Anyone thinking sony won't follow Xbox steps will be surprised in the future.
Sony is mimicking every single Xbox step towards multiplatforms. It all started with Play Anywhere in 2016, bringing games to PC, then with cloud gaming (who sony already have too), until it finally come to games on rival consoles (MLB on Xbox, Horizon Lego on Switch).
Sony is going much slower than Xbox in that direction but they will reach there eventually, it is pretty clear.
Also, no problem for me with using 'Xbox' name in this strategy. Xbox is Microsoft brand for Games. So Microsoft Gaming = Xbox.
Xbox got bigger and is now everywhere, which gives them the highest user base among the big 3.
Think that way: To play sea of thieves on PS5 you need Xbox Live account. Minecraft on Switch? Xbox Live account. PC? Xbox Live account. Sum that to Xbox Cloud Gaming and you have xbox live everywhere.
So now Xbox has users on their own consoles, on PC, on their rival consoles. So even PS5 sales can mean Xbox customers.
That's good news. Some people said Rare hasn't done any games in years, of course they did, it is called Sea of Thieves and is one of the best multiplayer games available in terms of support.
Always getting updates and expansions and with a lots of players, an example of successful game.
Having someone who knows how to do this leading Xbox Game Studios sounds great.
@andrewsqual Of course, since you owned them before and played on another platform. We're talking about new players, people who already played those games before have no reason to play it again.
I don't think the results will be what people think, specially for big companies.
Most companies, specially but not limited to Japan, don't even know how much potential Xbox have.
It is not that they think is not worth it or that the game won't sell, they just don't know at all how much potential the platform have.
That idea of games not selling on Xbox was proved false time and time again. It might not sell more than PS on copies per platform (which doesn't matter), but it has to make a profit for the publisher, and it does.
Big proof of this is Yakuza. Yakuza was for years released only on PS.
Sega released their titles on Xbox Game Pass and it was a huge success.
Yakuza games that are not on Game Pass also sold well.
At TGS another Yakuza game was announced for Xbox, that's a sign that the investment is worth it, it is profitable.
So any company that believes porting their game to Xbox will not bring profits, just talk to Sega and listen to what they have to say.
I'm loving it. Finished the whole base game, 100% achievments and just started shattered space yesterday. It is amazing how beautiful that game is, story is interesting as well.
There was a negative review that said "is just more Starfield". Well, yeah, that's kind of the idea. What did he expect? lol.
TOTK runs at 720p. Avowed at 4K. How is that even comparable? How is that not using Xbox power?
"Starfield has lots of loading screen".
Zelda BOTW and TOTK has lots of pop in all the time, you can see enemies appearing out of nothing, don't know how that is seamless, that doesn't make it a bad game tho, and as I've said before, 30fps is just fine for Zelda, Starfield or Avowed.
What you're doing is trying to find ways to keep using your double standards.
In a hypothetical situation, I'm pretty sure Zelda BOTW could run flawlessly on Xbox hardware at 4K @ 60fps. Avowed, on the other hand, would not be able to run on Switch.
You see, the reason for that is that Xbox games uses a way more modern technolgies for graphics, lighting, shadows, post-processing and so on.
People are reducing everything to 'frames per second' as if it is the only measurment of a console's power. But it is not.
Comparing those two games by their framerate disregarding the whole graphics technology level between them is not context.
"Tears of the Kingdom has a seamless open world and tons of complex physics systems running all the time and is running on, let's face it, hardware that would have been considered weak a decade ago."
So is Starfield (in a way bigger scale) , but I haven't seem the same standards being applied there, and I don't even go into the update 60fps patch because it lowers quality to do so, but still.
Power is not the problem. Problem is people concept of power is reduced to frames per second.
@IOI This has nothing to do with bragging, Xbox IS the most powerful console.
The point here is not power, but optimization.
FPS is not the only metric of a hardware power. There is performance, sure, but also graphics, effects, post-processing and so on.
What people are saying is that if it runs at 30fps it is not the most powerful while disregarding all other technological features of the game, as if FPS was the sole measure of power. It is not.
@Fishmasterflex96 Greenberg also said despite being a standard, 60fps wasn't mandatory and the developer could choose what to do, but people leave out that part because it doesn't fit the 'xbox lied' narrative.
@Kienda you are proof of what I just said on the other article comment section. People bashing Xbox with 30fps but no problem with Zelda BOTW and TOTK dropping to 25fps frequently.
@Scirius You're not getting the point. It doesn't matter if it is handheld or home console.
Optimization means to fit the game on the available hardware.
For example, they could lower graphics further, they could lower resolution even more or whatever else to make BOTW reach 60fps, but that would sacrifice the game experience, so they decided to go with 30fps for a more pleasant experience.
@Scirius "Switch is a handheld". But according to some people in the comment section the first-party studio must use the best of the hardware, so in those people logic, Nintendo should optimize with the switch limitations in mind.
That's not my personal opinion, just going by the logic of some comments. The standard has to be the same.
For me Zelda BOTW was a great game, put more than 200 hours on it and so was Starfield that I also have more than 200 hours. But games should be judged by the same standards.
I just found funny how first-party studios from other companies as well as some third-party studios get a pass when it comes to optimization.
Zelda BOTW = 30fps (drops to 25) no complaints (Excuse: Switch is portable; but according to some comments aren't first party games suposed to be optimized for the console?).
FF16 = 30fps (with a messy 60fps performance mode with a ton of frame drops) also no complaints because, y'know, it was a PS exclusive.
Now Starfield at 30fps was a Problem because first-party xbox studio can't optimize.
Avowed at 30fps is a Problem because first-party xbox this and that.
I did 100% achievements on Starfield. Absolutely love this game. Got the premium edition upgrade yesterday and now I'm ready for Shattered Space. Can't wait.
I think Phil was pretty clear right now that there are no limits to what Xbox will release on PlayStation.
This is a bad decision that will result in more developers abandoning Xbox as if we don't have enough this already.
I'll jump to PlayStation that's the only platform users seems to never worry if a game will be released onto, even if the game comes from Xbox Game Studios.
@Titntin Sure, 14 million players is a bad number. By your logic BTS is also no a famous band as not everyone on spotify listen to them. Avengers was a bad movie because not everyone on the planet watched.
What kind of logic is that?! Not everyone played because not everyone likes rpg or space-themed games.
But I don't think logic can work with someone who just want to hate on the game.
It's amazing how some people can twist 14 million players into something negative for the sake of hate.
Mission select so it will be easier to go for collectibles. If they do that I'll definitely go for a 100% achievments, I loved Redfall, finished once with Devinder and have an unfinished second play through with Layla.
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Re: YouTuber Breaks Down Xbox's 'Almost Perfect' New Ad Campaign
Anyone thinking sony won't follow Xbox steps will be surprised in the future.
Sony is mimicking every single Xbox step towards multiplatforms. It all started with Play Anywhere in 2016, bringing games to PC, then with cloud gaming (who sony already have too), until it finally come to games on rival consoles (MLB on Xbox, Horizon Lego on Switch).
Sony is going much slower than Xbox in that direction but they will reach there eventually, it is pretty clear.
Also, no problem for me with using 'Xbox' name in this strategy. Xbox is Microsoft brand for Games. So Microsoft Gaming = Xbox.
Xbox got bigger and is now everywhere, which gives them the highest user base among the big 3.
Think that way: To play sea of thieves on PS5 you need Xbox Live account. Minecraft on Switch? Xbox Live account. PC? Xbox Live account. Sum that to Xbox Cloud Gaming and you have xbox live everywhere.
So now Xbox has users on their own consoles, on PC, on their rival consoles. So even PS5 sales can mean Xbox customers.
They're everywhere now.
Re: Xbox Apparently Thinks Making Hellblade 2 Exclusive Was 'A Mistake'
"Said Jez Corden". Okay, we can ignore this.
Re: Xbox Has Reportedly Delayed 'A Big Game' Into 2026
So the speculation from Grubb is that Perfect Dark, a game that has no date so far was... delayed?!
There is no such a thing as delay of game without a date. Speculation is speculation. If the publisher have no date there is no delay.
Perfect Dark was never confirmed for 2025.
Re: Xbox Reporter Says That Microsoft 'Won't Have Exclusives Going Forward'
Jez Corden hasn't been a trustable source for a while now. Not getting into it until official confirmation from Microsoft.
Re: Poll: What Is Your Xbox Game Of The Year For 2024?
Starfield: Shattered Space (5 points)
Like a Dragon: Infinity Wealth (4 points)
Senua's Saga: Hellblade 2 (3 points)
Call of Duty: Black Ops 6 (2 points)
Kena: Bridge of Spirits (1 point)
I've played Kena back when it release on PC tho.
Haven't played Indiana Jones yet but looking forward to.
Re: Rumour: Xbox May Be Gearing Up To Reveal Handheld Device In 2025
It will be announced Early 2025, on the Xbox Direct.
Re: Rare Boss To Become New Head Of Xbox Game Studios
That's good news. Some people said Rare hasn't done any games in years, of course they did, it is called Sea of Thieves and is one of the best multiplayer games available in terms of support.
Always getting updates and expansions and with a lots of players, an example of successful game.
Having someone who knows how to do this leading Xbox Game Studios sounds great.
Re: Rumour: Everwild Development Is 'Going Well' At Xbox Studio Rare
I don't mind the development going slow. It is better than release completely broken like some games do.
Let's Rare take their time and hopefully we'll have a great game.
Re: Xbox Wants More Feedback From Devs, Including Why Some Are Avoiding The Platform
@andrewsqual Of course, since you owned them before and played on another platform. We're talking about new players, people who already played those games before have no reason to play it again.
Re: Review: Starfield Shattered Space (Xbox) - Bethesda Fumbles A Big Chance To Reignite Starfield's Thrusters
That's the kind of content that makes me sure PureXbox editorial is formed mostly by Xbox haters.
The game is great, so is the expansion, way far from 5/10. Its an honest 9/10.
Re: Xbox Wants More Feedback From Devs, Including Why Some Are Avoiding The Platform
I don't think the results will be what people think, specially for big companies.
Most companies, specially but not limited to Japan, don't even know how much potential Xbox have.
It is not that they think is not worth it or that the game won't sell, they just don't know at all how much potential the platform have.
That idea of games not selling on Xbox was proved false time and time again. It might not sell more than PS on copies per platform (which doesn't matter), but it has to make a profit for the publisher, and it does.
Big proof of this is Yakuza. Yakuza was for years released only on PS.
Sega released their titles on Xbox Game Pass and it was a huge success.
Yakuza games that are not on Game Pass also sold well.
At TGS another Yakuza game was announced for Xbox, that's a sign that the investment is worth it, it is profitable.
So any company that believes porting their game to Xbox will not bring profits, just talk to Sega and listen to what they have to say.
Re: Here's What Players Are Saying About Starfield Shattered Space So Far
About the recommended level 35, it is not locked for lower levels it just will be way more difficult, but it is available if you want to risk it.
Re: Here's What Players Are Saying About Starfield Shattered Space So Far
I'm loving it. Finished the whole base game, 100% achievments and just started shattered space yesterday. It is amazing how beautiful that game is, story is interesting as well.
There was a negative review that said "is just more Starfield". Well, yeah, that's kind of the idea. What did he expect? lol.
Must play for sure, just like the base game.
Re: Space Marine 2 Heavily Influenced By Gears Of War, Dev Always Wanted To Make 'A 360 Sequel'
"heavly influenced by gears of war"
Just like the first game.
I loved space marine. I'll play the sequel as soon as I can.
Re: Phil Spencer Congratulates Tokyo Game Show Host On Doing 'An Amazing Job' For Xbox
Misuzu did a great work. I was really happy when I saw she was presenting the show.
Also liked the show, there was lots of support from Square-Enix, Mana series on Game Pass, and the best part: A new Like a Dragon game.
Was a great show.
Re: Sony's PS5 Pro Seems Unlikely To Get An Xbox Equivalent This Holiday
No disk drive at $700. It is a good thing Xbox won't compete with the Pro.
Re: Xbox Game Pass Standard: Full List Of 369 Games Included At Launch
Starfield, Diablo IV and Hellblade 2 out of the list. Microsoft really want to push Ultimate subscriptions.
Re: It's Been 365 Days Since One Of The Biggest Releases Of The Xbox Series X|S Era
I love it. 10/10 for me.
Finished the main story, did lots of side quests, custom ships, outposts, 100% achievements in more than 200 hours.
Definitely playing Shattered Space.
Re: Talking Point: Does Microsoft Have A '30FPS' Problem With Its Xbox Series X|S Output?
@Ralizah 'mansplain?!' Lol. I'll ignore that.
TOTK runs at 720p. Avowed at 4K.
How is that even comparable?
How is that not using Xbox power?
"Starfield has lots of loading screen".
Zelda BOTW and TOTK has lots of pop in all the time, you can see enemies appearing out of nothing, don't know how that is seamless, that doesn't make it a bad game tho, and as I've said before, 30fps is just fine for Zelda, Starfield or Avowed.
What you're doing is trying to find ways to keep using your double standards.
Re: Talking Point: Does Microsoft Have A '30FPS' Problem With Its Xbox Series X|S Output?
@Ralizah
In a hypothetical situation, I'm pretty sure Zelda BOTW could run flawlessly on Xbox hardware at 4K @ 60fps.
Avowed, on the other hand, would not be able to run on Switch.
You see, the reason for that is that Xbox games uses a way more modern technolgies for graphics, lighting, shadows, post-processing and so on.
People are reducing everything to 'frames per second' as if it is the only measurment of a console's power. But it is not.
Comparing those two games by their framerate disregarding the whole graphics technology level between them is not context.
"Tears of the Kingdom has a seamless open world and tons of complex physics systems running all the time and is running on, let's face it, hardware that would have been considered weak a decade ago."
So is Starfield (in a way bigger scale) , but I haven't seem the same standards being applied there, and I don't even go into the update 60fps patch because it lowers quality to do so, but still.
Power is not the problem. Problem is people concept of power is reduced to frames per second.
Re: Talking Point: Does Microsoft Have A '30FPS' Problem With Its Xbox Series X|S Output?
@IOI This has nothing to do with bragging, Xbox IS the most powerful console.
The point here is not power, but optimization.
FPS is not the only metric of a hardware power. There is performance, sure, but also graphics, effects, post-processing and so on.
What people are saying is that if it runs at 30fps it is not the most powerful while disregarding all other technological features of the game, as if FPS was the sole measure of power. It is not.
Re: Talking Point: Does Microsoft Have A '30FPS' Problem With Its Xbox Series X|S Output?
Removed
Re: Talking Point: Does Microsoft Have A '30FPS' Problem With Its Xbox Series X|S Output?
@Fishmasterflex96 Greenberg also said despite being a standard, 60fps wasn't mandatory and the developer could choose what to do, but people leave out that part because it doesn't fit the 'xbox lied' narrative.
Re: Talking Point: Does Microsoft Have A '30FPS' Problem With Its Xbox Series X|S Output?
@OldGamer999 Lol 10 million on PS5?? read it there again. It says 10 million across ALL PLATFORMS.
PC alone has 8.5 million (steam) So PS5 accounts for 1.5 million only.
Re: Talking Point: Does Microsoft Have A '30FPS' Problem With Its Xbox Series X|S Output?
@Kienda you are proof of what I just said on the other article comment section. People bashing Xbox with 30fps but no problem with Zelda BOTW and TOTK dropping to 25fps frequently.
Re: Talking Point: Does Microsoft Have A '30FPS' Problem With Its Xbox Series X|S Output?
30fps stable is always better than an unstable 60fps.
Re: Obsidian Confirms That Avowed Runs At 30FPS On Xbox Series X|S
@OldGamer999 I don't think this is a issue at all, as PC games have been optimized for multiple hardwares for years.
That 'performance and quality' mode is just a simple variation of 'low, medium, high' presets PC always had to fit all kinds of hardware.
Re: Obsidian Confirms That Avowed Runs At 30FPS On Xbox Series X|S
@Scirius You're not getting the point. It doesn't matter if it is handheld or home console.
Optimization means to fit the game on the available hardware.
For example, they could lower graphics further, they could lower resolution even more or whatever else to make BOTW reach 60fps, but that would sacrifice the game experience, so they decided to go with 30fps for a more pleasant experience.
It is the same thing for every hardware.
Re: Obsidian Confirms That Avowed Runs At 30FPS On Xbox Series X|S
@ChopstickPhilly Oh, that famous quote always shared incomplete.
There was a follow-up to that a couple days lates: https://x.com/aarongreenberg/status/1260017717001678849?t=BsKqy7Gwlo_DoBOG-i8xGQ&s=19
Re: Obsidian Confirms That Avowed Runs At 30FPS On Xbox Series X|S
@Tecinthehead That makes no sense. Starfield just received a patch for 60fps on Series S.
Re: Obsidian Confirms That Avowed Runs At 30FPS On Xbox Series X|S
@Scirius "Switch is a handheld". But according to some people in the comment section the first-party studio must use the best of the hardware, so in those people logic, Nintendo should optimize with the switch limitations in mind.
That's not my personal opinion, just going by the logic of some comments. The standard has to be the same.
For me Zelda BOTW was a great game, put more than 200 hours on it and so was Starfield that I also have more than 200 hours. But games should be judged by the same standards.
Re: Obsidian Confirms That Avowed Runs At 30FPS On Xbox Series X|S
I just found funny how first-party studios from other companies as well as some third-party studios get a pass when it comes to optimization.
Zelda BOTW = 30fps (drops to 25) no complaints (Excuse: Switch is portable; but according to some comments aren't first party games suposed to be optimized for the console?).
FF16 = 30fps (with a messy 60fps performance mode with a ton of frame drops) also no complaints because, y'know, it was a PS exclusive.
Now Starfield at 30fps was a Problem because first-party xbox studio can't optimize.
Avowed at 30fps is a Problem because first-party xbox this and that.
Re: Obsidian Confirms That Avowed Runs At 30FPS On Xbox Series X|S
@ChopstickPhilly Except 60fps is not a basic feature by any means.
Re: Obsidian Confirms That Avowed Runs At 30FPS On Xbox Series X|S
It is funny how people talk about 30fps as if it is unplayable.
30fps is fine for games like Hellblade 2, Avowed and even Starfield. 60fps is a good addition, but 30fps it is far from being unplayable.
People complain for the sake of it.
It would be a problem if games like Gears of War E-Day released at 30fps, but I'm pretty sure it will be 60fps.
Re: Shattered Space Will Bring 'Narrative-Driven Horror' To The World Of Starfield This September
I did 100% achievements on Starfield.
Absolutely love this game. Got the premium edition upgrade yesterday and now I'm ready for Shattered Space. Can't wait.
Re: Phil Spencer On Game Exclusivity: 'We Have To Anticipate There's Going To Be More Change'
Phil being transparent for a change.
Re: Avowed Early Previews Are Looking Positive Ahead Of Xbox Game Pass Launch Next February
Let's hope it releases on Xbox. After Towerborne eveything is possible.
Re: Xbox Boss Phil Spencer Comments On Indiana Jones PS5, And Microsoft's Plan Moving Forward
I think Phil was pretty clear right now that there are no limits to what Xbox will release on PlayStation.
This is a bad decision that will result in more developers abandoning Xbox as if we don't have enough this already.
I'll jump to PlayStation that's the only platform users seems to never worry if a game will be released onto, even if the game comes from Xbox Game Studios.
Re: Xbox's Hi-Fi RUSH Studio Tango Gameworks Revived, Acquired By PUBG Publisher
That's great news!
Good that Microsoft decided the deal to sell the studio and the IP instead of keep it in limbo forever.
Hopefully they will do the same with Quantum Break and offer it to Remedy, since Microsoft seems to have no interest in making a sequel.
Re: Four Years Later, People Are Still Getting Confused By Xbox's 'Horrible' Console Names
Apple does this with their watch and people don't complain about being confusing.
Nintendo pick a different name every console generation and it is fine.
But Xbox is 'confusing'.
PureXbox is becoming an Xbox haters parade.
Everyday a new thing to complain. Run out of complaints? Let's recycle.
People hate on Xbox for the sake of it and will find new ways to do so.
Re: Xbox Studios 'Player Numbers' Graphic Provides Interesting Look At Microsoft's Most-Played Franchises
@Titntin Sure, 14 million players is a bad number. By your logic BTS is also no a famous band as not everyone on spotify listen to them. Avengers was a bad movie because not everyone on the planet watched.
What kind of logic is that?! Not everyone played because not everyone likes rpg or space-themed games.
But I don't think logic can work with someone who just want to hate on the game.
It's amazing how some people can twist 14 million players into something negative for the sake of hate.
Re: Xbox Reportedly 'Exploring Potential' For Various New Game Pass Tiers
A cloud-only tier seems a good idea. The only way to have Cloud Gaming today is subscribing to ultimate.
Ad-based might interest some people too.
PureXbox comment sections is becoming worse each day filled with Xbox Haters with fake concerns and 'confusion'.
Re: Microsoft Says FTC Is Being 'Misleading' In Response To Xbox Game Pass Criticisms
"FTC protects the customers" has to be the greatest joke on this comment section.
People seems to be suffering from amnesia and forgot Lina Khan personal vendetta against big techs using taxpayer's money on her quest over nothing.
All that FTC cares is their own agenda, they don't give two cents about customers.
Re: Xbox Studios 'Player Numbers' Graphic Provides Interesting Look At Microsoft's Most-Played Franchises
@themightyant 14 million for a single-player only game is amazing. Most of the other games on the list have some online feature.
Re: Talking Point: If You Had To Limit Yourself To Three Xbox Games, What Would They Be?
Stafield, Halo Infinite, Gears of War 2
Re: Pick One: Which Game From This Year's Xbox Showcase Are You Most Excited For?
I liked a lot of stuff, but I would say my top 4 would be: Gears, Fable, Perfect Dark and Shattered Space DLC.
Re: Talking Point: Is There Anything Specific You Want To See In Redfall's Final Update?
Mission select so it will be easier to go for collectibles. If they do that I'll definitely go for a 100% achievments, I loved Redfall, finished once with Devinder and have an unfinished second play through with Layla.
Re: Pick One: Which Is Your Favourite Ninja Theory Game On Xbox?
Hellblade and Bleeding edge both great games.
Re: Talking Point: What Convinced You To Pick Xbox In The First Place?
I was a Microsoft fan before being an Xbox fan. So I bought Xbox 360 because I wanted a console and it was made by Microsoft.
I've bought mostly to play third-party titles as I was first a Nintendo Player and third-party wasn't available on Wii / Wii U.
Just later I started paying attention to Xbox first-party, fell in love with Gears of War and them started playing all their first-party titles.
Now I play on Xbox not just because I am a Microsoft fan, but because I love their IPs.
Also, Xbox became my main platform to play(currently through Xbox PC App tho) , with Nintendo Switch coming second.
Re: Bethesda Announces Plans For The Final Redfall Update On Xbox & PC
I loved that game so much. Finished with Devinder.
Hoping for this update to bring mission select so I can do 100% of the game.
But I'll definitely play it all again regardless as I want to experiment the other characters.