
Black Myth: Wukong has been a bit of a phenomenon since its PC and PS5 launch earlier this month, in fact, it's been a massive story since its very first reveal. However, the Xbox version has been delayed indefinitely, and a new rumour aims to shed some light on exactly why we haven't seen the game on Xbox Series X|S yet.
Once again, gaming news leaker eXtas1s has taken to Twitter to try and give a bit of an explanation on this topic. According to them, multiple sources at Gamescom 2024 have said that Black Myth: Wukong has failed certification on Xbox - due to a "memory leak" issue on the Series X and S versions of the title.
This technical issue means that Black Myth: Wukong "hasn't passed Xbox's bug detection tests" yet, hence the reason developer Game Science is yet to put a proper release date on the Xbox Series X|S version of the title. The team is apparently "working hard" to solve this issue and will date the game once it's fixed, with Black Myth: Wukong reportedly "close to being ready" on Xbox aside from this glitch.
In June, Microsoft provided a statement to Windows Central on the Black Myth: Wukong delay; at the time hinting that the lack of an Xbox version at launch could have been down to a deal signed with other platform holders. However, that no longer appears to be the case, and we're hoping that if this rumour is true - the game's memory leak issue gets sorted and we see the game on Xbox very soon.
Will you be buying Black Myth: Wukong when it comes to Xbox? Tell us your plans down below.
Comments 42
All the ***** games we have to endure on xbox and the one games thats potentially GOTY and it gets problems. Breaks my tiny heart, It really does
Xbox always seems to have memory leak problems. Might explain why when I turn off my series s by the controller it doesn't fully switch off so I have to unplug or press the power button for a few secs to fully switch it off. Sometimes when I turn it on it's instant even though it's not in instant on mode and there were no updates in progress.
I guess this can put all the "it's because of Series S" comments to bed.
Hopefully this gets fixed soon so people on the Xbox side of things can enjoy the game.
I am really enjoying it. I wouldn't call it GOTY material (though that opening sequence it pretty epic), but it's fun!
@GamingFan4Lyf I've just realised from the clips I've seen, the guy sounds like Freiza who calls saiyans monkeys and he's a monkey.
From what I've seen and heard, the PS5 port is poorly optimized and no one knows if they'll fix the horrible input delay. A certain group of ... people have used this game to spread their bigoted views so I won't be touching it with a ten foot pole. Hope others have fun though.
@JON22 Something is very weird with the Xbox console these days.
HDMI-CEC used to work perfectly and for like the past 6 months or so, it hasn't worked at all. I even tried turning it off, rebooting the console, re-enabling it and rebooting the console and it still doesn't work.
I don't use the machine anymore since getting a PC. Only reason I turned it on recently was to get the list of digital games I own so I could compile an Excel spreadsheet of all the console games I own so I can eventually replace them with PC versions (when they are like a super discount).
If it wasn't for my 120 hours of Elden Ring (planning to get Shadow of the Erdtree at some point) and waiting for all the Alan Wake 2 DLC to come out, I would have just sold the system after I got the PC.
Also, the voice of Son Wukong in the intro sequence is incredibly annoying. Sounds like a cocky [expletive] and not a hero.
Though, maybe that's the point?
I am only vaguely familiar with Journey to the West.
Yeah, I want them to take their time with this given how many performance issue problems PS5 has. But haters are ignoring the that even the PS5 has issues. To me, it’s good that Xbox will be getting a more polished version of the game.
The developers even say fixes for PS5 may take a while because of “bottlenecks” on the console.
But sure, only Xbox machines have issues…
Full disclosure: I have the PS5 version and the graphics and balanced modes are stuttering messes and are unplayable to me. Performance is the best but it’s running a 30 FPS in the background while displaying 60 FPS. It’s playable but there are a lot of issues with missed inputs due to this. I’ve lost lives because of health gourds not trigger or sometimes triggering twice as I’m trying to get it to work. It can be incredibly frustrating. It definitely needs fixes.
So likely another Series S issue. The X/S certification is a process that involves both. If one version fails they're both failed due to the same reason because of the parity clause.
The Series S has significantly slower RAM, with one portion being 60% slower and the other being 84% slower than the X. Additionally the Series S has 37.5% less RAM. All of which exacerbates these RAM issues we hear about.
We already know it is a fairly intense UE5 game. So this really comes as no surprise. Even the bare minimum requirements seek 16GB of RAM on PC. Which isn't a good sign for a 10GB console that is essentially just a PC nowadays.
In theory Series X has a significantly more powerful GPU than PS5, they should get slightly better performance than the horrible PS5 port, assuming they do a good job porting the game to Xbox, and maybe that's assuming too much.
I think the "exciting" version here is going to be the Series S version, which I wouldn't be surprised if it's the one causing these memory issues.
Anyway, I've already assumed that this game is a game to be played on PC, and not just any PC.
@InterceptorAlpha that probably explains the No Man's Sky update delays then.
@GamingFan4Lyf I'd go pc if I had the money, space, wasn't paranoid about getting a virus or hacked and knew beyond how to turn one on to surf the internet. Xbox versions of games seem crash happy like Borderlands 3. Even Forza Horizon 4 crashes when viewing cars and you press A to look at the interior.
@JON22 I've played about 141 hours of Borderlands 3 on Xbox and I don't remember any crashes
Hopefully the game will be half decent when it releases on Xbox!
@Pabpictu Series S or X? I'm on S so might be specific to that version. I'm hoping to save for the digital Series X but might have to wait until I get two to council tax free months.
From what I've seen from Digital Foundry on the PS5 version, I'm baffled that passed certification. Terrible input lag and artifacts on performance mode. Weird frame rate targets on balance and quality which makes it feel like it's stuttering. Watch the video and that version is a mess. All the DF guys could do is say, "I don't know what they're trying to do."
@JON22 I've played it on Series X, I guess it's a problem with the Series S version of Borderlands 3. In fact on Series X the game runs at 60fps in quality mode, and at 120fps in performance mode, it's pretty smooth on this machine.
@JON22 Made an account to hopefully help someone in a similar boat - My wife and I recently started playing BL3, She’s on Series X, I’m on the S, and we were having crashes like CRAZY. I’m talking 3 or 4 per session; sometimes on hers, sometimes on mine. Couldn’t find any fixes online, so out of desperation, I turned off crossplay on both our games in the settings on BL3’s main menu.
I’ve had other games on other systems where crossplay being switched on was causing issues, and sure enough, that was the problem here, too. Haven’t had a crash since on either system since with hours of play.
Hope this helps!
It's a bugged game on PS5, go and watch it being played live on Twitch or YouTube and see for yourselfs.
@Celestial_Keyblade I might try that thanks. I just need more storage first to play it but can't afford it yet and I'm wireless so each gigabyte is a two minute download. Have it stored on a Seagate hard drive but have heard it's better to download it again as moving it seems to affect it in some way.
@Rog-X correct Sifi. But what’s that got to do with it not being on Xbox?
Doesn’t this run badly on PS5? Fair play to MS for catching the issue during certification
Yet again another bugged game by the sounds of it and very poor usage of 60fps if you read the tech reviews.
With this and SW outlaws I’m wondering if all the developers from last generation have left all the studios and we have interns making the games.
@WhiteRabbit
Have watched a view videos and not my style of game. Need more exploration and not just sort of a boss battle game. But it’s does look good for those that like that.
So that is black myth out for me.
Sw outlaws is also out for me, after watching 3 reviews and sitting at 77 on meta.
I’m not doing well this year at all.
So let’s see how Astro Bots does, if any game looks to be up there on the big AAA polish and performance wise, this is the one.
Then that leaves, Stalker 2, A Creed and Indy.
Fingers crossed with those three.
Makes sense, even First Party, Forza Motorsports 2023 had an huge amount memory leaks at launch (XSX). I still experience it with endurance races. Not the easiest problem to get rid off or to solve.
@WhiteRabbit
I shall Wait for patches first before deciding.
Buck stops with Phil and he approved the poor series s being released which if baffling from a tech company
Where are you playing it, @GamingFan4Lyf?
So, what is memory leak?
Is it like when I walk from the front room into the kitchen, and by the time I've got there I've forgotten why I'm there? 🤪
@Savage_Joe This is all on the devs putting out a buggy mess… and I’m eating well from the so called crumbs… just no moldy ones and I will be happy…
@Fiendish-Beaver ugh, no gramps ! it’s when , um …uh , what are you asking again ??
Friendly reminder that this is an Nvidia sponsored game, being used as a marketing showcase for Nvidia. Console shmonsole, good luck getting the thing to run well on anything AMD.
@GamingFan4Lyf He's supposed to be cocky, he's basically Chinese Icarus. Same general parable to teach a life lesson from a different culture.
@OldGamer999 To be fair this is the studios first big game. I can understand it being shoddy from noobs more than the big established studios. Plus Nvidia basically paid for it to be broken on AMD, so there's that.
And yeah, PS5 60fps isn't so much "broken" as much as "Doesn't exist, It's just tarted up 30fps anyway." They just used frame generation to double the fps and called it a day even though the tech is NOT meant to be used on sub-60fps content. It's meant to get 120 from 60, not 60 from 30.
@DeanyBabyy Right?! and 2 years in a row no less! The GotY (well Wukong is a strong candidate anyway) 2 years in a row comes out in August on PS5 and PC while Xbox users have to sit there and hear everyone else rave about it for 3 or 4 months...Very frustrating indeed.
@Savage_Joe I did some research and it appears to me that all versions have the memory leak but the the S having a smaller amount of RAM (10 vs 16 of the X or PS5)?that it crashes very quickly. PS5 users are reporting after long playing times that there are drops in frame rates but not the crashes. Maybe that the dev also put more resources into fixing the issue for the PS and left the S until later… so I can see what you are saying about Xbox in the bottom of the hierarchy….
@GamingFan4Lyf I could not agree more with your description of the Monkey king voice. I’m not familiar with the source material either, so I don’t know if that’s intentional or not, but like you said he sounds like an arrogant @-hole. It put a damper on my desire to play the game, to be honest. I wouldn’t interact with a person like that in real life, and I don’t particularly care to play through the game as that sort of individual either.
I wonder if the story includes some sort of redemption arc, that the monkey king guy learns to become a decent person by the end? That would change things.
@Fiendish-Beaver My new PC that I got a couple weeks back.
And to answer the memory leak question - basically there is something that continues to slowly use up memory and can lead to an out of memory error. Usually in some kind of looping logic in the code that either doesn't deallocate memory or runs infinitely to the point of causing a crash.
Though, I would think if it was specific to the game, all platforms would have the problem, so my guess it something in Xbox specific APIs is the culprit.
Thank you, @GamingFan4Lyf. I think I followed most of that! 🤪
Good on you for getting a PC. Which consoles will it replace come next generation? Are you playing your Xbox games there now?
I have a very capable gaming PC, but used to find getting games to run properly on it pretty challenging. It has got a lot better in recent years with the majority of games working straight away now. Also, these days, the majority of games (the bigger ones at least) do come with controller support too, but not all! As an example, I bought BG3 day one when it released in early access in 2020, and it did not come with controller support, which as I play sat in an armchair made it pretty tricky to play. It used to be the case that I had to use an emulator to get controllers to work in games, the original release of Mass Effect 3, as an example, still does not have controller support, so older games, even bigger ones, usually only come with K&M controls.
I am thinking that I will probably jump from the Xbox ship at the next console, and just use my PC instead. I'll probably get a PS6 though, as at the moment, there remains uncertainty if and when their consoles exclusives will release on the PC. If Sony operated like Microsoft, and guaranteed all their exclusives would be on rival platforms within a year of release, then I might think differently, but I just cannot see Sony doing that.
@Savage_Joe That's a pretty fair assessment of the XSS Memory problem. However what I think is worth factoring in is that it doesn't seem to be an issue in most games. Most games play just fine on XSS just at a lower resolution, framerate and/or graphical preset than XSX... which is basically what was intended for the unit. It's a cheaper entry point for those that don't care much about fidelity. The games that DO have a more serious issue due to the memory problems are the minority.
It's all so very Xbox these days for everyone to be playing one of the biggest hits of the year elsewhere
@UndyingInsurgent95 I’ve not ran into any problems so far
@Fiendish-Beaver Moreso replacing the Xbox as I still have PS5 games on the backlog from this past Christmas to play. Plus, I am currently playing Final Fantasy VII Rebirth and it isn't available on PC, yet.
I have zero plans to buy a game for Xbox console ever again. The only reason I haven't sold my Series X off is because I plan to get Shadow of the Erdtree (after I finish my PS5 backlog) -
I am not putting another 120 hours on a PC version when I have a perfectly good character ready for it on Xbox - and to play the remaining Alan Wake II DLC (since I already paid for it all).
The only new PS5 game I see getting is Astro Bot which I know will never come to PC (because it simply doesn't make sense on the platform being a giant advertisement/homage/museum for the PlayStation brand).
But I did cancel my PS5 pre-order of Silent Hill 2 and plan to get the PC version, instead.
The only console I plan buying in the foreseeable future is Switch 2. I don't plan to get either PlayStation 6 or NextBox when they come around.
The types of games Sony makes need to be released on more than just PlayStation to be profitable in the way Sony wants and I foresee the release window between PlayStation and PC being much shorter (if not day and date) and I think all Sony games going forward will get a PC release.
Gaming costs have ballooned too much for the exclusive route to be sustainable.
The only exception is Nintendo, which has figured out how to keep development costs low enough to the point of being profitable on one system (but Nintendo also doesn't sell consoles at a loss, which helps).
Totally agree, @GamingFan4Lyf. I think I am 90% settled on not buying a NeXtBox, and 50/50 on whether I buy a PlayStation, though that all depends on what Sony do over the next 2 or 3 years with regards to the their exclusives.
As someone that has had every version of Xbox, including all the mid-term refreshes, and many of the Collector's consoles too, it feels really odd to be so set on not buying another Xbox. I guess that shows just how disillusioned I am with the direction Microsoft have taken, and how little faith I have in them sustaining another generation of Xbox console after the Series. I'm not even certain that Game Pass can survive another generation as it stands. It definitely is a sad time to be an Xbox gamer...
@Fiendish-Beaver I wonder about Game Pass sustainability as well. I can actually take it or leave it. I have Game Pass Ultimate until at least 2026, but if it were to ever go away, I'd be fine with it.
In the meantime, I will definitely take advantage of it while I have it.
Personally, I'd love to see a day when no paid services are offered from platform holders and simply offer better game deals to entice people to spend.
I do feel bad for life-long and hardcore Xbox fans. It all must be incredibly frustrating to see this total lack of direction from the platform holder.
As for me, I am just looking for the best option to play the games I want to play and PC feels like the best route forward in today's landscape.
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