, to me!

Re: Xbox's 2024 Showcase Was Great, But It Was Missing A Big ActiBlizz Announcement

GamingFan4Lyf

If Crash Bandicoot N. Sane Trilogy, Spyro Reignited Trilogy and Tony Hawk's Pro Skater 1+2 have all been patched up to use the API for Micrsoft Store on PC, then I am sure these 3 games will hit Game Pass very soon.

You know what is curiously NOT on Game Pass PC?! Doom 2016. Doom Eternal is on Game Pass PC, but not Doom 2016. I wonder what's taking that so long.

Also, Heretic, Hexen, etc. haven't dropped on PC Game Pass either despite now owning both Raven Software AND Bethesda and those games also being available in the Microsoft Store on PC for a while.

Re: Joanna Dark Actor 'Crazy Excited' To Lead Xbox's Perfect Dark Reboot

GamingFan4Lyf

@Banjo- I played all the way through Goldeneye 007 and it was a lot easier to "read" the game.

Perfect Dark was not.

When I say incoherent, I am talking about level and objective design. It was a mess.

Perhaps, if I had played it during its era it might have been better, but after years of modern game design "spoiling me", it felt more daunting than enjoyable.

In other words, it aged like milk.

Re: Joanna Dark Actor 'Crazy Excited' To Lead Xbox's Perfect Dark Reboot

GamingFan4Lyf

I have no real affinity for Perfect Dark perhaps things that people may not like about this new game don't stand out as problems for me.

I skipped it during the N64 years and I recently gave it a try via Rare Replay and, to be honest, I didn't get the hype - it felt completely incoherent.

In the first mission, I wandered around the building killing bad guys looking for a way to progress only to find out I had to enter an elevator I had passed a bunch of times and could have finished it out a lot quicker than I did.

It all just felt like terrible game design.

But this reboot looked fantastic, and I can't wait to give it a go!

Re: State Of Decay 3 Development Is Being Supported By Two Other Xbox Teams

GamingFan4Lyf

@BAMozzy The Coalition has a lot of ex-Epic employees working for them - which has led to a very close relationship with Epic itself (hence why they are consider Unreal Engine wizards). It's almost like having Epic working internally for Microsoft.

It's also why The Coalition was tapped to help optimize UE5 for both Series consoles AND DirectX (and was part of the team getting The Matrix Awakens demo working on Series X|S). So, it makes sense why they are the "go to" studio for everything UE5-related.

Re: Review: Alan Wake 2: Night Springs (Xbox) - Weird & Wonderful DLC That Oozes Remedy Style

GamingFan4Lyf

@AllStarGamer @Ricky-Spanish I mean, when you consider that the Digital Deluxe version of Alan Wake 2 costs $79.99 (when not on sale) and doesn't include a copy of Alan Wake Remastered....I'd say the physical edition is kind of a deal at $79.99 (since it has all the same stuff plus a free copy of Alan Wake Remastered).

I guess there is the argument that they could have released the "base game" at "base game price" for those that don't want the DLC.

It's that Limited Run Collectors Edition that's ridiculous.

Re: Xbox 'Cross-Gen Face-Off' Shows The Benefits Of Series S Ownership

GamingFan4Lyf

@Xbox_Dashboard I honestly think that is why the Series S is more popular the Series X: Microsoft seems to manufacture more Series S and were more readily available and people just "gave up" on trying to get a Series X.

I tried to get a Series X on...Black Friday...I believe(??) right after release and Game Stop had maybe...4 Series X and 10 Series S for purchase. I was 5th or 6th in line, so I left because everyone in front of me wanted Series X.

It still seems to be the case as I NEVER see Series X on store shelves, but I always see Series S.

Re: Report: Suicide Squad: Kill The Justice League Lost $200 Million For Warner Bros

GamingFan4Lyf

@BAMozzy "By all accounts, it seems that Rocksteady aren't the same Studio anymore anyway."

You would be correct. Most left because of how this game was shoved down the studio's throat (and some poor upper management at Rocksteady - probably as a result of having this game shoved down the studio's throat).

Eurogamer had a good article on this on how Rocksteady was making a multiplayer puzzle solving game, was then shifted to do Suicide Squad as it would be better for the studio, and then was told to make it a live service game at a certain point in development.

Arkane Austin had the same sad tale with Redfall as ZeniMax was also "chasing trends" rather than letting the studio work its magic. I wish Microsoft had stepped in sooner (even Phil Spencer said Microsoft dropped the ball there). We saw what happened in the end.

Re: Report: Suicide Squad: Kill The Justice League Lost $200 Million For Warner Bros

GamingFan4Lyf

I hate stories like these.

I know publishers want to make money, but I feel like a publisher puts faith in a developer for what the developer is able to accomplish and once the publisher steps in and tells the developer what to do, things just fall apart.

Suits should only get involved if the developer is losing focus on a project it pitched to the publisher to prevent further delays and/or releasing a project with questionable quality, it should never tell the studio what to develop.

Microsoft is great at the part of not telling its developers what to develop, but terrible at letting projects get out of hand to the point of delays and/or questionable quality.

Re: These Four Games Are Coming To Xbox Game Pass (June 12-18)

GamingFan4Lyf

I really liked The Callisto Protocol.

It had a really fun story, tense combat, and I found it had its own identity despite being compared to Dead Space and "lost points" with the public because it wasn't Dead Space. The Final Transmission DLC was fantastic!

My only complaint was that somehow my save file got lost of corrupted or something and I lost 4 hours of progress (though that may have been due to whatever system-level issues Xbox had at the system level for Cloud Synch that only came to the forefront due to Baldur's Gate 3 issues). I can't exactly blame the game or the developers for that though - it was just annoying.

I can not wait for Still Wakes the Deep!

Re: Xbox Has Entered An Agreement To Publish The Next Game From Toys For Bob

GamingFan4Lyf

@RIghteousNixon I was wondering that as well. Microsoft definitely seems to be picking up steam with courting third-party developers for games.

Right now, we have Kojima Productions, Toys for Bob, and potentially Hundred Star all doing games that will be funded and published by Microsoft.

I feel like there was another third-party studio confirmed to be doing something with Microsoft, but I could be wrong.

Re: Microsoft Confirms That Black Ops 6 Won't Require A New Tier Of Xbox Game Pass

GamingFan4Lyf

I guess it makes sense to do an X1 version as Activision would be remiss to not release on PS4 where the "other half" of the PlayStation crowd still resides - and it would be pretty crappy of Microsoft to release on PS4 and not X1.

Though, I do wonder how this will affect PS5 sales as one of the biggest franchises will still be playable on PS4 and giving the annual COD/FIFA/Madden crowd another reason not to upgrade.

Re: Hellblade 2's First Xbox Update Now Available, Here Are The Full Patch Notes

GamingFan4Lyf

@BacklogBrad I see a lot of people complaining about the water.

While I certainly understand to a certain degree, you also have to keep in mind that the game is using an actual fluid simulation - not just some water body that was carefully animated to a specific look.

I just think the water is a little too animated for smaller water bodies as the ripples are crazy exaggerated when walking through them.

Re: Over A Decade Since Its First Teaser, Development Is Finally Finished On Cyberpunk 2077

GamingFan4Lyf

@Ricky-Spanish Well, I will say that The Witcher 3 does a very good job with side quests having actual weight in the story telling and ending. You may have had what is considered the "best" ending for the main characters, but the outcome of certain side quests (or just simply ignoring them all together) can leave the world in ruin.

Basically, The Witcher does a fantastic job of making side quests more like actual main plot.

However, the combat system in The Witcher 3 kind of sucks - I hated it. There also doesn't feel much in the way of character builds in The Witcher 3 (or, if there is, I totally lacked understanding of how that all worked).

Roach (the horse) is also an absolute idiot if you try to let him autorun without controller input - the horses in Breath of the Wild are significantly smarter in that aspect.

Side content in Cyberpunk 2077 doesn't hold much weight in the end. There are still multiple endings, but honestly, most of what happens at the end is directly tied to dialogue choices made during main story as well as decisions made once you initiate the "Point of no return" part of the game.

The combat is better in Cyberpunk (in my opinion).

Character building feels more robust in Cyberpunk2077 over The Witcher 3.

The thing is, do you like fantasy stories or sci-fi stories? Third-person hack n slash or first-person shooting/melee? Do you like more preset character type with slight tuning of attributes, or do you like more robust variance in your character to suit your playstyle?

Re: Digital Foundry Analyses 'Next-Level Visuals' Found In Hellblade 2 On Xbox

GamingFan4Lyf

@StonyKL Did you play the original? The puzzles are a tad quirky, but it's kind of part of her psychosis more than anything (or maybe just spilling over from her journey to a mystical land in the first game?).

I put "boss battle" in quotes simply because it's a longer battle than the others, a little more cinematic, and it ends the first "chapter" - I am trying to be as vague as possible here to avoid spoilers. Not exactly a "boss battle" in the traditional sense, but definitely more than fighting some of the smaller skirmishes to get there.

"I'm just jealous I can't feel the same with it."

But hey, at least you are actually giving it a solid go!

I respect someone's perspective who is actually trying and it's not "clicking" - that's more than people calling it trash and a waste of time based on a YouTube video or written review!

Re: Digital Foundry Analyses 'Next-Level Visuals' Found In Hellblade 2 On Xbox

GamingFan4Lyf

@StonyKL "Probably about half way I'd guess and nothing has really happened yet other than the odd one-to-one battle."

Within the first hour, Senua has had a few one-on-one battles, solved a simple puzzle, been laughed at, insulted, cut, almost drowned, freaked out by ghostly voices, fought a "boss battle", watched people get slaughtered, and had a mental breakdown or two.

Are we playing the same game?

Re: Hellblade 2 Developer Ninja Theory Thanks Fans For 'Incredible Response'

GamingFan4Lyf

I have only really had time to play about an hour of the game, but I have been really enjoying it!

While I understand people's arguments that the gameplay is lacking and that the whole thing is nothing but a tech demo - many saying they "watched a YouTube playthrough" and got bored - to sit and engage with it on your own terms on a 4K TV with HDR and headphones on just "feels" different.

To actively engage in the slower combat rather than watch it feels different.
To see all the fine-grain details of the game world that get lost in YouTube compression feels different.
To just be able to move around on your own also makes a difference.

I guess what I am trying to say is that sometimes one just needs to experience it for themself rather than watch someone play it in a compressed video.

Yes, story-telling takes the front seat here over in-depth gameplay. There is a lot of walking, puzzles aren't hard, and I wouldn't say combat is massively difficult (though, in my opinion, it does "feel" intense when you are actually doing it yourself). But every portion of the game has a purpose in telling the story Ninja Theory wanted to tell.

It's also fine if this kind of experience isn't for you - I get it. But the toxicity about it has been awful and unwarranted.

You can see this is a labor of love from the team and I appreciate all of their hard work in crafting this experience.