Comments 62

Re: Microsoft Flight Sim 2024 Allows You To 'Exit The Plane' And Walk Around

MaxC

This is not a feature to be excited about unless you are walking around in one of the specific locations which has received a tailored update (typically airports or national landmarks)

My son plays this all the time in what is essentially a no-fail mode, so he crashes the plane and takes off again all over the place. The vast majority of the world imagery when you look at it up close is ugly and inaccurate. The same house models are used over and over. Water and trees appear all over the streets of Manhattan. Disney World structures look like poor PS1 polygons. Our neighborhood is unrecognizable. And this is all in the mode that uses up-to-date satellite imagery, not just the offline mode. From higher up, everything looks great, but once you're on the ground, it's awful. Go check for yourself!

Re: Xbox Game Pass Core: Full List Of Games (April 2024 Update)

MaxC

This is a really good selection considering $60/year for basically a decade prior to Core got you temporary ownership of maybe 1 game per year.

Since Gamepass Family plans never materialized, I do this for my son. We play Grounded, Deep Rock, and Astroneer, and Among Us. From a single player perspective, there are lots of great choices here, though some might complain that they are older games (i.e. 3-8 year old titles).

I'm surprised there aren't more first-party offerings here, namely Sea of Thieves or Rare Replay.

Re: SEGA Announces Five New Games, All Based On Classic Franchises

MaxC

I feel like Bombrush Cyberfunk perfected the original JSR/JSRF style and gameplay (music is pretty equal between all games, just personal preference), so I'm glad they're going with a new look here. Can't wait to see some gameplay. Been waiting 20 years for this day!

Re: Seven Halo 3 Maps Join Halo Infinite Today Alongside Free 20-Tier Pass

MaxC

I think both of you bring up fair points. The Halo Infinite passes have been extremely generous up through Season 4, granting 1-2 free armor cosmetics and 1-2 weapon/nameplate cosmetics every 10 levels.

I think the most glaring issue is that the 50-tier season battle pass cost the same as the past four paid 100-tier battle passes. Hopefully we're not going to see the battle passes give less and less as you see in games like CoD or Overwatch.

That said, I'm not critical on Halo Infinite at all. I've been playing consistently since launch and have never understood the criticisms of this game except for he desync issues some players experienced during the first year. The battle passes have been great: they don't expire and they give you enough in-game currency (and there is only type of in-game currency) to buy the next season's battle pass. Pretty consumer friendly and certainly moreso than any other online multiplayer game I can think of.

Re: Xbox's Plan To Block 'Unauthorised' Accessories Has The Fighting Game Community Concerned

MaxC

@themcnoisy Which is why I led with this being something that sucks for consumers. My point was more that this is being picked up by the FGC for the daily video news cycle to cry about a practically unheard of scenario (Fighting game tournaments run using Xbox where entrants have been able to afford a console, games, online subscription, an arcade stick, the entrance fee to the tournament, and a converter for their arcade stick, but are now feeling pressured to buy a new arcade stick). That's what I find absurd.

Once again, really sucks for MS to paint Xbox as an open platform, but then lock people out of using unauthorized/unlicensed accessories. Very lame. But also, they're the only ones who have numbers on how many unlicensed accessories are actually being used by Xbox players, and I'm guessing the actual numbers are miniscule compared to the now disproportionate amount of bad press they are getting. But that's their fault.

Also, I wonder why Hitbox hasn't bothered to get licensed yet. So many weird unheard of brands on the officially licensed list for Xbox accessory makers, but not them.

Re: Xbox's Plan To Block 'Unauthorised' Accessories Has The Fighting Game Community Concerned

MaxC

There are certainly situations where this decision sucks for consumers, but I feel like this isn't one of them and the FGC argument is just one for them to make some noise. You can get a competent arcade stick for $100, so their concern is that players won't be able to use a $60 converter to use their PS5 stick on Xbox, costing them an extra $40 to participate at tournaments which use Xbox (which are basically non-existent)? Okay...

Re: Halo Infinite Hits Highest PC Player Count In Over A Year As Season 5 Lands

MaxC

@pip_muzz No misinterpretation, I agree with you on having the choice. I was specifically referring to where you stated "Playing with a controller has never been harder" - even across all FPS games, there has never been a game (that I can think of at least) which so heavily empowers controller players. Once again, just look at HCS: players have their choice of what to use and basically 95% of pros are using controller. Look at any other competitive FPS and I guarantee no one is opting for a controller in Overwatch, Rainbow Six, CoD, CounterStrike, Valorant, etc, even though all of those games have controller input options.

I just think it's reductive to say that it feels like "nothing but PC players" are playing when its most likely you're playing matches with controller users.

Re: Halo Infinite Hits Highest PC Player Count In Over A Year As Season 5 Lands

MaxC

@pip_muzz This isn't the case at all... controller is the superior option. Take the recent HCS finals for example. All setups have both KBM and controller inputs available, but the vast majority use controller. You could make an argument that Halo has been primarily a controller-based game and that would explain the preference, but even people who play on both PC and Xbox agree that the aim assist for controller is extremely strong. I never play this game KBM.

Re: Chants Of Sennaar Nominated For 'Xbox Game Of The Year' At Golden Joystick Awards

MaxC

@somnambulance Ah, see I would say it's the other way around: Cocoon's puzzles are rigid (always one solution) whereas Chants are flexible. For example, I feel like there's a whole perfunctory routine you have to do multiple times throughout the game of grabbing and placing the world-orbs as you bring them out of / into a specified world. That got irksome to me. The game itself is also extremely linear with the illusion of backtracking by opening new sections of worlds you have in your possession later on, but you only can or need to do that at set times in the prescribed timeline of the game.

Whereas in Chants of Sennar, I felt like you can actually make a lot of progress or even solve the puzzles/translations based on understanding context alone without necessarily knowing the proper translations. I had that come up a few times throughout the game and thought it was so cool that my misinterpretation of a meaning was still viable in moments where I had to answer or respond. On top of that, you can also make your way through some areas, particularly levels 3 and 4, in any translation order you like based on what you can ascertain from context. Really brilliant stuff and far from rigid.

Re: Chants Of Sennaar Nominated For 'Xbox Game Of The Year' At Golden Joystick Awards

MaxC

I don't see it winning against the other contenders, but I'm glad this got a nomination because it seems like everyone has slept on it. I adore this game and it's my personal game of the year. It's super niche and I think my review of it on the Xbox Store is the only one there. lol

And @somnambulance, I don't agree that Cocoon is "far better". It has much higher production value, it has a great opening 30 minutes that's better than most games out there, and it's on Gamepass which makes it way more accessible, but neither the puzzle gameplay or boss battle gameplay felt particularly new. What did you not like about Chants of Sennar that made Cocoon the better puzzle game in your opinion?

Re: SEGA Announces Shock Cancellation Of Multiplayer Shooter 'Hyenas'

MaxC

This reminds me of Fable Legends. I know most of this community was down on that game, but I loved it for the 7 months or so that I was in the closed beta. It was a game that was practically complete, looking to be funded by micro transactions, nearing release, and suddenly pulled away. In both cases, I have to imagine the beta releases showed the developers that there simply wasn't much hype or interest. Of course with Fable Legends we also know now that the developers weren't even happy working on the project.

That said, the character design, music, environments, and voice acting in that game were so phenomenal, I'll be shocked if none of that content makes it into the Fable reboot.

To bring it back to Hyenas, the game looked alright and I feel like they plugged in SEGA easter eggs to try to appeal to SEGA fans, but meh, I didn't even sign up for the beta. Too many live service games to play as it is and I only make room for the ones that respect my time. Not sure how this would've been in that respect, but usually, they're a part-time job...

Re: Talking Point: What Are Your Earliest Xbox Memories?

MaxC

I had grown up with SEGA consoles (Genesis 2, GameGear, Nomad, DC) and was very disappointed when the Dreamcast went under. I never owned the NES or SNES, but had the N64, but my favorite games there were the Rareware ones: Banjo-Kazooie, Diddy Kong Racing, Jet Force Gemini, and GoldenEye.

Jet Set Radio Future was the console-seller for me and when the acquisition of Rare was announced in 2002, I was thrilled and still am to this day, despite the droves of players out there who wish Rare was still closely tied to Nintendo and think MS irreparably damaged them.

Xbox has always felt like a natural fit for the types of games I want to play and it's been fun to see my 5-year old son fall into it in a different way than I did. We own a Switch as well, and while he occasionally wants to see or play Luigi's Mansion or Mario Party, 9 out of 10 times he picks something on Xbox. Sea of Thieves, Minecraft, Minecraft Dungeons, Grounded, Flight Simulator (he can do take off by himself!), Forza Horizon 4 & 5, Viva Pinata, Banjo Nuts & Bolts, or watching me play Ori and Hi-Fi Rush. Bit of a tangent, but it's fun seeing and making his first Xbox memories with him.

Re: Hi-Fi Rush Team Was 'Undecided' On Platforms Prior To Xbox's Acquisition Of Bethesda

MaxC

@InterceptorAlpha The recommended GPU on Steam for Hi-Fi is an RTX 2070 or RX 6600, GPUs that are roughly 200x better than what is in the Switch (something comparable to a GTX 1650), so that's not nothing...

Like I already said, of course it's possible and the system capable, it would just really require serious optimization. You would likely lose a lot in terms of visual quality and resolution (which is a given since it's the Switch) compared to what we're enjoying on Series S and X.

Re: Hi-Fi Rush Team Was 'Undecided' On Platforms Prior To Xbox's Acquisition Of Bethesda

MaxC

@InterceptorAlpha Tango would have to really do a phenomenal job optimizing the game to run at 60fps on Switch. I would say 60fps is a necessity for the type of a game it is, that's the only reason I bring it up. Of course, it's possible when you consider games like Super Mario Odyssey run at 60fps, but I'm just thinking about all the other 3D games that run at 30fps like Kirby and the Forgotten Land, Sonic Colors, ABZU, Yooka-Laylee, Sable, The Pathless, and so on. 3D platformers and/or action games that manage 60fps on Switch are really uncommon.

Re: Disney Speedstorm Goes Free-To-Play On Xbox This September

MaxC

Just here to say I was a nay-sayer about this game before it came out and it only won my money because they put Figment in it (a character who is only at Walt Disney World, no movies or shows). I've been a fan of arcade and kart racers forever and here are my takeaways for people who are on the fence:

Pros

  • Excellent gameplay, feels very fast-paced
  • Character variety/classes makes things a bit more interesting than something like Mario Kart which makes switching up your character choices lots of fun.
  • Great visuals and an incredible soundtrack

Cons

  • It's a free-to-play game and as such, playing it's ranked mode or trying to unlock the things you want means paying money, and most of what you unlock is determined randomly.
  • The UI is pretty basic and the offline multiplayer pre-race screens (character/kart select) are particularly bad.

I've probably spent more time in it since launch than I have in all my time with Mario Kart 8 (Wii U and Switch combined), but I'm susceptible to daily challenges/unlocks and junk like that, so if that's not for you, probably best to steer clear (pun intended).

Re: Xbox Announces Extended Showcase 2023 Featuring 'In-Depth Interviews' & More

MaxC

@GeeEssEff Agreed. I like interviews when they're about a game I already know I enjoy, not when it's someone trying to sell me something that won't be out for months.

And as for gameplay, agreed, but it would be really great if they could explicitly show us the gameplay running on Series X since everything shown lately turns out to be running on a high-end PC.

Re: Disney Speedstorm Races Into 'Early Access' On Xbox This April

MaxC

I'm cautiously optimistic about this game, but this is kind of gross. $70 for the "Ultimate Edition" and they don't even give you all the characters. I could understand not giving customers content from future seasons, but paying the same price as a brand new AAA game for a F2P made by GameLoft that intentionally excludes basic content is just awful.

Re: We're Giving Away Multiple Nacon Pro Compact Xbox Controllers (UK)

MaxC

I'm in the US, but just wanted to reassure everyone that these controllers are only second to the official ones. I've bought three different smaller controllers for my son over the past few years including one by Hori and one by Hyperkin, both of which were fine but had issues (soft bumpers, bad thumbstick pads), but bought the Nacon Pro Compact Colorlight in December and it's the best feeling third-party controller for sure. Again, I wouldn't personally choose it for myself, but if you need a smaller controller or wired controller, this is a great option.

Re: Hogwarts Legacy And Fable Are Getting A Lot Of Comparisons From Xbox Fans

MaxC

@AndroidBango lol. The "least interesting" qualifier is subjective and most of the world clearly disagrees with you given the success of the books, movies, and now this game. I'm really just here to comment on you referring to it as a "generic open-world" since they couldn't be further from the truth - whether you enjoy HP or not, I can't think of a single game that accomplishes such a fantastic realization of an expansive interior environment. Maybe some would point to Control or indoor sections of other action games, but those are typically built without the restrictions of a pre-determined exterior structure that audiences have been looking at for the past two decades. If I compared this to the open-world game series that have had multiple iterations (Elder Scrolls, Assassin's Creed, Far Cry), what you get here feels nothing like that, so finding it "generic" is really strange to me. Fortunately, most review outlets are giving the developers the credit they deserve.

Re: NFS Unbound Dev Says Leaving Xbox One Behind Led To 'Transformative Racing Experience'

MaxC

I really wanted to like this game and while I do love the aesthetic and most of the soundtrack, the visuals are not very impressive on a Series X. If you played Forza Horizon 4 on a One X or latest game on the Series console, I think the first thing you will notice in NFS is the muddiness of the environments/textures compared to Forza. Seems a little odd to say "I feel like anyone that plays it will totally understand" because while the overall visuals, including the visual effects, do not feel uniquely next-gen.

Re: Pick One: Which Is The Best 3D Sonic Game To Date?

MaxC

I've been playing through every Sonic game leading up to Frontiers because I wanted to answer this question! I grew up with a Genesis and Sonic 2 being my first console game and have played every Sonic game since with the exception of Lost World and Colors. Going into things, I though Adventure 1 was my favorite, but after playing through everything, that game holds up very poorly, even compared to Adventure 2. It's really janky.

I think gameplay-wise Generations might be the best, but in terms of levels and music, I think Unleashed wins, despite the last level being miserable and most of the Werehog levels being really un-fun. That said, Adventure and Adventure 2 feel the best to play - they are so snappy and the controls feel better than the more modern games.

So basically, I don't have an answer or opinion, but voted for Unleashed here just because I saw it was far behind Adventure, Adventure 2, and Generations

Re: Hardware Review: PowerA MOGA XP7-X Plus - The xCloud Controller With A Tabletop Mode

MaxC

@EliSweetG Since you are not playing fighters or shooters, it probably won't matter, but platformers could be problematic.

As for Bluetooth, two things: (1) you're right, I've also had no issues with the Switch controllers at all, (2) my not-so-scientific test only involved two different smartphones which we're produced in 2018 and 2020. That said, yes, the difference was massive between BT and direct connection. I don't know enough about BT technology, but maybe there are devices which simply have "better" BT functionality? For the Bluetooth tests with Gamepass, I used an official Xbox controller paired to the phone and the two phones were made by Google and Samsung. I would think that's pretty much as good as you can get, but maybe it's the added strain of playing a game via Cloud that creates a more noticeable delay?

So it's hard to say, but the experience was so jarring to me that it will affect all my current and future buying plans for this kind of stuff, at least for the next few years!

Re: Hardware Review: PowerA MOGA XP7-X Plus - The xCloud Controller With A Tabletop Mode

MaxC

Really like the design/look of this controller, but the lack of a direct USB connection while in handheld mode makes this an instant "no" for me. I currently use the Razer Kishi for the times I need to let someone else use the console or PC and that direct USB-C connection over Bluetooth is the number one most important thing when it comes to Gamepass. I recall running some not-so-scientific tests playing Killer Instinct on 4G vs 5G and the difference in input lag was negligible, but the difference for BT vs USB connection is night and day. Literally the most important thing if your only option is streaming/xCloud.

Re: Xbox Cloud Gaming Will Soon Work Outside Of Game Pass

MaxC

@Snake_V5 That would be ideal, but even a fraction of that is still great. This is already a frivolous feature - we bought the games knowing we would be limited to playing them on the console where we bought them. Now here they are saying some non-Gamepass games will also be available, so yeah, that's kind of cool and not trash. Just because a product or service isn't exactly the way I want it doesn't make it valueless. Do you know of any media-related products or services that could not be better in some way? And are the imperfect ones also trash?

Re: Xbox Cloud Gaming Will Soon Work Outside Of Game Pass

MaxC

@Snake_V5 There are well over a thousand playable games on the current gen Xbox platforms. Not even all of the Gamepass games are available on xCloud as of today, so clearly it takes time to support that compatibility. And in your opinion, this new feature is trash because they won't be making 1,000+ games available?

"Trash" would be something of no value. If they select one game you enjoy and make it available through this feature, it would be of some value to you.

Re: Xbox Cloud Gaming Will Soon Work Outside Of Game Pass

MaxC

@Snake_V5 Trash? We don't know anything yet about which games will be selected, but I'm optimistic many games will become available through this service over a long period of time with probably only a couple dozen at launch. Also, if you already subscribe to Gamepass, this appears to be just an added feature with no additional cost. What makes this announcement trash?

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