SEGA is back with a new Sonic the Hedgehog side-scroller and this time it’s having another crack at the “classic” experience reimagined with 3D graphics. The blue blur has been here before with games like Sonic the Hedgehog 4 and even hybrid releases such as Sonic Generations, so how does this new experience hold up?
Well, for the most part, Sonic Superstars looks and plays like a 2D Sonic game should. The physics are perhaps the best ever featured in a 3D take on 2D Sonic, with SEGA mentioning how it’s the same 2D platforming retro fans know and love. The other major additions are Emerald Powers and the multiplayer, which allows up to four players to play through the game in co-op and also compete in Battle Mode.
When you first boot up the story mode, you're presented with a cinematic featuring Eggman, an old foe named Fang and a new mysterious character known as Trip. In this new adventure, Eggman is once again hellbent on world domination and has captured the animals of the Northstar Islands – a brand-new location, featuring all-new zones. From here, Sonic is thrown straight into the action to save the day – starting off in Bridge Island Zone, where you’ll eventually have to escape the jaws of a gigantic robotic Badnik.
It’s a promising start to the game which eventually sends Sonic and his friends to beautiful underwater areas, sandy deserts, lush jungles, and even cyberspace. The themes are all different but familiar, and each design inspires the level, much like in past Sonic games. For example, the carnival level revives the pinball-like segments from past games, and then in the jungle, you’ll be vine hopping from one ledge to the next.
There are some other ideas taking advantage of the 3D, such as foreground and background sections in levels, and in the cyberspace act, Sonic is transformed into different creatures and must navigate environments in ways you wouldn’t always expect from a Sonic game. This is all mixed in with the usual loops and speed boosts that bring out the best qualities of the series, and supporting this are some fun and upbeat tunes.
Admittedly, it’s not always rosy – with certain segments spiking in difficulty from time to time, and even some questionable design choices such as levels covered in thick smog reducing visibility, which goes against the whole "gotta go fast" motto. The pacing isn't always the best, either – with some abrupt changes often resulting in Sonic getting crushed or clipped on objects in ways that don’t seem intentional. Thankfully the fun parts outweigh the more frustrating moments.
To add to levels, you’ve also got a bunch of special and bonus stages, which will see Sonic swinging about to get an emerald or working his way through a maze to collect coins. As for the boss encounters in the game, there's Eggman, his own allies, and then a bunch of other random Badnik creations. While most should be easy enough to take down, there are some more irritating ones, where a solution on how to defeat them isn't immediately clear. Certain bosses around the end of the game might also get the better of some players.
Fortunately, if you are having trouble, you can call on the new Emerald Powers. This includes abilities like the power to summon clones, transform into a bullet, or perform a character’s special move. Some of these powers are most effective during boss battles and can be unlocked through regular play. Other powers allow you to reveal secrets, adding to the replay value of zones.
Adding even more variety to the gameplay is the ability to play as Sonic, Tails, Knuckles, and a classic-looking version of Amy. These characters control much like they have in past entries, and make each act a different experience – with Knuckles able to climb, Tails able to fly, and Amy’s ability allows her to double jump with her hammer. You’ll also unlock some more characters upon completion of the game!
This brings us to the co-op multiplayer – a “first” for the series, where players can drop in and out of local play. This can also take the edge off challenges in the game if you are having any issues in solo play. It works in most cases, but more players can result in some hectic moments. Co-op does work well enough though if players are in sync. However, SEGA could definitely improve on this in the future.
Along with co-op, there’s also a battle mode for four players locally and eight players online. In this mode, you’ve got a unique avatar (which you can customise with special coins you collect) and you participate in a competition featuring level racing, star collection, survival, and fighting. Battle Mode admittedly didn’t do much for us, but it's isolated from the main experience. Last but not least is the Time Attack, where you’re competing against other players on global leaderboards.
Conclusion
Sonic Superstars may not keep up with certain other Sonic side-scrollers of the past, and level design and boss battles can be frustrating at times, but it’s arguably the best 3D take on the 2D Sonic series to date. Even if some of the new ideas could use extra polish, it's still a fun adventure for Sonic and friends from start to finish.
Comments 20
Thanks for this review. It sounds good fun, and I'm always tempted by a sonic 2D game!
Now if only we can extend the day to 40 hours so there's some hope of clearing my back log
I still have reservations on "The physics are perhaps the best ever featured in a 3D take on 2D Sonic, with SEGA mentioning how it’s the same 2D platforming retro fans know and love" as if they are 99% of the way they should be they are still wrong (like in sonic generations). I need to play it before I buy this one.
I'll get it. I hope that Sega and Arzest improve the guaranteed sequel with a more inspired soundtrack and more balanced gameplay. I haven't played it or listened to the full soundtrack, though. They nailed the physics according to all the previews, which is the most important thing and something that has been messed up before. I'm relieved. People were overly pessimistic about Sonic Superstars but I knew that it would be good, somehow.
Another year without a sequel to Sonic Mania. Not bringing in Christian Whitehead, Headcannon and co. to be the stewards of 2D Sonic is the latest stupid decision in a long line of stupid decisions by SEGA in regards to Sonic.
Also the soundtrack is dogs**t, sorry.
It's decent. Got it on switch and played for a couple hours last night
Bought it Day 1, but waiting until Christmas-time to have a new game to play in December. This isn't the first review I've read referring to weird collision and clipping errors, so hopefully they'll have those patched by then...
@MaxC what?! That’s so crazy it might be cheaper by then 😆👀
@BobaTheFett make your own mind up. Some people will think it’s a 10/10 game some will not 🤷🏻♂️
@BobaTheFett the game has a 76 on opencritic, so reviews are mostly sitting between 7-8. Different opinions! Shock!
@Baler Fair, but I'm just looking at everything I still need to play! Finally going to get to Redfall with the big update that released a couple weeks ago, just picked up Lil Gator Game last week, and I'm usually just playing Halo Infinite anyways. So I've got a full plate as it is!
I own it, and have played through over half of the story. I'm enjoying myself a lot, and think this is a fair review, and an accurate score. Room for more polish in future patches, but a good start. Oh and, I was around in 1991, and the physics are probably as close to the classic feel as they've ever been.
@BobaTheFett great, you’ve visited opencritic yourself. Not sure why you’re continuing this conversation, since all the information you need on reviews is there.
And drop the smug act, makes you look childish
@BobaTheFett thanks chatgpt
@Nightscrawler As a Sonic fan, I'm happy to read that. Sonic 2D and Sonic 3D are finally back to shape after ages!
@Mauzuri I hated Unleashed in spite of playing the Series X version at 60fp. The nighttime stages are some of the more tedious levels I've ever played and although there are checkpoints, there are tons of cheap deaths because of the camera and controls and limited lives, something that reminded me of other Sonic 3D games. The daytime stages are better but short and only a few of them are great. I almost gave Sonic Unleashed up but I managed to beat it, somehow.
Sonic Generations, also 60fps on Series X and 4K unlike Sonic Unleashed, is one million times better. It has the best 3D stages in the whole series, tight controls, a good camera and an awesome selection of music. The 2D stages are decent and the challenges are all worth playing. It's one of the most fun I've ever had playing a game. This and Sonic the Hedgehog 3 & Knuckles are timeless gems. I'm also starting to appreciate Sonic CD more in Sonic Origins, now that I know it better. Sonic 2 is, of course, plain fun. I still haven't played Frontiers because I was waiting for the final update with story content.
@BobaTheFett everyone “missed” it because of the way you communicate. Maybe you think being verbose and wasting time arguing in a comment section for a sonic game means you have wits.
Congratulations on being so smart bro. Wish everyone else could see it
Was interested the game would review on this website. Been playing it since launch, it was one of my most-anticipated games as I'm a longtime fan of 2D Sonic. Definitely my favorite entry in the series since Colors and Generations but I guess that's not saying much as the series was mostly trash after 2011. Still, Frontiers was a very solid game last year as well and with this making it two good outings in a row it seems like things are finally on a good path. Definitely room for improvements but there's a great foundation so that should mean good things going forward.
@BobaTheFett sure thing bud
I would give it a 7 so far. It's not bad, but also not great, I expected more.
Nice graphics don't mean more fun. I don't like the concept of collecting these big coins, which are only good for this silly battle mode.
Also why did they put in these super abilities? They don't really fit the game. Also, it runs the classic formula without risking new ideas.
A 7 for me. Looks good(while not as good as Mario Wonder) and plays well. But it's absolutely bringing nothing new to the formula, isn't as good as Sonic Mania and the soundtrack is "ok".
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