Comments 6,044

Re: Talking Point: How Much Do You Care About 'Creation' Features In Your Xbox Games?

themightyant

Spend as little time as I can to create a character. Like @GamingFan4Lyf i often go with the stock character. There’s several reasons for this, but the big two are

  • just get me to the “playing” part of the game asap
  • when I watch video of the game online I can relate to the stock character. There’s few weirder feelings in games than watching videos of something like Mass Effect and seeing these “impostor” Shepards. It feels so wrong, like a bad b-movie clone.

Re: Talking Point: What's Your Favourite Memory Of The Xbox Series X|S Generation So Far?

themightyant

The generations all run into each other for me so it's mostly about better hardware making gaming smoother for me, a significant performance upgrade. That includes most games at 60fps, almost no load times, quick resume, backwards compatibility features like Auto HDR and FPS boost etc.

There has never been a shortage of games to play through both my backlog and Game Pass. But I still think Xbox is missing a couple of top quality tentpole titles you can't play elsewhere, the ones that makes someone want to buy an Xbox over something else.

Re: Xbox Fans Ponder What 'Largest Technical Leap' Means For The Series X Successor

themightyant

@Steel76 I agree the biggest jump was load times this gen, and it's transformational, it's an area that needed a big boost. CPU would be nice next gen, as it's lagging behind.

Yet while I also agree we aren't gaining resolution we ARE generally getting a better final image resolve, whether that be improved texture resolution, better effects etc. As Digital Foundry likes to put it "better QUALITY of pixels over quantity of pixels". It is generally a waste of resources trying to push for native 4K when you can make the game look better with upscaled 1080p - 1440p to 4K with more effects.

That said there are some games that are scraping the barrel at lower resolutions that don't always resolve well. This is the balance right now. But games that are well optimised are doing wonderful things.

@Titntin Completely agree upscaling > Native 4K if done well.

Re: Kojima Productions Now Owns Death Stranding IP Following Xbox Release

themightyant

@Banjo- Totally agree about playing the third party games on Game Pass first. Though typically I don't play the longer RPGs and 100+ hour games on it, i'd rather buy them than feel rushed.

Also agree Xbox is doing well financially.

And I don't think anyone sensible is saying "nobody buys Xbox games", "developers don't sell anything on Xbox" or "Xbox players only play on Game Pass". But I think it is more nuanced than that, it isn't "nobody", "don't" or "only" those are all too extreme, but it may be "less people buy certain xbox games which is impacting developers", "developers sell less proportionately on Xbox versus their market share" and this could be because "many xbox players predominantly play on Game Pass".

This isn't just made up by people online (though there will be plenty of fanboy trolls doing that which makes it hard to have a rational conversation about it) but these are REAL concerns from developers, as they themselves stated in the report I shared.

At the end of the day we just want to see more games come to Xbox, and if developers are skipping it for any reason, that needs to be acknowledged so it can be fixed.

Re: Kojima Productions Now Owns Death Stranding IP Following Xbox Release

themightyant

@Fiendish-Beaver All good points. I agree it's not conclusive, but it's one of the few investigative reports into this speaking to a range of devs, I found it interesting and thought some of you might too. A few thoughts on your points.

1) It doesn't say they always put their games on Xbox last, that is an assumption, though it does sometimes happen, I don't think all stats take this into account.

2) Re: Series S. I always say it is overstated how much of an impact Series S has on devs. Of course the hardware limitation does impact some developers, but I think they are the minority. Logically this is only going to be amplified when you look at the console sales split. At some point you might ask as a div, is the additional work worth it for Xbox sales? We've literally seen Limited Run Games say this for example, in a rate moment of transparency.

However one thing that has come out of the PS5 Pro leaks is how easy Sony have made it to create separate profiles for different hardware: PS4, PS4 Pro, PS5, PS5 Pro. We don't really hear about this as a headache from devs on PlayStation unlike the Series S. Just look at PS5 Pro which already has 50+ patched games at launch today with many more on the way, and that's without the non-patched benefits. Devs are praising it. It seems Sony got their tools right here.

3) I agree you expect more sales on PlayStation (so ***** as you said) but I don't think that's their point. Devs are business owners and not stupid, they are talking about the proportional difference. If XBox has half the sales of PlayStation but only gets 20% of the sales for example.

As to being conditioned, I can only talk about my own experience, and I know (because Game Pass is so good and more than often delivers) that I will more often wait for certain types of games to appear on it. Whereas on Nintendo and PlayStation I am more likely to buy. Take Hades, Kena: Bridge of Spirits, Sifu or Inscryption for example all of which launched on PS or Switch first, I bought all those, but I have waited for many similar games on Xbox.

Your mileage may vary but I think there is a general trend among enough gamers and reports like this seem to suggest the numbers ARE different on Xbox, though I agree it's not entirely conclusive.

Re: Kojima Productions Now Owns Death Stranding IP Following Xbox Release

themightyant

@Fiendish-Beaver @Coletrain That's why I said you are partly right. I don't think everyone has been "conditioned to expect everything on game pass", but I DO think Game Pass does impact many games sales on Xbox, for good and bad, partly because people are willing to wait. It's not quite the same thing but it is a problem for many games on Xbox either way.

If it's small game (like many I mentioned) Game Pass might HELP it reach a wider audience, and more sales, through increased mindshare. But if it isn't on Game Pass sales often seem to suffer. These are the views developers have said (see the link I shared)

On second thoughts it's behind a login so I've temporarily added it to pastebin here for you. It's an interesting read. Link will self destruct in a few days

Re: Kojima Productions Now Owns Death Stranding IP Following Xbox Release

themightyant

@Fiendish-Beaver I think you are partly right here that it is overstated, but there is some truth to it too, not really at AAA level like GTA6, it isn't EVERYTHING, but at the AA and Indie level I think it's true.

I have personally noticed my buying patterns have changed for Indies and AA on Xbox, because if they are good, didn't sell as well as they could have, or are a niche offering, they often come to Game Pass even if it's later. This is a good thing as a consumer imo, at least in the short term, as their curation is excellent, but it may be a bad thing in the long run. E.g. Games like Death's Door, Chants of Senaar, Lords of the Fallen, Calisto Protocol, Atlas Fallen, have all come later and I kinda knew they would. I have such a long backlog that I was happy to wait and see.

More importantly than one persons view DEVS have said this is true. There was an investigative report into this by SkillUp and his team and the common consensus was if you are a smaller game you NEEDED to be on Game Pass on Xbox or you wouldn't get many sales over here. This is the report, it's locked behind a Patreon login I believe, but it is free.

Re: Soapbox: Four Years On, I'm Already Nostalgic For The Early Xbox Series X|S Era

themightyant

No regrets, Series X has been a brilliant console since day 1. Short load times in particular are a game changer and worth every penny, I can’t go back to the old minutes long loads. Everything else was more incremental but still strong. Excellent hardware.

My criticisms have more been with the first party library which is a bit underwhelming, there’s not many “you must buy an Xbox for this game” titles, and there have been some long gaps, especially at launch! but there’s no shortage of games to play overall, third parties are the majority of games and there are plenty. Game Pass continues to deliver.

Re: Rumour: Xbox May Be Gearing Up To Reveal Handheld Device In 2025

themightyant

@Balaam_ Handhelds have come a long way since what you describe… you don’t have to squint at tiny screens or have blurry visuals. They typically have higher variable frame rates than average tvs at 60+ (though you may not be able to hit that in all games)

You can sit in your same cushy chair and view on a proportionately large OLED screen I.e. an 8 inch screen in your hands is about relative to a 55 to 65 inch screen when sat down… depending how close you sit of course. The hunching is optional and up to you. But you have the advantage that you can play it anywhere.

There are cons of course, that freedom isn’t free. I’m not trying to convince you, it sounds like you would have no use for the handheld. And FWIW I also prefer to play on a TV. But the way you described the handheld experience is antiquated, they aren’t usually tiny pocket sized devices anymore. Ultimately choice is good and this could be a benefit to many.

Re: Rumour: Xbox May Be Gearing Up To Reveal Handheld Device In 2025

themightyant

If they can get the User Experience right on this it should be a winner and help further differentiate their offering from the competition. But there are quite a few hurdles to overcome e.g.

  • can they really get Xbox series games to work natively on the go? And if so at what cost to fidelity and frame rate?
  • and what is the shelf life? People assume the next-Box will be between 2026 and 2028. Will this play those games natively as well or does it have a shelf life of just 1-3 years (assuming launching in 2025 is true) before it doesn’t play new games.
  • lastly what about compatibility? Gamers already complain Series S holds back Series X, while I think that is over-exaggerated, what would a lower power handheld option do? With the Steam Deck all the latest games do NOT have to play on it, it’s up to you to figure out what does and what doesn’t, but in a console ecosystem we EXPECT all new games to play on the console family.

I’m excited for this but will also need some convincing that these areas and others have been well considered.

Re: Microsoft Rewards Announces New Xbox Game Pass Quests, But Only For Australia

themightyant

I like the return of weekly streaks, previously used on other points rewards 2x, 3x etc. And if it is in fact more points, without making them much grindier, that could be good.

But I don't like the "play 8 different games for 15+ minutes" in a month. That isn't how I play games naturally and seems more like a job / box ticking exercise, probably to hit some quota.

Re: Xbox's AI-Powered 'Support Virtual Agent' Now Available To Insiders

themightyant

@Fishticon Nobody likes these AI assistants, but it's a cultural shift, that's to be expected. But to be fair good customer support is really expensive, and no one wants to pay for it.

My old company used to advise a lot of companies about AI Assistants like this and typically the reality is around 80+% of enquiries are the same basic questions that people could easily google themselves or find answers for on a FAQ page... but they don't. These basic questions end up eating up most of the customer support time and budget. Triaging these basic questions via AI and giving them a purely AI answer from the FAQ can actually speed up customer service for more complex issues that require a human, rather than having to wait on hold a long time while basic questions get answered that could easily be done another way.

But of course that also requires the company to keep investing in actual human support, even if it's less overall which is possible as you remove so much wasted time, and also to train them well... I haven't had to call Xbox in years so can't comment on that side of it. But I am for AI support, assisting human support like this, more generally. The AI is improving very quickly for this sort of task.

Re: EA & BioWare Aren't Making Any DLC For Xbox RPG Dragon Age: The Veilguard

themightyant

@Romans12 why is that a problem though? I don’t usually use tattoos, non-human races or many other settings in character creators, I just ignore them and move on, they aren’t for me. But they ARE for many other people, why is this any different? Why can’t people just not use them and move on? It’s not that hard. It’s just selfish wanting every setting to be for you alone.

Re: State Of Decay Studio Head Provides Update On Team Size

themightyant

@TheGameThrifter @Wisegamer I dearly hope you are both right, but I believe Wushu were only assisting on updates, Undead were still leading them. They also only just announced a month or so ago that they were now moving to full production on SoD3 so it’s likely a ways off. But I’d love to be wrong.

Re: EA & BioWare Aren't Making Any DLC For Xbox RPG Dragon Age: The Veilguard

themightyant

@Titntin completely agree on DLC. That is ONE of the reasons I haven’t bought this now as I still haven’t gone back to the Inquisition DLC about “the dreadwolf” Solas. Similar happened for Alan Wake 2 and the Control DLC and others. Sometimes not having played the earlier DLC stops me playing the next game immediately.

EDIT: re: data. It’s a good start but it’s still early days, there’s still a chance the game might not keep selling. And of course we don’t know the cost of development, which was likely high after so many years. It’s yet another reason for me to wait to play a game until it’s complete.

EDIT 2: thanks for the link, agree we see less expansions for a whole host of reasons.

Re: EA & BioWare Aren't Making Any DLC For Xbox RPG Dragon Age: The Veilguard

themightyant

The amount of mental gymnastics being performed by people to try and suggest this game has failed is bizarre. Here are the facts according to Forbes:

  • It was the most sold game on Steam initially even beating the monolith that is Call of Duty for a while until that overtook it, it’s still #2.
  • EA’s Highest player count on steam beating Jedi Survivor
  • #1 most pre-ordered game on PSN ahead of COD
  • #5 most played game on PSN, the only single player game on the list

N.B. Xbox lists are slower to update, we’ll have to wait for that data.

Re: EA & BioWare Aren't Making Any DLC For Xbox RPG Dragon Age: The Veilguard

themightyant

@InterceptorAlpha I have to praise EA & BioWare for how they have gone about this release, with none of their usual shenanigans.

  • Selling a full and complete game on launch
  • not having egregious MTX or DLC
  • no DRM. No Denuvo or ring back home.
  • Available on Steam Day 1
  • Pretty polished game out the gate, including great Steam Deck performance

Hopefully this is a success for Bioware and a new leaf for EA.

Re: Dragon Age: The Veilguard Dev BioWare Thanks Fans For Support

themightyant

@StaminanX every successive Bioware and Bethesda game strips back and simplifies the RPG elements sadly, this game is likely the same. Look at something like Mass Effect 2 which was brilliant but dumbed down RPG elements, same for Skyrim vs Oblivion and Morrowind. Despite this they were brilliant games.

Re: Dragon Age: The Veilguard Dev BioWare Thanks Fans For Support

themightyant

There’s such a toxic cloud following this game around, it’s virtually impossible to discuss without having to filter out so many bad faith views on both sides from people who haven’t even played the game. I haven’t seen brigading on this scale in a while. It’s exhausting.

I look forward to giving this a go in due course and deciding for myself. Maybe I’ll like it, maybe I won’t. Though that’s no time soon as I haven’t got around to the Inquisition DLC yet and have a lot to play first.

Re: Arkane Founder Says Xbox Shutting Austin Studio Was 'Stupid' And 'Not A Good Decision'

themightyant

@Elbow I agree using the name Prey on a completely unrelated game was a ***** corporate decision by the publisher. The devs didn’t want it and it backfired. But to not play the game because of it is cutting off your nose to spite your face. It’s doing the game and devs a disservice.

If you have any interest in Immersive Sims (Deus Ex, Dishonored, Bioshock) or Sci-Fi then you owe it to yourself to play Prey as it’s a closet masterpiece. You can like both.