Comments 200

Re: YouTuber Breaks Down Xbox's 'Almost Perfect' New Ad Campaign

eduscxbox

Anyone thinking sony won't follow Xbox steps will be surprised in the future.

Sony is mimicking every single Xbox step towards multiplatforms. It all started with Play Anywhere in 2016, bringing games to PC, then with cloud gaming (who sony already have too), until it finally come to games on rival consoles (MLB on Xbox, Horizon Lego on Switch).

Sony is going much slower than Xbox in that direction but they will reach there eventually, it is pretty clear.

Also, no problem for me with using 'Xbox' name in this strategy. Xbox is Microsoft brand for Games. So Microsoft Gaming = Xbox.

Xbox got bigger and is now everywhere, which gives them the highest user base among the big 3.

Think that way: To play sea of thieves on PS5 you need Xbox Live account. Minecraft on Switch? Xbox Live account. PC? Xbox Live account. Sum that to Xbox Cloud Gaming and you have xbox live everywhere.

So now Xbox has users on their own consoles, on PC, on their rival consoles. So even PS5 sales can mean Xbox customers.

They're everywhere now.

Re: Xbox Has Reportedly Delayed 'A Big Game' Into 2026

eduscxbox

So the speculation from Grubb is that Perfect Dark, a game that has no date so far was... delayed?!

There is no such a thing as delay of game without a date. Speculation is speculation. If the publisher have no date there is no delay.

Perfect Dark was never confirmed for 2025.

Re: Poll: What Is Your Xbox Game Of The Year For 2024?

eduscxbox

Starfield: Shattered Space (5 points)
Like a Dragon: Infinity Wealth (4 points)
Senua's Saga: Hellblade 2 (3 points)
Call of Duty: Black Ops 6 (2 points)
Kena: Bridge of Spirits (1 point)

I've played Kena back when it release on PC tho.

Haven't played Indiana Jones yet but looking forward to.

Re: Rare Boss To Become New Head Of Xbox Game Studios

eduscxbox

That's good news. Some people said Rare hasn't done any games in years, of course they did, it is called Sea of Thieves and is one of the best multiplayer games available in terms of support.

Always getting updates and expansions and with a lots of players, an example of successful game.

Having someone who knows how to do this leading Xbox Game Studios sounds great.

Re: Xbox Wants More Feedback From Devs, Including Why Some Are Avoiding The Platform

eduscxbox

I don't think the results will be what people think, specially for big companies.

Most companies, specially but not limited to Japan, don't even know how much potential Xbox have.

It is not that they think is not worth it or that the game won't sell, they just don't know at all how much potential the platform have.

That idea of games not selling on Xbox was proved false time and time again. It might not sell more than PS on copies per platform (which doesn't matter), but it has to make a profit for the publisher, and it does.

Big proof of this is Yakuza. Yakuza was for years released only on PS.

Sega released their titles on Xbox Game Pass and it was a huge success.

Yakuza games that are not on Game Pass also sold well.

At TGS another Yakuza game was announced for Xbox, that's a sign that the investment is worth it, it is profitable.

So any company that believes porting their game to Xbox will not bring profits, just talk to Sega and listen to what they have to say.

Re: Here's What Players Are Saying About Starfield Shattered Space So Far

eduscxbox

I'm loving it. Finished the whole base game, 100% achievments and just started shattered space yesterday. It is amazing how beautiful that game is, story is interesting as well.

There was a negative review that said "is just more Starfield". Well, yeah, that's kind of the idea. What did he expect? lol.

Must play for sure, just like the base game.

Re: Talking Point: Does Microsoft Have A '30FPS' Problem With Its Xbox Series X|S Output?

eduscxbox

@Ralizah 'mansplain?!' Lol. I'll ignore that.

TOTK runs at 720p. Avowed at 4K.
How is that even comparable?
How is that not using Xbox power?

"Starfield has lots of loading screen".

Zelda BOTW and TOTK has lots of pop in all the time, you can see enemies appearing out of nothing, don't know how that is seamless, that doesn't make it a bad game tho, and as I've said before, 30fps is just fine for Zelda, Starfield or Avowed.

What you're doing is trying to find ways to keep using your double standards.

Re: Talking Point: Does Microsoft Have A '30FPS' Problem With Its Xbox Series X|S Output?

eduscxbox

@Ralizah

In a hypothetical situation, I'm pretty sure Zelda BOTW could run flawlessly on Xbox hardware at 4K @ 60fps.
Avowed, on the other hand, would not be able to run on Switch.

You see, the reason for that is that Xbox games uses a way more modern technolgies for graphics, lighting, shadows, post-processing and so on.

People are reducing everything to 'frames per second' as if it is the only measurment of a console's power. But it is not.

Comparing those two games by their framerate disregarding the whole graphics technology level between them is not context.

"Tears of the Kingdom has a seamless open world and tons of complex physics systems running all the time and is running on, let's face it, hardware that would have been considered weak a decade ago."

So is Starfield (in a way bigger scale) , but I haven't seem the same standards being applied there, and I don't even go into the update 60fps patch because it lowers quality to do so, but still.

Power is not the problem. Problem is people concept of power is reduced to frames per second.

Re: Talking Point: Does Microsoft Have A '30FPS' Problem With Its Xbox Series X|S Output?

eduscxbox

@IOI This has nothing to do with bragging, Xbox IS the most powerful console.

The point here is not power, but optimization.

FPS is not the only metric of a hardware power. There is performance, sure, but also graphics, effects, post-processing and so on.

What people are saying is that if it runs at 30fps it is not the most powerful while disregarding all other technological features of the game, as if FPS was the sole measure of power. It is not.

Re: Obsidian Confirms That Avowed Runs At 30FPS On Xbox Series X|S

eduscxbox

@Scirius You're not getting the point. It doesn't matter if it is handheld or home console.
Optimization means to fit the game on the available hardware.

For example, they could lower graphics further, they could lower resolution even more or whatever else to make BOTW reach 60fps, but that would sacrifice the game experience, so they decided to go with 30fps for a more pleasant experience.

It is the same thing for every hardware.

Re: Obsidian Confirms That Avowed Runs At 30FPS On Xbox Series X|S

eduscxbox

@Scirius "Switch is a handheld". But according to some people in the comment section the first-party studio must use the best of the hardware, so in those people logic, Nintendo should optimize with the switch limitations in mind.

That's not my personal opinion, just going by the logic of some comments. The standard has to be the same.

For me Zelda BOTW was a great game, put more than 200 hours on it and so was Starfield that I also have more than 200 hours. But games should be judged by the same standards.

Re: Obsidian Confirms That Avowed Runs At 30FPS On Xbox Series X|S

eduscxbox

I just found funny how first-party studios from other companies as well as some third-party studios get a pass when it comes to optimization.

Zelda BOTW = 30fps (drops to 25) no complaints (Excuse: Switch is portable; but according to some comments aren't first party games suposed to be optimized for the console?).

FF16 = 30fps (with a messy 60fps performance mode with a ton of frame drops) also no complaints because, y'know, it was a PS exclusive.

Now Starfield at 30fps was a Problem because first-party xbox studio can't optimize.
Avowed at 30fps is a Problem because first-party xbox this and that.

Re: Obsidian Confirms That Avowed Runs At 30FPS On Xbox Series X|S

eduscxbox

It is funny how people talk about 30fps as if it is unplayable.

30fps is fine for games like Hellblade 2, Avowed and even Starfield. 60fps is a good addition, but 30fps it is far from being unplayable.

People complain for the sake of it.

It would be a problem if games like Gears of War E-Day released at 30fps, but I'm pretty sure it will be 60fps.

Re: Xbox Boss Phil Spencer Comments On Indiana Jones PS5, And Microsoft's Plan Moving Forward

eduscxbox

I think Phil was pretty clear right now that there are no limits to what Xbox will release on PlayStation.

This is a bad decision that will result in more developers abandoning Xbox as if we don't have enough this already.

I'll jump to PlayStation that's the only platform users seems to never worry if a game will be released onto, even if the game comes from Xbox Game Studios.

Re: Xbox Studios 'Player Numbers' Graphic Provides Interesting Look At Microsoft's Most-Played Franchises

eduscxbox

@Titntin Sure, 14 million players is a bad number. By your logic BTS is also no a famous band as not everyone on spotify listen to them. Avengers was a bad movie because not everyone on the planet watched.

What kind of logic is that?! Not everyone played because not everyone likes rpg or space-themed games.

But I don't think logic can work with someone who just want to hate on the game.

It's amazing how some people can twist 14 million players into something negative for the sake of hate.

Re: Talking Point: What Convinced You To Pick Xbox In The First Place?

eduscxbox

I was a Microsoft fan before being an Xbox fan. So I bought Xbox 360 because I wanted a console and it was made by Microsoft.

I've bought mostly to play third-party titles as I was first a Nintendo Player and third-party wasn't available on Wii / Wii U.

Just later I started paying attention to Xbox first-party, fell in love with Gears of War and them started playing all their first-party titles.

Now I play on Xbox not just because I am a Microsoft fan, but because I love their IPs.

Also, Xbox became my main platform to play(currently through Xbox PC App tho) , with Nintendo Switch coming second.