The Division doesn't make the best first impression. When the game begins, you're dropped into a section of New York City that's devoid of substance. There are few missions that show up on the map, and running through the lifeless streets from A to B is a chore. There are no unscripted moments, no random events to engage in, and the limited character creation options are baffling. But after you complete the few missions available to you in this area, it becomes apparent that this remote part of the city exists entirely for the sake of a gentle introduction. When you reach the next stop, The Division opens up and the gameplay loop kicks into full gear.
In this post-pandemic New York City, members of a government-sanctioned organization called The Division aim to reclaim Manhattan from ruthless gangs, as well as uncover the source of the virus that has devastated the city. You play as a Division agent, navigating the open world with or without friends and engaging in numerous missions and activities to level up and acquire new weapons and gear. Yes, it's a little bit like Destiny, but it's also a little bit like Ghost Recon, Watch Dogs, and other like-minded third-person games. For better or worse, The Division borrows many of its ideas from its contemporaries, fuses them together, and wraps the framework in a dense coat of RPG/MMO systems to make it feel somewhat fresh.
In many ways, this is a traditional open-world game. The city is filled with activities – collectibles, encounters, side missions, and story missions – and you can tackle things in any order you want, provided you are leveled accordingly. The difference is that every aspect of the world has been designed to accommodate online multiplayer. You can party up with three friends and wander the streets looking for trouble, or you can invite random players just to help you with a story mission. While going at it "lone wolf" is also an option, and it's manageable in most cases, The Division shines as a tactical team-based experience. You don't need to be social at all times, but if you have no intention of calling on the aid of others, this probably isn't a game for you.
To distinguish itself in the combat department, The Division takes a page from Watch Dogs and Ghost Recon: Future Solider by integrating hi-tech gadgets and skills that factor heavily into success. Without this ancillary layer of depth, the cover shooting would be entirely by-the-numbers. Thankfully these skills spice things up substantially, especially in team scenarios where each player can assist the group in unique ways. The right combination of skills – offensive, defensive, and support – can make all the difference in the world when the going gets tough, and it gets tough quite often.
While this isn't an exceptionally difficult game, the bullet-spongey enemies fire their weapons aggressively and rarely miss a shot, which means it's imperative to stay glued to cover. The problem is that there's some clumsiness and inconsistency with various aspects of the cover system, and on occasion it can lead to unwarranted deaths. But it's not just the cover mechanics that are unrefined. When attempting to collect loot or interact with objects, inputs can be unresponsive and require multiple button presses. This rarely interferes with combat scenarios, but it happens frequently and grows irritating the deeper you progress into the game.
There are many types of activities scattered throughout the world, and the primary goal usually aligns with "kill all enemies to advance/win." Sometimes you'll have to protect an NPC, fetch cases of supplies, or locate missing persons, but rarely is a shootout not the path to meeting an objective. Let's put it this way: Other than story missions – which are beefier, linear operations – activities feel comparable to second and third tier missions in Ubisoft's recent open-world games. But, remarkably, that doesn't lessen how enthralling this game is with friends, because for at least 35 hours (which is how long it took us to reach and beat the final story mission), you'll be making some sort of progress instead of exclusively grinding for XP and loot.
The narrative that unfolds along the way does little more than add context and purpose to your actions. Most of the plot details are shared through collectible data files and radio communications during story missions, and it's hard to digest or feel an emotional connected with. Don't expect flashy cinemas to serve as introductions to key battles and conflicts, because there's almost none of that here. The few characters that you do get up close and personal with are bland and forgettable. If you thought the characters and story in Watch Dogs lacked personality, well, The Division is at least just as flat in that regard.
It doesn't help matters that, while there's plenty of detail on display, the backdrop for this story is light on visual diversity. Subtle differences are detectable in most districts, but repetitious scenery makes it extremely tough to travel the streets of Manhattan without the assistance of the map and navigation system. Every street is clogged with abandoned vehicles, scattered trash, and other remnants of a functioning society, with a layer of powdery-white snow spread across the terrain. It's an effectively somber, atmospheric scene, but it could've benefited from more distinctions.
Safe houses, on the other hand, have a lot of personality. Each one has a unique identity and layout, from an Ubisoft-themed office building to a dank, tucked-away sewer hangout. It's at these locations that you can socialize with other players, shop for equipment, replenish ammo, and store superfluous inventory. The home base is the best of all, as it can be upgraded to provide additional skills and services to the player. Witnessing this facility transform from disastrous post office to flourishing base of operations is one of the most rewarding facets of the game.
The acquisition of loot also serves as motivation and reward for your heroic services, and it comes in at just the right pace. Weapons, gear, mods, and clothing are found hiding throughout the world, left behind by fallen enemies or awarded for completing missions. Managing these things in the inventory requires a decent amount of upkeep and UI navigation, which can be overwhelming in the early hours of the campaign. After a while it becomes second nature, but there's still a lot to consider: weighing buffs vs. damage output or transferring mods every time a weapon is upgraded can be a tiresome process. Nevertheless, the desire for powerful new toys is a big part of what keeps the wheels turning.
For premium loot, the Dark Zone is where it's at. This isolated section of the city is where players work together or against each other to eliminate hostiles and acquire the best goodies. The catch is that, to get these newfound possessions beyond the walls, players need to call in and wait for an extraction chopper. With two-faced agents and enemy gangs on the prowl, there are many threats to consider during this wait. If you get killed, someone else can swipe your loot. This unpredictability is largely what makes the Dark Zone compelling, but the idea is a bit under-cooked on the whole. Without any organized activities at the time of writing, it's fun in short bursts but not for lengthy sessions. It'll be interesting to see how Ubisoft builds on this concept with DLC to keep long-term players engaged, because there's definitely a lot of potential here.
That brings us to the most important question: Will The Division have the legs to stay relevant beyond the 40-ish hours it takes to beat all the missions for the first time? It depends on how open you are to repeating the same activities over and over again. Variable difficulties and story missions repurposed as daily challenges become the primary end-game options, and we expect most players will lose interest with these very quickly. But with free content updates and paid expansions scheduled to release throughout the year, The Division just may have what it takes to stay in rotation for a while to come. Only time will tell.
For now, it's important to know that there's an exciting game here for a group of friends, and no connectivity mishaps have interfered with our fun. We did fall through the ground during a mission, but that was the only major bug to rear its ugly head during our review sessions. Should you feel that The Division is a game you want to take for a spin, rest assured that it's currently running smoothly on Xbox One.
Conclusion
The Division doesn't have many ideas of its own, but the way it unites traditional open-world design with online multiplayer makes it an addictive social shooter. The repetition does wear thin after a while, and the end-game content isn't as robust as it needs to be, so there's a legitimate concern as to whether the game will remain engrossing in the long run. Still, Ubisoft has erected a solid foundation, one that can easily be bettered by impending content updates and expansions.
Comments 31
I'm absolutely hooked on this, more interesting than Destiny just because of the slightly more compelling story.
Spot on review
This review confirmed all my fears about this game..
@DRL Good work! It looks better than Destiny but still online-focused. Not sure this is my kind of game.
EDIT: The game I have enjoyed the most playing online is Monster Hunter 3 (Wii).
@A_BabyRed_Yoshi
Yea me too. I was hoping for a better narrative & more substance for single-player. It's just not my kind of game. I have no desire to play 'Destiny In N.Y. City' & that's what this sounds like to me.
@VanillaLake So many good times playing that game online! That was my first MH game and I have been a huge fan ever since. As for The Division seeing as my internet isn't fast thanks to living in a rural town I really couldn't play this game even if I wanted to, though I am not a fan of always online games anyway. More looking forward to Ghost Recon myself.
@KelticDevil
Well to be fair, the story is far more interesting than Destiny's, at least imo. But I can see with games like Quantum Break on the horizon and the potential for Doom to be a return to glory for that series, why some would want to wait. If Ubisoft gets it right with the expansions though, The Division could go from being merely good to great. The gameplay is addictive, I didn't expect to really be able to get into it but I played at a friend's house for a bit and had to buy my own copy despite the fact I'm not a fan of online-only games. This is one of the rare exceptions I've made to purchasing this kind of game. I'd say at the least, if you get a chance to give the game a try for yourself. If you like shooters, you might end up being as surprised as I was.
Nice review @DRL. And are you guys going to be reviewing each individual piece of DLC as they drop? It seems like some of the planned content is pretty big.
@Gamer83
Thx for the info. Yea Quantum Break sounds more like the experience I love. Not that people can't have both or that I think that the two games compare in any way. They are different animals, so to speak.
But these online, grinding type of games just aren't for me. They eat up an absurd amount of time & I like playing lots of different games. And at my age, other than maybe $, time is more valuable than anything with everything else I have going on. And if I spend a ton of time on one game, it's gonna be a game like Fallout or The Witcher type of game.
And as for Doom......well, saying I am excited that my favorite game of all time is coming back (in a reboot form) is an understatement. Lol.
@Gamer83 @KelticDevil
It seems like a REALLY bad thing when the game's been out for a week, but already everyone's hoping the DLC will magically fix everything
@KelticDevil
I just hope Doom is as good as the pre-launch hype is making it seem. I remember being real excited for Doom 3 but wasn't the biggest fan of it when it was released. This one looks fantastic though.
@A_BabyRed_Yoshi
I don't think it needs to fix everything. I'm really enjoying the game, the thing is because I'm more about singleplayer I like deeper stories so I'm just hoping an expansion or two can add a little more to the narrative.
@A_BabyRed_Yoshi
It's just that games like this need a semi-constant flow of new content or they become stale. There isn't a huge narrative driving the experience, so it's mostly about level grinding for loot. And to not get sick of that, the developers have to keep adding stuff.
It also gets you to buy endless streams of DLC, which I am not a fan of either. I don't mind story based DLC, similar to what Bioshock Infinite had. But paying $60 for the game & then all the DLC games like this have......no thanks. I stopped playing new Battlefield games for that reason. Talk to a Destiny player about how much value their original $60 got them.
And I am not saying The Division will be the same way. Bungie made a bunch of dumb mistakes with Destiny. Hopefully Ubisoft was paying attention. I just don't feel like betting my $60 that they did.
@Gamer83
I loved Doom 3, actually. I know a lot of people didn't though. This new Doom looks like it's going back to the style of the original, which is great for everyone.
@Gamer83 We can try. It all depends on how busy we are and whether or not Ubi sends us review code. I believe the paid expansions start in June, so we'll see what's what around that time.
@KelticDevil
That's why this one seems so intriguing. When Mortal Kombat 9 and Street Fighter IV came out both games went back to styles that had previously worked for the franchises in the 90s and they worked again in the modern market. Sometimes the old school feel words, sometimes it doesn't. Doom looks like a nice blend of old school and modern action.
@DRL
Sounds good.
@Dpishere Same here! My first Monster Hunter was 3 and now playing 4 Ultimate. About online gaming, it depends on the game and the people you're playing with. I don't enjoy playing Mario Kart 8 online because all I see is chaos, but I was very lucky to find excellent Monster Hunter hunting friends and I became an excellent hunter myself. I enjoyed a lot so grinding and collecting was not a chore, and I used a USB keyboard for instant communication. I also had Wii Speak but it is crap.
I don't think it's perfect, by any means. But there is no such thing as a bad game if it's kept you playing for 40 plus hours. Unless you are a reviewer, of course! I've sunk 40 hours into the Division and have plenty left to do. I'm not too fussed at all by the end-game state. If I finished the single player and never touched it again, I'd still give it an 8. Most games don't get anywhere near that level of value.
The single player is good fun, the MP is bloody terrifying at times. It's definitely at it;s best with friends though. When in a team in the DZ, the game is amazing.
@KelticDevil So was Destiny full of paid DLC then? I'm afraid of life-consuming games, too. That's why if I do, I only buy one of those per generation and it must be extremely rewarding.
I'm curious about Ghost Recon (Wildlands?) and Doom now.
@VanillaLake
Yea Destiny was notorious for it's overpriced DLC. I am not saying The Division will do this same thing. But it does have pay DLC coming, although it does have some free stuff coming too.
And if you were a fan of the old Doom, definitely check out the trailers for the new one. Whomever is doing the marketing & making the trailers for the game deserves a raise.
Nice review @DRL! Concerning the length I managed to complete the game ~24 hours but then I binged on the main story missions and had a day off work
Still having so much FUN on The Division. So much better than Destiny for me. Still need to venture in to the Dark Zone. Slow playing the Story and all the side missions and events in Co-Op with a mate. Love it.
@KelticDevil Thanks for the info. I played Doom on my dad's computer when I was just a little kid. It is the first violent game I've ever played, and it did scare me quite, to be honest. I thought I wouldn't be able to beat it but looking for those vests or whatever they were I managed to make it to the end, although I just barely remember the game.
This is exactly what I thought the Division would end up being. I admit I was very keen when they announced and showcased it but over the years, my enthusiasm has been chipped away. Its world and visuals, something that I was impressed with at the start, is now its most outstanding feature. The 3rd person cover Shooter mechanics seem 'average' and not a patch on Gears of War. Its RPG elements are good but not great. Loot is artificially enticing, by that you are only interested in the 'numbers' not the item itself and you only get small incremental improvements. You can't tell if someone is wearing level 30 knee pads or level 1 just by looking. I know in part, the realistic look is to blame, but that realism also leads to the disconnect you feel when shooting 3-4 clips into an unarmoured, baseball bat weilding thugs head and he doesn't flinch yet can kill you in 1 swing of said 'bat' because he has a much higher 'number' by his name.
I know its more RPG than shooter etc but I do think it would probably have suited the 'Destiny' approach better. Maybe Destiny would have been better suited to the Divisions approach too. It seems that people are 'more' forgiving for the 'Divisions' faults though.
Destiny's DLC wasn't over-priced in essence - it combined PvE and PvP into one pack and so seemed expensive. Most FPS games offer 4 maps for £12, Some games offer a 2-3hr PvE expansion for £10-12 - Destiny combined both for £20 as well as added a whole lot of new weapons, gear etc too and many people spent more hours on this than they did in games like the Witcher 3! People complained that 'some' areas were already on disc, yet so are the Divisions. These (like Destiny's) may not be filled with enemies, story, missions etc but are people criticising like they did with Destiny?
I think people were whinging because it wasn't Halo 2.0
I digress, The Division at the moment is basically an average game with great visuals. It could turn out to be a good game long term - although I admit the paid for DLC doesn't entice me but I do wonder if it will be almost compulsory like Destiny's. I didn't mind buying Destiny's even though I had no interest in the PvP portion and certainly got value for money but I appreciate that those who didn't get it, lost out occasionally on Daily Missions, weekly Heroic/nightfalls and other additional content - weapons/gear etc..
@Gamer83 Doom for me isn't enticing me in. I have little interest in its MP so was hoping for a deeper and engaging Single Player experience. I actually prefer Doom 3 nowadays to Doom 1/2 because it isn't 'superficial'. I understand that Doom, when it originally released, didn't have the technology to add depth to its campaign. Instead its just get through one level and onto the next with increasing difficulty and numbers of enemies. I get the impression that this Doom will be very superficial too. After the way Wolfenstein has evolved and its excellent TNO campaign, I was hoping this would follow that formula - Updated to fit the new technology/era but still retain certain historic traits.
@Buggedboy79 Has The Division received a bad review yet? I didn't notice any when I was browsing GameRankings yesterday. Also, in regards to your comment about 40 hours of gameplay automatically earning an 8+ score, you have to understand that review scores aren't merely reflective of value. There are many, many factors to take into account before deciding on a score.
@VanillaLake Yeah fortunately the Monster Hunting community in general are very easy to play with. Other than some players biting off more than they can chew I haven't had a problem with any of the players online and that speaks volumes about the quality of the fanbase. All of this talk of the game has me wanting to go for a few hunts!
Well, I think its great. I'm only level 20 and have spent most of that time playing with myself, with the notable exception of when Ken "Bullet Sponge" Barnes turns up. Good review as always, Dave!
@Red620Ti I like to think of my bullet sponge-ness as a service to the team. I draw the fire.
@DRL Depends on what you classify as 'bad'. Some people would say 7 is bad, IGN gave it 6.7. Its currently getting 79 on Metacritic with 21 reviews and 70 based on reader reviews (412). Looking at the PS4 review its getting 81 from 37 reviews but I notice a LOT of 80 (4/5) reviews which could bump that up a bit more - its not as 'accurate' as 'out of 10' or 'out of 100' as each point is worth 20. Maybe some of these, if out of 10, would be 7 but out of 5, get 4.
Point is a 'review' score - even an averaged score can be misleading and at the end of the day is just 1 person's opinion. Things they dislike/like/tolerate etc could be different to you. You could find the 3rd person cover mechanics and shooting more grating - particularly if you play a lot of Gears of War - for example.
I read/watch a lot of reviews and try to look for certain things across them. I look to see if certain issues or even great aspects are echoed, things I want to know about (story, end-game content, game-play etc), and try to build up an average of these - kind of like metacritic does with the score.
I'm enjoying this too... I'm only level 6 or 7, going lone wolf.
Wasn't impressed with it last night though, I just couldn't get a game going. Kept getting 'Mike' errors when trying to launch the game... the one time I managed to connect it booted me out mid-mission so I rage quitted and loaded up something else.
I'll probably just play it to the conclusion of the story and then move on... especially given all the DLC seems to be MP focused. To be honest I'll probably have had enough of the game then too and be ready for something else.
@Dpishere I haven't played Monster Hunter 4 Ultimate online much yet, so I'll give it a go.
@Buggedboy79 I agree with you 100% this game at times is great. apart from fifa this is the only game myself and my mates have played all night long I've already put 40 hours plus in and I think I'm going to be hooked for much longer even without the dlc. I would of given this game 8 or even a 9 out of ten and its good to see the sale figures are good too for this game
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