Comments 6,055

Re: Xbox Series X|S Console Sales Estimated At Under Half Of PS5 In New Report

themightyant

They came into this gen with some momentum, but their biggest failure was having almost no first party games or exclusives for the first year or so. Literally the worst console lineup vs the competition I can remember. Despite that it sold well initially but then dropped off and PS5 never looked back. It always comes back to great games.

But momentum is still important and Microsoft now have 2-4 years to RELIABLY get out great games again and again to convince people that Xbox, and Game Pass, is the place to be when the next generation starts, else I can only see them losing more users to Sony, which wouldn't be good.

Re: Xbox Has Begun Including Handhelds In Promotional Images

themightyant

@Balaam_ I kinda know what you mean but i'd also say that a large handheld screen like the the 8" in PS Portal can be comparable to watching on a big TV in terms of how much it fills your view. Obviously depends how close you sit to to your TV and screen size, likely not 77" but still big maybe 55" or 65".

Also mobile controls don't have to be that cramped as ROG Ally, Steam Deck and PS Portal prove. I agree it's not quite up to the big screen and controller experience, but it's not far off. Handhelds aren't the tiny pocket sized devices of yesteryear. We've come a long way recently.

While I prefer to play on TV, playing in bed on handheld is still great.

Re: Xbox Is Cutting 650 More Jobs, Confirms Phil Spencer In Letter To Employees

themightyant

TheSimulator wrote:

Why does Phil get paid 10 million when Xbox is failing and cutting jobs

It’s a fair question. Do you want a fair answer? It probably won’t be popular.

Mostly because many of the layoffs are not directly tied to decisions he made. If you look everywhere in tech and gaming there are huge numbers of job losses. The business world is in a state of stress right now due to market conditions. Businesses have to cut costs to stay profitable.

But at Xbox it’s particularly bad because they just added around 15,000+ jobs through ABK and Bethesda which were both arranged BEFORE the market contracted and we had a financial crisis. By the time the ABK deal was finalised, almost 2 years later, the situation had very much changed. Hence we have seen Xbox gain 15,000 staff but then fire 2,550 (and counting). Some would always have gone through M&A but no one expected this many.

I’m not saying he couldn’t have done better, anyone can always do better, we all make some bad decisions that with hindsight we wouldn’t make. But also from a business perspective he has rescued Xbox from its lowest point, significantly grown Xbox in terms of revenue, and positioned them pretty well for the next 10 years to be successful. Note: They don’t have to beat Sony to be a success, though that will be an aim/bonus.

Re: PS5 Pro's $699 Price Was 'Easier Decision' Due To Lack Of Xbox Competitor, Says Analysis

themightyant

@ZAHMED Not quite true. Its the same CPU but has a mode to clock it up to 3.85Ghz, 10% more than PS5's 3.5Ghz. That could in theory be enough to enable PSSR and other upgrades, on top of the 45% more powerful GPU, increased memory and faster memory bandwidth.

Regardless if previous Rockstar games are any guide it will run at an uneven sub-30fps on base consoles, so perhaps just running at a more stable 30fps will be the improvement.

Re: Xbox Series X Vs. PS5 Pro: What Are We Missing Out On?

themightyant

@OldGamer999 Using upscaling IS a bit of a cheat, but if it can produce results as good as XeSS or even near DLSS then it can actually look sharper than at native resolution, similar to super-sampling (having a higher-res internally but outputting it at a lower resolution reduce jaggies) in some situations.

Though PSSR doesn't even really need to be as good as those as it will be mostly viewed from a TV distance, not a monitor's distance where imperfections and artefacts are more noticeable. Like you I look forward to seeing what DF and others show, even if my interest is likely only academic.

Re: Xbox Series X Vs. PS5 Pro: What Are We Missing Out On?

themightyant

Very simply: WE DON'T KNOW YET.

Until the features have been outlined in more detail - exactly what PS5 Pro boost mode does, whether PSSR is a game changer and most importantly how many games will get a bump - we simply don't know.

Currently I have no plans to buy a PS5 Pro, not at £700 without a disc drive. lol. But IF they somehow manage to show a tangible benefit to having one that makes me think "I need this" I will buy one. But that seems highly unlikely right now.

Re: Xbox Game Pass Standard: Full List Of 369 Games Included At Launch

themightyant

@FraserG Logically I suspect the discrepancy may be because the fan list includes all games you have access to including Xbox and PC and some are only available on PC. I didn't think of that before, so your number of 507 is likely more useful for comparison to Xbox Game Pass Standard.

Though when I log onto my Xbox it says 424 Game Pass Games plus 89 EA Play games which makes 513, so none of the numbers match but it is closer.

And thanks for the heads up on the Xbox website link, I didn't know they had that feature, which is why I usually use the fan spreadsheet which is seemingly always kept up to date.

Re: Xbox's New 'Standard' Game Pass Tier Is Now Available To Everyone

themightyant

Pretty disappointing how they have stripped out all their latest AAA games like Starfield, COD: MW3, Hellblade 2, Diablo 4 despite most of these being out for around a year or more. Doesn't bode well for how quickly they will add their new games to the service.

The community run spreadsheet suggests there are 549 games on Game Pass Ultimate so they have removed around 180 here.

Re: Xbox Game Pass Standard: Full List Of 369 Games Included At Launch

themightyant

369 is a good amount, but the fact they have yanked out almost all their latest AAA games like Starfield, Diablo 4, Hellblade 2, COD MW3 isn't a good sign for how long they will take to add these games in future, especially as most of these have all been out around a year already.

EDIT: For reference the community run spreadsheet says there are currently 549 games on Game Pass Ultimate, so it seems they have dropped around 180 titles.

Re: Reaction: PS5 Pro's Extortionate Price Justifies Xbox's Lack Of A New Console

themightyant

I was interested when they first said you could have the best of both worlds graphics and performance. But £700 is just too much. Even worse that it doesn't include a drive so it's £825 with a drive and a stand. I know it has 2TB of storage (2.4x the OG PS5) and that is elevating the price but it's still too much.

What's crazy is the PS4 Pro was £349 WITH a drive, while I didn't expect that pricing I did think it would be £650 tops WITH a drive.

Re: Soapbox: 12 Months Later, I Definitely Still Miss Xbox Games With Gold

themightyant

While going through Eurogamer's recent top 100 current games (games you can play on current systems) I found out I already owned a few like Might & Magic Clash of Heroes through GwG.

Moreover there are many great X360 games I OWN due to GwG that I might want to replay. GwG was good for a while, but the trouble is it was AWFUL by the end, literally scraping the barrel at the end, and that leaves a bad impression.

Re: Heaven 17 Musician Insulted By 'Pathetic' Offer From Rockstar Games For GTA 6

themightyant

@PsBoxSwitchOwner Your maths isn't quite right as they were offering $22,500 for the track ($7,500 for each of 3 writers) so it would be nearer $11 million music budget if they had 500 tracks. Though I don't believe all are paid equally, they will want a few big names and also some low-cost bangers.

Though for a game game reportedly costing $2 billion to make then a music budget of $11 million (around 0.5% of the total budget) seems quite low to me considering music is integral to the GTA experience.

But as GTA likes to push the medium forward, I wonder if there would be a way to integrate Spotify in some way so that the game doesn't have music per se, but integrated Spotify to play specific music through that instead perhaps sidestepping licensing. Would CERTAINLY put the cat amongst the pigeons/ get the lawyers out.

Re: Heaven 17 Musician Insulted By 'Pathetic' Offer From Rockstar Games For GTA 6

themightyant

I don't know what the going rate is for this sort of music license so it's hard to know if it's a fair deal, but it SEEMS pitifully low as a lay-man. While I agree that the exposure would likely return a lot more cash on top of this, that isn't really the point.

But quoting how much a previous game made is a red-herring and shouldn't really change the amount. Else should a game that failed and made a loss have got the licensing for free?

Re: Xbox Legend Major Nelson Asks For 'More Varied Experiences' At Lower Price Points

themightyant

Would I be happier with shorter games?

I already am with many indies which don't outstay their game mechanics and remain fun to the end. But it isn't one size fits all, I also like some longer epic games. It all depends if the game mechanics get tired.

But many AAA games DO have a problem with over-padding their games with unnecessary repetitive content which often makes you wish they were tighter experiences. Especially open world games. Ubisoft and Assassin's Creed are the worst offenders but many more do the same.

It isn't just open worlds though many games just stick around for too long as if longer playtime equals better value. It may do for some, but not for me.

Re: Reaction: Xbox Focusing On 'Blockbuster Games' Should Be No Surprise After The Failure Of Concord

themightyant

There were good elements about the game, but it's crazy after such poor beta test numbers they didn't rethink their strategy.

Agree with @BacklogBrad that Sony is chasing something they don't have... live services, at least in terms of first party, whereas Xbox has been chasing single player narrative games. Both companies are trying to build a rounded portfolio.

Re: Microsoft Says Native Xbox Cloud Gaming App Remains 'Impossible' On Apple Devices

themightyant

They are 100% right about this. Apple shouldn't be taking 30% of everything, including ongoing subscriptions, on devices that are as part of every day life as mobile phones without offering native alternatives.

Imagine the stink if Microsoft took 30% of all sales within every application on Windows. We wouldn't stand for it, nor should we here, ultimately we are paying for it. Google's not much better with all their scare tactics to stop people side loading apps and stores, it means only the savvy will use that. But they are marginally better.

Re: Black Myth: Wukong Xbox Delay Reportedly Tied To PS5 'Exclusivity Deal'

themightyant

...which reiterates the delay of Black Myth: Wukong on Xbox is not due to technical issues.

Except that ISN'T quite what they said, they actually said:

..we can confirm that the delay is not due to Xbox platform limitations that have been raised to us."

It's entirely possible it IS down to technical issues that HAVEN'T been raised with Microsoft directly and the team is working to fix it. It also might not be.

So much scuttlebutt going around on this story, but paraphrasing and misquoting doesn't help, it only muddies it further.

Re: Report: Suicide Squad Dev Rocksteady Suffers Layoffs At Warner Bros. HQ

themightyant

@Jenkinss I kinda agree, except WoW DID get competition in FFXIV, ESO and other MMORPGS that stuck around. You don't have to topple the king to be successful.

Destiny is faltering right now and is probably one that can be toppled if the right FPS game arrived.

More recently Honkai Star Rail (2023), Wuthering Waves , Zenless Zone Zero (both 2024) and much more are making tens of millions every month on mobile alone let alone PC and console.

@Elbow that may be true of a few but not most. Most were planned. But I agree about rotten corporate greed.

Re: Report: Suicide Squad Dev Rocksteady Suffers Layoffs At Warner Bros. HQ

themightyant

@Dan1283 The trouble is many DO want live service games. Look at the most played games every month it's wall to wall live services (Fortnite, COD, Genshin, GTA, CSGO, Apex, HSR, Minecraft, Roblox, Sports titles, PUBG) with the occasional single player games thrown in. And the successful ones make obscene amounts of money.

It's not that "nobody wants live service games", it's that they didn't want these ones. But I agree it's a travesty that Rocksteady were seemingly made to create one and are now suffering because of it.

Re: Phil Spencer Talks About Two Activision Games That Xbox Missed Out On Signing

themightyant

@fbnaulin The more interesting question is HAD Dick Rowe signed them would The Beatles have been as popular? So much of that is based around lightning in a bottle luck e.g. when they were signed, by whom, how they were marketed, etc. etc. Small changes can make huge differences and perhaps they would be a niche band only a few people know of who got annoyed about not quite making it and split up... or perhaps stayed together even longer.