Comments 6,044

Re: More Evidence Of Xbox Cloud Gaming's 'Stream Your Own Games' Feature Surfaces

themightyant

@OldGamer999 Almost certainly one of two things, likely the first.

  • Lack of stock. They probably sold out of the first batch and that is the date they expect new stock. For £600 £550 (corrected) it was likely a very limited run until they saw some sales to gauge interest. It might still come sooner if they manufacture quicker.
  • Website error. Somewhere in the chain there is a problem, but the date may be sooner if it's a mistake. (less likely)

Either way good luck mate.

Re: Talking Point: How Do You Feel About Xbox's ActiBlizz Deal One Year On?

themightyant

BigRedPaper wrote:

I simply cannot understand why anyone would not view this as Xboxs best year

You have to be trolling… right? But let’s assume you are for real and look at it objectively:

  • $69 billion spent but just 3 ABK games added to Game Pass.
  • Game Pass price hike including removing Day 1 games from Game Pass for console, effectively doubling Day 1 games from $10 to $20 in 13 months.
  • Over 2,500 Xbox devs fired and studios closed
  • As for the Xbox games released this year… it’s been underwhelming highlighted by Hellblade 2 (81 on Opencritic), Starfield: Shattered Space (60), and COD: MW3 (58)

How is THAT “Xbox’s best year”? My grip on reality is fine thanks.

But don’t misunderstand me, unlike many here I don’t think it’s all doom and gloom, I think Microsoft are positioning themselves quite well for future success in gaming, only more as a publisher. Like you I also think there’s plenty of games on the horizon and I believe things will pick up, there is some light on the horizon. BUT the question was about year one, and it’s been woeful.

Re: Talking Point: How Do You Feel About Xbox's ActiBlizz Deal One Year On?

themightyant

@S1ayeR74 FYI as @Medic_alert said they weren’t ads, this was misreported. Instead it was pulling the image from the “latest news” for each game not the “cover art” and other game images that are usually used in different situations. In a couple of cases these latest news images, much of which was very old, contained data that could appear like an ad.

The information is out there if you’re willing to look for it, but too many news sites jumped on the story quickly and misreported it before having all the facts.

Re: Rare Boss To Become New Head Of Xbox Game Studios

themightyant

@ironcrow86 Different titles and roles.

  • Phil Spencer is CEO of Microsoft gaming
  • Sarah Bond is President of Xbox
  • Matt Booty is President of gaming content and studios
  • Jamie Leder is CEO of ZeniMax / Bethesda
  • Craig Duncan is head of Xbox Game Studios replacing Alan Hartman

Microsoft have around 10,000 staff and 30+ studios they need a larger leadership team to manage all that effectively, it can't just all be on Phil Spencer.

Re: Talking Point: How Do You Feel About Xbox's ActiBlizz Deal One Year On?

themightyant

Disappointed. $69 billion spent yet gamers have so far seen less than a handful of games added to Game Pass, but subscription prices have gone up twice in two years.

Meanwhile many of the ABK studios have been gutted since the takeover: Arkane Austin gone, Tango Gameworks shuttered then sold. Microsoft added over 15,000 employees but then have sacked around 10,000 in that time, 2,500+ in gaming.

All in all a wet fart would have been more pleasant.

Re: Xbox Dolby Atmos Games: New 'Master List' Reveals Over 100 Supported Titles

themightyant

@OldGamer999 I’ve also had some problems with Quick Resume. Especially games being buggier, or crashing more (Starfield especially) and achievements not unlocking.

It’s absolutely brilliant when it works but needs work as when it fails it can be really frustrating. E.g. I’d have to play the whole game again to get some missable achievements that should have unlocked.

Re: New Rumour Claims 'Halo Infinite 2' Slipspace Project Was Axed

themightyant

@Fiendish-Beaver Thought they were a step down from the Bungie ones I replayed Halo 4 & 5's campaigns multiple times on different difficulties. I felt absolutely no desire with Halo Infinite. I think a part of it was the open world nature made it more dragged out on first playthrough, and imo ruined some of the series magic of going set piece to set piece.
But we all like different things.

Re: Reaction: Halo Is Still Xbox's Baby, And It's Time For The Series To Shine On UE5

themightyant

@SodaPop6548 Unreal Engine can run games at a buttery smooth 60fps just fine, they don't even have to have that Unreal Engine look, just look at Hi-Fi Rush which ran at 60fps AND had a very unique graphical style.

But it HAS to be on developers to design around this from the beginning and not try and push graphical fidelity FIRST and then try and shoehorn it into a target frame rate last minute. The more practiced developers get with UE the more they will able to get out of it.

Re: Halo Dev Explains Decision Behind Ditching Its Old Game Engine

themightyant

@Fiendish-Beaver 100% It was particularly a problem with Halo Infinite because they had so many contractors and short-term staff. Not being able to work productively also likely exacerbated this and made people want to leave. Unreal Engine has it's flaws but the pros outweigh the cons and the more devs experienced with it will be able to mitigate or sidestep most of those flaws. Very sensible decision.

Re: Talking Point: Which Xbox Games Have The Best Box Art?

themightyant

Box art often looks great until you plaster over all the brand logos, age, ratings, price tags etc. then they just look busy and incongruent. For that reason i've always liked dual sided reversible covers where the interior one is pristine, free from all that gunk.

So best box art? Any that has a reversible cover.

Re: Halo Enters 'New Dawn' With New Studio Name, Engine And Games

themightyant

IOI wrote:

Now every new dev coming to the studio won’t have to spend months trying to get to know the engine

This will be the biggest reason for the change. All the debriefs we saw on Infinite said onboarding new devs was a massive problem. Similar for Cyberpunk and many other games with troubled development built on bespoke engines.

While there are some possible concerns about using the same engine, the pros far outweigh the cons, and the more devs who are experts in Unreal the more they can know the engines’ shortcomings and sidestep those potential problems. E.g. Plenty of Unreal games have unique graphical styles and no stutter.

Re: Jedi: Survivor's New Port Hits The Charts, Despite The Xbox One Being 11 Years Old

themightyant

@WildConcept6 There are certainly more last gen consoles out there, but are there actually more players on last gen than next gen? Probably not. Why?

Most of the people who bought next gen already had last gen consoles and no longer use them. Moreover someone who recently invested in a new console is far more likely to still be an active player than someone that bought a decade ago. Far more likely that older console is gathering dust.

The most recent stats we had on this (on PlayStation anyway) was it was 50:50 between PS4 and PS5 with 49 million active consoles on each as of April 2024, despite the PS4 selling 117.2 million and PS5 being less than half that at the time at 56 million. i.e. only 42% of PS4s were actively used, whereas it was 88% of PS5s

Since then PS5 has sold another 6 million, almost all of which are likely to be active, whereas some would have upgraded from PS4 or fallen off making more PS4's inactive. This in turn would have made PS5 overtake PS4 in terms of players. Xbox will be in a similar boat.

But there are still a lot of last gen players, who shouldn't be ignored. I agree something like GTAVI might be the game that makes a lot of gamers jump. But for other games I prefer this route of focusing on next-gen and then a year or so later bringing it to last-gen IF they can make it work, this was last gen doesn't hold back next-gen.

Re: Review: Starfield Shattered Space (Xbox) - Bethesda Fumbles A Big Chance To Reignite Starfield's Thrusters

themightyant

@Titntin I understand that point of view, and I'm definitely not for just blindly increasing shareholder profits. But I also think the "line must go up" is a gross oversimplification that people use as a catch all, basically because they aren't happy with late-stage capitalism (neither am I btw). But I do think it's far more nuanced than that.

Having run a company (granted only around 50 people, not thousands) where we were the stakeholders, you are always looking at longer trends and trying to react to market conditions especially things outside your control. Even if the company has done well this year, that may not be enough if there's a cloud on the horizon. You are trying to prevent getting into tight positions in several years that would ultimately impact MORE staff and more negatively affect both the company plus morale in the long run, than if you were to make tough calls today.

Whereas most gamers simply look at the last financial years profits and wonder why jobs are lost now, the executives are trying to play several years ahead. Do they always get it right? No of course not, especially when looking at the future you should be overly cautious but also have less sight. I don't expect that to be a popular view or evoke sympathy for the people making those calls, but I believe it is usually the reality.

As for Nintendo I absolutely applaud Satoru Iwata for halving his salary, and for making some other executives cut 20% - 30%, it was a great gesture that also sent a powerful message of solidarity and belief in Nintendo at a time where they were really struggling.

But people often forget the context of this, which is important. This was during the Wii U failure, they had literally just announced that they has massively missed ALL their targets... and not just by a bit. e.g. they reduced annual Wii U sales estimates 69% from 9 million units to just 2.8 million and even the popular 3DS was down 27% from 18.5 million units to 13.5 million. All very costly mistakes.

My point is Iwata and the executives also did this in order to keep THEIR jobs, it prevented most executive heads rolling. But people completely forget that side of it and reframe it to a purely "for the people" act. Hogwash! and a gross retelling of history. It saved their own bacon as well as saving other jobs. Granted it was a masterstroke, and the smart thing to do, i'm taking nothing away from Iwata here, but lets not pretend it wasn't also self serving.

The fact Iwata and most of the execs even had their jobs after the Wii U debacle says plenty. For comparison what happened to Dom Mattrick after XBO or Ken Kutaragi after PS3, neither of which were remotely close to the Wii U's utter failure.

EDIT: Sorry for the long post. You were right, too big a topic for here!

Re: Review: Starfield Shattered Space (Xbox) - Bethesda Fumbles A Big Chance To Reignite Starfield's Thrusters

themightyant

@Titntin completely agree they bought those profits, didn’t say otherwise. Was just making it clear to OP that ABK doesn’t make more money than the rest of Xbox, that’s false info.

As for recouping 70 billion, it doesn’t quite work like many assume. They traded cash and bought an asset that is added to their share price. SOME of the returns will be through added stock value, and other business metrics, it doesn’t need to be 70 billion made back through ABK games back to cash.

The layoffs are a complex topic, because even studios with huge profits and strong financials were doing it. The reality is the cost of making games has vastly increased, not just the scope of games but if you were to make the identical game to 5 years ago it would cost considerably more, well above inflation.

For a company, and for divisions within a larger company, you need to stay on the right side of that, and to do that you typically don’t look at profits TODAY you look at forecasts years ahead and make strategic decisions based on that. Microsoft’s Xbox division were in a particularly tough spot as they had just increased their wage bill by 15,000 - 20,000 employees with Bethesda and their intent to buy ABK when the financial crisis hit. That isn’t consolation for anyone losing their job, nor it is meant to defend the layoffs, but it is the reality of how multinational business are typically run, because those who don’t run it like that are often in a worse place in 5+ years as they didn’t make hard decisions and cuts today.

Re: Review: Starfield Shattered Space (Xbox) - Bethesda Fumbles A Big Chance To Reignite Starfield's Thrusters

themightyant

Bartig wrote:

People need to figure out that Microsoft makes more money with Activision than it does with the entire Xbox brand.

That’s not quite true. While Microsoft don’t always give full financial breakdowns their Xbox revenue was up 44% Year on Year in Q4 FY2024 after the ABK merger (likely with plenty coming from the Mobile based King part of the equation).

But the Year on Year part of the statement is important as it has been a slow quarter the previous year, in reality ABK has increased their gaming revenue from around $14 - $15 billion a year pre-ABK to $18 - $21 billion after, according to analysts. Still sizeable, as it should be for what they paid, but not nearly half.