@frito With respect - "I'm not sure why the reviewer is making such a picky comment about offsides, not really a game breaker that one"
Maybe not a game breaker, but it's still a pretty glaring oversight in a game that claims to simulate football, in an arcade or "old-school" manner or not. It isn't "picky" to state that the game has issues with actually getting the rules of the sport right.
@thericochet A fair point, well made. I've edited out the "clearly offside" part, although the note about offside calls in general stands, as the issue affects a lot of through balls, also.
@scoobyzelda I've never had controller lag or disconnects, and I just drop my controller into a charging stand when I've finished playing so they're always ready to go, so that's not a problem.
@Beardedgooslaps If you check out Reddit and the response to every single time they announce the following month's GwG offerings, I'd say most people didn't buy Ryse. It's constantly being asked for.
@Utena-mobile I would imagine because (aside from Lionhead and Press Play, which they released a statement about) that these are largely internal moves. It's the same restructuring that happens day to day at a lot of businesses around the world.
@stylon The problem is that the people who were looking forward to it were already invested in the Fable franchise, and it was only some of them. A lot of Fable fans basically said "Nope...that isn't Fable...that's some thing that you're going to eventually put a bunch of microtransactions into" and paid it no more mind.
I would have been massively surprised if it had done decent numbers in the long run. Which is a shame, as it could have worked out to be a decent concept.
@stylon No I'm not. Not at all. I'd be more worried if they carried on throwing millions at a game that was getting very, very lukewarm responses from beta testers and that fans of the franchise were saying wasn't particularly worthy of the Fable name, in all honesty.
It's sad that Lionhead have closed, but I'd have been very surprised if Legends had made back its development costs.
@BAMozzy "I also spend time on PushSquare and whilst that does feel a bit more bias in its reporting, I do feel it has a lot more activity - not just from the community." - It has about 10x our traffic
"I hope you don't feel I was being critical" - Not at all! That's the point of the poll/article
@BAMozzy All duly noted, but I will say that "Overall I feel this site has 'dropped' in community participation over the last 6months - the forums rarely have anything 'new', there are rarely any 'comments' on articles etc." is incorrect.
The forums, sure thing. Agreed. People weren't really interacting in the forums in any great number, so they've died off as I advised the team to stop trying to push the forums. I barely check them myself now, since even when we did things like forum giveaways, people would be loathe to enter. We'll do something with them in the future, I'm sure.
As for comments, though, we've had record comments numbers in the last six months. I track them week-to-week and they're definitely up. The issue for us is that while you may like to read the hypothetical AAA pre-order bonus story on this site, those stories garner less than a tenth of the traffic that a new indie game announcement will do, even if those viewers aren't commenting. I guess we just need to strike a balance as best we can, given that we don't have a team large enough to cover everything and be everything to all people at this point.
Just to clarify on the Indie vs AAA question, it probably wasn't worded all that well. The question was more regarding general coverage, as opposed strictly to reviews.
The way I've seen it so far, is that we are only a small team with so much time in the day, so it has made more sense for us (so far) to cover games that haven't been covered anywhere else. In a fair few cases, we're the first in the world to even make mention of them!
That's as opposed to us writing the 398th article to be published about pre-order bonuses for an AAA title, that nobody would read because they're already following the game's official Facebook and Twitter accounts, already have the updates coming in to their Xbox Activity Feed, and potentially could even read about by going to their local newspaper's website.
But, all points duly noted and thank you all for your comments so far. Very much appreciated.
For reviews, we'll be aiming to cover more of the big games anyway where we can.
@sorethumbed A lot of what he's said appears to be misguided and has been shot down by Spencer on Twitter. To the point that the Epic guy has replied to say "Looking forward to finding out all the information!" Just crazy.
@ZeD I get what you're saying, but the problem is that you aren't "missing out on something that you've paid for." You're just not getting something that you haven't paid for.
I can't afford to go and buy an 80" LED TV. That doesn't mean that I sit here saying that I'm missing out on what I paid for while using the 55" model from the same brand.
@jbrewer99 I would imagine that it'll be digital only in the West, due to the fact that even though I'm hyped for it, Raiden V probably isn't enough of a draw to sell at retail. :/
@GrumpyGamr "I am just one example but I am not the only one that has decided not to buy the Xbox One game and instead buy the PC game. So I myself represent 1 loss sale"
With respect, no you don't. You aren't buying it on Xbox One, but you're buying it on PC. Microsoft is still the publisher on both platforms. Therefore, that's not a lost sale in any way. That's actually the system and reason for the dual release working as it should. You have the choice and are purchasing the version that suits you best.
@Tasuki It's to do with quite a few things. One of the main reasons a developer informed me of was the data protection laws in certain regions. Microsoft can't take your username (and other data that's needed for a game) on Xbox Live and send it over to PSN and vice versa, without being in violation of a few laws. However, they can do Microsoft->PC or Sony->PC since they can do this whilst keeping the data within their network as Xbox Live and PSN's architecture is PC-based (more or less.)
I think games like The Golf Club got around this by randomly assigning usernames to people. So if you upload a course on the PS4 version as "Ken Barnes" for example, it'll show as "Course Created by Ken Barnes" on the PS4 edition, but if you download it for the Xbox One version of the game, it's the same course, but it shows as "Course Created by User99238382" or something. Obviously, that's a lot less data than a "live" game like Rocket League would require.
Comments 1,188
Re: Rumour: Xbox NeXt Leaked via Linkedin?
@A_BabyRed_Yoshi It absolutely 100% wouldn't be named that.
I hope.
Re: Review: Active Soccer 2 DX (Xbox One)
@frito With respect - "I'm not sure why the reviewer is making such a picky comment about offsides, not really a game breaker that one"
Maybe not a game breaker, but it's still a pretty glaring oversight in a game that claims to simulate football, in an arcade or "old-school" manner or not. It isn't "picky" to state that the game has issues with actually getting the rules of the sport right.
Re: Review: Quantum Break (Xbox One)
Let's keep it civil, please.
Re: Review: Active Soccer 2 DX (Xbox One)
@thericochet A fair point, well made. I've edited out the "clearly offside" part, although the note about offside calls in general stands, as the issue affects a lot of through balls, also.
Re: Xbox One Dev Kit Mode Available for Preview
@A_BabyRed_Yoshi Been developing with Visual Studio for some 15 years now and I don't have any issues with it
Re: Review: Active Soccer 2 DX (Xbox One)
@jasper81 Just local, unfortunately. Up to eight players though.
Re: You'll Need a Little Faith to Get Hold of This Official Mirror's Edge Limited Edition Controller
@scoobyzelda I've never had controller lag or disconnects, and I just drop my controller into a charging stand when I've finished playing so they're always ready to go, so that's not a problem.
Like Keltic says though, to each their own.
Re: Experience Inc. Bringing More Titles to Xbox One
@Dee0342 It'll be out in Europe on the 29th, yes.
Re: Xbox 360 Store Comes to Xbox One Today Along With Other Updates
@jasper81 It is, yeah! There's tons you can do without paying for Gold.
Re: Xbox 360 Store Comes to Xbox One Today Along With Other Updates
@jasper81 "Silver" Xbox Live subscribers are generally considered to be those who don't have an Xbox Live Gold account.
Used to officially be called Xbox Live Silver but now it's just...well...not called anything at all!
Re: Xbox Live Spring Sale: Xbox 360 Opening Day Deals List
@stylon Oops. My bad. Fixed now.
Re: Xbox Live Spring Sale: Xbox One Opening Day Deals List
@Utena-mobile "35% off of what?"
The price the product usually is...
Re: Xbox Tournaments Set to Add Depth to the Competition
@A_BabyRed_Yoshi Potentially, although they'd have to allow crossplay AND access to the Xbox Live Tournament Platform.
I'd imagine that Sony would make their own thing if this becomes popular.
Re: Would You Kindly Look At This Box Art for BioShock: The Collection?
@Red620Ti Fun fact: You're a MONSTER!
Re: Review: Tom Clancy's The Division (Xbox One)
@Red620Ti I like to think of my bullet sponge-ness as a service to the team. I draw the fire.
Re: Microsoft Teases "April Blockbusters" for Games With Gold
@Beardedgooslaps If you check out Reddit and the response to every single time they announce the following month's GwG offerings, I'd say most people didn't buy Ryse. It's constantly being asked for.
Re: Interview: Warhorse Studios Gives Us A History Lesson With Kingdom Come: Deliverance
Thoroughly enjoyable interview. Nicely done, @Anthinator!
Re: Fable Legends Beta to Cease April 13th, Refunds Coming for In-Game Purchases
@EternalDragonX Now that would be something to see. I reckon they'd do a decent job of it!
Re: Fable Legends Beta to Cease April 13th, Refunds Coming for In-Game Purchases
@EternalDragonX Now that would be something to see. I reckon they'd do a decent job of it!
Re: Xbox Spring Sale to Return on March 20th
@A_BabyRed_Yoshi Yep, the PS4 comes with a little earbud headset/mic right there in the box. But no, PS4 won't work with external HDDs as yet.
Re: Amazon Japan Now Shipping Games Worldwide
@narcoss Sorry?
Re: Xbox Spring Sale to Return on March 20th
@RustyBullet I feel your pain. Same boat here!
Re: Fable Legends Cancelled, Lionhead Studios to Close
Raises head
Someone say The Last of Us isn't one of the best games of all time?
Nah. That'd be crazy talk!
Goes back to sleep
Re: Xbox Spring Sale to Return on March 20th
@Utena-mobile Shantae's on offer at the moment on preorder I think - 25% off. I don't think it'll get any lower than that for a while.
Don't know about Korra, though. That could see a price cut, for sure.
Re: Microsoft Studios Reshuffle Continues as Six Teams Disappear
@Utena-mobile I would imagine because (aside from Lionhead and Press Play, which they released a statement about) that these are largely internal moves. It's the same restructuring that happens day to day at a lot of businesses around the world.
I'm guessing they didn't expect people to notice.
Re: The Division's First Two Expansions are Xbox One Timed Exclusives
I'll be locking this one before it escalates, then...
Re: Editor's Opinion: The Logically Fallacious 32X Comparison
@stylon The problem is that the people who were looking forward to it were already invested in the Fable franchise, and it was only some of them. A lot of Fable fans basically said "Nope...that isn't Fable...that's some thing that you're going to eventually put a bunch of microtransactions into" and paid it no more mind.
I would have been massively surprised if it had done decent numbers in the long run. Which is a shame, as it could have worked out to be a decent concept.
Re: Editor's Opinion: The Logically Fallacious 32X Comparison
@stylon No I'm not. Not at all. I'd be more worried if they carried on throwing millions at a game that was getting very, very lukewarm responses from beta testers and that fans of the franchise were saying wasn't particularly worthy of the Fable name, in all honesty.
It's sad that Lionhead have closed, but I'd have been very surprised if Legends had made back its development costs.
Re: Poll: Pure Xbox 2016 Reader Survey
@BAMozzy "I also spend time on PushSquare and whilst that does feel a bit more bias in its reporting, I do feel it has a lot more activity - not just from the community." - It has about 10x our traffic
"I hope you don't feel I was being critical" - Not at all! That's the point of the poll/article
Re: Poll: Pure Xbox 2016 Reader Survey
@BAMozzy All duly noted, but I will say that "Overall I feel this site has 'dropped' in community participation over the last 6months - the forums rarely have anything 'new', there are rarely any 'comments' on articles etc." is incorrect.
The forums, sure thing. Agreed. People weren't really interacting in the forums in any great number, so they've died off as I advised the team to stop trying to push the forums. I barely check them myself now, since even when we did things like forum giveaways, people would be loathe to enter. We'll do something with them in the future, I'm sure.
As for comments, though, we've had record comments numbers in the last six months. I track them week-to-week and they're definitely up. The issue for us is that while you may like to read the hypothetical AAA pre-order bonus story on this site, those stories garner less than a tenth of the traffic that a new indie game announcement will do, even if those viewers aren't commenting. I guess we just need to strike a balance as best we can, given that we don't have a team large enough to cover everything and be everything to all people at this point.
Re: Poll: Pure Xbox 2016 Reader Survey
Just to clarify on the Indie vs AAA question, it probably wasn't worded all that well. The question was more regarding general coverage, as opposed strictly to reviews.
The way I've seen it so far, is that we are only a small team with so much time in the day, so it has made more sense for us (so far) to cover games that haven't been covered anywhere else. In a fair few cases, we're the first in the world to even make mention of them!
That's as opposed to us writing the 398th article to be published about pre-order bonuses for an AAA title, that nobody would read because they're already following the game's official Facebook and Twitter accounts, already have the updates coming in to their Xbox Activity Feed, and potentially could even read about by going to their local newspaper's website.
But, all points duly noted and thank you all for your comments so far. Very much appreciated.
For reviews, we'll be aiming to cover more of the big games anyway where we can.
Re: Is Microsoft Looking To Break The Console Cycle?
@sorethumbed A lot of what he's said appears to be misguided and has been shot down by Spencer on Twitter. To the point that the Epic guy has replied to say "Looking forward to finding out all the information!" Just crazy.
Re: Is Microsoft Looking To Break The Console Cycle?
@ZeD I get what you're saying, but the problem is that you aren't "missing out on something that you've paid for." You're just not getting something that you haven't paid for.
I can't afford to go and buy an 80" LED TV. That doesn't mean that I sit here saying that I'm missing out on what I paid for while using the 55" model from the same brand.
Re: Review: Action Henk (Xbox One)
@jongred It'll be available from tomorrow.
Re: Shmup Action On The Way as Xbox One Exclusive Raiden V Heads West
@jbrewer99 I would imagine that it'll be digital only in the West, due to the fact that even though I'm hyped for it, Raiden V probably isn't enough of a draw to sell at retail. :/
Re: Review: Rocket League (Xbox One)
@Acksaw Do it!
Re: Talking Point: What Games Are You Playing This Weekend? - Issue Ninety One
OMG GUS HONEYBUN!
Re: Feature: Five Quick Tactics to Improve Your Rocket League Play
Well, if I use "football" people get confused!
Re: Editor's Opinion: Give Me A Quantum Break
@Dewbers OK, but why? Why does moving the goalposts make a difference? How does it affect people?
Re: Active Soccer 2 DX Set to Shoot for Goal on Xbox One
@flameboy84 Crikey, I'd be surprised if that ever shows up!
I quite fancy this Active Soccer though. Looks like it has a feel of the games of old.
Re: Psychological Adventure The Town of Light Revealed for Xbox One
@A_BabyRed_Yoshi Indeed. I dare say they'd have legal troubles if they just used a random real patient.
Re: Editor's Opinion: Give Me A Quantum Break
@GrumpyGamr "I am just one example but I am not the only one that has decided not to buy the Xbox One game and instead buy the PC game. So I myself represent 1 loss sale"
With respect, no you don't. You aren't buying it on Xbox One, but you're buying it on PC. Microsoft is still the publisher on both platforms. Therefore, that's not a lost sale in any way. That's actually the system and reason for the dual release working as it should. You have the choice and are purchasing the version that suits you best.
Re: Editor's Opinion: Give Me A Quantum Break
@Gamer83 Yup, it's something we're planning on doing more of, for sure.
Re: Editor's Opinion: Give Me A Quantum Break
@Nodisentigration Oh, awesome! Best of luck!
Re: Quantum Break Is Getting Its Very Own Xbox One Console Bundle
@Gamer83 Preach!
(I couldn't agree with you more.)
Re: GameBlast 16: Team pX Marathon Charity Stream Details!
@Captain_Chao5 Many thanks, Cap'n! Greatly appreciated
Re: Rocket League Release Date Finally Confirmed for Xbox One
@Tasuki It's to do with quite a few things. One of the main reasons a developer informed me of was the data protection laws in certain regions. Microsoft can't take your username (and other data that's needed for a game) on Xbox Live and send it over to PSN and vice versa, without being in violation of a few laws. However, they can do Microsoft->PC or Sony->PC since they can do this whilst keeping the data within their network as Xbox Live and PSN's architecture is PC-based (more or less.)
I think games like The Golf Club got around this by randomly assigning usernames to people. So if you upload a course on the PS4 version as "Ken Barnes" for example, it'll show as "Course Created by Ken Barnes" on the PS4 edition, but if you download it for the Xbox One version of the game, it's the same course, but it shows as "Course Created by User99238382" or something. Obviously, that's a lot less data than a "live" game like Rocket League would require.
Re: Deadpool Shares the Love In This Week's Deals With Gold
@Utena-mobile DLC sales would be covered in the weekly Deals With Gold posts, so you're in the right place already.
Re: The Solus Project Dated for Xbox One Game Preview
@A_BabyRed_Yoshi It expands over time as opposed to requiring a new payment, as far as we can work out.
Re: Bike Mayhem 2 Races to Xbox One
@xboombox Indeed, we just spotted it on the store and updated the data. Thanks!