Comments 1,110

Re: Subscription Services Like Xbox Game Pass Appear To Have 'Stalled' In The US

Trmn8r

You gotta love the rageporn that always happens in news cycles. When one bad thing happens, there's always like 5 other "terrible" things that happen to all come out at the same time. And us consumers just gobble it all up. It's like when the Baltimore bridge collapsed, all of a sudden there's all these news articles about other bridges and issues with them. Hmmm, what a coincidence? Click, click, click, rage, rage...

Re: Redfall One Year On: Xbox's Vampire Misfire Still Lacks Bite

Trmn8r

@PJOReilly Expectation with the name Arkane is I agree. This is why I don't like how these studios do same names but different branches. It causes confusions with gamers as to which group of people made it. This happened a lot with EA's many branches. You are right on the director's fail though regardless.

Re: Ubisoft Has Another Prince Of Persia Game On The Way

Trmn8r

@IronMan30 Same here. I think this art style is dreadful and kind of lazy. Just hurts my eyes to look at. And I LOVE Dead Cells! Kind of wish they just kept that art style. I'm sure the combat will be good, might grab eventually on a deep discount.

Re: 'Enotria: The Last Song' Dev Cancels Xbox Series X|S Release, For Now

Trmn8r

@alexcarv_guardiang3 @DJKingaling Wow if they took ID@Xbox money and then dumped releasing it on Xbox, that some serious unethical practice. They should pay it back if they aren't porting. You'd think Microsoft would have that in the deal though.
Personally, it looks like just another generic souls-like with nothing interesting hooking me. Much more interesting ones like Lies of Pi I need to get into. So, not a real loss for me.

Re: Xbox Indie Developer Shares His Concerns Following This Week's Rumours

Trmn8r

And here I thought devs would want their games on as many platforms as possible to make more money. Why is porting so hard for them when these games are made for pc and aren't big AAA level games. You can't convince me that you would lose money by porting to Xbox even if you aren't on Game Pass. If your game is even halfway decent, the cost of porting cannot be more than the sales you'd get. I just think a lot of this is posturing for financial incentives by the devs here.