
Finnish game maker Remedy has been addressing investors in a new financial call this week, and the fresh fiscal report provides some nice updates on Control 2, the team's Max Payne remakes, and how Alan Wake 2 is doing after more than a year on the market.
First off, let's start with that Alan Wake sequel, shall we? Last year, we heard that Remedy hadn't yet made a profit on the title, but that seems to have changed right at the end of 2024. Following the launch of its Lake House DLC, alongside a physical release, Alan Wake 2 started to make a profit at the tail end of the year.
"In the second half of 2024 Remedy released the second expansion of Alan Wake 2, The Lake House, alongside the release of the physical retail Deluxe Edition of the game. The physical Collector’s Edition was shipped to players in December by Limited Run Games.
In November, with the launch of the PlayStation 5 Pro, Remedy released a Pro-specific update for Alan Wake 2 and multiple updates to improve the quality of the title across all platforms.
These actions together support Alan Wake 2’s long-term sales. Remedy has started to accrue royalties from the game sales towards the end of Q4 2024."
Meanwhile, multiple in-development Remedy projects have also gotten fresh updates here in the report. Control 2 has "entered full production in February 2025", Max Payne 1+2 Remake is "heading towards key development objectives" with Rockstar Games, and the FBC: Firebreak spin-off for Control has just wrapped up a closed tech test - "giving the team data and insight to help development and shape the final product".
It's good to hear that things are progressing nicely with these projects over at the Finnish studio, and it's also great news that Alan Wake 2 has finally started to make money for the team. We loved the base game and both DLC packs, so we're hoping Remedy gets to revisit this franchise in the near future!
Which of these Remedy projects are you most excited about? Enter the connected universe and send us a message down below.
[source investors.remedygames.com]
Comments 14
I liked Alan Wake 1, I liked Quantum Break, and I LOVED Control, so I hesitated on Wake 2 u till I got a good deal on it and the DLC but oh boy did I love Wake 2.
Glad it's making money now. Looking forward to FBC and Control 2. Not sure on the Max Payne remakes as I never gelled with the originals beyond playing around with the bullet time.
That's good for them, but I do wonder, how profitable will that game be in the long run? Surely it's long since tailed off and it's not like there's going to be a huge boost?
Great news I love this game bought it day one and loved the original on the 360!
I just started another play through last night to finish off the achievements!!
At least Alan wake 3 should happen now!!
Hopefully they release Alan wake 1&2 for the switch 2 since it's supposedly similar power to the series s both would run perfectly!!
A wise decision from them, to bring the disc version. I bought it in December.
@Kaloudz Many good games have long tail sales nowadays where it sells X million in the first 6 months but 2X million over the next couple of years. Hopefully this continues to do well for Remedy.
Personally I was waiting for all DLC and a physical release bought it was soon as soon as that was available.
@themightyant It does make me wonder why companies (Square Enix notably, but most recently EA) are so quick out of the blocks to declare a game’s sales a disappointment, essentially labelling them a failure, when they quite often keep selling!
@Old_Man_Harper @themightyant That much is true I suppose. But it does beg the question, as Old points out, why folks are quick to label something a flop before the end of a full year's release window.
@Old_Man_Harper Not all sales are not equal. I think part of it is deciding whether a sequel will be greenlit is often decided on early 'full priced' sales, and seeing what the market is for the game on Day 1. So it is still important. They will likely include long tail projections based on those early sales too when it 'fails', though a game can get a larger second wind than they expected, or vice versa.
Note that Day 1 full price sales count more than later 30%, 50%, 70%, 90% off sales. I look at a game like Witcher 3, which is fantastic and a huge success, but when they say it has sold 50+ million copies I do question how many of those were at low prices? It had 1.5 million pre-orders and sold an impressive 10 million in its first 10 months, already turning a profit. But then tripled that to 33 million in the first 30ish months, and later 50+ million. But how many of those were sold at $4.99 for the base game or $9.99 with all DLC? I know I triple dipped.
Glad to hear it! I tried Alan Wake, and couldn't get into it, but loved Control and eagerly await more info on the next instalment.
I'm not too sure about FBC as that's quite a departure from their usual fare. It seems to be a bigger studio doing their version of the couple of popular SCP games made by small devs on PC. So it could work out, but not my bag.
This sort of news makes me sad regarding current state of gaming 😞
I loved Alan Wake 2, got myself a Deluxe/DLC edition as soon as it was released (I kind of expected it and held off, as that is a move they do woth all their games). One would expect such an awesome game to turn profit earlier, instead of all the MT, live service, F2P garbage that is polluting the space in recent years.
Alan Wake 2 is potentially my favorite game of the generation so far, so I’m so glad to hear that it made profit! I’ll buy practically anything Remedy signs their name to. In this era of gaming, it’s rare to have trust in a developer so deeply, but Remedy has earned it.
@Kaloudz Capitalism demands that you must compare your sales expectations to Grand Theft Auto sales and anything less is disappointing…
I am so happy for Remedy to finally be making a profit on Alan Wake II!
A shame it wasn't sooner - It's a masterpiece!
Epic as a publisher made a couple bad moves, though:
1) No physical release at launch
2) Total Epic Game Store exclusivity (I can understand timed, but even Epic should understand that PC gamers still very much favor Steam).
@AlwaysPlaying 🤣🤣 That's true. Mad to believe that that's over 200 million sold 😳
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