Comments 2,062

Re: Reaction: Halo Is Still Xbox's Baby, And It's Time For The Series To Shine On UE5

GamingFan4Lyf

@SodaPop6548 Fortnite runs on UE5 and it's fast, but 60fps was probably the focus right out of the gate.

Part of the reason AAA UE5 games haven't been running at 60fps is because developers aren't targeting 60fps on console. Developers are pushing visual fidelity and effects for 30fps and then shoehorning 60fps modes.

Plus, we haven't seen a UE 5.4 game release yet.

Digital Foundry did a test-case analysis a while back on UE 5.4 using the Matrix Demo on PC and found that lower-spec CPUs got like a 50% boost in performance over the previous versions of the engine due to the multi-threaded rendering pipeline that was added to that particular version. That bodes well for consoles.

UE 5.5 does some even more impressive things with Lumen and was recently shown off running on a PS5 - and running pretty well for a tech demo (the person doing the presentation only said "PlayStation 5" and made no mention if it was a PlayStation 5 Pro).

Re: Is Silent Hill 2 Remake Coming To Xbox? Here's Everything We Know So Far

GamingFan4Lyf

I preordered through Green Man Gaming for $54 and I can't wait to play this on Steam!

I sold off my Xbox Series X and all the games and, after I finish Final Fantasy VII Rebirth, will be done with PS5 for the foreseeable future (perhaps permanently depending on how much more aggressive Sony becomes regarding its PC strategy).

It's a shame Xbox owners will miss out on Sient Hill 2 for at least a year because the reviews are very positive for the remake.

Re: Xbox Wants More Feedback From Devs, Including Why Some Are Avoiding The Platform

GamingFan4Lyf

@GuyinPA75 I must have ideal hand size or something because I have only been bothered once by a controller in over 36 years of gaming across consoles:

The Switch Joy-Con cramp my hand if I play too long with it. Dark Souls Remastered was a nightmare on the Joy-Con when I didnā€™t have access to my Pro Controller.

I have switched to PC where I use the Xbox Controller to play Sony games. šŸ‘

But, to me, a controller is a controller.

Re: Xbox Wants More Feedback From Devs, Including Why Some Are Avoiding The Platform

GamingFan4Lyf

@Coletrain I talked to a few of my "PlayStation" acquaintances about Series X|S and about the ecosystem vs Sony's approach.

They disagreed with what was Sony was doing and were impressed with how Microsoft was handling things.

Still bought PlayStation 5. šŸ¤·ā€ā™‚ļø

PS: those people don't play Sony exclusives - they are the annual COD/Madden/etc. crowd. So, it's not as if they would be missing out on anything by switching.

Re: Xbox Wants More Feedback From Devs, Including Why Some Are Avoiding The Platform

GamingFan4Lyf

If the majority of developers simply say "the sales of products on your console compare to the competition isn't enough to justify the cost of porting," I am not quite sure there is anything Microsoft can do about that.

Despite how things have turned on for the Xbox brand, MIcrosoft really did try hard this generation and it just didn't work.

Microsoft handled cross-gen way better than Sony
Microsoft provided a much better feature set for Series X|S over PlayStation
Microsoft released actual new games. Microsoft couldn't predict the reception of said games, but not one first-party game Microsoft released said "Remastered" or "Director's Cut" on the box nor did Microsoft charge $10 more for Series X|S upgrades.

People call the Series S a mistake, but Microsoft was trying to give people economic options. I am sure the thought was in the right place.

It certainly wasn't perfect, but it wasn't as if Microsoft didn't try to overcome the woes of last generation.

People just stuck to their PlayStations - just like people stick with their iPhones with every generation because it's too much hassle to change over to Android.

Re: YouTuber MVG Takes A Look At New Xbox One Emulation On Windows PC

GamingFan4Lyf

I feel emulating newer consoles starts to become a waste as probably 95% of the X1 library has a PC version.

I guess with PC basically being digital-only, this helps should a PC game get removed forever - you can at least access the X1 version by either dumping your own copy (assuming you still have one) or getting it through more questionable avenues.

But otherwise, I don't see the point.

Re: Rumour: Blizzard Is Supposedly Working On A New StarCraft Shooter

GamingFan4Lyf

@bicbuck While it is annoying that part of the reason console Game Pass is more expensive than PC is down to paid multiplayer, another reason PC is cheaper is because the console library of Game Pass games is significantly larger than PC Game Pass - especially when you consider that some games on console Game Pass never released on PC plus there are developers/publisher who simply don't release their games to the Microsoft Store.

Heck, even DOOM (2016) isn't on PC Game Pass - and Microsoft owns it!

Re: Black Myth: Wukong Sells 20 Million Copies Before It Even Comes To Xbox

GamingFan4Lyf

It's a good game.

I am off and on playing it. For me, I have to be in the right mood for this game. It's not that's necessarily hard, it's just that I sometimes don't want to fight multiple bosses in such a short amount of time during my gaming time.

There are just so many games at my fingertips on PC at the moment that I am all over the place with my playing habits - some are new to me, some I have played before on console but now seeing through an entirely different lens on PC (e.g. Alan Wake 2, Ghostwire: Tokyo, Lords of the Fallen, etc.), others are just stone-cold classics from my Steam library that have been sitting dormant for the last 12 years when I got off my PC (e.g. Half-Life 2, Portal - but now with RTX, Batman Arkham Asylum, etc.).

I really need to dial it in at some point or I will never finish anything!

Re: Poll: How Excited Are You For Call Of Duty: Black Ops 6 On Xbox Game Pass?

GamingFan4Lyf

@Lrapsody Oh I won't play online - as lame as it sounds, I have zero interest in playing with people who sit around all day and play COD. It's just not fun dying every 2 seconds when I only have about an hour of game time per day.

I'd rather just play the campaign. If it stinks, I'll uninstall it with zero loss to my bank account.

My "git gud" tolerance really only extends to Souls-likes.

Re: Bizarrely, Minecraft Is Getting A Native PS5 Version But Not Xbox Series X|S

GamingFan4Lyf

I really wouldn't worry about this too much.

I mean, even some of those "native Series X|S" cross-gen titles are nothing more than last-gen code with a metadata change for the frontend to mark as "native" (and perhaps a small patch).

Shadow of the Tomb Raider is the X1 codebase using Series X|S enhancements but is now marked as "Series X|S". I think the Quality/Performance display options were removed, but that was it. Like, one day it was marked as a X1 title and the next day it was a Series X|S title - no new game download needed.

The thing is, Sony treats releases and SDKs very differently than Microsoft does for Xbox. Plus, Microsoft can do significantly more with backwards compatibility patches than Sony as well. It's PC-like in that regards.

Mojang probably had no choice but to release a PS5 native version in order for it to match the enhancements that the game has running on Series X.

I mean, I guess Mojang could just update the games metadata to give it a "Series X|S" label just to say it's now "native", but they certainly aren't making a whole new build because they don't have to on Xbox.

Re: Is Silent Hill 2 Remake Coming To Xbox? Here's Everything We Know So Far

GamingFan4Lyf

@GADG3Tx87 ...and yet Sony still thrives. So that "strategy" didn't work either - probably because despite the fact Microsoft COULD spend Sony out of the industry, it knows it wouldn't get that money back. So, what would be the point - especially with regulatory commissions on its back left right and center?!

And I feel like that reality is starting to hit Sony. All this money it's been spending on domination isn't coming back like it wants to. Hence, PC releases, Switch releases, $30 console stands, $700 Pro console without a stand or disc drive, $80 mountable disc drives, $60 PSVR PC adapters, $200 streaming device, etc. etc.

Re: Is Silent Hill 2 Remake Coming To Xbox? Here's Everything We Know So Far

GamingFan4Lyf

@Tyrant_T103 Sony is spending its way into dominance. Unfortunately, it's also the reason PlayStation budgets are skyrocketing to the point that it needs to put games on PC in order to get a better ROI as well as continue to add more weight on the consumers back.

The funny thing is, it all gets defended because it's PlayStation.

"Sony cares about its platform."
Yes it does. It just doesn't care about the consumer.

It won't be so funny when Sony dominates completely, and people are paying $90 for PS6 games and $1000 on the console itself.

"Economic times," they say - while shareholders are collecting their record profits.

Not saying Microsoft is any better. It certainly has its share of blood collection from consumers. But Microsoft has spent its money to secure a future for Xbox rather than knock out the competition.

I'll be enjoying this game on PC, thanks!

Re: Here's Your First Look At Star Wars Jedi: Survivor On Xbox One, And How It Compares To Series X

GamingFan4Lyf

I had zero doubt this game would be just fine on last-gen. Other than the larger environments, there really wasn't much of an improvement over the first game graphically.

Sure, some bells-and-whistles were added for current-gen release, but it's all window dressing that can be paired back.

Those load times on last-gen are insane though - and is really one of the biggest "game changers" for consoles this generation.

Re: Poll: How Much Would You Pay For An Xbox Series X Pro?

GamingFan4Lyf

@BacklogBrad Yeah, I foresee myself maybe getting a different motherboard in a couple of years (mine is a B650 and doesn't have PCIe 5.0 support). But my 7800X3D will probably last for quite a while before needing an upgrade.

I know AMD said that AM5 is support through 2027, so maybe a MOBO with PCIe 5.0 will be pretty cheap by then. But even still, I won't need new RAM or PSU, or Watercooler, etc. for quite some time. But I will at least have support for like a future Nvidia card should my 4070 Super start chugging (though I suspect it will be quite a long time before that happens).

Re: Sony's PS5 Pro Seems Unlikely To Get An Xbox Equivalent This Holiday

GamingFan4Lyf

This could benefit Series X.

Since PlayStation is the lead platform, perhaps developers will actually look beyond base PS5 and actually use that 20% extra power the Series X has over base PS5 during the process of tapping into the PS5 Pro - especially if the PS5 actually has true RDNA 2.0 support that the Series X has had...Day 1.

It won't move the needly in Xbox favor - unless of course it can somehow advertise that Series X can do almost as much as a PS5 Pro at $200 less - but at least it could mean that Series X actually gets "used" properly.

Re: Black Myth: Wukong Xbox Delay Reportedly Tied To PS5 'Exclusivity Deal'

GamingFan4Lyf

The only "deal" I foresee with Sony for this game is that optimization work was still being done on Xbox that would have resulted in a delay and Sony provided some kind of help or incentive that caused Game Science to simply put Xbox work on the backburner to focus on PlayStation (and PC) releases - which were already the closest to being finished.

This is why Microsoft can't comment on "deals" made because, honestly, Microsoft probably doesn't know what was decided between Sony and Game Science. All Microsoft can say is that it's working with the developer to get the game out and that's it.

I have slowly lost interest in the game (and I am only in Chapter 2). It was cool at first, but the whole "boss rush" nature of it is starting to get old. I still fire it up from time to time, but my hype has dissipated, and I find myself going back to older games instead.

Re: Enotria Dev Publicly Thanks Xbox & Phil Spencer For Helping To 'Resolve' Delay Situation

GamingFan4Lyf

I hope Microsoft is realizing that its support teams aren't as up to snuff as they should be - all this restructuring is causing balls to drop left and right.

It shouldn't take public outcry for Microsoft to step up and help developers when there is a team dedicated to helping developers - especially on a platform that is getting skipped by developers more and more often.

Re: Stalker 2 Hits The Headlines For Apparently Running At '25FPS' On Xbox Series S

GamingFan4Lyf

I tried game development once about 10-ish years ago. I was doing an XNA-based project (sprite-based schmup) and at one point it ran at like 10fps at 1080p. I don't remember how I fixed it or if I ever actually got it running right..the endeavor didn't last too long as I hate doing it!

The point I am trying to make...if people knew all the ins and outs of game development, they would wonder how games work at all on any hardware.

Re: Xbox Series X And S Tech Specs Revealed For Warhammer 40K: Space Marine 2

GamingFan4Lyf

@Neither_scene When I got my gaming PC a few weeks back, I got a 27" LG Nano IPS monitor. It supports HDR10 (albeit "only" 400 nits - but HDR provides more than just peak brightness benefits), 165Hz, G-Sync, and is 1440p. It has 2 HDMI and 1 DisplayPort. The only drawback is that there are no built-in speakers.

I am seriously considering moving my PS5 into the computer room as I feel like games look better on that than they do on my 55" Vizio M7 Quantum 4K TV - then again, that could also be attributed to the fact I can run games on significantly higher presets on PC more so than the display itself.

Re: Obsidian Says Avowed Is Running 'Really, Really Well' On Xbox Series X, Despite 30FPS Target

GamingFan4Lyf

@NEStalgia RT can be quite heavy but not ā€œruns like hot garbage on a 4090ā€ heavy.

I have a 4070 Super. I can run Lords of the Fallen at 1440p/DLAA/Ultra/no Frame Gen and get 70+ fps.

Control at 1440p native High preset (max) and High RT (max) can sits around 65fps (but can dip below 60). If I turn off MSAA (which isnā€™t really all that great in Control anyways) the framerate gets into the 75+ fps range.

No reason Avowed couldnā€™t run a decent framerate even with RT.

Re: Capcom Fighting Collection 2 Not Announced For Xbox, But Don't Lose Hope Yet

GamingFan4Lyf

@ExtremeGamer I guess what confuses me is this idea of "end support"

The old games still work! So, the hardware can still translate MT Framework titles and run them with no issues in the backwards compatibility layer.

Does "end support" mean that Microsoft told Capcom they can't use it anymore?!

"end support" to me would mean, "It can't run games that use it." That is absolutely not the case.

So if "end support" just means "don't use it anymore", then, again, it's a policy change for Microsoft that can easily be rectified.

The whole situation is just dumb, really, and further solidifies my decision to ditch consoles all together in favor of the open PC platform where this kind of garbage either doesn't exist or is fixed by the community to ensure people can enjoy the games they love (where "support" ended - e.g. 3DFX, older DirectX titles, etc.).

Re: Capcom Fighting Collection 2 Not Announced For Xbox, But Don't Lose Hope Yet

GamingFan4Lyf

@BlueSheepz Wow, rude.

There is a better way to saying "You know, I don't think what you are saying is entirely accurate due to [X]" without being a [expletive] about it - especially since I don't follow all the ins and outs of retro Capcom releases.

I thought I had read a few times that Microsoft required that all new releases had to have a "native" Series X|S version.

Since Series X|S don't natively support the framework - and Capcom has little interest in doing the work due to perceived little to no ROI - that was the reason why MT Framework-based titles are skipping the platform.

That was my basis of my comment.

Re: Rumour: Black Myth: Wukong 'Memory Leak' Has Caused Xbox Series X|S Delay

GamingFan4Lyf

@Fiendish-Beaver I wonder about Game Pass sustainability as well. I can actually take it or leave it. I have Game Pass Ultimate until at least 2026, but if it were to ever go away, I'd be fine with it.

In the meantime, I will definitely take advantage of it while I have it.

Personally, I'd love to see a day when no paid services are offered from platform holders and simply offer better game deals to entice people to spend.

I do feel bad for life-long and hardcore Xbox fans. It all must be incredibly frustrating to see this total lack of direction from the platform holder.

As for me, I am just looking for the best option to play the games I want to play and PC feels like the best route forward in today's landscape.