
Microsoft (and Team Xbox) will be joining the new "Accessible Games Initiative" as a founding member alongside Electronic Arts, Google, Nintendo of America and Ubisoft.
This new "cross-industry effort" led by the Entertainment Software Association in the US aims to provide clear information about the accessibility features in video games. This will be achieved with the launch of 24 "tags" - all with "clear criteria".
Some examples of these tags include "clear text, large and clear subtitles, narrated menus, stick inversion and save anytime". Here's part of what Xbox had to say about this new initiative:
At Xbox, our goal is to empower as many people as possible to play the games they want, with the people they want, anywhere they want, in a way that works for them. This includes the more than 429 million players with some form of disability, who may rely on a variety of accessibility hardware – such as the recently launched Xbox Adaptive Joystick – and features to get the most from their gaming.
We are excited to be part of the Accessible Games Initiative and happy to share our years of learnings from our Xbox Game Accessibility Feature Tags to help inform these new tags, alongside our partners. As with any advancements made that enable more people to play, we are thrilled to see more steps being taken in the name of inclusion and greater standardization of accessibility in games. We hope this collaborative effort across multiple gaming companies signals the power of accessibility to connect people, bring joy, and build community to the rest of the industry.
In the same way, we hope the Accessible Games Initiative emboldens game developers to not only implement these tags in the name of inclusion, but inspires them to consider building more accessibility into their games as a result.
The plan over time is to place the Accessible Games Initiative tags near game product information and on "digital storefronts, product pages or digital catalogues" - helping provide players (and other consumers) with clear information about accessibility features before making a purchase.
Other companies that have already on signed on to this initiative include Amazon Games, Riot Games, Square Enix and Warner Bros. Games.
As noted by Xbox, this follows its efforts in November 2021 when it introduced its own game accessibility feature tags:

If we hear any significant updates, we'll let you know.
[source accessiblegames.com, via news.xbox.com]
Comments 8
If I’ve said it once I’ve said it a thousand times: if platform holders want true accessibility then it needs to be a publishing requirement that every game has to have full rebindable controls. Doing it at a system level isn’t enough; it needs to be an in game option on ALL GAMES.
(The Xbox for example doesn’t let you swap the buttons and triggers around)
Great to see yet again that Xbox is the one that makes the road for gaming to be accessible for everyone!
This is really nice to hear.
This is so awesome to see, major props to Xbox for supporting the accessibility community. Their Xbox adaptive controller along with their new adaptive joy stick really does open up gaming to so many people which IMO is amazing. The amount of joy I get from gaming is insurmountable and the fact that others with disabilities can enjoy games as well thanks to initiatives like this is really cool to see.
@RadioHedgeFund the Xbox actually does let you swap buttons and triggers around via the Xbox accessories app.
Brilliant work well done to all involved.
@Onlyboxmatters agreed 💯 percent
@themightyant it really is great to see this expanded of gaming to a community that often struggles to be seen or heard.
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