@Millionski "Now why MS want to sell xbox-pc hybrid that runs steam with free online and cheaper games at a subsidized cost"
That's not what I said.
Microsoft will keep launching Xbox the same way they always did, with their proprietary Xbox OS.
Microsoft will also allow Xbox OS to run inside the Windows PC (regular PCs, no need to built one for it as long as it has some minimum specs, like it is to run a game)
"PC gaming isn't Microsoft, it is Steam". Right, and still Valve launched a handheld console into the market.
Microsoft can do the same, bring the console into the PC.
@jesse_dylan I don't think they will quit doing niche games. Just look at Grounded, Towerborne, South of Midnight, recently Everwild have surface again, so I think that is not going away.
Hardware isn't going anywhere. There are 21 million Game Pass subscribers on Xbox consoles (2022), Nadella loves money, he won't throw 21 million subscribers away.
Also I think it is amazing how people fear monger the end of Xbox hardware when we already have confirmed the next gen Xbox Hardware and an Xbox Handheld from official sources (Phil Spencer himself).
And worse, the reason for all that doom and gloom is because of a rumour about a supposed xbox shutdown in 2021. Come on.
@TeiGekiLord It is not pathetic. They can and should invest in the studios they had, but they simply wouldn't be allowed the time to do so, that's clear.
They needed to acquire because they need a fast stream of new content to boost Game Pass and Bethesda and Activision already have a huge catalog of old titles and new titles in development to help with that.
Microsoft couldn't simple wait 6 or 7 years for their own studios to finish their games so they would finally grow Game Pass.
So they're doing both. They acquired studios and they're investing too (The Initiative, for example).
Also, let's not forget before aquisitions Microsoft only had 343i (Halo), Coalition (Gears of War), World's Edge (Age of Empires), Rare (Sea of Thieves) and Turn 10 (Forza Motorspost).
There is so much Microsoft could do with basically 4 studios, as Age of Empires at the time was PC only.
No matter how bit the amount of money they invested. 4 studios simply wasn't enough to grow Game Pass.
But even if they're not enough, all those studios have current games in development, so it is not like Microsoft didn't invest or supported them.
Halo Studios (New Halo Project)
Coalition (Gears of War: E-Day)
Rare (Everwild)
Turn 10 (Forza Motorsport)
The Initiative (Perfect Dark)
You mentioned Sony, but Microsoft wasn't trying to sell more hardware or recover from a huge financial loss like Sony on the PS3, they wanted to grow a subscription service and to do that you need content.
That's why netflix acquired studios and started their own productions.
They've acquired tons of shows as well, not every Netflix Original was created by them, some are acquired or licensed to Netflix.
@GeeEssEff PS Plus was nothing like game pass in 2010. PS Now managed to be unavailable in most countries until shutdown, and didn't support installs from the beginning, it was a later feature.
So Yes, game pass was the one bringing it to the real market, worldwide, and was actually used by people.
By the way, sony killed PS Now in favor of the new PS plus, that now, mimics Game Pass model, without Day One tho. Also, continuing tradition, sony streaming service is not available in the majority of countries were PS Plus is at, contrary to Xbox Cloud Gaming.
As for a Sega subscription service, if there is Yakuza Day One I'm in.
@PSDeckSwitchOwner Because Microsoft acquired Minecraft and it is still multiplatform. Microsoft acquired Call of Duty and is still multiplatform. There is no history of Microsoft acquiring a multiplatform IP and making it exclusive.
Sony on the other hand, try to make everything it can a PS exclusive, they even did contracts to have exclusivity of game modes on Call of Duty for a year before MS acquisition.
They made FF XVI exclusive even when FF XV was multiplatform.
Sony is the one who can't be trusted in that case.
No, it would not. Creation Engine is made for Bethesda RPGs and use Unreal Engine would be an enourmous amount of work to even get started, let alone for the devs to master it.
They did a great job with Starfield, I don't see why would they change the engine.
Anyone thinking sony won't follow Xbox steps will be surprised in the future.
Sony is mimicking every single Xbox step towards multiplatforms. It all started with Play Anywhere in 2016, bringing games to PC, then with cloud gaming (who sony already have too), until it finally come to games on rival consoles (MLB on Xbox, Horizon Lego on Switch).
Sony is going much slower than Xbox in that direction but they will reach there eventually, it is pretty clear.
Also, no problem for me with using 'Xbox' name in this strategy. Xbox is Microsoft brand for Games. So Microsoft Gaming = Xbox.
Xbox got bigger and is now everywhere, which gives them the highest user base among the big 3.
Think that way: To play sea of thieves on PS5 you need Xbox Live account. Minecraft on Switch? Xbox Live account. PC? Xbox Live account. Sum that to Xbox Cloud Gaming and you have xbox live everywhere.
So now Xbox has users on their own consoles, on PC, on their rival consoles. So even PS5 sales can mean Xbox customers.
That's good news. Some people said Rare hasn't done any games in years, of course they did, it is called Sea of Thieves and is one of the best multiplayer games available in terms of support.
Always getting updates and expansions and with a lots of players, an example of successful game.
Having someone who knows how to do this leading Xbox Game Studios sounds great.
@andrewsqual Of course, since you owned them before and played on another platform. We're talking about new players, people who already played those games before have no reason to play it again.
I don't think the results will be what people think, specially for big companies.
Most companies, specially but not limited to Japan, don't even know how much potential Xbox have.
It is not that they think is not worth it or that the game won't sell, they just don't know at all how much potential the platform have.
That idea of games not selling on Xbox was proved false time and time again. It might not sell more than PS on copies per platform (which doesn't matter), but it has to make a profit for the publisher, and it does.
Big proof of this is Yakuza. Yakuza was for years released only on PS.
Sega released their titles on Xbox Game Pass and it was a huge success.
Yakuza games that are not on Game Pass also sold well.
At TGS another Yakuza game was announced for Xbox, that's a sign that the investment is worth it, it is profitable.
So any company that believes porting their game to Xbox will not bring profits, just talk to Sega and listen to what they have to say.
I'm loving it. Finished the whole base game, 100% achievments and just started shattered space yesterday. It is amazing how beautiful that game is, story is interesting as well.
There was a negative review that said "is just more Starfield". Well, yeah, that's kind of the idea. What did he expect? lol.
TOTK runs at 720p. Avowed at 4K. How is that even comparable? How is that not using Xbox power?
"Starfield has lots of loading screen".
Zelda BOTW and TOTK has lots of pop in all the time, you can see enemies appearing out of nothing, don't know how that is seamless, that doesn't make it a bad game tho, and as I've said before, 30fps is just fine for Zelda, Starfield or Avowed.
What you're doing is trying to find ways to keep using your double standards.
In a hypothetical situation, I'm pretty sure Zelda BOTW could run flawlessly on Xbox hardware at 4K @ 60fps. Avowed, on the other hand, would not be able to run on Switch.
You see, the reason for that is that Xbox games uses a way more modern technolgies for graphics, lighting, shadows, post-processing and so on.
People are reducing everything to 'frames per second' as if it is the only measurment of a console's power. But it is not.
Comparing those two games by their framerate disregarding the whole graphics technology level between them is not context.
"Tears of the Kingdom has a seamless open world and tons of complex physics systems running all the time and is running on, let's face it, hardware that would have been considered weak a decade ago."
So is Starfield (in a way bigger scale) , but I haven't seem the same standards being applied there, and I don't even go into the update 60fps patch because it lowers quality to do so, but still.
Power is not the problem. Problem is people concept of power is reduced to frames per second.
@IOI This has nothing to do with bragging, Xbox IS the most powerful console.
The point here is not power, but optimization.
FPS is not the only metric of a hardware power. There is performance, sure, but also graphics, effects, post-processing and so on.
What people are saying is that if it runs at 30fps it is not the most powerful while disregarding all other technological features of the game, as if FPS was the sole measure of power. It is not.
@Fishmasterflex96 Greenberg also said despite being a standard, 60fps wasn't mandatory and the developer could choose what to do, but people leave out that part because it doesn't fit the 'xbox lied' narrative.
@Kienda you are proof of what I just said on the other article comment section. People bashing Xbox with 30fps but no problem with Zelda BOTW and TOTK dropping to 25fps frequently.
@Scirius You're not getting the point. It doesn't matter if it is handheld or home console.
Optimization means to fit the game on the available hardware.
For example, they could lower graphics further, they could lower resolution even more or whatever else to make BOTW reach 60fps, but that would sacrifice the game experience, so they decided to go with 30fps for a more pleasant experience.
@Scirius "Switch is a handheld". But according to some people in the comment section the first-party studio must use the best of the hardware, so in those people logic, Nintendo should optimize with the switch limitations in mind.
That's not my personal opinion, just going by the logic of some comments. The standard has to be the same.
For me Zelda BOTW was a great game, put more than 200 hours on it and so was Starfield that I also have more than 200 hours. But games should be judged by the same standards.
I just found funny how first-party studios from other companies as well as some third-party studios get a pass when it comes to optimization.
Zelda BOTW = 30fps (drops to 25) no complaints (Excuse: Switch is portable; but according to some comments aren't first party games suposed to be optimized for the console?).
FF16 = 30fps (with a messy 60fps performance mode with a ton of frame drops) also no complaints because, y'know, it was a PS exclusive.
Now Starfield at 30fps was a Problem because first-party xbox studio can't optimize.
Avowed at 30fps is a Problem because first-party xbox this and that.
Comments 216
Re: Xbox Seemingly Blocks Upcoming Release Due To 'Provocative' Content
This is totally stupid. That's what ESRB and others are for. Stupid decision from Xbox.
Re: Xbox Series X|S Sales Now Trailing Almost 20% Behind Xbox One In The US
Does it really matter?
Xbox hardware doesn't have to sell more than PlayStation.
Xbox hardware doesn't need to sell more than the previous generation.
All it have to do is give a profit directly or indirectly (Games, Game Pass Subscriptions) to Microsoft.
That's all it needs to do to Microsoft keep making Xbox console for years ahead.
Ps.: As of April 2022 Xbox Game Pass had 21 million subscribers on Xbox consoles.
Re: Pick One: If Xbox Acquired One Ubisoft IP, Which Should It Be?
Riders Republic and give it to Playground Games.
Re: Talking Point: What Should Microsoft Call The '2027' Xbox Console & Handheld?
Xbox Series 2 (if there is only one model)
Xbox Model X
Xbox Model S
or simply:
Xbox
As for the handheld:
Xbox Portable
Xbox Mobile
Xboy
Re: Xbox Reporter 'Pretty Sure' New Console Is Set To Launch In 2027
@Millionski "Now why MS want to sell xbox-pc hybrid that runs steam with free online and cheaper games at a subsidized cost"
That's not what I said.
Microsoft will keep launching Xbox the same way they always did, with their proprietary Xbox OS.
Microsoft will also allow Xbox OS to run inside the Windows PC (regular PCs, no need to built one for it as long as it has some minimum specs, like it is to run a game)
"PC gaming isn't Microsoft, it is Steam". Right, and still Valve launched a handheld console into the market.
Microsoft can do the same, bring the console into the PC.
Re: Xbox Reporter 'Pretty Sure' New Console Is Set To Launch In 2027
@Millionski I think making the PC into an Xbox is a better approach.
What I mean by that is bringing Xbox OS to PC or any other cable hardware (with minum specs defined).
This would be in line with the 'This is an Xbox' marketing and would make sense as Cloud Gaming uses Xbox OS just as the consoles.
The only hardware the doesn't have Xbox OS on the ecosystem is the PC.
So bring Xbox OS to Windows through the same subsystem technology they used to run Linux inside Windows (WSL).
Xbox OS would allow every Xbox game to run on PCs, including Backward compatible titles.
It would also allow for the future Xbox handheld to carry the users library from the home console.
This would make Xbox hadrware themselves more relevant, as developing for PC, handheld, cloud means developing for Xbox hardware (home console).
Re: Bethesda Provides Update On Starfield DLC & Future Plans For Xbox RPG
Great news! I love this game and hope for as many DLCs as they can release. Shattered Space was amazing, and so was the base game.
As for the haters, maybe you guys could find something to play instead of complaining about Startfield, that I'm sure most of you haven't even played.
Re: Forza Horizon 5 Officially Announced For PS5, Drifts Over In Spring 2025
RIP Gran Turismo. The best racing game is in town!
Re: Game Pass Sets New Quarterly Revenue Record, Grows PC Subs 'By Over 30%'
@jesse_dylan I don't think they will quit doing niche games. Just look at Grounded, Towerborne, South of Midnight, recently Everwild have surface again, so I think that is not going away.
Re: Microsoft's 'VP Of Next-Gen' Seems To Think That Xbox Console Hardware Isn't Under Threat
Hardware isn't going anywhere. There are 21 million Game Pass subscribers on Xbox consoles (2022), Nadella loves money, he won't throw 21 million subscribers away.
Also I think it is amazing how people fear monger the end of Xbox hardware when we already have confirmed the next gen Xbox Hardware and an Xbox Handheld from official sources (Phil Spencer himself).
And worse, the reason for all that doom and gloom is because of a rumour about a supposed xbox shutdown in 2021. Come on.
Re: Rumour: Microsoft Reportedly Chose Buying Studios Over 'Winding Down' Xbox In 2021
@TeiGekiLord It is not pathetic. They can and should invest in the studios they had, but they simply wouldn't be allowed the time to do so, that's clear.
They needed to acquire because they need a fast stream of new content to boost Game Pass and Bethesda and Activision already have a huge catalog of old titles and new titles in development to help with that.
Microsoft couldn't simple wait 6 or 7 years for their own studios to finish their games so they would finally grow Game Pass.
So they're doing both. They acquired studios and they're investing too (The Initiative, for example).
Also, let's not forget before aquisitions Microsoft only had 343i (Halo), Coalition (Gears of War), World's Edge (Age of Empires), Rare (Sea of Thieves) and Turn 10 (Forza Motorspost).
There is so much Microsoft could do with basically 4 studios, as Age of Empires at the time was PC only.
No matter how bit the amount of money they invested. 4 studios simply wasn't enough to grow Game Pass.
But even if they're not enough, all those studios have current games in development, so it is not like Microsoft didn't invest or supported them.
Halo Studios (New Halo Project)
Coalition (Gears of War: E-Day)
Rare (Everwild)
Turn 10 (Forza Motorsport)
The Initiative (Perfect Dark)
You mentioned Sony, but Microsoft wasn't trying to sell more hardware or recover from a huge financial loss like Sony on the PS3, they wanted to grow a subscription service and to do that you need content.
That's why netflix acquired studios and started their own productions.
They've acquired tons of shows as well, not every Netflix Original was created by them, some are acquired or licensed to Netflix.
That's how you grow a subscription service.
Re: Xbox Wants To Bring A Console Experience To PC Handhelds In 2025
It looks like Microsoft will soon have two PC Operating Systems.
Re: These Games Are Coming To Xbox Next Week (December 30 - January 3)
That 'Legend of Cyber Cowboy' reminded me of Gun.Smoke (NES).
Re: SEGA Is Reportedly Considering Its Own Gaming Subscription Service
@GeeEssEff PS Plus was nothing like game pass in 2010. PS Now managed to be unavailable in most countries until shutdown, and didn't support installs from the beginning, it was a later feature.
So Yes, game pass was the one bringing it to the real market, worldwide, and was actually used by people.
By the way, sony killed PS Now in favor of the new PS plus, that now, mimics Game Pass model, without Day One tho. Also, continuing tradition, sony streaming service is not available in the majority of countries were PS Plus is at, contrary to Xbox Cloud Gaming.
As for a Sega subscription service, if there is Yakuza Day One I'm in.
Re: Sony's New $320M 'Alliance' Has Left Xbox Fans Breathing A Sigh Of Relief
@PSDeckSwitchOwner Because Microsoft acquired Minecraft and it is still multiplatform. Microsoft acquired Call of Duty and is still multiplatform. There is no history of Microsoft acquiring a multiplatform IP and making it exclusive.
Sony on the other hand, try to make everything it can a PS exclusive, they even did contracts to have exclusivity of game modes on Call of Duty for a year before MS acquisition.
They made FF XVI exclusive even when FF XV was multiplatform.
Sony is the one who can't be trusted in that case.
Re: Bethesda Games Would Be 'Better' On UE5, Claims Former Skyrim Artist
No, it would not. Creation Engine is made for Bethesda RPGs and use Unreal Engine would be an enourmous amount of work to even get started, let alone for the devs to master it.
They did a great job with Starfield, I don't see why would they change the engine.
Re: YouTuber Breaks Down Xbox's 'Almost Perfect' New Ad Campaign
Anyone thinking sony won't follow Xbox steps will be surprised in the future.
Sony is mimicking every single Xbox step towards multiplatforms. It all started with Play Anywhere in 2016, bringing games to PC, then with cloud gaming (who sony already have too), until it finally come to games on rival consoles (MLB on Xbox, Horizon Lego on Switch).
Sony is going much slower than Xbox in that direction but they will reach there eventually, it is pretty clear.
Also, no problem for me with using 'Xbox' name in this strategy. Xbox is Microsoft brand for Games. So Microsoft Gaming = Xbox.
Xbox got bigger and is now everywhere, which gives them the highest user base among the big 3.
Think that way: To play sea of thieves on PS5 you need Xbox Live account. Minecraft on Switch? Xbox Live account. PC? Xbox Live account. Sum that to Xbox Cloud Gaming and you have xbox live everywhere.
So now Xbox has users on their own consoles, on PC, on their rival consoles. So even PS5 sales can mean Xbox customers.
They're everywhere now.
Re: Xbox Apparently Thinks Making Hellblade 2 Exclusive Was 'A Mistake'
"Said Jez Corden". Okay, we can ignore this.
Re: Xbox Has Reportedly Delayed 'A Big Game' Into 2026
So the speculation from Grubb is that Perfect Dark, a game that has no date so far was... delayed?!
There is no such a thing as delay of game without a date. Speculation is speculation. If the publisher have no date there is no delay.
Perfect Dark was never confirmed for 2025.
Re: Xbox Reporter Says That Microsoft 'Won't Have Exclusives Going Forward'
Jez Corden hasn't been a trustable source for a while now. Not getting into it until official confirmation from Microsoft.
Re: Poll: What Is Your Xbox Game Of The Year For 2024?
Starfield: Shattered Space (5 points)
Like a Dragon: Infinity Wealth (4 points)
Senua's Saga: Hellblade 2 (3 points)
Call of Duty: Black Ops 6 (2 points)
Kena: Bridge of Spirits (1 point)
I've played Kena back when it release on PC tho.
Haven't played Indiana Jones yet but looking forward to.
Re: Rumour: Xbox May Be Gearing Up To Reveal Handheld Device In 2025
It will be announced Early 2025, on the Xbox Direct.
Re: Rare Boss To Become New Head Of Xbox Game Studios
That's good news. Some people said Rare hasn't done any games in years, of course they did, it is called Sea of Thieves and is one of the best multiplayer games available in terms of support.
Always getting updates and expansions and with a lots of players, an example of successful game.
Having someone who knows how to do this leading Xbox Game Studios sounds great.
Re: Rumour: Everwild Development Is 'Going Well' At Xbox Studio Rare
I don't mind the development going slow. It is better than release completely broken like some games do.
Let's Rare take their time and hopefully we'll have a great game.
Re: Xbox Wants More Feedback From Devs, Including Why Some Are Avoiding The Platform
@andrewsqual Of course, since you owned them before and played on another platform. We're talking about new players, people who already played those games before have no reason to play it again.
Re: Review: Starfield Shattered Space (Xbox) - Bethesda Fumbles A Big Chance To Reignite Starfield's Thrusters
That's the kind of content that makes me sure PureXbox editorial is formed mostly by Xbox haters.
The game is great, so is the expansion, way far from 5/10. Its an honest 9/10.
Re: Xbox Wants More Feedback From Devs, Including Why Some Are Avoiding The Platform
I don't think the results will be what people think, specially for big companies.
Most companies, specially but not limited to Japan, don't even know how much potential Xbox have.
It is not that they think is not worth it or that the game won't sell, they just don't know at all how much potential the platform have.
That idea of games not selling on Xbox was proved false time and time again. It might not sell more than PS on copies per platform (which doesn't matter), but it has to make a profit for the publisher, and it does.
Big proof of this is Yakuza. Yakuza was for years released only on PS.
Sega released their titles on Xbox Game Pass and it was a huge success.
Yakuza games that are not on Game Pass also sold well.
At TGS another Yakuza game was announced for Xbox, that's a sign that the investment is worth it, it is profitable.
So any company that believes porting their game to Xbox will not bring profits, just talk to Sega and listen to what they have to say.
Re: Here's What Players Are Saying About Starfield Shattered Space So Far
About the recommended level 35, it is not locked for lower levels it just will be way more difficult, but it is available if you want to risk it.
Re: Here's What Players Are Saying About Starfield Shattered Space So Far
I'm loving it. Finished the whole base game, 100% achievments and just started shattered space yesterday. It is amazing how beautiful that game is, story is interesting as well.
There was a negative review that said "is just more Starfield". Well, yeah, that's kind of the idea. What did he expect? lol.
Must play for sure, just like the base game.
Re: Space Marine 2 Heavily Influenced By Gears Of War, Dev Always Wanted To Make 'A 360 Sequel'
"heavly influenced by gears of war"
Just like the first game.
I loved space marine. I'll play the sequel as soon as I can.
Re: Phil Spencer Congratulates Tokyo Game Show Host On Doing 'An Amazing Job' For Xbox
Misuzu did a great work. I was really happy when I saw she was presenting the show.
Also liked the show, there was lots of support from Square-Enix, Mana series on Game Pass, and the best part: A new Like a Dragon game.
Was a great show.
Re: Sony's PS5 Pro Seems Unlikely To Get An Xbox Equivalent This Holiday
No disk drive at $700. It is a good thing Xbox won't compete with the Pro.
Re: Xbox Game Pass Standard: Full List Of 369 Games Included At Launch
Starfield, Diablo IV and Hellblade 2 out of the list. Microsoft really want to push Ultimate subscriptions.
Re: It's Been 365 Days Since One Of The Biggest Releases Of The Xbox Series X|S Era
I love it. 10/10 for me.
Finished the main story, did lots of side quests, custom ships, outposts, 100% achievements in more than 200 hours.
Definitely playing Shattered Space.
Re: Talking Point: Does Microsoft Have A '30FPS' Problem With Its Xbox Series X|S Output?
@Ralizah 'mansplain?!' Lol. I'll ignore that.
TOTK runs at 720p. Avowed at 4K.
How is that even comparable?
How is that not using Xbox power?
"Starfield has lots of loading screen".
Zelda BOTW and TOTK has lots of pop in all the time, you can see enemies appearing out of nothing, don't know how that is seamless, that doesn't make it a bad game tho, and as I've said before, 30fps is just fine for Zelda, Starfield or Avowed.
What you're doing is trying to find ways to keep using your double standards.
Re: Talking Point: Does Microsoft Have A '30FPS' Problem With Its Xbox Series X|S Output?
@Ralizah
In a hypothetical situation, I'm pretty sure Zelda BOTW could run flawlessly on Xbox hardware at 4K @ 60fps.
Avowed, on the other hand, would not be able to run on Switch.
You see, the reason for that is that Xbox games uses a way more modern technolgies for graphics, lighting, shadows, post-processing and so on.
People are reducing everything to 'frames per second' as if it is the only measurment of a console's power. But it is not.
Comparing those two games by their framerate disregarding the whole graphics technology level between them is not context.
"Tears of the Kingdom has a seamless open world and tons of complex physics systems running all the time and is running on, let's face it, hardware that would have been considered weak a decade ago."
So is Starfield (in a way bigger scale) , but I haven't seem the same standards being applied there, and I don't even go into the update 60fps patch because it lowers quality to do so, but still.
Power is not the problem. Problem is people concept of power is reduced to frames per second.
Re: Talking Point: Does Microsoft Have A '30FPS' Problem With Its Xbox Series X|S Output?
@IOI This has nothing to do with bragging, Xbox IS the most powerful console.
The point here is not power, but optimization.
FPS is not the only metric of a hardware power. There is performance, sure, but also graphics, effects, post-processing and so on.
What people are saying is that if it runs at 30fps it is not the most powerful while disregarding all other technological features of the game, as if FPS was the sole measure of power. It is not.
Re: Talking Point: Does Microsoft Have A '30FPS' Problem With Its Xbox Series X|S Output?
Removed
Re: Talking Point: Does Microsoft Have A '30FPS' Problem With Its Xbox Series X|S Output?
@Fishmasterflex96 Greenberg also said despite being a standard, 60fps wasn't mandatory and the developer could choose what to do, but people leave out that part because it doesn't fit the 'xbox lied' narrative.
Re: Talking Point: Does Microsoft Have A '30FPS' Problem With Its Xbox Series X|S Output?
@OldGamer999 Lol 10 million on PS5?? read it there again. It says 10 million across ALL PLATFORMS.
PC alone has 8.5 million (steam) So PS5 accounts for 1.5 million only.
Re: Talking Point: Does Microsoft Have A '30FPS' Problem With Its Xbox Series X|S Output?
@Kienda you are proof of what I just said on the other article comment section. People bashing Xbox with 30fps but no problem with Zelda BOTW and TOTK dropping to 25fps frequently.
Re: Talking Point: Does Microsoft Have A '30FPS' Problem With Its Xbox Series X|S Output?
30fps stable is always better than an unstable 60fps.
Re: Obsidian Confirms That Avowed Runs At 30FPS On Xbox Series X|S
@OldGamer999 I don't think this is a issue at all, as PC games have been optimized for multiple hardwares for years.
That 'performance and quality' mode is just a simple variation of 'low, medium, high' presets PC always had to fit all kinds of hardware.
Re: Obsidian Confirms That Avowed Runs At 30FPS On Xbox Series X|S
@Scirius You're not getting the point. It doesn't matter if it is handheld or home console.
Optimization means to fit the game on the available hardware.
For example, they could lower graphics further, they could lower resolution even more or whatever else to make BOTW reach 60fps, but that would sacrifice the game experience, so they decided to go with 30fps for a more pleasant experience.
It is the same thing for every hardware.
Re: Obsidian Confirms That Avowed Runs At 30FPS On Xbox Series X|S
@ChopstickPhilly Oh, that famous quote always shared incomplete.
There was a follow-up to that a couple days lates: https://x.com/aarongreenberg/status/1260017717001678849?t=BsKqy7Gwlo_DoBOG-i8xGQ&s=19
Re: Obsidian Confirms That Avowed Runs At 30FPS On Xbox Series X|S
@Tecinthehead That makes no sense. Starfield just received a patch for 60fps on Series S.
Re: Obsidian Confirms That Avowed Runs At 30FPS On Xbox Series X|S
@Scirius "Switch is a handheld". But according to some people in the comment section the first-party studio must use the best of the hardware, so in those people logic, Nintendo should optimize with the switch limitations in mind.
That's not my personal opinion, just going by the logic of some comments. The standard has to be the same.
For me Zelda BOTW was a great game, put more than 200 hours on it and so was Starfield that I also have more than 200 hours. But games should be judged by the same standards.
Re: Obsidian Confirms That Avowed Runs At 30FPS On Xbox Series X|S
I just found funny how first-party studios from other companies as well as some third-party studios get a pass when it comes to optimization.
Zelda BOTW = 30fps (drops to 25) no complaints (Excuse: Switch is portable; but according to some comments aren't first party games suposed to be optimized for the console?).
FF16 = 30fps (with a messy 60fps performance mode with a ton of frame drops) also no complaints because, y'know, it was a PS exclusive.
Now Starfield at 30fps was a Problem because first-party xbox studio can't optimize.
Avowed at 30fps is a Problem because first-party xbox this and that.
Re: Obsidian Confirms That Avowed Runs At 30FPS On Xbox Series X|S
@ChopstickPhilly Except 60fps is not a basic feature by any means.
Re: Obsidian Confirms That Avowed Runs At 30FPS On Xbox Series X|S
It is funny how people talk about 30fps as if it is unplayable.
30fps is fine for games like Hellblade 2, Avowed and even Starfield. 60fps is a good addition, but 30fps it is far from being unplayable.
People complain for the sake of it.
It would be a problem if games like Gears of War E-Day released at 30fps, but I'm pretty sure it will be 60fps.