If you're looking for an extra excuse to take to the skies in Microsoft Flight Simulator 2024 when it arrives on Xbox and Game Pass this November, read on...
During a chat with PC Gamer, Microsoft Flight Simulator head Jorge Neumann revealed how players will be able to exit their plane and walk around. It seems you'll even be able to walk your favourite mountain paths:
"You can now exit the plane, walk around, in 2024. You can literally walk your favorite mountain path to your favorite hut in the mountains. Sit on the lake. See the sunset. It is truly a digital twin you can absorb."
Although there will seemingly be more detail than ever before in this new entry, thankfully the game will be shipped with a "thin" client architecture, so the file size this time shouldn't be as big as the previous release, with the team "offloading more" to the cloud:
"We're shipping in November, but we think we're going to be… I'd say 50 GB or less, but with tons more data, because we are offloading more to the cloud."
Will you be taking to the skies this November? Let us know in the comments.
[source pcgamer.com, via x.com]
Comments 13
Thats really cool. There are so many beautiful remote places I would like to visit.
I'm particularly happy about the install size there. Flight Sim is a game I like to play a little every now and again to relax, but it's such a gigantic hard drive hog that It's not worth keeping it installed. Thankfully it's on Xcloud so I just use that.
I know having Tb of files for a flight sim is par for the course for PC enthusiasts, but on console it's a big barrier.
Sounds like you have to be able to land the plane first…a skill that has eluded me with Flight Sim. I am looking forward to this one though. Just flying around staring at the scenery is magic even if I am terrible at the actual game.
@GeeEssEff I thought the landing training was pretty good, but it’s still the hardest thing about flying! I often seem to run out of runway…
Add too many more features and they'll have to rename it to just "Microsoft Sim"
Though if it does get that far, can I kindly request they bring back Mind Maze from Encarta?
@GeeEssEff @Old_Man_Harper
I know you didn't ask, but if it helps any at all:
Important thing is knowing your stall speed. Each plane will be different.
Throttle down so you're just a tad over stall speed. And most of the time you want to touch down rear landing gear first. Then nose down.
Aim for the start of the run way while staying above stall speed. When all wheels are on the apply full reverse thrust, or cut engines depending. Then steady on brakes till at 100%.
@InterceptorAlpha well it should be even easier now because any landing you can walk away from is a good landing 😉
@Old_Man_Harper A lack of runway is a definite problem. I probably need to spend more time in the training rather than assuming I have what it takes to just get in a plane and fly it but I’m impatient.
@InterceptorAlpha cheers mate I will come back to this in November and give it another go. I do want to get back into it but I tend to download it, fly around a bit, do (fail) some landing challenges and delete it to free up space for something else.
This is not a feature to be excited about unless you are walking around in one of the specific locations which has received a tailored update (typically airports or national landmarks)
My son plays this all the time in what is essentially a no-fail mode, so he crashes the plane and takes off again all over the place. The vast majority of the world imagery when you look at it up close is ugly and inaccurate. The same house models are used over and over. Water and trees appear all over the streets of Manhattan. Disney World structures look like poor PS1 polygons. Our neighborhood is unrecognizable. And this is all in the mode that uses up-to-date satellite imagery, not just the offline mode. From higher up, everything looks great, but once you're on the ground, it's awful. Go check for yourself!
Sounds like this time it's online only. Not sure if that's good or bad considering the current file size is 285g for offline playable.
Online only is the way this game should be.
But I do wonder how exiting the plane will work.
Obviously, they can't render every spot on earth so maybe just landmarks?
Very curious.
Yeah, not sure how I feel abut this. On one hand with SSD premiums even on PC, it's ridiculous the file sizes games are getting to, and it's not really practical anymore. OTOH, selling a full price $70 game that has basically no local data and must be played on the cloud, is little different than Nintendo selling games like Control as cloud streaming only. You buy it and it'll just disappear when they decide it does.
With this game I understand why it's necessary, but it also makes me reconsider buying at launch as I was considering doing knowing it's still just a rental even if you pay full price. Was going to get on PC for the pending VR rig, but already have 2020 from the summer sale.
I'm low key really excited for this game. I like flight sim but I usually do one or two flights and I'm good for awhile. I think having an objective other than take off at point A and land at point B will completely transform the game.
@Xbox_Dashboard I get why you might want ofline support. But something like this is built for online, I felt I spent so much time downloading updates on 2020.
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