Comments 6,725

Re: Xbox Will Bring 'A Lot More' Exclusives To PS5 And Switch 2 In 2025

themightyant

@Fiendish-Beaver I agree there's a tipping point and I'm sure you've seen me argue the same point here.

But I don't think we will hit that. I think Game Pass is just too good right now, look at the back to back to back releases with the promise of even more to come. If it's 50% - 80% as you posit (i'm not sure I buy that, but lets go with it and not get stuck in the weeds) I think most of those users will go Xbox again, especially when they also offer a handheld (or cloud/mobile) to keep playing on the go, just like Switch. I think Xbox will have a lot of MOMENTUM going into next gen, which they didn't this gen. A lot of success is driven by that.

Phil Spencer said (I paraphrase) "we lost the most important generation to lose...etc. ... where people built their libraries (on PlayStation) and they aren't going to drop that"... and that is true. But people ALSO built their libraries no Xbox and the same rule applies.

Ultimately we will have to wait and see, but if I had to bet on it, i'd bet on largely the status quo. Xbox remaining between 2:1 and 3:1 behind PS but growing elsewhere and making a LOT of money from publishing and Game Pass. That is enough.

Re: Xbox Will Bring 'A Lot More' Exclusives To PS5 And Switch 2 In 2025

themightyant

@Fiendish-Beaver Maybe, it's possible. But I don't think it will be that catastrophic. It's a worst case scenario. The reality is console Game Pass subscribers had basically stagnated already, Microsoft are more worried about growth in other areas. (edit) Importantly, and commenters online often miss this because typically we are older, they are also looking at the next generation of gamers and how they want to play, which is on any device. We're more stuck in our ways.

I think if Microsoft keep the Game Pass release cadence up, and most of those games are good, and they have compelling hardware, i'd expect the status quo to remain and most XBox players to stay on Xbox and it to be fine. It's not like PlayStation is doing a stellar job of saying we're so much better, come here.

Re: Xbox Will Bring 'A Lot More' Exclusives To PS5 And Switch 2 In 2025

themightyant

@TheGiraffe Steam and PlayStation have a MUCH bigger market than Xbox. I have no doubt it Microsoft had sold 75 million consoles this gen and PlayStation had sold 32m they would be be far less likely to go multi--platform, but that's not the reality of the situation.

I agree 30% becomes a lot quickly but so does selling to 75m + extra PS customers + Nintendo. We'll have to agree to disagree on this one.

Re: Talking Point: Could Sony 'Block' PlayStation Games On An Xbox Handheld?

themightyant

@TheGameThrifter That's a fair point. But I don't think Nintendo is in direct competition with PlayStation in the same way Xbox is. I think Nintendo have slightly different demographics and when they cross it's most likely people will have BOTH a PS5 and Switch or Xbox and Switch. Only a small niche of weirdos like me have an Xbox and a PlayStation

@Flugen It's not accurate to say Epic won, the judgement wasn't really in their favour, it was FAR more in Apple's favour, 9 of 10 counts Apple won. But while Apple have to allow links to other stores (that was the 1 of 10) it doesn't work as Epic wanted because Apple will STILL take a cut of that currently. And BOTH Apple and Epic's appeals were denied, so this isn't changing anytime soon.

But more importantly that judgement was for mobile phones which with over 7+ billion smartphone users worldwide is virtually seen as a basic human right that is used in everything from business to life organising to pleasure. The same rules might not apply for a store on a purely entertainment device like consoles with a relatively tiny 250ish million users.

Re: Talking Point: Could Sony 'Block' PlayStation Games On An Xbox Handheld?

themightyant

@Coletrain Agreed. Stupid comment by Jez, which is unlike him, he's usually pretty knowledgeable. Also silly from Colt, but that's expected, he's a tool.

I don't think Sony will care one bit about the 2025 Xbox PC handheld. The reality is this market is around 6 million devices right now 4 million Steam Decks and 2 million others including ROG Ally. It isn't major competition for them.

The 2027 Xbox handheld console might be, especially if it's a PC/Xbox hybrid.

Re: Talking Point: Could Sony 'Block' PlayStation Games On An Xbox Handheld?

themightyant

@Flugen I don't think this will happen, but protecting your market position isn't petty, it's just sensible business. If it did happen it would be because Sony was worried Microsoft would be getting a leg up on them. They don't have to allow their products where they don't want them.

But my money would be on:

  • Xbox handheld PC (2025) - no problem it's just a portable PC
  • Xbox handheld console (2027) - not applicable as I don't think it will run Steam, just the Xbox store.

Re: Talking Point: Could Sony 'Block' PlayStation Games On An Xbox Handheld?

themightyant

GeForce Now is a horrible comparison. That is about CLOUD delivery and Nvidia didn't get specific permission from publishers to distribute their games this way. It's not the same.

An Xbox branded PC handheld would just be a handheld PC, downloading and playing games natively (assuming you can play Steam / Epic Games on the system) should be fine.

That said it theoretically wouldn't be impossible for Sony to block specific hardware, but it would be hard, and likely not worth the extra effort, but it depends how successful this is and if Sony thought it might be taking a chunk of their market share.

But considering the RELATIVELY small amount non-PlayStation gaming makes Sony - currently about 3.5% of all their revenue from game sales, or 2.2% of ALL their gaming revenue - Sony might just stop selling on PC first if it were to happen and they didn't like it.

Re: 'ASMR Slicing' Has Become An Unlikely Top Seller On The Xbox Store

themightyant

@Kaloudz Oh God! I just watched a bit of a Mukbang video for the first time. Gross. Definitely not for me. Though I am now hungry and craving fast food. And I was amused by all the "watching during Ramadan" comments. Why would you do that to yourself. Self flagellation. lol.

To be honest I don't watch the ASMR videos, just close my eyes and listen. But I can see how some would hate it, as I said I did before. Yet it's an acquired taste, and i'm very selective, some voices or actions are a hard no... add Mukbang to that list... thanks mate! lmao

Re: 'ASMR Slicing' Has Become An Unlikely Top Seller On The Xbox Store

themightyant

@Ricky-Spanish Never listened to an "eating one"... that sounds really gross tbh. Whispering, finger sounds (get your minds out of the gutter people. lol) and suchlike are oddly effective for my brain, putting me in a state of deep relaxation really quickly. I can't really explain it - and had you told me this a few years ago I frankly would have laughed - but it just works for me. White noise is OK but not quite as effective for me, ymmv.

Regardless I don't want an ASMR slicing game! lol

Re: 'ASMR Slicing' Has Become An Unlikely Top Seller On The Xbox Store

themightyant

@Dalamar73 @Ricky-Spanish @Kaloudz Different horses, different courses I guess. We all like different things.

I really did think ASMR was a hoax for a long while - there's certainly a lot of bad ASMR out there. But after a spell where I slept really badly I was recommended ASMR to relax and now I do find it strangely relaxing. I can't quite explain it, it just does funny things to my brain, especially if I just lie down and cancel out other noise with headphones. I couldn't get on with guided meditation, which was also suggested, but ASMR helped me sleep well again.

Yet I can understand it grating some people, I was one of them before

Re: Xbox Having A 'Sheer Volume' Of New Games Is A Good Thing, Says ID@Xbox Director

themightyant

The trouble with such a large quantity being added daily is games get lost and too many good enough games fail to find an audience often leading to studios closing and people leaving the industry. They need better discoverability.

Additionally there are too many black hole games (Fortnite, COD, GTA, Genshin etc.) eating up players time, as does losing potential gamers to other forms of entertainment like TikTok and YouTube. Either way a lot of smaller games and devs are struggling.

Ideally i'd like to see the better ID@Xbox games get more than one day of press often all squeezed together, with the best will in the world I can't try 30 demos of games. Perhaps they could have an ID@Xbox game of the week or do deals to highlight one at a time or get more on Game Pass. Either way discoverability and how quickly they are lost in the store is a problem.

Re: Roundup: Here's What The Reviews Are Saying About Atomfall On Xbox Game Pass

themightyant

There's a pretty wide range of reviews, with some enjoying it far more than others. That makes it a perfect fit for Game Pass in many ways because you may not want to risk £55 on it just to find out if it's your jam, but with Game Pass you can give it a try risk free.

But one thing that all the reviews seem to agree is that it captures the essence of England and Englishness brilliantly. My favourite sound byte so far is:

Atomfall might not get everything right, but by St. George it gets England right - and that might be enough.

Re: Xbox Is Seemingly Hard At Work On Backwards Compatibility For The Next Xbox Consoles

themightyant

360 & OG Xbox “backwards compatibility” already runs via emulation, it’s not true backwards compatibility. The downside is that only a small percentage of those game libraries are available, around 22%.

I assume they won’t want to do the same with XBO & XSX as you would lose too much of the library, so it’s more likely to be some sort of PC compatibility layer similar to Proton / Linux / Steam Deck to run Xbox games on PC. It will still have some failures but likely far fewer.

The alternative would be some sort of dual boot / dual OS system. That perhaps can boot into Xbox games on the fly. That would likely guarantee the highest chance of working next gen, but presents a number of problems, not least they’d theoretically need to do the same again the following gen.

Re: Xbox Series X|S Sales Now Trailing Almost 20% Behind Xbox One In The US

themightyant

eduscxbox wrote:

Does it really matter.

It depends what you want from Xbox. If all you want is games from them, or play on PC, or you only care about their share price then they are in a VERY strong position imo.

But the trouble is if all you care about is playing on console then Microsoft is playing with fire and risking the Xbox (console) legacy. Already we see XSX|S losing out to XBO, what if the next console sells even less? At what point do third party publishers start delaying Xbox ports, or even stop them altogether. We ALREADY see this for a lot of smaller games, and some larger ones. If they struggle to sell 10 million consoles in the first few years that trickle could easily turn into a flood (see WiiU, which third party shunned), which would get outside their control.

While I think this is unlikely, it is POSSIBLE with the strategy they have taken, and the obvious solution to this is to merge PC and Xbox in some way which has a lot of benefits, but also, potentially, some large drawbacks. Either way I am fascinated to see how it plays out, similar to Game Pass it could be a massive disruptor to the status quo.

Re: Talking Point: Is It Too Early To Release A New Xbox Console In 2027?

themightyant

I understand some people feel this gen has hardly started due to lack of next gen exclusives, but the reality is cross-gen is here to stay. That won’t change with a new console, we will still have multiple years of series x games and you won’t see many true “next-next gen” exclusives till around 2029/2030 even if it launched in 2027

Assuming it’s around Nov 2027 that’s OVER two and a half years away, it’s a long time, this gen is only just over 4 years old. 7 years is about normal. Additionally there should be a significant technological upgrade by then between raw performance but also, crucially, AI upscaling like DLSS, which will require newer hardware.

Re: Talking Point: Whatever Happened To The Xbox Elite Controller Series 3?

themightyant

They always seem overpriced compared to the quality. You hear far too many stories of issues from triggers breaking, rubber grip coming off and of course stick drift.

Obviously this is a product for enthusiasts who likely play a lot more, so you would logically expect more wear from more use, and they are a more vocal audience, BUT you would also expect a better built product for the cost.

I expect them to wait for the new 2027 controller and have all those same "Sebile" features. Lift to wake, wi-fi, haptics etc.