Recently, a calendar invite on the official Xbox website seemingly revealed the upcoming Xbox & Bethesda Showcase would be around 90 minutes in length.
It appears that this might just be a placeholder though. While these showcases are "typically" around this time frame according to Xbox's Aaron Greenberg, he's now mentioned on social media how Xbox doesn't actually have a "final show run time" yet:
"We don’t have a final show run time yet. But yes typically we end up close to that 90 mins mark. Will keep folks posted as we get closer!"
As noted, an update about all of this will be shared in the near future. This event will take place on 12th June at 10am PT / 1pm EST / 6pm BST. And according to a recent rumour, "virtually every" Xbox studio has submitted content for the showcase.
What would you consider the ideal runtime for a show like this? Were you happy with the time of the previous Xbox showcase? Leave your thoughts down below.
[source twitter.com]
Comments 9
90 minutes also seems on the short side if you see the potential what they might show. Additions to currently running games like Halo, Forza, Sea of thieves, grounded. Gamepass day 1 additions, 3rd party partnerships like contraband etc. And then we have the first party games we need to see more gameplay of. At least Forza MS, Redfall and Starfield and a high chance for stuff like avowed and hellblade. Unanounced games and maybe a few suprises. Maybe i'm hyping it up to much but the potential is huge and we might get a 2 hour show
90 minutes seems excessive imo, hopefully they keep chatting and interviews to the bare minimum. Keep that stuff for an aftershow.
90 minutes seems perfect to me. Or whatever they decide.
(Sorry, I had to balance out the first two comments.)
They have more than enough options that we already know about to easily fill a 2hr show - and that's without spending time on anything that we don't know about. Of course, I don't expect to see everything that we know is in development - I don't expect to see much on Perfect Dark or Everwild for example, part of a montage trailer of 'future' games coming at most.
With Redfall, Starfield, Forza Motorsport, Deathloop, Ghostwire:Tokyo and maybe Hellblade 2 all potentially coming within the next year to Xbox consoles, as well as ID@Xbox (eg Scorn), Xbox Published (eg Contraband) and any 3rd Party publisher games (eg Plague Tale) that are partnered with Xbox and/or coming to Game Pass, they do have enough to easily fill a 2hr show, let alone 90mins.
You'd expect at least 10-15minutes on Starfield and Redfall each as they are new IP's and haven't yet really revealed enough about them. Forza Motorsport maybe 5-10mins as everyone knows what a 'racing' game is, just needs to show an actual race, talk about the upgrades made in the past 5yrs since the last game - and there is a decent chunk of time taken up.
I think 2hrs would be the Maximum time - even if they could easily go longer. Xbox used to cram so much into their 90min E3 slot and that was before they acquired Bethesda who would have an hour themselves - albeit a bit more drawn out with fewer Games to talk about. So anywhere between 90 and 120mins seems about right to me...
@Kienda
totally agree over 2 hours is just excessive and under 90 would be too short and would see little of whats coming and would seem rushed.
Trim it and stack it as much as possible. Have game after game. As much gameplay as possible. No developers talking. Just games.
Then after it go in-depth with the devs and let that run throughout the day. Akin to what Nintendo do.
We hear they have so much to show…if the majority of that is CG trailers for games that aren’t out till least 2024 then it’s going to be disappointing for me personally. I’m over the whole show something that may never come out to gain some hype. Time to show what’s coming from them soon after not having anything out this year so far.
@Bleachedsmiles exactly. Any trailer over 5 minutes is too long, unless it's about to be released, otherwise save an in-depth look for later. A big Starfield "Direct/State of Play" a month or two before it releases would be the way to go, not bog down a show that should be snappy and fast paced. Also keep the talking to the bare minimum, keep the longer dev chats for after. As for what's coming to Game Pass, all you really need is a highlight reel, unless it's a first or second party game, or some big exclusive. We also don't need to see what's coming in '24 and beyond, that was cool to see when Xbox needed to show their hand at the start of the gen, but I'd rather the show just focus the coming year.
Just my opinion. But I am ready to be blown away, I want to be blown away, so hopefully they can pull it off.
I feel like this is kind of a big year to make a splash with Series X|S.
I know there are still stock shortages; but I think this needs to be the year where Microsoft shows what it has in store for Series X|S/PC going forward and ditching the X1 completely.
It's time for the true "next-gen" showcase people have been waiting so long for.
The era of cross-gen needs to be over.
Anyways, I am very much looking forward to seeing what's next for Microsoft.
@Bleachedsmiles Another key thing Nintendo does that I feel is important is heavily focusing on the next 6 months and that stuff after that is the odd tease here and there. Look at Nintendo E3 2021 for example, the stuff releasing 2022 or later present was:
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