Comments 950

Re: Control Writer Becomes Fable's New Narrative Lead

pip_muzz

I hope she (or at least the other people on the writing team) is British/British Knowledgeable. The Fable series is so intertwined with Britishness it's the one thing I fear will be missing in the new iteration. Everyone from John Cleese to Stephen Fry were in those games and it all felt so perfectly British.
Edit " I really don't want to come across as some patriotic nutjob. Just as a Brit, the little writing touches were very noticeable and appreciated in the old games"

Re: Xbox's Phil Spencer Celebrates 'Bungie Day', Shares Kind Words For The Studio

pip_muzz

@Floki I'm not the biggest fan of Naughty Dog 😂 but I get your point. I also wonder how Xbox One would turn out if they hadn't forced Kinect so heavily at launch, and again allowed Rare to make a decent game again... So many what ifs.
Happy for Bungie though! And seems their games will come to PS and Xbox moving forwards too so it's win-win for the gaming community with them as well.

Re: Xbox's Phil Spencer Celebrates 'Bungie Day', Shares Kind Words For The Studio

pip_muzz

Sony spent their money wisely with the Bungie acquisition. Whilst Destiny isn't my cup of tea, there's no denying how big and successful it is, and the experience that they can bring to their other studios.
That and they still deliver some of the best FPS shooting mechanics out there. MS should have tried harder to keep ahold of them, but wish Sony all the best with this quality team!
And Favourite Bungie Game... Oni (or maybe if I'm being more serious Halo 3)

Re: Ubisoft Moves To $70 Price Point With Next-Gen-Only Skull & Bones

pip_muzz

It's obvious to everyone that Sony have very aggressively pushed the £70 price point along with charging £10 for upgrade paths too. Yes, EA and 2K do it, but guess what, Sony does it too! And more aggressively! I mean, Sony are charging £70 for Last of Us 1 remake! A game which (albeit looks very nice) is literally the same gameplay wise as the original. No wonder other companies are following suite when they see what blind fans are willing to pay.

Re: Halo Infinite 'Campaign Network Co-Op Preview' Goes Live July 11th

pip_muzz

@Would_you_kindly they originally said they were focusing on network co-op before split screen co-op.
That said, I don't have any faith in the technical ability of the dev so wouldn't be surprised if the split screen co-op is silently cancelled. Despite MS making it very clear after Halo 5 that the next Halo game WOULD have split screen co-op...

Re: These Four Games Are Leaving Xbox Game Pass Today (June 30)

pip_muzz

Gave Last Stop a go last year, I enjoyed the London setting which felt very familiar to me, but the story just took far too long for me to hook into. That and one of the characters you play as is repulsive.
A game that I'm glad I played through Game Pass and didn't spend money on

Re: Return To Monkey Island Won't Be Coming To Xbox Anytime Soon

pip_muzz

The Switch has been a very well supported console for Indies for a long time. And it stands to reason the development team didn't want to make 4 versions at once. I'm thankful it's coming to console at all at launch. It'll be on Xbox 6-12 months after launch anyway. Either way it's going to be a must play.
"I am rubber, you are glue"

Re: Sonic Origins Dev 'Very Unhappy' With SEGA Over His Part Of The Game

pip_muzz

Whether or not his claims are true, to publicly call out the company that contracted you this work is a surefire way to ensure they won't be contracting you again.
Surely there was a better way to make their grievances known before going public. I'd literally never heard of this company until now, and I don't associate them with the work on Sonic Origins but with playing the blame game first chance possible.

Re: Alien: Isolation Dev Unveils New Zero-G Shooter 'Hyenas' For Xbox

pip_muzz

It's around that time where all the Loot Shooter Destiny clones that have been in development for the last 4-5ish years are being announced to little or zero fanfare.
Feel sorry for the devs, never fun announcing a game to get poor feedback immediately. That said, game companies shouldn't always try to imitate the next fast buck. Thankfully the PC Total War side of Creative Assembly means the company isn't at risk if this flops. I just wish the team could have been cooking something a little more original than just "another looter shooter" these past few years. Shame.

Re: Phil Spencer Reacts As Xbox Is Praised For Being More Inclusive Than In The 2000s

pip_muzz

What I like about the response isn't that it's "job done" yet, but acknowledging that inclusion and openness is a journey still being undertaken. Nice one. Really hoping they can help fix some of the toxicity at Activision Blizzard once they have control. Devs like Double Fine show you can be totally open and inclusive with it having "zero" impact on your end product.

Re: Phil Spencer's 'No-BS' Approach Convinced Obsidian To Join Xbox

pip_muzz

Obsidian is fast becoming the jewel in Xbox's crown akin to Insomniac with PlayStation. A good consistent run of high quality releases, interesting games with different gameplay approaches and of course that far off dream of New Vegas 2. Pentiment alone has me hyped for November, that game couldn't be more my cup of tea.

Re: Bethesda Confirms You Can't Manually Land On Planets In Starfield

pip_muzz

The problem isn't the game itself but people's wildly different expectations as to what the game should be. From a Flight Simulator in space, to expecting FPS iD style action people are wanting all sorts of things.
It's a Bethesda Game Studios game, it's going to have the same game structure as Fallout and Elder Scrolls but only with a space ship, interplanetary vibe and additional gameplay to suit that.
I'm happy with that!

Re: Bethesda: Your Starfield Character Won't Have A Voice

pip_muzz

@BartoxTharglod I'd even extend the point with Mass Effect, that no matter how excellent the voice acting is, I'm always playing "my version" of Commander Shepherd as opposed to "my own character" with other Bethesda RPG's. The voice acting also definitely helps with Mass Effect's cinematic vibe too, but I feel Fallout 3 and Skyrim are much more open world freeform games compared to Mass Effect.

Re: Bethesda: Your Starfield Character Won't Have A Voice

pip_muzz

Fine with me to have my character not speak dialogue. Bethesda games for me are RPG games where I get really, really engrossed and immersed into my character. Having a lack of voiced dialogue really helps with that.
Also, what's up with people not enjoying reading lately?!

Re: Xbox Exclusive 'As Dusk Falls' Heads To Game Pass Next Month

pip_muzz

I'm in two minds on this. It sounds like it could be really interesting to play, and the team are clearly very very passionate about this one...
That said, the visual style just isn't "clicking" with me on this. Sadly, it comes across as the poor comic book approach of the early 00's where actual artwork was replaced with this weird photoshopped modelling...
Hopefully the writing will make up for the art style (or maybe it works when it's actually played)