Comments 284

Re: BioWare Co-Founder Recalls 'Moronic' Xbox Advice That Potentially Ruined A Franchise

AverageGamer

@BacklogBrad It wouldn’t have taken that long for the 360 to gain an install base… It took the 360 less than 3 years to out sell the original Xbox

The big issue wasn’t the install base… But the fact Microsoft went an announced the 360 a month after it release. That basically had killed any momentum this game had sale wise since most people would had started saving for the 360, and Xbox would had started to see a decline in software sales. Being a launch title for the 360 would have helped long term sales.

Re: Xbox Series S 'Greatly Helped' With Kingdom Come Deliverance 2 Development

AverageGamer

@StonyKL “ Obviously the developers would never say it but wonder if this is the reason Local multiplayer was dropped from Halo Infinite? No chance its because the Series X can't handle it, but maybe not worth the effort to get it onto Series S? ”

Halo infinite not having local multiplayer would have nothing to do with the Series S in the first place. Since that game was also on One/One X. Local multiplayer in Halo should have been built with consoles in mind unlike BG3 that initially never planned to have consoles ports.

Re: 'People Can Fly' Becomes Official Co-Developer For Gears Of War: E-Day

AverageGamer

@abe_hikura " I simply cannot accept that a series that is, as a huge fan of the series, a collection of corridors"

WOW! What a massive simplification of what actually goes into developing a multi platform AAA title that needs a ton of high quality assets created, voice acting, sound design, proper support for multiplayer.... etc

"seems like it should be a massive alarm bell for the industry."

Developers have been complain about the high development cost, and long development time for the last 10 years. These companies just don't care since it always about chasing ever increasing profit.

@Fenbops " I know they’ve helped on other projects like Halo Infinite but still, there are questions as to what they’ve been working on in the 5 or so years since Gears 5."

They already report that they had cancel two projects they was working before they announced E-Day, but they also developed the Matrix Awakens that released in 2021.

Re: Xbox Was Knocking On Doors About Ninja Gaiden 4 'Six-Seven Years Ago'

AverageGamer

@Kaloudz TBH… Japanese developers tend to have a very high output of games. It really only the western developers that struggling and taking 6-7 years to release a game. Look at Naughty dog, they released Last of US part 2 in 2020. The same year Ryu Ga Gotoku release Yakuza like a dragon. Ryu Ga Gotoku has release 9 games (not including remasters) since then while Naughty Dog has only released 3 and they’re all remasters.

Re: Halo Veteran's New Studio Backed By NetEase Halts Work On Current Title

AverageGamer

@InterceptorAlpha “ Thakfully Steam is excellent at giving small developers a place to release their games while still getting visibility.”

Are they really? I’ve heard quite the opposite considering how much slop is released on Steam daily. It really hard to get seen buy people who don’t fine tune what they want to see… The banner and advertising is something developers have to pay for, so that not exactly helping smaller developers.

Re: Xbox Is Reportedly Working On A 'Cross-Platform Interface' Called Project Rainway

AverageGamer

@CrimsonSkies720 "Don't listen to AverageGamer, he seems like one of those angry fanboy types. Can't win with those kind."

lmao. Okay... Granted, I haven't owned an xbox in 2 generations. So what would I be fanboying about?

@EvenStephen7 "Not sure why you're so hostile or moving goalpost"

I don't get where you're seeing hostility at, but my comment was not a goalpost mover. It just makes no sense to mention pre-program games... You would have a case if any Xbox Game Studio game after the announcement of the program was on the list, but digging up games from 2013-15 is low blow. I mean if that the case... Ori and the Blind Forest, Gears of War: Ultimate Edition, Quantum Break also aren't play anywhere.

"I found it pretty surprising that an online Halo collection, especially one that MS spent years updating until recently, wasn’t on there."

343 already gave they reason for it not being a play anywhere title.

Re: Xbox Handheld Has A Big Potential Advantage Thanks To The Series S

AverageGamer

@gollumb82 I wouldn’t exactly used the steam deck as a price point. You’re already paying a massive premium for the Steam Deck even compared to vastly higher specs handheld PC, and Valve is also playing a sneaky game by keeping it exclusive to Steam… They can continue to charge a premium with very few discounts.

Also, Microsoft is a larger company so has more purchasing power compared to valve which can help drive down costs of components.

Re: Xbox's Rod Fergusson Explains The Team's Original Plan For Gears 6

AverageGamer

@InvaderFromSpace “ Old employees coming out and talking about what Gears 6 would have been feels like the next nail in the coffin of it ever happening.”

What other employees have talked about Gears 6? Rod left The Coalition 3 month after Gears 5 in 2020… Any work on Gear 6 he did would been super early. So I wouldn’t use him as a baseline for it not happening.

Re: Rare Boss To Become New Head Of Xbox Game Studios

AverageGamer

@Fishmasterflex96 It not about underselling them. Obsidian is good at pumping out content… But the sales numbers for those games aren’t exactly that great especially compared to Sea of Thieves… and that most likely what Xbox management is probably looking at that more so how much content they helped release. The current person in charge Alan Hartman was studio head of Turn 10, and that was a studio that was also very good at pumping out content, and that did very little to help Xbox.

Re: Rare Boss To Become New Head Of Xbox Game Studios

AverageGamer

@Fishmasterflex96 “ Would have much rather seen Obsidian or Playground leadership become the head of Xbox game studios.”

Most of the senior leadership that would have good for the role has left Playground Games… and while Obsidian is good at pumping out content. Most of it isn’t worth talking about… This guy was in charge of the team that has delivered Xbox most successful title in years. Management unfortunately isnt look at how many games you pumped out. They only care if it brings in the big bucks, and Sea of Thieves has done that.

Re: New Rumour Claims 'Halo Infinite 2' Slipspace Project Was Axed

AverageGamer

@Balaam_ I doubt it was actually called Infinite 2. It probably had an actual different internal product name. Probably just easier to call infinite 2 for simplicity. Plus Infinite 2 doesn’t make sense given that their plan was to use Halo Infinite as a platform similar to Fortnite that they just regularly update with new story content and DLC.

Re: Halo Dev Explains Decision Behind Ditching Its Old Game Engine

AverageGamer

@Fiendish-Beaver “ causing delays because contractors that came in to help with the making of the game had to learn a completely new engine before they could actually get to the point of helping”

You would think that maybe the cause of all their problems is Microsoft being cheap… and the best thing to do is stop relying on so much contractors. Nope. It completely the engine fault. Left move to UE5 and still rely heavily on contractors.

Re: Enotria Dev Publicly Thanks Xbox & Phil Spencer For Helping To 'Resolve' Delay Situation

AverageGamer

@Cikajovazmaj TBH... when dealing with these massive 1 trillion-dollar companies. The only thing that will get their attention is call them out publicly. We've seen it countless of time, not just with Microsoft, but other companies as well. These companies have completely separated themselves from the rest of society. To the point that it near impossible to get ahold of anyone unless you're also a billion-to-trillion-dollar company and have direct contacts.

Re: Microsoft Says Native Xbox Cloud Gaming App Remains 'Impossible' On Apple Devices

AverageGamer

@Trmn8r @PsBoxSwitchOwner Apple don’t get none of Netflix money anyway. As you can’t subscribe to Netflix through the App Store. You have to sign up for a subscription on a web browser or different device, so Netflix is avoiding the 30%

Microsoft could probably do the same thing that Patreon is doing by charge a higher fee for any Apple user who do does any App purchases through the App Store…

Re: Talking Point: Does Microsoft Have A '30FPS' Problem With Its Xbox Series X|S Output?

AverageGamer

@OldGamer999 “ If the Avowed developers were just developing for the series x alone and given the time, the game would just look the same and be at 60fps.”

TBH… I don’t think Avowed being solely made for just Series X would have changed anything. Obsidian has alway been an extremely average C tier developer who were lucky enough to have a few break out hits like New Vegas… They’ve been living on borrowed time, and probably why they agreed to be purchased by Microsoft.

Their studios focus have never really been on the technical aspects of games like frame rate or the graphical fidelity. Vs Guerrilla who entire exist since their purchase by Sony has been nothing but the technical aspects of their games, and how pretty they look… But is a snooze fest 😴 to play.

“ Microsoft business model is different and prioritise developing games on lots of devices, but it comes at quality cost.”

This hasn’t affected the quality of Forza Horizon nor the recent Gears games… so moot point.