"everything possible to ensure that this entire industry is about treating every single person with dignity and respect."
This is the better message. It calls out both the players and the creators.
I know I'm, more often than not, negative towards the gaming industry, but I also know a lot of that scorn comes from areas where the industry disrepects its own workers or their customers.
Difficultly options are a way getting people into to harder settings. I play on easier settings to familiarise myself with controls, mechanics, and maps before I play on harder settings.
The last time I played the hardest setting to start was Bound by Flame. Got my ass handed to me the entire game, got to the last boss, and stopped playing because the difficulty spike was just too much. I could gave completed it, but I wouldn't have had more fun. Just from finishing it.
Then there's just people who won't ever play at higher levels of play. I won't play on a pro's level, and none of my friends will ever play at my level, and that's OK. But to punish my friends for not being as good as me is the absolutely worst kind of gatekeeping, gut gud mentality.
@SpacemanJupiter it's back down to 12k again now. 17k is the peak, 12k is the average. God of War also isn't a MP title that relies on its population to sustain the game. There's a difference between those two.
@lolwhatno Well, Halo does have better Metacritic scores on both critic and user, than Returnal. So you thinking Returnal is better would just be your personal opinion.
@InterceptorAlpha I've still been keeping an eye on its population. On the xbox most played, its 20th in the UK, and 10th the US. It's still hemorrhaging players on steam. I've seen it as low as 150th, it's currently 67th, and averages 12k players.
The people who defended 6th xbox most played as good, and as if that's where it was going to stay, were really in denial.
That's fine. Though I would gladly take some remasters of Fallout 3, New Vegas, and Oblivion while I wait, to go along side my Starfield, Avowed, and Outer Worlds 2.
@GuyinPA75 I really liked Mixer too, especially the ability to mix streams and stuff, but I've been using this new Twitch integration for a week or two and it's pretty good over all, just barebones, and has a lot of room to improve at the moment.
The quality is good (the highest setting is 1080p 6000 kbps), the intregation is good, and it's all simple to use. It's easy enough to add camera (including webcams, unlike the PS consoles), voice, and chat options, and to balance them. All without extra equipment.
But some of the settings reset every time you stop streaming, so you essentially have to set it back up again each time. The camera is very zoomed in and there are no options to control the zoom.
All in all, I'm happy with it as a starting point.
@BartoxTharglod "the general feeling I get is that I'm playing One X games but with better performance."
I more or less felt like that with the 360 to XBox One. The biggest problem for game design isn't hardware, it's time, money, and creativity. All of which are extremely limited in the modern industry.
Take Battle Royales for instance. Completely new to the 8th gen, but is more than capable of existing on 7th gen. Hell, it's on the Switch. ANd it was originally created by a small team and then stolen by Epic.
And all other genres have been refined to hell and back at this point. And when devs are tasked with millions of dollars, and hundreds of people, they'd much prefer to play it safe. And why shouldn't they?. People love buying and playing the same game every year.
Anything new from now on, will come out of the indie scene, and then adopted or bought by the big publishers after it has proven successful.
@BartoxTharglod "Anyway, Smart Delivery is neat but it's not likely to matter in a few years."
If the predictions I've been making for the last few years come true, then you will be very wrong.
So, here I go again.
MS want Xbox to be the game version of windows, and the Series will be their Surface Pros. This has already partly happened. And the reason they have invested so much in to their smart delivery, and were intent on doing cross gen games, is because we won't see an XBox Series X 2 in 7 years, we will see an XBox Series 2 X in like 4 years. It will be incremental upgrades in much the same way you see in phones, and older hardware will slowly drop off support as you see in the PC/mobile markets.
This will be great for MS and the customer because they don't have to place all their eggs in to a basket that could be broken. If you don't upgrade, you are still a potential customer of that market.
So, smart delivery is going to be crucial to ensuring that the xbox community gets the right game on their system, regardless of whether they are playing on an Xbox One, Xbox Series 1, a Series 2, or an X, or an S, or whatever might come out as time goes on.
1) Your game should be able to stand on its own regardless of other titles released.
2) If 2042 was only bad compared to Halo Infinite, then why did BF players go back to older BF titles, and not just stick with 2042 or move to Halo? Clearly, 2042 wasn't up to older standards.
3) Wasn't Halo Infinite criticised for it's progression and unfinished state?. It's missing features and game modes, and BTB didn't work, and you want to say that that was the game that was super polished compared to your game?
This all just sounds like a way of deflecting blame.
If all three platforms supported gyro, we could really see the feature be incorporated in much more natural ways. As it is, gyro normally gets used as a replacement or supplimentary feature of other methods of control. So, like aiming instead or as well as the right stick. Having the feature be standard would mean that games in general could be designed with this addition in mind. I personally, would love to use Gyro for driving in games, while still using the right stick for general camera and aiming. You could actually have FPS games be much more intuitive to aim, shoot, and drive at the same time.
It could give birth or new life to genres of games. Car combat and Space combat games could be completely changed by the additional input method. Allowing you have better control over more of that dimension space instead of sacrifing one for aiming.
With crossplay games like Fortnite, and gyro controls being in the other platforms, Xbox players are missing out on both an experience and a level of competitiveness.
Last, it could really help the accessibility of gamers that might struggle with the stick.
It's funny, the last how many years, they seem to have been working on many exclsuives, either for PS, or Switch, and yet, they have been pretty much begging MS to revive Scalebound, and even hinted at a buyout.
They have 3 non-xbox games coming out this year. So why are they so eager to get in to bed with MS and Xbox?.
The only thing I can think of is that they like the attention and hype that accompanies exclusive games, and want to round out their library to include the one market they are missing.
@RevGaming MS had like 9 360 games with a Metacritic score above 90. Sony had 10. It's hardly the stark difference fanboys like to portray (and I don't care enough to count the games beyond that point). So I'd be careful about throwing out the blind fanboyism claim. A vast majority of high quality games were multiplatform games.
Not sure how them not making money is proof they didn't have 90m unit sales vs 85m, and a higher attach rate per console. If they didn't make money, it's because of how poor they ran their business at the time.
@RevGaming Considering that Nintendo has had bad generations with the N64, GC, and Wii U, where the blind brand loyalty wasn't enough to carry through sales, but Sony can have the PS3 launch in the state that it did, and still sell extremely well, I stand by my assessment.
@pip_muzz I've always said that Sony has the largest amount of, and the most brand loyal customers. It allows them to get away with all sorts of stuff.
@Royalblues I enjoyed SM:MM, though I think it being a shorter game probably worked in its favour.
@LX_FENIX I'm guessing they will just have it all take place during one night because "dark is scary", and have the head pops just come randomly after that point.
Which would be a disservice to the original's fantastic design. Having that change from day to night, and new enemies appear was great at upping the ante after the first act.
Like I said over at PS (and months ago) is that a remake of RE4 either has to be really faithful or so drastically different yet brilliant, that it risks missing all the things that made the first game memorable.
The only guarantee is that the graphics will be better. Unless it's a 10/10, I can see this being divisive.
@Vepra That was their latest spat, and yeah, from what I understand he shouldn't have been playing that music, and should have known that.
But before that there was a whole deal with Bungie forcing him out before the first Destiny released and tried to not pay him shares and royalities. And I think the aformentioned music playing may have been in some way linked to all the drama since they did that to him.
I had worried that this lawsuit on MS was to help him deal with hiis troubles with Bungie, but Mike still works for Bungie and did the music for Destiny 1 and 2, so it makes me feel like there's some weight to their claim.
@BomberBlur07 "Halo fans when 100 maps aren't added in the game in 3 months."
Real talk though, Halo 3 and Halo Reach had new map packs that came with 3 maps within the same time period that Halo Infinite has just been trying to fix BTB and the progression system.
If a live service game is worse at delivering new online content (that isn't $20 cat ears), isn't criticism valid?
@Vepra That's a weird defense. If they are owed the money, they should get their money.
Marty has already been through the ringer with Bungie, and is having just a really bad time because if it, it would be nice if MS just does the right thing by him.
(and that would also re-enforce my feeling that Bungie is now scum and MS has massively improved compared to their roles back in 2000-2010)
I expect Blue hole to 100% follow through with this. The head was already super upset that Epic and Fortnite took the wind out of their BR sails, to the point he wanted to copyright an entire game mode.
Money most definitely matters more than integrity to these people.
"Shortly after development on this game began, Tango ran into financial issues; according to Mikami, "something happened".[1] American video game publisher Bethesda Softworks stepped in to assist and had its parent company, ZeniMax Media, acquire the studio, which was announced on 28 October 2010."
Yeah, they hadn't released anything, and seemingly was struggling anyway.
For all intents and purposes, they might as well have been founded by Bethesda.
Since it's not been brought up yet, and for all those using this as justification that the Series S "shouldn't exist" or is "holding the games back";
Dying Light 2 is also on the XBox One and PS4.
To have a game running on the base Xbox One, and not be able to hit 60fps on much stronger hardware is, again, a sign that they really didn't optimise the versions of the game.
The game as it is, is too much like other games, in both mechanics and features to pull ahead of other titles. Everyone that likes the new things that Halo Infinite does, can find those things elsewhere (and in a lot of cases, done better). Meanwhile, those that liked what Halo did, can't find that anywhere else. The classic fanbase is a shrinking community, but they'd be the most loyal one. As with Halo 4 and 5, a mixed design pleases no-one.
Unless you honestly think that the rumoured Halo Battle Royale mode is going topple Fortnite, Warzone, and Apex Legends, then you know this.
Another issue is trying to overcook the titles. 6 years, hundreds of millions of dollars, and 6 or 7 different developers doesn't make a better product. The scale of development for the titles should been scaled down, rather than trying to scale the MP up in to a live service bastardisation of the franchise. Games like Minecraft, fortnite, Apex Legends aren't the rule, they are the exception. Just because they launched content lite and found a massive audience doesn't mean you will. Releasing a full featured, fully finished game, that receives some nice post launch free content (kinda like Splatoon) would actually be pretty revolutionary in today's market.
Guide to purple armour in MCC: Select the purple colour.
Guide to purple armour in Halo Infinite: Buy a special collab nail polish with OPI, costing $20 from Amazon, but make sure it's the February batch, and you wait for the new Halo Infinite patch. Then just redeem the code, and apply the coating.
If the high end versions had been in better shape, then it would have been fair to blame the Series S, but as it is, this would be like blaming the Switch for Deadly Premonition 2.
I think the real core concern is actually that with the recent moves MS has made with Xbox, that Sony and PS will actually be challenged and maybe even overtaken by Xbox. That's it. But that's enough to scare the fanboyish in to this hyperbolic language.
That's why there's never any concerns about Nintendo or Tencent brought up. It's a way of turning people against against Xbox because saying "Hey, join team PS!" wouldn't work.
These sorts of arguments, where one uses a more scary, more convincing argument against a thing, because the real reason is a joke, are used in politics all the time.
Considering that Techland have been able to tweak their engine to get the original Dying Light on Switch, it's mad to think they struggled to optimise it for these next gen consoles.
"in an effort to preserve content that has been loved by our customers as commemorative art"
So while they have zero interest in actually preserving the actual content, in either quality remakes or sequels, they very much want to preserve the memory, nostaligia, and money making value of said content.
Konami is very much one company I'd love to see boughtout. They don't deserve the IPs, love from fans, or the money either.
I'm going to go ahead and agree with the moaners here.
Giving the character a more human hue makes it look like a digital ad or like the Spirits Within movie. Like that character could actually be a human just futuristically facetiming you.
Giving Cortana her overly blue hue conveys that she's not a human. She's an AI. What you are looking at is the real thing, not a representation of the real thing.
So you can complain about the complaints but visual story telling is important.
@Dusk_Actual But then their audience would be left with the questions of "when?" and "if?".
They've signalled to their audiences that they aren't going to do NFTs, so they can at least relax. And hey, maybe they grow their audience.
Even more importantly for us, is instead of having to constantly be "angry, toxic, haters" towards GSC, Troy, Ubisoft, Team 17, and Atari, we can just throw out some positive vibes to these guys and hopefully show MS, Sony, Nintendo, and the rest of the gang that NFTs aren't a path we want to follow them down.
@Microbius It's probably my childish side, but I've quite enjoyed watching the PS fanbase hurt itself in its confusion, especially after yesterday, when half of them didn't know if they were allowed to celebrate Sony buying Bungie or not.
On this topic, yes it should be reviewed, but it should still go through as well.
@Medic_Alert I can kinda see that, now that you bring it up.
Though, still, $3.6b, for one dev, with only one major franchise. In this case, I still would have looked at a smaller dev that's had a break through hit, or looked at major publisher (like the previously mentioned Ubisoft, or even EA) that has both the expertise and the quantity and quality of established IPs.
Maybe it's just me, but pound for pound, it seems like a bad buy.
That's fine, but at least buy something good and for a decent price.
Bungie isn't what they were, and Destiny has been bastardised since before even the first game launched. They are a bad purchase, especially at $3.6b. Insomniac is how you buy a dev.
In contrast, Bethesda was just twice the price and came with some of the biggest franchises in gaming and multiple devs. Acti, is at least a massive publisher with massive franchises, and both were hitting a point where their quality and culture was getting really bad and a change was needed.
If Sony is to buy more, buy small but better, or buy something worth the big price tag, and something that requires buying. Like getting Konami's gaming assets, or Ubisoft.
Was concerned at first (unlike the Bethesda acquisition) but I'm choosing to see the brightsides.
-Better with MS than Tencent, Google, or Facebook. -No more annualised COD. -Revival of legacy IPs. -Removal of Booby. -Hopefully, cleaned up culture. -and that old PS Fanboy talking point, better quality because of focus on less systems.
Comments 1,237
Re: Xbox Boss Asks Gamers To 'Respect Creators' And Avoid Toxicity
"everything possible to ensure that this entire industry is about treating every single person with dignity and respect."
This is the better message. It calls out both the players and the creators.
I know I'm, more often than not, negative towards the gaming industry, but I also know a lot of that scorn comes from areas where the industry disrepects its own workers or their customers.
Re: Elden Ring Creator 'Apologises' To Players Who Find It Too Hard
Difficultly options are a way getting people into to harder settings. I play on easier settings to familiarise myself with controls, mechanics, and maps before I play on harder settings.
The last time I played the hardest setting to start was Bound by Flame. Got my ass handed to me the entire game, got to the last boss, and stopped playing because the difficulty spike was just too much. I could gave completed it, but I wouldn't have had more fun. Just from finishing it.
Then there's just people who won't ever play at higher levels of play. I won't play on a pro's level, and none of my friends will ever play at my level, and that's OK. But to punish my friends for not being as good as me is the absolutely worst kind of gatekeeping, gut gud mentality.
Re: Elden Ring Dominates UK Charts, But Physical Sales Poor On Xbox
I started replacing my physical with digital by the end of the 360 gen.
The majority of UK game sales are digital, so tracking just boxed sales is pointless.
I think the fact that these do only track boxed sales explains a lot of why certain video games from certain markets continue to dominate the charts.
Re: Halo Infinite Wins DICE's 'Action Game Of The Year' Award
@SpacemanJupiter it's back down to 12k again now. 17k is the peak, 12k is the average. God of War also isn't a MP title that relies on its population to sustain the game. There's a difference between those two.
Re: Halo Infinite Wins DICE's 'Action Game Of The Year' Award
@lolwhatno Well, Halo does have better Metacritic scores on both critic and user, than Returnal. So you thinking Returnal is better would just be your personal opinion.
Re: Halo Infinite Wins DICE's 'Action Game Of The Year' Award
@InterceptorAlpha I've still been keeping an eye on its population. On the xbox most played, its 20th in the UK, and 10th the US. It's still hemorrhaging players on steam. I've seen it as low as 150th, it's currently 67th, and averages 12k players.
The people who defended 6th xbox most played as good, and as if that's where it was going to stay, were really in denial.
Re: Fallout New Vegas 2 Development Is In 'Very Early Talks', Says Jeff Grubb
@abe_hikura An isometric Fallout spin off by InXile would also be welcome.
Re: Fallout New Vegas 2 Development Is In 'Very Early Talks', Says Jeff Grubb
That's fine. Though I would gladly take some remasters of Fallout 3, New Vegas, and Oblivion while I wait, to go along side my Starfield, Avowed, and Outer Worlds 2.
Re: Bethesda Is Retiring Its Games Launcher On PC, Will Migrate To Steam
This is for the best. You can already get Xbox games between the Windows Store and Steam, a Bethesda launcher is not needed.
Re: Twitch Streaming Returns To The Xbox Guide In New Dashboard Update
@GuyinPA75 I really liked Mixer too, especially the ability to mix streams and stuff, but I've been using this new Twitch integration for a week or two and it's pretty good over all, just barebones, and has a lot of room to improve at the moment.
The quality is good (the highest setting is 1080p 6000 kbps), the intregation is good, and it's all simple to use. It's easy enough to add camera (including webcams, unlike the PS consoles), voice, and chat options, and to balance them. All without extra equipment.
But some of the settings reset every time you stop streaming, so you essentially have to set it back up again each time. The camera is very zoomed in and there are no options to control the zoom.
All in all, I'm happy with it as a starting point.
Re: Cyberpunk 2077 Has Everyone Praising Xbox Smart Delivery Again
@BartoxTharglod "the general feeling I get is that I'm playing One X games but with better performance."
I more or less felt like that with the 360 to XBox One. The biggest problem for game design isn't hardware, it's time, money, and creativity. All of which are extremely limited in the modern industry.
Take Battle Royales for instance. Completely new to the 8th gen, but is more than capable of existing on 7th gen. Hell, it's on the Switch. ANd it was originally created by a small team and then stolen by Epic.
And all other genres have been refined to hell and back at this point. And when devs are tasked with millions of dollars, and hundreds of people, they'd much prefer to play it safe. And why shouldn't they?. People love buying and playing the same game every year.
Anything new from now on, will come out of the indie scene, and then adopted or bought by the big publishers after it has proven successful.
Re: Cyberpunk 2077 Has Everyone Praising Xbox Smart Delivery Again
@BartoxTharglod "Anyway, Smart Delivery is neat but it's not likely to matter in a few years."
If the predictions I've been making for the last few years come true, then you will be very wrong.
So, here I go again.
MS want Xbox to be the game version of windows, and the Series will be their Surface Pros. This has already partly happened. And the reason they have invested so much in to their smart delivery, and were intent on doing cross gen games, is because we won't see an XBox Series X 2 in 7 years, we will see an XBox Series 2 X in like 4 years. It will be incremental upgrades in much the same way you see in phones, and older hardware will slowly drop off support as you see in the PC/mobile markets.
This will be great for MS and the customer because they don't have to place all their eggs in to a basket that could be broken. If you don't upgrade, you are still a potential customer of that market.
So, smart delivery is going to be crucial to ensuring that the xbox community gets the right game on their system, regardless of whether they are playing on an Xbox One, Xbox Series 1, a Series 2, or an X, or an S, or whatever might come out as time goes on.
Re: Halo Infinite Partly To Blame For Battlefield 2042's Poor Reception, Says EA
None of this makes sense.
1) Your game should be able to stand on its own regardless of other titles released.
2) If 2042 was only bad compared to Halo Infinite, then why did BF players go back to older BF titles, and not just stick with 2042 or move to Halo? Clearly, 2042 wasn't up to older standards.
3) Wasn't Halo Infinite criticised for it's progression and unfinished state?. It's missing features and game modes, and BTB didn't work, and you want to say that that was the game that was super polished compared to your game?
This all just sounds like a way of deflecting blame.
Re: Cyberpunk 2077 Players Frustrated With 30FPS On Xbox Series S
I don't see much reason in making a 1440p only version for the Series S. The goal should be Series S = 1080p and Series X = 4K.
I feel like if you are gaming on your big screen TV in your living room, you should be getting an X with 4K.
If you are like me and are gaiming up close to a 24" monitor, you should be happy with 1080p.
Re: Blood-Soaked FPS 'Scathe' Unleashes Hell On Xbox Later This Year
Co-op knock off Doom made by three people?. Yes please.
Re: Fortnite Fans Complain About Lack Of Gyro Aiming Support On Xbox
Xbox does indeed need gyro.
Here's why;
If all three platforms supported gyro, we could really see the feature be incorporated in much more natural ways. As it is, gyro normally gets used as a replacement or supplimentary feature of other methods of control. So, like aiming instead or as well as the right stick. Having the feature be standard would mean that games in general could be designed with this addition in mind. I personally, would love to use Gyro for driving in games, while still using the right stick for general camera and aiming. You could actually have FPS games be much more intuitive to aim, shoot, and drive at the same time.
It could give birth or new life to genres of games. Car combat and Space combat games could be completely changed by the additional input method. Allowing you have better control over more of that dimension space instead of sacrifing one for aiming.
With crossplay games like Fortnite, and gyro controls being in the other platforms, Xbox players are missing out on both an experience and a level of competitiveness.
Last, it could really help the accessibility of gamers that might struggle with the stick.
Re: Hideki Kamiya Is "Totally Serious" About Reviving Scalebound
It's funny, the last how many years, they seem to have been working on many exclsuives, either for PS, or Switch, and yet, they have been pretty much begging MS to revive Scalebound, and even hinted at a buyout.
They have 3 non-xbox games coming out this year. So why are they so eager to get in to bed with MS and Xbox?.
The only thing I can think of is that they like the attention and hype that accompanies exclusive games, and want to round out their library to include the one market they are missing.
Re: Cyberpunk 2077 Not Coming To Xbox Game Pass, Offering Free Trial Instead
Think it's a bit sus that they only allow trials on the next gen hardware. I think every game should have a trial.
Re: Martha Is Dead Will Be Censored On PlayStation, But Not On Xbox
@RevGaming MS had like 9 360 games with a Metacritic score above 90. Sony had 10. It's hardly the stark difference fanboys like to portray (and I don't care enough to count the games beyond that point). So I'd be careful about throwing out the blind fanboyism claim. A vast majority of high quality games were multiplatform games.
Not sure how them not making money is proof they didn't have 90m unit sales vs 85m, and a higher attach rate per console. If they didn't make money, it's because of how poor they ran their business at the time.
Re: Martha Is Dead Will Be Censored On PlayStation, But Not On Xbox
@RevGaming Considering that Nintendo has had bad generations with the N64, GC, and Wii U, where the blind brand loyalty wasn't enough to carry through sales, but Sony can have the PS3 launch in the state that it did, and still sell extremely well, I stand by my assessment.
Re: Martha Is Dead Will Be Censored On PlayStation, But Not On Xbox
@pip_muzz I've always said that Sony has the largest amount of, and the most brand loyal customers. It allows them to get away with all sorts of stuff.
@Royalblues I enjoyed SM:MM, though I think it being a shorter game probably worked in its favour.
Re: Resident Evil 4 Remake Will Be Darker In Tone, Reportedly Inspired By Old Demos
@LX_FENIX I'm guessing they will just have it all take place during one night because "dark is scary", and have the head pops just come randomly after that point.
Which would be a disservice to the original's fantastic design. Having that change from day to night, and new enemies appear was great at upping the ante after the first act.
Like I said over at PS (and months ago) is that a remake of RE4 either has to be really faithful or so drastically different yet brilliant, that it risks missing all the things that made the first game memorable.
The only guarantee is that the graphics will be better. Unless it's a 10/10, I can see this being divisive.
Re: Halo's OG Composers Are Suing Microsoft Over 20 Years Of Unpaid Royalties
@Vepra That was their latest spat, and yeah, from what I understand he shouldn't have been playing that music, and should have known that.
But before that there was a whole deal with Bungie forcing him out before the first Destiny released and tried to not pay him shares and royalities. And I think the aformentioned music playing may have been in some way linked to all the drama since they did that to him.
I had worried that this lawsuit on MS was to help him deal with hiis troubles with Bungie, but Mike still works for Bungie and did the music for Destiny 1 and 2, so it makes me feel like there's some weight to their claim.
Re: Halo Infinite Fans Question Where The 'Live Service' Part Has Gone
@BomberBlur07 "Halo fans when 100 maps aren't added in the game in 3 months."
Real talk though, Halo 3 and Halo Reach had new map packs that came with 3 maps within the same time period that Halo Infinite has just been trying to fix BTB and the progression system.
If a live service game is worse at delivering new online content (that isn't $20 cat ears), isn't criticism valid?
Re: Halo's OG Composers Are Suing Microsoft Over 20 Years Of Unpaid Royalties
@Vepra That's a weird defense. If they are owed the money, they should get their money.
Marty has already been through the ringer with Bungie, and is having just a really bad time because if it, it would be nice if MS just does the right thing by him.
(and that would also re-enforce my feeling that Bungie is now scum and MS has massively improved compared to their roles back in 2000-2010)
Re: Microsoft Confirms Plans For Activision Blizzard Games On PlayStation, Nintendo Switch
@Tharsman @UltimateOtaku91 Tony Hawk's, Diablo 2&3 (it doesn't look like 4 is announced for Switch), Crash, and Sypro are also on Switch.
Re: Ubisoft Reportedly Releasing 'Smaller In Scope' Assassin's Creed Title By 2023
Whatever guy suggested that the next Assassin's Creed game should do sneaky assassin's stuff should get a raise.
Re: Xbox Boss On Complimenting Competitors: 'You're Looking For The Evil Phil'
@themightyant @isturbo1984 https://mobile.twitter.com/XboxP3/status/1372231284966051842
Are we talking this?, because this seems very reasonable. And actually is 100% against hate speech and not just disagreeing with an opinion.
Re: Xbox Boss On Complimenting Competitors: 'You're Looking For The Evil Phil'
I don't see anyone who isn't a low-key sociopath getting so high up in the business world.
That said, I wouldn't worry about people finding the 'evil you'. Those who want there to be one, will invent one.
Re: PUBG Developer Bluehole Announces Plans To Create NFT Avatars
I expect Blue hole to 100% follow through with this. The head was already super upset that Epic and Fortnite took the wind out of their BR sails, to the point he wanted to copyright an entire game mode.
Money most definitely matters more than integrity to these people.
Re: Xbox 'Unlikely' To Buy Major Japanese Studios, Says Former Edge Mag Editor
@UltimateOtaku91 @PapaGlitch @Murray
"Shortly after development on this game began, Tango ran into financial issues; according to Mikami, "something happened".[1] American video game publisher Bethesda Softworks stepped in to assist and had its parent company, ZeniMax Media, acquire the studio, which was announced on 28 October 2010."
Yeah, they hadn't released anything, and seemingly was struggling anyway.
For all intents and purposes, they might as well have been founded by Bethesda.
Re: Xbox Is Giving You The Ability To Remap The Controller's Share Button
I like the capture button as it is. I use to use the chatpad mappable buttons for capture.
But it seems like these options are available for the chatpad too, So I'll use them that way.
Re: Dying Light 2 Lead Designer Says Xbox Series S GPU Is 'Holding Us Back' From 60FPS
Since it's not been brought up yet, and for all those using this as justification that the Series S "shouldn't exist" or is "holding the games back";
Dying Light 2 is also on the XBox One and PS4.
To have a game running on the base Xbox One, and not be able to hit 60fps on much stronger hardware is, again, a sign that they really didn't optimise the versions of the game.
Re: Halo Infinite No Longer In Xbox Live's Top Five As Player Numbers Decline
I got hate for suggesting this would happen.
The game as it is, is too much like other games, in both mechanics and features to pull ahead of other titles. Everyone that likes the new things that Halo Infinite does, can find those things elsewhere (and in a lot of cases, done better). Meanwhile, those that liked what Halo did, can't find that anywhere else. The classic fanbase is a shrinking community, but they'd be the most loyal one. As with Halo 4 and 5, a mixed design pleases no-one.
Unless you honestly think that the rumoured Halo Battle Royale mode is going topple Fortnite, Warzone, and Apex Legends, then you know this.
Another issue is trying to overcook the titles. 6 years, hundreds of millions of dollars, and 6 or 7 different developers doesn't make a better product. The scale of development for the titles should been scaled down, rather than trying to scale the MP up in to a live service bastardisation of the franchise. Games like Minecraft, fortnite, Apex Legends aren't the rule, they are the exception. Just because they launched content lite and found a massive audience doesn't mean you will. Releasing a full featured, fully finished game, that receives some nice post launch free content (kinda like Splatoon) would actually be pretty revolutionary in today's market.
Re: Halo Infinite Nail Polish Collab Confuses Fans Who Wanted DLC
Guide to purple armour in MCC: Select the purple colour.
Guide to purple armour in Halo Infinite: Buy a special collab nail polish with OPI, costing $20 from Amazon, but make sure it's the February batch, and you wait for the new Halo Infinite patch. Then just redeem the code, and apply the coating.
Re: Dying Light 2 Lead Designer Says Xbox Series S GPU Is 'Holding Us Back' From 60FPS
@Savage_Joe I came here to say this.
If the high end versions had been in better shape, then it would have been fair to blame the Series S, but as it is, this would be like blaming the Switch for Deadly Premonition 2.
Re: Xbox Is Trying To 'Undercut And Dominate' The Games Industry, Argues TV Host
I think the real core concern is actually that with the recent moves MS has made with Xbox, that Sony and PS will actually be challenged and maybe even overtaken by Xbox. That's it. But that's enough to scare the fanboyish in to this hyperbolic language.
That's why there's never any concerns about Nintendo or Tencent brought up. It's a way of turning people against against Xbox because saying "Hey, join team PS!" wouldn't work.
These sorts of arguments, where one uses a more scary, more convincing argument against a thing, because the real reason is a joke, are used in politics all the time.
Re: Dying Light 2 Only Hits 1080p/30FPS On Xbox Series S, No 60FPS Option
Considering that Techland have been able to tweak their engine to get the original Dying Light on Switch, it's mad to think they struggled to optimise it for these next gen consoles.
Re: Konami Is Doubling Down On NFTs To 'Preserve Content As Commemorative Art'
"in an effort to preserve content that has been loved by our customers as commemorative art"
So while they have zero interest in actually preserving the actual content, in either quality remakes or sequels, they very much want to preserve the memory, nostaligia, and money making value of said content.
Konami is very much one company I'd love to see boughtout. They don't deserve the IPs, love from fans, or the money either.
Re: EA Seems To Have Cooled Off On The Idea Of NFTs
Again, this is why complaining can be good.
If no one vocally showed support against this type of stuff, they'd just do it. It's almost as if words have power.
Re: A Halo Fan Thinks They've 'Fixed' Cortana's Live-Action Model
I'm going to go ahead and agree with the moaners here.
Giving the character a more human hue makes it look like a digital ad or like the Spirits Within movie. Like that character could actually be a human just futuristically facetiming you.
Giving Cortana her overly blue hue conveys that she's not a human. She's an AI. What you are looking at is the real thing, not a representation of the real thing.
So you can complain about the complaints but visual story telling is important.
Re: Game Developers Are Starting To Take A Stand Against NFTs
@Dusk_Actual But then their audience would be left with the questions of "when?" and "if?".
They've signalled to their audiences that they aren't going to do NFTs, so they can at least relax. And hey, maybe they grow their audience.
Even more importantly for us, is instead of having to constantly be "angry, toxic, haters" towards GSC, Troy, Ubisoft, Team 17, and Atari, we can just throw out some positive vibes to these guys and hopefully show MS, Sony, Nintendo, and the rest of the gang that NFTs aren't a path we want to follow them down.
Re: The Xbox Activision Deal Will Receive An Antitrust Review In The US
@Microbius It's probably my childish side, but I've quite enjoyed watching the PS fanbase hurt itself in its confusion, especially after yesterday, when half of them didn't know if they were allowed to celebrate Sony buying Bungie or not.
On this topic, yes it should be reviewed, but it should still go through as well.
Re: Xbox Boss Phil Spencer Congratulates Sony On Bungie Acquisition
@UltimateOtaku91
https://www.tweaktown.com/news/72703/2019s-top-earning-video-game-companies-sony-conquers-the-charts/index.html
In a revenue driven system, you look at revenue.
Also, you need to look at how many companies there are.
Re: Sony Boss Tells PlayStation Owners To 'Expect More Acquisitions'
@Medic_Alert I can kinda see that, now that you bring it up.
Though, still, $3.6b, for one dev, with only one major franchise. In this case, I still would have looked at a smaller dev that's had a break through hit, or looked at major publisher (like the previously mentioned Ubisoft, or even EA) that has both the expertise and the quantity and quality of established IPs.
Maybe it's just me, but pound for pound, it seems like a bad buy.
Re: Sony Boss Tells PlayStation Owners To 'Expect More Acquisitions'
That's fine, but at least buy something good and for a decent price.
Bungie isn't what they were, and Destiny has been bastardised since before even the first game launched. They are a bad purchase, especially at $3.6b. Insomniac is how you buy a dev.
In contrast, Bethesda was just twice the price and came with some of the biggest franchises in gaming and multiple devs. Acti, is at least a massive publisher with massive franchises, and both were hitting a point where their quality and culture was getting really bad and a change was needed.
If Sony is to buy more, buy small but better, or buy something worth the big price tag, and something that requires buying. Like getting Konami's gaming assets, or Ubisoft.
Re: Sony Acquiring Bungie For $3.6 Billion, Studio Will Remain Multiplatform
As I said when there was talk about MS buying them, Bungie just isn't worth owning anymore. Especially not for 3.6 billion.
Re: Huge New Elder Scrolls Online Expansion 'High Isle' Is On The Way
If the main plot isn't about the Bretons trying to get a supply skooma throughout Tamriel, I'll be disappointed.
Re: Talking Point: 10 Days Later, How Are You Feeling About The Activision Blizzard Acquisition?
Was concerned at first (unlike the Bethesda acquisition) but I'm choosing to see the brightsides.
-Better with MS than Tencent, Google, or Facebook.
-No more annualised COD.
-Revival of legacy IPs.
-Removal of Booby.
-Hopefully, cleaned up culture.
-and that old PS Fanboy talking point, better quality because of focus on less systems.
Re: Ubisoft Thinks Players Just "Don't Get" NFTs
Give it 5-10 years and we'll have people buying NFTs to "support the devs".