Microsoft Says Native Xbox Cloud Gaming App Remains 'Impossible' On Apple Devices

Despite Apple opening up its storefront for native game streaming apps earlier this year, Microsoft still doesn't think it's viable to launch an Xbox Cloud Gaming app on the iOS platform.

Speaking as part of a new UK CMA investigation into the whole ordeal — which has been going on for months by the way — the Xbox owner says that despite moves from Apple to open things up, it's still "impossible for Microsoft to effectively monetize its cloud gaming service offering".

"Apple’s IAP commission fee is set at a level that is neither economically sustainable nor justifiable. The 30% commission fee makes it impossible for Microsoft to effectively monetize its cloud gaming service offering, given that Guideline 3.1.3(b) prevents different content, subscriptions or features (including consumables in multi platform games) being offered to iOS users (as compared to the content, subscriptions and features offered on other platforms)."

This whole CMA 'Mobile Browsers and Cloud Gaming' investigation has set a deadline this month for all involved parties to respond, before decisions will be made about potential policy changes in the coming months. We'll have to wait and see if Microsoft's push for Apple to be more flexible with its storefront is a successful one.

In the meantime, Microsoft is still developing its own mobile storefront to rival Apple and Google - something it will be keen to progress with given its ongoing gripes with the iPhone maker. The last we heard on that, was that Microsoft is still internally testing the storefront before rolling it out to the public.

Any thoughts on this, folks? Tell us what you think down below.

[source assets.publishing.service.gov.uk, via theverge.com]