
While Indiana Jones and the Great Circle has only just gone live on Xbox Game Pass, the title has been available in early access since late last week, which has given developer MachineGames enough time to throw together a day one patch.
The big new feature included here is for PC players; full path-traced ray tracing is now available for those with supported graphics cards. Elsewhere, we've got a bunch of improvements and bug fixes for the game across all platforms, which we'll detail down below.
Indiana Jones And The Great Circle: Xbox Update 1
New Features
- Added Full Ray Tracing (Path Tracing) feature on supported NVIDIA video cards. A minimum of 12GB VRAM is required to make use of this feature. Please note that we’re also working to support AMD FSR in a future game update.
General
- Fix for a rare crash that could occur while saving the game.
- Fix for an issue where you could temporarily lose Pre-Order/Deluxe outfit entitlements.
- Fix to ensure your photographs appear more quickly when inspecting them from the journal.
Gameplay
- Fix for a broken animation that could occur if you equip the rebreather immediately upon jumping into water.
- Fix for a situation where you may not be able to interact with objects temporarily if you tried to push an enemy with your revolver while stamina is exhausted.
- Fix for an issue that could prevent you from being able to block punches while looking at a nearby pickup object.
- Fix for issue where you may not be able to change your disguise after leaving the Sukhothai village via a fast-travel signpost.
- Fix for several places where the whip may detach unexpectedly when swinging.
- Fix for an issue where Indy’s legs may unexpectedly snap into place when swinging across the gap in the bridge in Nepal.
- Fix to prevent enemies from being unaware of Indy when reloading a checkpoint made very close to soldiers that are guarding the entrance to a restricted location.
- Fix for an issue that may result in Gina not appearing near your docked boat when expected.
- Fix for camera shaking unexpectedly when dying to scorpions near the end of the Gizeh level.
- Fix for an issue where first shot made from a temporary gun would be silent.
- Fix for an issue where enemies may have a delayed response after you have stolen valuables from them.
- Fix for an issue that might make you appear in a broken animation state if restarting a checkpoint after using a zipline while the game is saving.
- Fix for an issue that might result in being unable to use your whip if you were performing a whip crack while saving the game, and then reloaded that save.
- Fix for an issue where you may become stuck in the “Lucky Hat” recovery state.
UI
- Added “Reset to Default” selection in the Options menu.
- Fix for a situation where rapid cycling of the Quick Equip menu might result in the wrong item being shown in the menu.
- Added explanation of the Blue Suitcase revisit icon on maps to the in-game manual.
- Prevent map location titles from overlapping with photo opportunity names.
- Fix for intermittent text flicker during the credits.
- Ensure the player’s Adventure Book list is updated immediately after unlocking a new book.
Graphics
- Fix for bottles appearing overly blurred when moving around with an equipped bottle.
- Fix for an issue where Indy’s right arm might look pinched above the wrist when in a bare-armed costume.
- Fix for occasional stuttering that might be seen in cutscenes.
- Fix to make Indy’s whip behave more naturally when attached to his belt.
Missions and quests – Please note this section contains some small spoilers
- Ensure several photo opportunities are still available when revisiting levels or after completing sections of the game.
- Ensure several journal notes are still available to be collected when revisiting levels or after completing sections of the game.
- Ensure several Adventure Books are shown correctly on the map after purchasing map information booklets.
- Fix to prevent player from getting stuck when dropping Giuseppe’s Key, rather than stashing it, in A Savage Predicament.
- Fix to prevent rare issue where Gina may not path to the open door after the fire trap in the Chamber of Fire – Silver Trial mission in the Vatican.
- Fix to prevent rare issue where Gina may not use the levers or may get stuck when pathing to an elevator in Wat Si Sawai in Sukhothai.
- Fix for an issue where Gina may not help open the Game Room door at the Sukhothai Ziggurat.
- Fix for an issue where Gina may not enter a co-op vault or climb when she has recently been in combat.
- Fix for an issue where pieces of the Vatican fountain puzzle may keep moving slowly, that could prevent its completion if left for a very long time.
- Fix for an issue that could prevent the “Finish Forging the Gold Key” quest objective from ever being cleared in your journal in the Vatican.
- Fix for an issue where dying shortly after opening the safe in the Sukhothai HQ may result in player being unable to pick up all of the gold.
- Fix for an issue where gates may be locked inside the caves if restarting a checkpoint while sneaking into the Nazi Compound in Gizeh.
- Fix for an issue that prevent player from picking up an important book in Voss’ office inside the Nazi Compound in Gizeh.
- Fix for an issue that might result in Antonio or Ventura being stuck in a “cower” state while you are in Antonio’s office in the Vatican.
PC Specific fixes
- Improved performance on larger game levels if using an 8GB VRAM video-card.
- Fix an issue where Alt-Tabbing might prevent you from being able to open your inventory.
- Fix to make sure that the “Revert” option works correctly when you change video modes.
- Fix for torch or lighter flames flickering when playing the game at a high refresh rate.
- Fix for Sand Pouring and Torch flame effects not rendering correctly in Peru level on AMD video-cards.
- Fix for issue where enabling HDR and DLSS simultaneously might result in a moiré effect on plain white walls.
- Fix for an issue where black artifacts may appear in Indy’s eye during cutscenes inside the cave in Peru.
- Fix for issue where black squares may appear intermittently on screen if renderscale is used at certain resolutions on AMD video-cards.
- Fix to ensure that your Photos can be exported correctly from Steam cloud saves if you decide to switch to using Xbox cloud saves.
- Please note that AMD FSR support will be added in a future game update.
Known Issues
- We are aware some players may experience reduced performance if launching the game with DLSS enabled and we are looking into it. Players encountering this issue can try:
- Navigate to the Options Menu after loading the game
- Select Graphics Options
- Switch from DLSS to TAA
- Switch back to DLSS and exit the menu. Performance should return to normal shortly after
Early access players, what do you make of these changes? Talk to us about Update 1 down below.
Comments 14
My first impression with this game is that I really want a patch so Indy doesn't throw the item away he is holding for every interaction!
It is so frustrating to have to keep picking stuff up again just because I used a key or similar!
Kind of a shame that reviews got published before the Path Tracing update landed. Personally, I'm interested in how it will transform/change visuals, although I think they are fine as they are.
Does the patch fix your rating?
Easy now, that's just a joke ^^ I hate mondays.
Glad they fixed the cut scene stuttering.
A few things I noticed with the Game Pass version on PC:
No Exclusive Fullscreen option. Seriously? I believe the Steam version does have the option. This doesn't seem like a huge deal, but Exclusive Fullscreen boosts performance over Borderless Window.
Frame Gen is broken. It literally does nothing.
This game does really, really weird stuff if you don't have the proper settings and you are trying to test out Path Tracing.
I don't mean in the "Hey I have this cranked up too high I better turn it down", I mean in a "Wow the game was just running at 53fps, but I switch to 1080p from 1440p to see how much of an impact it has and now it's running at 23fps."
Or turning off Vsync suddenly causes the game to drop frames and stutter because VRAM allocation suddenly spiked.
Or leaving the framerate limiter to 1000fps causes performance issues because, VRAM allocation spiked.
I was finally able to get this game running using full Path Tracing using a 4070 Super at around 60+fps (sometimes dips to like 53, but I have a G-Sync display, so it feels fine), but I had to do some incredibly weird stuff in order to get to it:
I had to leave V-sync set to Adaptive (I have V-sync already set at the driver level, so this is incredibly redundant)
I had to lower the Frame Limiter from 1000fps down to 165 (to match my monitors display).
I have to keep Frame Generation off (because even though it does nothing, VRAM still gets a slight bump). Having this enabled, though, also turns off VSync...which...seems to be required to be enabled for good performance for some weird reason.
The game also does weird thing with VRAM where I have had the same settings fluctuate depending on if I restart the game or not. Made it difficult to profile the game. EDIT: This may be due to the DLSS bug that's been noted.
The only setting that actually "made sense" was turning down Texture Cache one notch from Supreme to "Very Ultra" (what a name!) because enabling Path Tracing in Supreme Texture Cache at 1440p is just slightly over VRAM budget.
Granted, none of this is an issue if I didn't want to use Path Tracing. Game just runs well above 60 at Supreme settings. It's just that when you start tinkering with Path Tracing that all the weird anomalies were spotted since the settings actually matter in this case.
Other than the weird settings menu behavior, this game is solid! I am loving it!
UPDATE: Turns out all these configuring problems I was having were all related to the DLSS bug that is noted in the patch notes. I have now been able to play game at Supreme Settings, Vsync Off, and Full Path tracing at 1440p output with DLSS Set to Balanced (a little over 800p native). Frame Gen is, however, broken. The game still runs above 60fps even in "taxing" areas, so I am not too fussed if it doesn't work.
Been playing since last night and I just keep wondering what game did this site’s reviewer played to score a f***ing 6?
The few hours I’ve played already warrants a 9/10 at the very least.
It's nice that they're fixing the few flaws I have seen on Series X, like stutter during cut scenes.
@OldGamer999 I'm glad that you're enjoying it because you've been waiting for this kind of games for a while, a single-player adventure with great production value.
@IOI It's the worst review of this game I've seen and not because of the score. Digital Foundry John Linneman's video review is very interesting. He tends to cover the game itself deeply without nonsense, on top of the technical performance analysis, which makes him one of the best reviewers.
@Banjo-
Yep definitely enjoying and next we get another in Avowed, though I do have a bad tick for not being 60fps on series x.
Then South of Midnight as well, which is 60fps on series x.
@OldGamer999 Although it would be better to get it at launch, I suspect that the 60fps mode will be added afterwards. I had the same feeling about Starfield, even though some thought it couldn't be possible on Series X. So I have mixed feelings about that. On the one hand, I don't like the 60fps not being available at launch. On the other hand, better to keep optimising the game with a patch eventually bringing the 60fps mode than leaving it like that. I would just delay the game because 60fps is important and should be available this generation, at least on Series X.
@Banjo-
Was thinking the same but they have had extra time with Avowed as they said the only reason they moved it was to take it away from the busy Christmas game releases.
However now February 2025 also has hot competition with monster Hunter and assassins creed. Such fun. 🤩
@OldGamer999 Then just delay it and add a 60fps mode. Starfield was in development for eight years, but they didn't delay it eight months for the 60fps mode, wtf? 😂
If I was Ubisoft I'd also delay Assassin's Creed because Monster Hunter has become a huge thing worldwide since World and Ubisoft needs as attention as possible to recover their relevance.
@Banjo-
They could delay but this whole generations ethos has been about return on investment, almost.
So I guess someone is crying about the development investment and not seeing any return of costs or money.
Several more hours in exploring the Vatican and loving it so far, the only thing I would change is like Medic Alert said having to pick things up again only a minor tweak but would just make it flow that bit better
I have hit my first game breaking bug. I'm nearly done everything there is to do in Vatican City but there is still a photograph I need to take at the fountain of confession but every time I get close enough and line the shot up my game instantly freezes and crashes to dashboard. I have reloaded my game three times and each time it happens. Guess I won't be getting 100% until another patch.
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