Comments 167

Re: Talking Point: Which Is The Best BioShock Game On Xbox?

clvr

1 all day, every day.
It's just better as a piece of art taken holistically compared to 2, even if 2 has the upper hand mechanically (and an absolutely fantastic expansion in Minerva's Den).
The less said about the catastrophic mess that is Infinite (and its DLC), the better.

Re: Talking Point: What Are You Playing This Weekend? (July 30-31)

clvr

Unfortunately I'm at work until tonight, but after my belated dinner my friend should come over to continue our Divinity: Original Sin II campaign on PC.
Other than that, I'll be playing D&D tomorrow and if I have some spare time I'll be continuing The Outer Worlds.
I just started it the other day on my Series X and I'm ready to wrap up the first area. I'm enjoying it so far 😃

Re: Xbox Exec Claims Crunch At Bethesda Is A Thing Of The Past

clvr

@Kaloudz if expressed this way, in a balanced and well thought out matter, that's a sentiment I can get behind.
It's with people like this @dsar9012 that I just can't, they really do my head in for how ignorant and conspiratorial they can be, and how little sense they can make. No arguments, just gut feelings spewed out as facts.
And that's not even touching on their insistence on crunch. That's a whole other can of worms.

Re: Xbox Exec Claims Crunch At Bethesda Is A Thing Of The Past

clvr

@dsar9012 Aside from the fact that you'd rather have people overworked to the point of sleeping under a desk than wait a few months more for a game, and that's appalling as is, how ignorant can you be? Seriously, what does "wokeness" have to do with any of this? Learn the definition of words before spewing them out randomly to gain brownie points from other online edgelords.

Re: Reggie Fils-Aimé Gushes Over Halo, Reveals Why It's His Favourite Non-Nintendo Game

clvr

@TimG13 same.
I'm playing Infinite at the moment, and while definitely more fun than the older games, it's just nothing special.
Hell, I played the old ones via MCC and came away incredibly disappointed and bored.
They're just such simple games with basic level design, and I personally don't find anything special in the setting or lore, which to me look and sound super generic and uninteresting.

Re: Talking Point: What Are You Playing This Weekend? (April 9-10)

clvr

@Tasuki nice! Creating new characters is so engrossing, I already have ideas for the next 2 or 3 lol
Currently my company and I are almost wrapping up a campaign that's been going on for 5 years, although I only started playing less than a year ago (yeah I'm a noobie 😄), so big things are happening left and right lol
Back to your campaign though, I'm curious, what character are you gonna play? 😃

Re: Halo Infinite Dev Admits 'Difficult Situation' In Response To Fan Unrest

clvr

@carlos82 I haven't tried Infinite yet, but I bought the MCC a few months ago, eager To finally play these super well-received and popular games, and came away thoroughly disappointed and utterly bored.
I don't know, the level design is just plain and the firefights uninteresting. I just don't see where that highly regarded "sandbox" is in the campaign.

Conversely, and funnily as I'm not a Multiplayer guy at all, I poured 20 hours in Infinite's MP and had a lot of fun.

Re: Roundup: Here's What The Critics Are Saying About Shadow Warrior 3

clvr

@OldgamerDave I haven't played it yet but I'm following it closely and happen to just have watched Under The Mayo's review on YT, so I think I can fill you in a bit 😃
If you've played Doom Eternal it's gonna be way easier explaining the appeal if this game, because it takes a lot of inspiration from DE.
Firstly, there's a fixed arsenal, no more loot crap; every weapon has its uses and purposes.
Secondly, you can gain both ammo and health back from enemies in a similar fashion to DE.
Also similar to DE is the presence of quick-switch combos.
Lastly, and again like DE, mobility is key, with a great emphasis on wallrunning and grappling.
Hope this helps you!

Re: Elon Musk Seems To Be Enjoying His Time With Halo Infinite

clvr

@Barry_Biscuits yeah that's why I almost never reply to anyone anymore, it's just a bunch of effort in being informed and providing examples only to be labeled as a hater.
Unfortunately those without any arguments are louder than those that have them, and think themselves on the same level even when there's clear disparity in the arguments offered.

Re: Halo Infinite Team Is Listening To Constructive Feedback, But Admits Changes Will Take Time

clvr

@Cikajovazmaj weird!
I've been playing on PC as well and haven't noticed any major bugs or glitches, nor long loading times!
I'll admit though that I'm a noob regarding online shooters as I usually only play single player games.

On topic: I must say, though, that I'm enjoying Infinite way more than I thought, especially since I bought the MCC a couple of months ago and came away incredibly disappointed and bored to tears by the Halo campaigns.
It's weird how this series works the opposite of what I'd expect for me!

Re: New Halo Infinite Campaign Footage Is Here, And It Looks Awesome

clvr

I was pretty hyped up for this game even if I hadn't played any other Halo before, so I went on and bought the MCC, and I gotta say, boy was it a colossal letdown.

I was super excited to finally get into this legendary FPS series since I love FPS games, but it quickly turned into my most regretted purchase.
It's just not fun.
I've spent 10 hours between Halo 1, 2 and Reach, and I gotta say, the fundamentals like moving and shooting are absolutely on point, which makes the horrible level design and mission structure stand out even more. I don't know, it just devolves into mindless, aimless shooting and just can't keep me engaged.
They're not bad games, at all, but I just don't see where all the praise comes from. I know the first one was super influential, but I just had to turn it off after 3 missions or so because it was boring me to tears.
Out of the three, Reach certainly seemed the most competent in its mission structure, and I might even grit my teeth and finish it.
Oh well, I hope 3, ODST and 4 will change my mind, but I think Halo is probably just not for me. A shame.

Re: Pick One: Which Is Your Favourite DOOM Game On Xbox?

clvr

Eternal all day long, it's simply such a massive step forward for the genre as a whole.

I absolutely love all of them (apart from 3, that I just liked but nothing more), but Eternal is undoubtedly peak FPS design and I guess nothing's gonna change that, at least until id drops another one.

Re: Unknown id Software Project Rated By Aussie Classification Board

clvr

I'm not holding my breath for anything big since Eternal has been out for only a year and a half (and they're still updating it regularly), but I cannot wait for their next big project because they've been on a freaking roll lately.

In any case, I'd really like to try out the Quake games on consoles, hope they bring them over like they did with the excellent DOOM ports.

Re: Random: It Looks Like Bethesda Originally Teased Redfall Last Year

clvr

@InterceptorAlpha yeah the Anthem comparison seems quite apt, let's hope the end result is different though lol

Personally I don't play a lot of multiplayer games so I'm not the right person to judge their value as I don't know them very well, but the ones I really like are Splatoon 2 and Titanfall 2, as they're fast, quite simple to grasp, and let me have fun even though I'm terrible at playing them lol

Re: Random: It Looks Like Bethesda Originally Teased Redfall Last Year

clvr

You gotta love the video game industry.

Management: "so this Arkane studio we have, what are they good at?"

"They usually create outstanding single player immersive sims with deep lore and worldbuilding, not the kind of explosion-heavy blockbuster that sells 10+ million copies, but a more nuanced experience that enthusiasts cannot get enough of"

"What is popular now?"

"Eeeeehhhh....zombies, I guess? Or maybe not anymore? Anyway, 4-player shooty stuff with zombies I think..."

"Shooting is in. Make a market analysis, see if zombies are still popular.
Otherwise, throw some vampires or something in there, I don't care."

Re: Rumour: Xbox Might Have An Acquisition To Announce At E3 2021

clvr

Back to BOTW, the physics engine is so bonkers they claim to have a chemistry engine in there, and there's some truth to that.
Everything in the game is systemic, which means everything can and will interact with everything else, whether with your input or without.
Metal attracting lightning, fire being spread by wind, fire creating updrafts, electricity interacting with water, rain making rock slippery, Link being freaking colder or hotter whether you stand in direct sun or in the shadow, a few centimeters apart. Equipping fire weapons also raises Link's body temperature, and vice versa for ice weapons.
These are some examples off the top of my head, but I haven't played it in a while and I'm sure I left out some systems wholesale.
All of this is why it's so fun to experiment with the world and the elements of this game 😃

The freeform climbing, while certainly not a first, is another big one, and it loops back on the world design and the focus on verticality and freeform exploration.
Side quests are not exceptional, they're pretty basic in fact, but they were mostly worth it for me because they usually don't boil down to "follow a road/teleport to a map marker", but often give you an image or a description of the place you need to find.
Isn't that why more interesting than mindlessly going through the motions?

And lastly, the story.
Yeah, it's a weird one and if you don't like it, I totally get it.
I'm not a big fan myself, but as I said, story isn't very important to me in a Zelda game.
What is really interesting and innovative about it is the fact that you can access it at your own pace and in any order, just like everything else in the game.
That is what sets it apart from conventional open world stories.
Open worlds should be all about exploring, and BOTW is, so it's cool to stumble upon story moments just like you would a shrine, or an enemy camp, or whatever.
Again, the story itself is nothing special and I get why some people don't like it and even how it's told, but the way it's delivered is perfectly harmonious with how the whole game is structured, as opposed to being a linear one spread around a huge map.

All this is not to say BOTW is perfect, far from it.
What it does well, though, it does in a way no other game does, and I hope the open world games devs take note and finally deliver some interesting world to actually explore.
Hope I could answer your curiosity, I'm curious to know what you think about it 😃