Comments 994

Re: The Final Runtime Of Xbox's Games Showcase Hasn't Been Confirmed Yet

Grumblevolcano

@Bleachedsmiles Another key thing Nintendo does that I feel is important is heavily focusing on the next 6 months and that stuff after that is the odd tease here and there. Look at Nintendo E3 2021 for example, the stuff releasing 2022 or later present was:

  • Life is Strange Remastered Collection (release window in the Direct was 2021 but got delayed)
  • Two Point Campus
  • Advance Wars 1+2 Re-Boot Camp (release date in the Direct was December 3rd 2021 but got delayed)
  • Mario + Rabbids Sparks of Hope
  • BotW 2

Re: Halo Infinite Season 2 'Lone Wolves' New Maps, Modes And Narrative Events Explained

Grumblevolcano

The narrative event was cool, having a cutscene both at the start and the end of the event pass makes it feel more like your multiplayer matches contribute to the story.

Last Spartan Standing on Breaker is fine though I do think it'll be more fun once the other maps enter the rotation. I did stay in the lobby after losing all lives as I heard about the progress glitch if you leave early so waiting for the match to finish was sometimes very boring.

I played around with some of the other modes and they're ok but I feel mostly done with Infinite until the Fracture event starts.

Re: New Forza Motorsport Reportedly In Beta, Xbox One Images Leaked Online

Grumblevolcano

I remember someone saying in July 2020 that Microsoft removed traces of a XB1 version of Forza Motorsport and Everwild shortly after the showcase that happened that month perhaps as a response to Jim Ryan's "We believe in generations" comment. Maybe Microsoft decided to do the same as Sony and then we find out that all the non-Bethesda games get XB1 versions (Bethesda pushed for new gen only with stuff like Deathloop and Ghostwire Tokyo).

Re: Talking Point: What Are Your Wild Predictions For The Xbox Games Showcase?

Grumblevolcano

My prediction:

  • A bunch of 3rd party games being Xbox day 1 on Game Pass
  • Forza Horizon 5 Expansion 1
  • Grounded leaving early access
  • As Dusk Falls
  • Age of Empires Definitive Collection and Age of Empires 4 for console
  • Halo Infinite Battle Royale
  • Gears Marcus Fenix Collection
  • Forza Motorsport reboot
  • Redfall
  • Starfield

Where the show starts with Redfall and ends with Starfield (basically reverse of last year).

Re: Report Suggests Ubisoft Could Be 'The Next Big Gaming Acquisition'

Grumblevolcano

@RevGaming On the Xbox side you have the absence of games like FFVII Remake, FFXVI, Forspoken, Deathloop, Ghostwire Tokyo, etc. due to PS timed exclusivity. Meanwhile on the Playstation side you have Microsoft's constant acquisitions meaning plenty of games aren't coming to PS because Microsoft forces Xbox exclusivity.

So because Microsoft and Sony can't agree to ditch exclusivity and let platforms be judged by true 1st party games (rather than acquired 1st party games) and the ecosystem, you have Xbox and PS players wanting more acquisitions before the other one acquires and blocks games from releasing on their chosen console.

It's a huge shame, the future of gaming would've been a lot brighter if instead of Microsoft's acquisition sprees they bolstered their existing studios instead such that for example Halo Infinite exceeded the height of Halo 3's popularity.

Re: Halo Infinite 2022 Roadmap Released, Campaign Co-Op Targeting August

Grumblevolcano

Nice to see more clarity on campaign mission replay, the open world isn't interesting enough to justify replaying the campaign from the beginning but I'm missing a bunch of skulls from the linear missions. I'll do the same with playing the campaign on higher difficulties as just playing the linear missions counts.

As for the multiplayer side of things, it seems to still be rather rough especially with the 6 month long season. While the new modes seem interesting enough, I doubt it'll keep my attention for long though.

Re: Don't Worry, Bethesda's Redfall Hasn't (Yet) Been Delayed To Winter 2022

Grumblevolcano

@Bdbrady @KilloWertz With E3 cancelled, I'm starting to question whether Xbox will even have a showcase this year. Microsoft always puts a lot of focus on E3's existence but they had to do a showcase back in 2020 (first time E3 was cancelled) to showcase Series X as it was an upcoming console that year. This year it doesn't feel like Microsoft has any sense of urgency, they seem happy just drip feeding info on their live service games meanwhile there's the usual Game Pass info drops on the first and 3rd Tuesday of each month.

Re: Halo Infinite Is Apparently Getting A Gigantic Battle Royale Mode

Grumblevolcano

@GuyinPA75 Back in July 2018, 343 said the only BR they're interested in is the Battle Rifle. That was in the early days of battle royale games, Fortnite Battle Royale for example was less than a year old so battle royale could've become a very short term fad. As time went on, battle royale became gigantic and it's still very big even today so at some point 343 will have changed their mind which is understandable.

Re: Random: The Microsoft Windows Twitter Account Sure Is Interested In Persona 5

Grumblevolcano

With Persona 4 Golden released for PC in 2020, I could easily see a Persona 5 Royal port on PC happen. Increasingly in recent years PC has become this middle ground where console exclusive games come to.

I do wonder if there's more to it though given Persona 5 is leaving PS Plus Collection on May 11th:

https://www.pushsquare.com/news/2022/03/persona-5-leaves-ps-plus-collection-in-may-for-unknown-reasons

Re: Halo: MCC Is More Popular Than Halo Infinite On Steam Right Now

Grumblevolcano

It's all about content, MCC got a massive update this week (Flood Firefight, Halo 3/ODST crossplay campaign co-op, Customs Browser for Halo 2/2 Anniversary/4, etc.) meanwhile the last significant Infinite content was Attrition being a limited time mode back in January for 2 weeks which completely disappeared after February 1st.

People will return to Infinite when new content arrives (Season 2 in May).

Re: Microsoft Reportedly Working On Smaller, More Power Efficient Series X Chip

Grumblevolcano

@BAMozzy It sadly does feel like the future of Xbox is Don Mattrick's vision of the XB1 but this time with a lot less resistance. Back in 2013, the gigantic pushback existed and was successful largely thanks to the PS4 used game video in Sony's E3 conference and Geoff Keighley's interview with Don Mattrick.

Fast forward to recent years and there isn't that resistance anymore. Sony's using Azure for cloud based Playstation stuff, GT7 has always online single player, people mostly seem ok about the Series X DRM issue where the first time you load up a game (even physical copies) has to be connected to the internet, etc.

Re: Talking Point: How Often Do You Play Backwards Compatible Games On Xbox?

Grumblevolcano

Not that much though a lot of this is to do with Switch getting lots of 3rd party ports and remasters from OG Xbox and 360. Most recent situation was a bit before the February 2022 Nintendo Direct I considered getting the Portal games via backwards compatibility on Xbox but when the Portal collection was announced for Switch in that Direct, I decided to wait for the Switch version.

I do think backwards compatibility is extremely important though.

Re: Xbox Wants To Provide A 'Steady Flow Of Great Games' Moving Forward

Grumblevolcano

@themightyant One of Microsoft's big problems is they are so tied to tradition, namely about E3 and the holiday season. If you look at what Xbox Game Studios games have released since 2020, they could easily have delayed a load of those games to create a more consistent release schedule. For example there didn't need to be Grounded early access, Flight Sim PC, Battletoads and Tell Me Why all release in the space of a month.

Even just looking at 2021 releases, the most obvious delay that would've helped both a more consistent release schedule and improved the game itself is that Infinite should've been delayed to 2022.

Re: Soapbox: Live Service Expectations Are The Issue, Not Halo Infinite

Grumblevolcano

It's a bit of both. It's been reported that Microsoft don't allow their studios to hire for permanent positions and instead use only 18 month contracts which would explain why longer projects like Halo Infinite are having big problems.

Meanwhile live service is also problematic, most of the time it leads to limited content at launch and the equivalent of normal base game content being reached year(s) afterwards instead of just delaying the game until its ready.