Comments 3,850

Re: Xbox Introduces New 'Strike' System For Handling Bans / Suspensions

MinervaX

@Kaloudz What i would like is means for a banned account to permanently lose access to online. As if, I own x game, and i get banned from online, it wont be fixed because I sign up with another account and keep the game there.

I think that could be done easily by banning any console that is set as Main/Primary Console of a banned account from jumping online, or any console that currently has a banned account signed-in.

By online I just mean online multiplayer/matchmaking.

Re: Talking Point: What Would Convince You To Use Xbox Cloud Gaming More Often?

MinervaX

For me it’s a means to resume playing games if I don’t have immediate access to a console, or to try a game off game pass before downloading it. In those cases, I always ended up streaming from the console itself.

Don’t think anything would make me stream more games other than losing access to my console for long periods of time. Like mid-move, during some long trip, etc.

I guess i would stream more if my purchased library was also available, not just GP titles.

Re: Remedy Dev Reckons There's 'Nothing Surprising' About Baldur's Gate 3 Xbox Series S Debacle

MinervaX

@GamingFan4Lyf

While I'm certainly not all doom & gloom regarding the Series S, I do think Microsoft needs to rethink "feature parity at launch" requirements between Series X and Series S

They already allow for some variation in feature parity. The Series S is not required to have the same performance modes as the Series X, for instance, nor things like same level of detail in worlds. I could see them extending the list to things like "split screen" specifically at some point, but even then there is no telling if the publisher would be willing to do that. Some might still be stubborn, like all the publishers that insist on forcing 1440p games at 30fps on the Series S and refuse to sacrifice visual fidelity to offer 60fps.

Re: Remedy Dev Reckons There's 'Nothing Surprising' About Baldur's Gate 3 Xbox Series S Debacle

MinervaX

@themightyant

You can't just leave all optimisation on lower powered systems to the last minute, assuming you will be able to get it to work on blind faith alone. They laid their own bed.

About a decade and a change ago I worked on an indie game, nothing big, very minor stuff, but the game was entirely developed and play-tested on a computer. Once the game was complete, naively we thought "OK now we just export this to mobile and ship it on iOS!!!" The idea was that we were going to wait until the last minute necessary to pay for Apple's dev program, and the Unity pro needed at the time to export to mobile.

Well, we did this and the game ran like at 4 frames per second on an iPhone 3Gs that was already a couple years old but still in wide enough usage to ignore. We had to spend 3 more months entirely re-implementing big chunks of the game systems to account for many unforeseen limitations. 3 more months might not sound like much, but this was a very small project, and it took about 4 months to develop. That nearly doubled development time. The issue was not that the target was weak, the issue was that we didn't take the target platforms into account from the get go.

Baldurs Gate 3 is an early access game, that has been developed "in the open" for quite a while. I doubt the split screen was even a thing during all of that development, then they decided to port it to console and throw split screen in there. That's not a trivial thing, in many aspects it can double memory and CPU requirements. Unlikely to be the same thing, but I still would not be shocked if they didn't bump into similar things my tiny team bumped into when we tossed a PC game at an iPhone 3Gs.

Re: Talking Point: What Have You Bought In The Xbox Ultimate Game Sale 2023?

MinervaX

Have not sat down on any of my consoles recently, been playing FFXIV on PC. I rarely buy any digital games if I’m not sitting in the Xbox already preparing to play some game.

This is, I guess, why engagement is so important a metric for MS (or anyone) as it increases spending opportunities on the platform.

I already voted 0 but might jump tomorrow and see if there is anything on my wish list on sale.

Re: Here's A First Look At Xbox's New Voice Chat Reporting Feature

MinervaX

@Trmn8r didn’t you read how this all works? Even MS does not have the resources to keep audio of every single player. This or not unlike recording a clip of what just happened in your game and uploading it to YouTube, only here you are uploading it to Xbox support.

Hell, unlike a YouTube upload, this is restricted to the last 60s of in-game voice chat, not even Party chat.

Re: Here's A First Look At Xbox's New Voice Chat Reporting Feature

MinervaX

@Trmn8r if someone attempts to lure me into committing verbal term of service violations, i can just block them, because there is little else I can do about that.

If someone in my party start throwing insults and bigotry, I will report them using this tool. I won’t let them just move on to do the same to others if I can help it.

If it’s a group of friends, I’m sure no one should be worried about getting reported, and if someone is, then they need better friends, or likely they themselves consider lines were crossed and friendship over.

Re: Here's A First Look At Xbox's New Voice Chat Reporting Feature

MinervaX

@Trmn8r if someone bites you, mute them or block them.

As you say: we play to relax. Tolerating being harassed and insulted is not relaxing. Too many players consider their fun to just come out of harassing others, or simply think everyone else should grow a thicker skin because they don’t want to stop being [bleeps].

No, chats should not be private. The second anyone starts talking to a stranger they should stop expecting any level of privacy.

This is not Xbox always monitoring, this is giving players a tool to be able to record what happened without having to be constantly recording every single game they play, something they already were able to do before.

Re: Ubisoft Plus Introduces New $1 / £1 Offer For First Month On Xbox

MinervaX

@Zenszulu biggest difference between this and console EA play is that console EA play does not bring games until a year later. UBisoft+ adds all games day one, with all DLC as they are released.

Maybe compared ro game pass, it’s not that great of a deal, but it’s a good deal for anyone that is enough into UBisoft games to want to buy them day one. For those players, it can be huge savings, although ideally not a “subscribe and forget” thing. Just keep subscribed as long as one plays games, unsubscribe whenever one is done.

Re: Ubisoft Plus Introduces New $1 / £1 Offer For First Month On Xbox

MinervaX

@Lightning720 a lot of people here miss that this is not a new service. This is not Xbox Console version of Ubisoft+. It is just an added feature to Ubisoft+ (that allows play on PC and streaming via Luna) to allow members to also play their games on Xbox.

EA Play is part of Game Pass, but their equivalent to this (EA Play Pro) also costs $15 a month to get all games day one, with DLC, but is only available on PC. EA Play on Console is basically 1 year old games, not exactly that far from some of their older games already being added to Game Pass.

Re: Ubisoft Plus Introduces New $1 / £1 Offer For First Month On Xbox

MinervaX

Devil's Advocate time: I didn't see much value on this service because I already owned most the Ubisoft games I cared to play, and their expansions. Add to it that Ubisoft's output has been a bit slow lately.

There is a lot of awesome stuff coming up during this fiscal year, though. I already had decided I'm not buying more Ubisoft games and instead subscribing to this service, but not until games start to show up, mainly: Mirage and Frontiers of Pandora.

I'll simply subscribe, play for that month, and unsubscribe whenever there are no more games or DLC for me to play. I dont need to own these games, I just want to play them, and Ubisoft+ seems like the cheapest way for me to do so.

Bonus points: I will be able to play the games either on PC or on Xbox with cross-progression.

I was going to pay the full amount, but I'll definitively be playing Mirage for a pound, I guess.

Re: Talking Point: Do You Feel Like You're Still Waiting For 'Next-Gen' To Arrive?

MinervaX

@themightyant

Agree lines between gens are thinner, especially on the graphics front, but this has been amplified due to the mid-gen consoles last gen.

I don't personally think the lines between gens is much thinner given the leap from PS3 to PS4 was similarly small. You are right, though, that mid-gen consoles did smooth out the curve, making it harder to notice the difference across gens.

At the end, though, gens are usually way more differentiated not by the power, but by evolution in game design, as well as a few things that just were not possible before. The biggest leap ever was the introduction of pixel shaders in the X360/PS3 generation, something that we didnt see in real action until mid-gen (compare how amazing Halo 4 looks compared to Halo 3.

We will never see another leap of that visual magnitude, I don't think. Ray tracing has the potential to do that, but it is still in its infancy and we are getting gradual steps. By the time its making a big difference, we will have seen plenty of iterations, so there wont be any single giant leap. Wont ever be as incredible as the leap into pixel shaders.

Things we can expect to make huge differences are more in the game design department. Larger areas thanks to higher memory pools, faster transitions and more complex open world experiences thanks to faster storage solutions and technologies like Direct Storage, and way more natural procedural animation techniques thanks to more CPU processing power. Characters that move more organically and react more realistically to the world around them, etc. Still, all of this will be gradual, and has been going on for the last decade and a half.

I just hope devs stop designing above the specs just because of how amazing a static screenshot can look. I will be extremely disappointed if we fall back again on a 30fps standard.

Re: Xbox Gaming Revenue Up 1% YoY In Latest Earnings Report

MinervaX

@themightyant as @Balta666 stated, it’s been hard to get your hands on Xbox series x in the US for the last 12 months. It did seem to improve after the showcase. The UK (nor EU) has never been a strong market for Xbox, American countries always been a lot more friendly towards Xbox, though. So, in the west, it’s been a lot more supply constrained.

I do expect Starfield, Forza, ABK games in GP, all of that should boost the games going forward, but I doubt MS cares to try catch up with PS on console sales. So long they have a healthy gaming business, they don’t mind it being split between console and PC users.

Re: Random: Twitter's New 'X' Logo Is Getting The Attention Of Xbox Fans

MinervaX

@Cashews Facebook only renamed the parent company, though, not the product. Technically it’s never a great idea to have a company named after your flagship product, because it becomes much harder to be taken seriously when you try to branch out or diversify your busyness models. Also risk catastrophic stock price drops if the flagship name product stars to show its age and die off. Like, imagine if Apple was named after the iPod.

Re: Blizzard Addresses Fan Complaints About Controversial Changes To Diablo 4

MinervaX

@BAMozzy co-op experiences still need balance, especially once they start doing leader boards and all that (a form of indirect PvP).

Even without leader boards, players always create their own meta-PvP, almost always some sort of speed runs or DPS metrics. If only a handful of builds can be extremely superior to all others, by 2x margins or more, players slowly are demanded to roll specific builds.

Sometimes you can just buff, but that's really not that much of an option when we are talking about 4 paths out of potential hundreds being superior by large orders of magnitude.

I am not playing D4 and don't know what their current balance situation is, but balancing multiplayer games, even PvP ones, is necessary to sustain a healthy and varied environment where build choices matter, else you might as well just offer 5 classes with no variations or customization and let it be there. This is why making RPGs is not easy.

Also, a huge aspect of Diablo-like games and the seasonal content is that you re-roll characters on every season, starting from scratch. Things change enough every season, be it due to buffs, nerfs, or simply new gear that entirely flips things on its heads, that things will always play differently on the new content. Expecting characters to play the same season after season is not a realistic expectation on any ongoing multiplayer RPG.

Re: Xbox's ActiBlizz Deal Is 'Good News' For Multiple Reasons, Explains Ubisoft CEO

MinervaX

This sounds like they are looking for a buyer, since its mostly focused on the sell value of IPs, plus the value of their investment on mobile.

Not shocking given all the rumors a few months back about them wanting to sell, but no one wanting to buy.

Who knows, maybe sooner or later EA and UBisoft end up merging. I still dont see MS buying Ubisoft, but who knows.

Re: Blizzard Games Announced For Steam Ahead Of Xbox Acquisition

MinervaX

@Moonglow My point is that the Xbox Live brand might die, and renamed Battle.net.

PC "Xbox" will likely integrate. Few people "like" the Xbox and GamePass apps, but Battle.net seems to be highly liked, at least compared to Xbox Live in the PC world.

Would not be shocked if in a few years its called Xbox Battle.net.

Re: Blizzard Games Announced For Steam Ahead Of Xbox Acquisition

MinervaX

@BBB that “cancelation” of PvE was poorly communicated. They didn’t cancel it at all, it’s still coming. They only canceled the talent tree progression system every character was going to get. The way it was communicated, everyone just thought every aspect of it was canceled.

Re: Xbox Boss: We Could Close ActiBlizz Deal In US, But We're Waiting On UK

MinervaX

Interesting thought: It's very likely that, should the deal not close by October, ABK will start its marketing cycle for MW3 under its current terms regardless what MS and Sony agreed.

This would likely mean locking the game at a 20%/80% rev share, and no Game Pass until fall 2024, this would actually be a win situation for MS, since they would get more money, and at least for one more year GP wont be "cannibalizing sales", helping MS replenish its saving accounts.

Re: Xbox Extends Activision Blizzard Takeover Deadline To October

MinervaX

@x3King84

So much for the CMA being ‘pathetic’ and ‘little England’ and ‘bending the knee’ and all the other repetitive cut & paste nonsense I’ve read in 100 article comments sections.

Both MS and the CMA wanted to just expedite the new review and have it done to close yesterday (the 18th) but it was now the judge that was not convince of CMA's sincerity. For one, he didn't seem to buy the FTC case (that should not influence the CMA) was not part of their determination given how the CMA announced their change of heart basically an hour after the FTC lost their case.

The CMA main concern during the whole thing was also fear of the judge crushing the CMA's previous decision in a way that would leave, on the record, that they made a bad call. They wanted to make sure any move by the appeal judge would not keep such a stain on their record.

Now that the appeal ball is rolling, the CMA cant stop it, and are forced to go through some additional hearings before being able to just just let the ABK merger happen. I would still say all the descriptions of "CMA bending the knee" fit very well, so well that even the judge wont let them off that easily.

Re: Xbox 'Game Pass Core' Reportedly Replacing Xbox Live Gold This September

MinervaX

@Kaloudz

Perhaps we will hear of an additional benefit or perk coming our way?

Doubt it. It seems they consider that static 25 title list to be the "additional benefit" of the tier. Well that and Gold Deals, I guess.

I would be a bit more forgiving of this change if all xb game pass tiers added online play, but then its even harder to justify $10 a month and just a few games for just $1 less than the basic GP tier.

The scheme is all over the place and honestly makes everything confusing. Each Xbox tier should be a superset of the previous one, for one.