Quantum Break is one of the most sophisticated cinematic experiences on Xbox One, with lavish production values, convincing performances, and a riveting science-fiction plot enveloping its time-bending mechanics. The developer Remedy Entertainment – known for Max Payne and Alan Wake – has crafted a third-person action-adventure game with the spectacle of a summer blockbuster and a structure akin to a TV series. While that recipe might sound familiar, Quantum Break has a few tricks up its sleeve to help it stand out from the competition.
When an experimental time-travel attempt goes wrong, time becomes unstable and threatens to erode completely. Jack Joyce (Shawn Ashmore), with his newfound time-altering abilities, plays the role of the hero and attempts to reverse the effects of this accident. But Jack's longtime friend Paul Serene (Aidan Gillen) also receives special powers during the failed experiment, and due to conflicting beliefs, the two end up on opposite sides of the fight. There is, of course, much more to it than that – the looming presence of the mysterious Monarch Corporation, Jack's troubled history with his brother, and a big cast of supporting characters each with a role to play – but it's best that you only know the basics.
If you want the full Quantum Break experience, you need to pick up the controller with a commitment to patience. This isn't a nonstop action game. The proceedings rotate between strolls through danger-free environments – designed for character interactions, cutscenes, and tracking down collectibles – and intense shootouts, with setpiece-like platforming sequences that occasionally serve as segues between the two. When guns are drawn, things are frenetic. When they're holstered, however, the pace is casual and the narrative is given room to expand. There are even times when participation doesn't factor into the equation.
That's because each act of the campaign is capped off with a – totally skippable – live-action video, each of which is approximately 20-to-30 minutes in length. Even though this is far from the first time live-action footage has been found in a video game, the way it's been implemented is unique. Part of what makes these episodes so intriguing is that they focus on the supporting characters within Monarch, which fills out the narrative beyond Jack Joyce's perspective. It sucks you deeper into this world and the psyche of these characters, and it's also one of the many reasons this is a rare single-player experience even spectators can enjoy. The acting and special effects aren't exactly on par with the best of contemporary television, but it's a commendable production nonetheless.
Leading into each of these live-action episodes is a junction point, which briefly puts players in the shoes of the antagonist, Paul Serene. It's here that you must decide between one of two paths forward, which has an impact on both the story and the live-action footage that follows. These aren't radically different changes, and the gameplay scenarios aren't affected whatsoever, but being forced to make decisions from the viewpoint of the opposition presents players with compelling moral dilemmas. It also creates a smidgen of empathy for characters that would otherwise be written off as "bad guys." Hopefully next time around – if there is a next time around – Remedy will further expand on this concept so the consequences can be more far-reaching.
As is the case with most time-travel stories, suspension of disbelief is required to get maximum entertainment out of every plot twist and development. Even so, Remedy has done a fine job keeping the details in order and as comprehensible as possible. Any vagueness in the early chapters is given context later in the game, and the mysteries and underlying conspiracies will keep your curiosities engaged from beginning to end. The conclusion isn't as eye-widening as it suggests it's going to be in the lead up, but the potential for a sequel helps to make up for it.
The story's delivery is bolstered by an all-around impressive presentation. Time shifts, bends, and breaks in the midst of gameplay, and the visual and audio effects employed to accentuate these anomalies are utterly jaw-dropping. Remedy has clearly cut no corners when it comes to a big-budget appearance, and the effort pays off in spades. Facial and body animations are among the best we've ever seen in a video game, adding emotion and humanity to these virtual characters in an authentic manner. Most of the actors – particularly Shawn Ashmore – deserve recognition for their performances, and we hope this level of commitment raises the bar for AAA games moving forward.
That being said, there are some recurrent visual imperfections that are evidence the Xbox One can't entirely handle Quantum Break's lofty ambitions. These are things like motion-blur behind NPCs, light screen tearing, and low-res shadows. But, other than the screen tearing, these blemishes are often overshadowed by the chaotic visual splendor unfolding on the screen. There are so many striking things happening in concert, things that by are designed to represent the appearance of time glitching out and breaking down, that most folks won't even notice when anything is amiss. Same goes for the 720p resolution, which is hardly detectable thanks to softened edges and artistic flourishes that help to conceal aliasing.
As a cover shooter, Quantum Break carves out its own identity with time-manipulation powers that fall somewhere between Max Payne's bullet time and the conduit abilities from the Infamous series. It's a ton of fun to temporarily freeze enemies in time-bubbles and subsequently unload a cluster of bullets into their chests, and dashing through the room while time practically stands still is empowering and hugely satisfying. The downside, however, is that Jack acquires almost all of his powers within the first couple hours of the game, and soon after that it kind of feels like you've seen and done it all in terms of combat.
Blowouts between Jack and Monarch's militarized forces take place in capacious environments filled with plenty of walls and clutter to hide behind. There are two elite enemy types that require specific flanking tactics to take down, and they keep you on your toes when in attendance. Other than that, the severity of the threat is determined by how many enemies attack at once and how many bullets each enemy type can absorb before hitting the pavement. To survive the often overwhelming odds, it's essential to use all abilities available to you to control the flow of the room. The game isn't long enough that this process overstays its welcome; it just would've been nice to utilize these powers in new ways later in the game – building on environmental interactions seems like an obvious approach to further evolve the formula.
Outside of combat, gameplay is fairly restrictive. If the game doesn't want you to use your powers, pull out a weapon, or walk with haste, you won't be able to do any of those things. If the game doesn't want you to climb over a box or onto a ledge that appears totally climbable, you won't be able to scale that object. Even the cover system is assisted, as Jack will instinctively crouch behind concealment when in proximity. None of these design decisions are problematic or surprising given the linear, story-driven nature of the game, but sometimes it's all just a little bit too limiting.
When Jack is roaming the threat-less corridors and rooms between firefights, the focus switches to expository narration and dialog exchanges as you scour the surroundings for collectibles that shine some light on the circumstances around you. Interacting with these emails, documents, voice recordings, and TV broadcasts can be time-consuming because of how lengthy the contents can be. But if you're trying to get the most out of the story and best understand each character's motives, you'll want to make these documents a priority. You can peruse them later from the timeline menu, but the details make more sense in the context of progression, as they usually provide commentary on recent events. It's just a shame Remedy didn't reduce the frequency and length of these extras, especially emails, because as it stands, pacing can take a substantial blow if you're determined to consume every morsel of information.
But it should be said that Quantum Break isn't a very long game, so you don't have to worry about the campaign overstaying its welcome. If you're watching the live-action episodes during your playthrough, you can expect to see everything in approximately seven or eight hours. If you're skipping the episodes and focusing purely on gameplay, it's a five-hour game. Because the junction points only lead to subtle story alterations, it's worth noting that there's not much incentive to replay the campaign beyond finding all collectibles and unlocking all ability upgrades.
It's a good thing, then, that those 5-8 hours are immensely enjoyable. Despite our criticisms, this is an expertly-crafted game whose biggest weakness is favoring story over gameplay just a bit too frequently. There's definitely room for growth in a few areas, but there's nothing that's overtly broken or unrefined. What Remedy has concocted here is a fantastic kickoff for what we hope blossoms into a successful series. Quantum Break is great as is, but what's really exciting is that if feels like it's on the cusp of something even greater. If only we could look into the future to see if Quantum Break 2 ever comes into existence...
Conclusion
Quantum Break's commitment to delivering a rich, layered narrative isn't always conducive to gameplay, but that doesn't diminish how engrossing this is an entertainment experience. The combination of intense time-bending action, gripping story, and cutting-edge presentation make this the kind of game that sucks you in and doesn't let go until the credits roll. While it's not quite as inventive as it thinks it is, Quantum Break is fresh, ambitious, and a heck of a lot of fun.
Comments 24
I'll be streaming this via pX on launch day if you're still on the fence Great review @DRL
Hmm...Sounds a bit short for a campaign that is pretty much a 'play once' title.
5 hours long - is this going to be like The Order over on the PS4?
So the game isn't very long, but it is enjoyable. I think I can live with that; shorter games can be enjoyable on the grounds that you'll actually end up completing them the same year you got them. I also have a feeling that I'll end up spending most of my time trying to track down these extra's, ensuring that I'm not missing out on any of the story and background as I progress.
I overall enjoyed the review and appreciated what it was able to inform me about the game. It does seem a shame that you get all your time powers so early on, but I actually like how the choices from the villain's side don't have too much of an impact; it'll prevent me worrying about said choice for hours before deciding. Quantum Break is a game I'll definitely be picking up, having already pre-ordered, but won't be playing straight away.
I'm still lacking an external hard drive. I likely have the money to obtain one, but my attempt to get one for my Wii U didn't go well, and I don't exactly have a consistent income right now. It is all rather annoying. As I'm unlikely to be playing this game straight away, I may join in watching this pX streaming of yours, @DesiccantOwl.
Very little to offer in the second half - it gives you everything in the first, awkward shooting mechanics (can only shoot if stood up - not behind cover), awkward 'platforming' sections, nearly an hour and half of TV watching with 'buffering issues - fortunately skipable but account for a quarter/fifth of the overall campaign', 720p resolution and still struggles with performance, decisions that make NO difference as QB has only 1 ending and 5-8hrs long!
Thankfully I haven't wasted any money on this and my predictions were true!
Reviews have been decidedly mixed but I'm still looking forward to playing the game. Just a shame it doesn't appear to live to Remedy's usually high level of quality. The good news is, most of the review sites I care about, save for EGM and GamesRadar, have the game at 80 or above so even if it's not a game that changes things up the way I hoped, at least I know it'll still be worth the $60. The short length of the campaign doesn't bother me. I loved Heavenly Sword and that was a 5-7 hour game.
Seems like the kind of game I might try when it's really cheap. 5-8 is far too short for me to lay down the full asking price.
Thiiis was your secret review @DRL, you monster! Haha, good review!
I'm only disappointed there's nothing else to do besides campaign
The short length doesn't really bother me. I'll still end up getting it. Not on day one though. Nice review
Nice review, thank you. I will pass on this one. Dunno why, it just has zero appeal.
I live for experiencing all different kinds of games. This is different enough from my usual binge of Fire Emblem, Monster Hunter, platformers and JRPG's that I'm confident I'll enjoy it quite a bit.
Nice review. This is my most anticipated game of the year, besides Doom. And for the most part, it sounds really good. There is, at least one, idiotic clickbait score on Metacritic bringing the overall score down a bit. But that website is known for being garbage, so I ignore it.
Like Remedy's previous work, it does sound like this may not be everyone's cup of tea. I absolutely love these story driven types of games & the action looks awesome. I hope people will give it a chance as Remedy is a 1st class developer & deserves to continue making lots of games.
@KelticDevil
Nah, there's two idiotic clickbait reviews. Anything below a 6 for this game is stupid. It certainly sounds like it has some flaws but 4/10? Please.
@Gamer83 "Anything below a 6 for this game is stupid" Why do people care so much about the damn score? It's a number.
@TwilightOniAngel
Because these review scores will effect people's decision to buy the game, that's what bothers me about them. There is no way this game should be scoring lower than the most lazily developed game of this generation, Street Fighter V.
@Gamer83
I concur. It's ridiculous that SF V gets higher scores. And just to prove I am not saying that just because it was a PS4 exclusive, I thought The Order got a raw deal, too. Sure it's not the best game, but the horrid review scores were out of line.....in my opinion.
I get some people may not dig the style QB has going for it, but 2 reviewers trashing the game is ridiculous.
@Gamer83 "Because these review scores will effect people's decision to buy the game, that's what bothers me about them." People having a different opinion and giving the game a different score that isn't like yours bothers you? Cute. And you're acting like the games score in metacritic is like a 40. It's a 78 and 90 percent of the reviews are positive.So? I don't see why this bothers you.If people are only going to look at the score they will see alot of high ones.
@KelticDevil SFV is on PC as well.
@TwilightOniAngel
I meant SF V was a PS4 console exclusive. But fine......SF V released on PC as half a game, as well. Happy?
@TwilightOniAngel
I never said people aren't allowed to have different opinions, that's fine, but I'm allowed to have mine that theirs is stupid. If that offends you, oh well.
@Gamer83 Never said it offended me. Don't put words in my mouth. I was asking why you care about a score. A score that doesn't matter for a game that has more positive than negative. But you just gave me a sad excuse of and i quote "Because these review scores will effect people's decision to buy the game, that's what bothers me about them. " And i responded to the comment.
2 bad scores and people will stop buying it? Or it will affect peoples decision of buying the game? LOL. Now that's funny.
Let's keep it civil, please.
The scores themself have very little impact on my decision to buy. Some games reviewed on average as a 7 have been far more enjoyable than games reviewed as a 9.
However reading that the campaign is very short with 4x20-30 min of that being TV episodes, that the decisions make no real difference as the game has the same ending regardless, really is disappointing. Factor in he fact that the game-play is nothing special - as a 3rd Person Cover shooter its poor - you can't shoot from cover and have to stand up - cover is basically only used to reload. It also has some very mundane 'platforming' sections, the story is predictable and the 2nd half offers nothing new or different to change up the game-play. Enemies are dumb and predictable too.
This is my opinion as I haven't played it. Having watched a number of video's and video reviews highlighting these 'issues' as well as many reviews commenting on this too, I think its a fair assessment. The majority of good reviews focus on the concept rather than the game. Praise for the quality of the production of the TV show as if they were expecting the typical 'budget', low quality production associated with video games and FMV. When I buy a game, I buy it for its game-play not to sit and watch TV!
Like @BAMozzy, I have zero interest in a TV show with some gaming content. It's like two things that the developers have little confidence in, a standalone game and a standalone TV show, they don't think either stands on its own.
Ask the question, strip out the game, is it a good TV's series or strip out the TV and does the game stand up on its own. From what I've read, the answer is No and No. For me, that's nuff said.
I'm only a couple hours in, and I'm enjoy it so far, but as of right now, I'd probably give it a 7. It's a good game, but in addition to the visual imperfections noted, I've noticed some framerate drops as well. Nothing that egregious or anything, but noticeable.
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