Was it really only this time last year that Redfall launched? Actually? It seems so much longer in game industry terms. So many huge titles have come and gone in the interim, so many genre-defining monsters (any excuse to big up Baldur’s Gate 3, honestly), and the particular style of looting and shooting that Arkane settled on for its 2023 vampire adventure has, if anything, fallen even further out of favour than it already had done 12 months ago. It all seems so long ago.
Yes, we already spoke plenty back at Redfall's turbulent launch about how a boat had been well and truly missed here, this is a looter shooter that arrived to that particular party as the last of the revellers stumbled out the door - and it had the temerity to show up rocking a fixed 30FPS to boot. The horror. However, any concerns we may have rightly had, anything we were a little worried about pre-launch, took a back seat because, well, Arkane. This is a developer with serious cred (and a back catalog that happens to contain two of this writer's all-time top ten games).
Of course, in the end, our concerns were more than justified, the game arrived in a fairly unimpressive state. We don't need to regurgitate everything, but as much as it was playable, it was truly very bland, surprisingly buggy and really quite hard to justify spending a great deal of time invested in. Not great for something you hope your players will cotton onto for the long-term. In our 6/10 review back at the time we said;
“...this game finds itself in a balancing act which isn’t always successful, as it tries to give you Arkane's world-building, story beats and fleshed out characterisations, whilst also ensuring that there’s no major downtime or slowing of the pace as up to four players dive into combat against an array of vampiric and human foes.”

One year on from delivering this opinion, we’ve returned to Redfall for its first anniversary. We’ve made our way off that big mad ship that’s been frozen in place so artistically during the game's opening, taken in the oh-so-Stranger Thing vibes as we shuffled forward, getting our bearings under a blood red sky and hoovering up any and all lore we could find as we prepped for our first vampire encounter.
It’s exciting, this stuff, just as it was in May of 2023, and before long we are absolutely down to wreck some undead all over again. Arkane are masters of exacting detail, of slick style and atmosphere, they nail it every time. And in Redfall you’re initially sucked in by this superbly stylish and rather unsettling start. Surely we were wrong about this one, we consider as we arrive at the fire station hub and prep to dig into the main meat of the campaign once more, and even if we weren’t, it’s been a full year at this point, it’s all been sorted by now, surely?
Well. Bask in that first twenty excellent minutes or so, soak in that incredible atmosphere as the sky is eclipsed and the shrieks of an unknown adversary ring out in the distance, because this is the best that Redfall gets. Nothing about that has changed. After a string of updates, including last October’s big 2.0 offering, the fact remains that at its core we’re dealing with an experience that just doesn’t have a real hook, no matter the updates or the improvements. It’s a failed attempt at a melding of styles, a balancing act as we mentioned, that just isn’t ever going to work out.

As soon as the vampires arrive on the scene, at the very first sign of action, the problems become very apparent. If we were coming at this game completely fresh, with no foreknowledge whatsoever, we’d immediately pick up on the bugs – yes, there are still bugs – that occur straight away, in the very first shootout. Enemies clip through vehicles as they attempt to dodge your bullets, we witness an attacker float up and through the roof of a trailer as he dies, and the AI of the thugs you take on in your very first encounter lays bare just how little has been meaningfully enhanced or improved. If this first impression is still so off, perhaps things are worse than we had imagined.
Back in October of last year we did get enemy density updates - this was a very empty town at launch - we got 60FPS, and (apparently) AI improvements. We got more controller options to tool around with, stealth takedowns to give you more options in combat, and bug fixes that have absolutely 100% made for a smoother play experience. All good. But the fact remains that this is an experience that leaves a lot to be desired.
As it turns out we don’t even need to shoot for a full playthrough to re-evaluate Redfall circa 2024. As we dig into that very first combat encounter, we’re met with enemies who stand still in the face of opposing fire, who don’t attempt to use cover and seem almost entirely unaware as we change position to get the upper hand. They are dullard bullet sponges, the worst kind of enemy, replete with numbers popping off as you pump them full of lead. Vampires remain frustrating rather than thrilling too, part bullet sponge, part very repetitive QTE, and the handful of variants you’ll square off against do little to stop things sucking so hard. Yes, that was a pun and we are sorry.

So, combat hasn’t been improved where it counts. Nothing has been made more challenging or clever. It runs better, yes it does, but the game is essentially the same. Now, this is all quite negative, but add in Arkane’s classy world-building and at least you’ve still got an environment that seems worth exploring, right? Well, no. This is a very good-looking town, the kind of place that grabs our attention at first, but even that aspect of proceedings unravels fairly fast. The lore here, all these little notes that give us so much pleasure in the likes of Dishonored and Prey, just aren’t up to the same level that we’ve come to expect. There’s nothing secret or surprising, very little new or exciting to glean from time spent poring over people’s memoirs. No private mental puzzles to involve yourself with. And so we leave it.
Of course, this stuff just can't function in the same way here that it does in a bespoke single player adventure where you're directed from behind the scenes. Redfall is a town designed to be rampaged around in ad nauseum in nonsensical patterns with a bunch of loud friends in tow, it's about shooting, looting, rinsing and repeating. And so that Arkane magic that, against our better judgment, we're still holding out hope for, is just never going to transpire. It's not that kind of game, and the kind of game it is...well...it's not a very grand example of that either.
In the end, improving the framerate and ironing out a few bugs is the least your loyal players should expect, and a very quick scan of the game’s own Reddit forum sums up our own feelings. Not enough has been done - or even can be done at this stage - to the bones of this one, to the run-of-the-mill skill trees and the lousy loot, to the crappy enemy AI and empty-ass setting. Yes, it still feels empty...even with the added bodycount.

Arkane is such a great studio that if it were to announce Redfall 2 we’d likely be all over it (gamers to our very cores, we never learn), but we’re gonna have to chalk this one down as an irredeemable loss after this revisitation. There's just nothing to be done. If we were to re-score, unfortunately, and after the improvements that have been made, we may well actually move down the scale rather than up, it just seems that much worse now that we've had time to really stand back and look at it.
There are some rumblings online that changes and updates have been happening behind the scenes, that a big update could be imminent. But isn't it too little too late at this stage?
Persistent fans are keen to say it's a much better experience, that it's now a fine game and well worth your time, but we beg to differ. This is bare minimum stuff after a disastrous launch. This is a product that's still missing some of its paid DLC offerings, bonus heroes and so on, an unfinished product, you might say.
We were sold this vampire-hunting adventure a long time ago and it hasn't changed in any meaningful way as of right now. It hasn't had a new lease of life or been transformed to rave reviews, no juicy campaign add-ons or meaningful expansions. It feels very much as though Redfall has been cleaned up as best it can be, given a few tweaks here and there and left to die. Which is fine. Just tell us so we can mourn and move on.
Now, let’s see a big fancy anniversary update drop and render every word of this article redundant. Our bodies are ready. Sod's law, innit.
Are you still playing Redfall? Do you feel it's improved meaningfully or is still a disappointment? Make sure to sound off in the comments!
Comments 23
Terrible game all around and should have been cancelled at Inception. I can't put all blame on Microsoft this time as it was well into development before they bought them. I believe Bethesda forced the studio to make it co op focused instead of the single player games they are known for. Should have let them make Prey 2 instead.
They should refund people who paid for the DLC but doubt many did as seems it isn't coming out and the game is forgotten and abandoned.
PlayStation are welcome to have a port of RedFail.
You kept mentioning "Arkane's" great pedigree. This was Arkane Austin. Arkane Lyon has the great pedigree. Though, Prey was Austin's other game and was good. I have a feeling Lyon was heavily involved with it being Austin's first game though.
@Trmn8r Who directed it and what other games has he worked on? I think we can definitely very safely apply that pedigree here as an expectation.
I’ll be honest, I hated it at launch, but tried again after the 60fps update and actually quite enjoyed it. It’s not great by any means, but a solid 7/10.
I quite enjoyed it playing alone, it doesn't seem like a bad game to me at all, although it does have many points to improve, including the story and the enemy AI.
Absolute disaster of a game. From the original cringe trailer with annoying characters to its launch. The only thing entertaining from Redfall were the funny videos of the bugs.
Still absolutely sh*te. I tried it like at the beginning of the year and was shocked at how bad it still is. I wouldn't even give it a 7/10.
@PJOReilly Expectation with the name Arkane is I agree. This is why I don't like how these studios do same names but different branches. It causes confusions with gamers as to which group of people made it. This happened a lot with EA's many branches. You are right on the director's fail though regardless.
I tried it a few months ago, hoping that it had improved since launch. It hadn’t. Very mediocre game at best.
Even leading up to it Redfall never looked good and a lot of people knew it. Anytime someone tried to hype it up all they would say is "IT'S ARKANE!"
No talk about the gameplay, characters, enemies, world, nothing because there wasn't anything to get excited about, and that was proven when it actually came out.
I enjoy the game for what it is, a co op focused looter shooter. I cant believe they tried to distance themselves from that classification before launch. Also, maybe don't market the living crap out of this kind of game.
I thought the biggest mistake they made was separating it into 2 maps. The second map was much better and most people probably didn't make it there. If they combined each map into one condensed map, I think it would have helped that empty feeling. I also hate getting that point of no return message not even half way through the campaign.
My score was somewhere between 7 and 8 at launch and I still have it there after a second playthrough at 60fps.
I'm not prepared to say it's "dead-dead" yet, these sorts of games tend to need that year-one update for us to make sure it's dead-dead.
I finished the game on pc for better fps than consoles, the only thing I can recall it was good was the shooting and feeling of the weapons, other than that it was an unfinished game with unacceptable performance with stutters and texture popin eveywhere plus the very bad quality assets. This game was rushed out in beta/early access stage witch eventually was very bad for the team and xbox overall.
It's not a bad game...it just lacks with a nice story mode which would have helped the game ALOT. IT was definitely rushed because at the time Xbox needed an exclusive out ..RedFall was the sacrifice... it sucks because its a very great idea which could have made something great. I'm still hopeful about the team making a RedFall 2.0 but the real true way they wanted it...skip the coop ***** . Make it the way you devs truly wanted too. I wish they'd just read our comments
@Trmn8r Some information came regarding how Redfall came to be. From what was reported, the studio and/or Bethesda wanted to make a co-op live service type of game. Only they didn't know exactly what that meant. As well, this was not the studio's (Arkane's) expertise.
The plan never solidified, and dev became disillusioned and apathetic. As time went on, many developers quit. I believe it was reported that 1/3 of the studio left. Those remaining were hoping MS would free them by cancelling Redfall, once the acquisition was complete.
@theduckofdeath I've heard. Huge mess in soo many ways...
just let it die , i forgot this even existed. enough with the zombies and vampires , can we get some original fresh ideas in AAA quality from the multibillion dollar game company ??
I'm sorry, but it really seems like Bethesda/Zenimax are not the most well oiled machine.
They seem to be badly run at times, with organizational development and key leadership stuck 15 years in the past/ while trying to implement changes to meet market trends.
I'm still really miffed Redfall was a disaster, was so excited to play Salems Lot the video game
Surprised Phil even let this happen the way hes always talking
its another case of is it great no, is it what we wanted no, did it launch broken yes. so therefore it must be awful.
its not awful its a 7/10 game not great not terrible just bang average
Proper matchmaking to find other players is what this game needs, it's a co op focused game with zero matchmaking. I played it through at launch solo and it really is an overall let down unfortunately.
Why can't any Xbox studio deliver a game people give a damn about? It's flop after flop
I enjoyed it when it was released. I cant wait for the new characters to play again at 60fps this time. I m so bored of people still crying about this game after one year
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