Comments 150

Re: Cyberpunk 2077 Devs Expected It To Be Ready In 2022, Claims Report

hallower1980

Everyone keeps talking about the bugs, but it was clear from the beginning that players bought a content-incomplete alpha version. The AIs are all placeholders. The NPCs are are as shallow and lifeless as NPCs 20 years ago. Every review says the combat difficulty isn't balanced. Whole areas from the trailers are sealed off. It's nothing like The Witcher 3, though they said it would be as late as 2019.

It will be a good game when it's done. But that still won't be until 2022. And I won't pay full price since the execs continue to lie about it.

Re: Talking Point: What Type Of Star Wars Games Do You Want On Xbox Series X?

hallower1980

Nothing complicated. Just Skyrim in the Star Wars universe!

Seriously, I want a similar game in that setting. That means you gradually craft your own character and wander as often as progress through independent narratives. I could play as a Jedi one time, a Sith the next, then a smuggler, etc. I want Bethesda-style freedom while exploring a handful of planets (limited to zones).

Like Star Wars: Galaxies, but single-player (so nothing watered down or balanced for multiplayer).

Re: EA Is Working On Multiple Star Wars Projects, Confirms Lucasfilm Games

hallower1980

Ideally, Bethesda Game Studios will get a shot at Star Wars too. An Elder Scrolls / Fallout-style Star Wars game could be amazing. Imagine being able to play a big world like that one time as a Jedi, again as a smuggler with a blaster, etc.

Ubisoft might make a fun open world in Star Wars, but they are more about narrative adventures with a particular character.

Re: Ubisoft Has A New Star Wars Game In Development

hallower1980

Awesome. Reports a year or two ago claimed EA had scrapped its open world plans in favor of more scripted experiences. So I'm glad Ubisoft is reviving that hope.

EA could probably negotiate with Disney to sublicense its contract. My guess is that is what happened.

Ideally, Disney will eventually open it up so any developer can make a Star Wars game. Tight control hasn't protected the IP from Disney's own bad decisions. A few bad Star Wars games are not a problem if we also see more good Star Wars games.

Re: Square Enix's Outriders Delayed Again, Now Releases In April

hallower1980

Release dates are worthless in this industry. The only AAA game with a believable release date right now is Hitman 3 (which still could slip) and many games that sites are reporting as TBA 2021 will slip into 2022.

I wouldn't be surprised if even games that were announced for 2020 get pushed into 2022, like Vampire: The Masquerade 2 and Dying Light 2.

Re: Xbox Wants To Know If You Like The PS5's Controller Features

hallower1980

The simplest straightforward design change would be to add 2 paddles or back buttons to the basic Xbox controller. I recently had to switch to the next-gen basic controller after my Elite 1 controller's stick had problems. All the tactile additions are great. But clicking the thumbsticks is not half as good as using the paddles and probably shortens the longevity before stick drift.

At least, there could be an option somewhere between a $60 basic controller and a $190 Elite 2. I might try a PowerA controller just for a cheaper option with paddles.

Re: Xbox Wants To Know If You Like The PS5's Controller Features

hallower1980

The touchpad offers gameplay possibilities.

But I would rather Microsoft invest in software to enable custom voice commands by way of any headset microphone. The way Bethesda integrated Kinect's software into Skyrim is just the tip of the iceberg.

As normal as Siri and Alexa have become even among people who are not tech-savvy, Xbox games should all have the option of multiplying command options beyond the handheld controller with voice commands to equip items, use items, access menus, navigate menus, use skills, etc. There is potential for Xbox gamers to have as many quick control options while using an Xbox controller as PC gamers have while using a keyboard.

Re: Talking Point: If You Could Ask Phil Spencer Anything, What Would It Be?

hallower1980

Why will Microsoft not allow 3rd-party VR headsets and VR games on Xbox?

Even if Microsoft doesn't perceive console VR as profitable yet, despite PSVR and despite Microsoft's own investment in VR/AR on PC with the HoloLens, they don't need to bear the brunt of exploration costs. All Microsoft needs to do is verify that 3rd-party hardware and software are compatible with Series X/S hardware. And now Microsoft owns Bethesda, which has been a VR pioneer.

So how does VR on Xbox not make financial sense? Does Spencer think it will be cheaper to catch up to Sony's market share when that nut is finally cracked?

Re: Hitman 3 Studio Seeking New Agents To Help Develop Its 007 Video Game

hallower1980

I wonder how similar it will be to Hitman (2016—). Could a 007 game be a playground like Hitman levels that let the player be creative in strategy and disguise? Or must it always be an on-rails cinematic script, with the player only following instructions?

Great as Goldeneye64 was for its time, I'm not sure similar gameplay would work today. It would be awesome if IO nodded to Rare's game with a bunch of unlockable cheats.

Re: CDPR Still Targeting Early 2021 Release For Cyberpunk 2077 DLC

hallower1980

I think reviewers were the main reason they shortened the campaign. Game journalists are pressed for time. And many trained as writers, so they gravitate toward linear film-like games anyway. So a Call of Duty-like scripted campaign is more attractive to reviewers.

I wouldn't mind a short and linear campaign in an open world if there remain plenty of side stories and fun activities in the world. But some reviewers claim to have completed the main story and side missions of Cyberpunk 2077 in 60 hours.

That's still a lot of content. It's just not comparable to The Witcher 3. It's a different sort of game. They are both good in their own ways.

Re: CDPR Still Targeting Early 2021 Release For Cyberpunk 2077 DLC

hallower1980

It depends on what the DLC is. In this long video, the host digs through years of CDPR interviews and trailers. Almost an entire city section advertised in a trailer was walled off before release. Some of the buildings are in the game but only accessible by bugging outside the current boundaries. Will they now pass it off as DLC?

https://www.youtube.com/watch?v=Qd4OSqX2GnM&feature=youtu.be

The AI and combat balance are obviously not as CDPR intended. They are selling a beta version.

I will buy it when it's done a year from now, at a discount. I expected a world to wander, like The Witcher 3, but it's apparently more like Deus Ex.

Even when done, it won't be the game they advertised. From 2016 to 2018, they repeatedly said the game would be equivalent to The Witcher 3 in scope. Yet many players have already finished Cyberpunk 2077, whereas few players ever experience most of The Witcher 3 content.

It will be a great game in the end. It just won't be what they led fans to expect.

Re: Feature: Here Are Our Xbox Predictions For 2021

hallower1980

Good predictions. Agreed on 4, 5, and 6.

MS Flight Simulator will be released in the summer. E3 at the earliest.

Xbox and Game Pass will get a decent RTS game. It has been a long while, the Series X/S generation is capable, and we have mouse+keyboard support now.

Halo: Infinite will include a battle royale mode.

The Halo IP will be translated into a new genre, like card battles or some other phone game.

1st-party studios will emphasize linear narrative experiences this year. Halo: Infinite is the only non-Bethesda playground we will get from Microsoft this year.

Sea of Thieves will add a new map region.

Re: Phil Spencer: 2021 Is Going To Be An Incredible Year For Xbox Game Pass

hallower1980

I'm not interested in most games in Game Pass, and that's alright. Nobody would expect you to enjoy most or even half the content on Netflix or Amazon Prime. These services offer a wide variety of games as much to please a variety of customers as to introduce customers to new genres and new creations.

There are many games that seem well made but are not for me. Some are worth playing but don't fit my interests enough to buy in lieu of other games.

At least with Game Pass, games I wouldn't buy to try I will try and consider buying if I love them. And even if I don't buy a mildly enjoyable game, some contracts with Microsoft including payment for downloads and play time. Or I might recommend a game to a friend who would enjoy it more than I do.

Re: Phil Spencer: 2021 Is Going To Be An Incredible Year For Xbox Game Pass

hallower1980

Microsoft Flight Simulator is the only game I'm sure is coming to Game Pass in 2021. Possibly Starfield at the end of the year, if it is demoed in March or July. A Forza game, probably.

But there will be plenty of cool surprises. Planet Coaster, Undermine, and several other games were complete surprises to me in 2020. I would have missed Abzu, Jurassic World: Evolution, and Rocket League if not for Game Pass.

Re: Xbox Boss: We're Constantly Working On Building Xbox Series X|S Consoles

hallower1980

The limited production is understandable and perhaps unavoidable. Bot purchases are a challenge for all retailers.

What bothered me wasn't having to wait. It was the Xbox Store showing me an expected shipping time of one week during checkout and then altering the shipping estimate to over a month the moment my order was done.

Hopefully, Microsoft has sorted that out by now. Delays are acceptable if they are well communicated.

Re: Year In Review: How Would You Grade Xbox In 2020?

hallower1980

Game Pass is certainly a big win for Xbox this year. There is currently nothing like it. The game variety is excellent, even if I skip most. It's very consumer-friendly. The addition of EA Play and purchase of Bethesda blew me away, even if I had already played what I wanted to play from them.

I don't think I played any Games With Gold this year. The good ones I already owned. It's a better program for gamers who are catching up on older games.

The presentations were mostly disappointing. Many good games are on the horizon. But I hate how many "announcements" and trailers are for projects with nothing to show. So many major games are released unfinished or with severe bugs like crashing. The industry needs to move away from previewing games before production reaches the polish and optimization stage.

Anthem and Cyberpunk 2077 were major disappointments this year. Watch Dogs: Legion is alright. AC: Valhalla is good, but I prefer Odyssey.

It was a long wait until my Series X arrived. But now I'm enjoying it. Here's hoping 2021 offers some good exclusives. Maybe MS Flight Simulator will arrive by summer.

Re: CD Projekt Has Already Sold 13 Million Copies Of Cyberpunk 2077

hallower1980

I used my refund to buy Valhalla instead. A save bug wiped an hour's progress, but there have been no other bugs and the game feels much more polished. That will keep me entertained in the months CDPR needs to fix the major bugs and AI issues. I hope the Series X/S optimizations are not too far away. Maybe by summer.

Re: Microsoft Flight Simulator's Free VR Update Is Now Available

hallower1980

Skyrim VR should be available in Game Pass as soon as the Bethesda acquisition is processed. I assume they haven't added it already because that would require a new contract.

1st-party VR headset support is an investment. But I don't understand why Microsoft will not allow 3rd-party VR headsets on Xbox.

Re: UK Boxed Charts: Assassin's Creed Valhalla Beats Cyberpunk 2077 To Christmas No. 1

hallower1980

@MaccaMUFC It probably depends on what kind of gamer you are. I prefer action and exploration to narratives, so it doesn't bother me much to not complete a main storyline or face an endless number of quests and objectives. I love games like Skyrim and Odyssey that are almost endless.

The combat feels very different. I enjoy it in both Odyssey and Valhalla. But movement in Odyssey feels more fluid and controlled.

Skill progression in Odyssey is easier to plan. Valhalla's tangled web of skills is probably cool when you allow "fate" to auto-assign points. I will choose that option on my second playthrough, whenever that is.

I'm very tempted to buy Cyberpunk again now that I have a Series X. But it will be a while before the AI and systems are really how the developers want players to experience them.

Re: Xbox Is Encouraging Young People To Game With Older Family Members

hallower1980

Sadly, my elderly dad was never open to the idea of video games. But maybe playing word games or mahjong on his phone has softened him up for Tetris or something.

I'm giving an old hunter a hunting game this year. It's not like really being out in the wilderness, but for someone too old to do the real thing The Hunter: Call of the Wild seems a great alternative. And there is no hunting season to wait for.

Re: It Looks Like Cyberpunk 2077 Will Remain On The Xbox Store For Now

hallower1980

One bad decision doesn't justify another. Games should be sold when they are finished or else offered with a disclaimer. If platform providers sold games too soon before, doing so makes no more sense today.

Microsoft and Sony already vetted Cyberpunk 2077 and decided to sell it. That's on them. They knew a last-minute patch was unlikely to fix the worst problems. A disclaimer now is sufficient. CDPR probably decided to pull the game from Sony's store and not Microsoft's because of a difference in policies and flexibility. Remember that refunds cost platform providers money because it's their employees tied up with unhappy customers and processing claims.

CDPR probably hid the game's poor performance on base platforms because investors were losing confidence after so long without a new game and CDPR had already committed millions of dollars to marketing campaigns around the world. The videos on YouTube are cheap, but the billboards and commercials require contracts with advertising companies.

Even on the best platforms (high-end PCs, Series X, PS5), Cyberpunk 2077's AI systems would have been unacceptable a decade ago. The game was rushed. Granted, some bugs only occur late in development as a result of interacting systems and can't be easily fixed. Maybe the AI systems were okay and broke near release. Since they said in an investor call that AI issues are considered bugs, that seems to be the case (if anything they say is honest). CDPR probably would have delayed again if didn't cost them a ton of money. But they at least should have been honest and upfront with everyone.

That's the core problem: the dishonesty. Lots of companies sell games in early access. But it's unacceptable to sell something you claim is a finished product when it's not. Anthem, Fallout 76, and No Man's Sky were all incomplete or offered less than advertised at launch. CDPR isn't alone in that. Apparently, not even smaller publishers can be trusted with preorders. But CDPR has continued to lie by pretending they didn't know how bad the base console versions were before launch. If execs didn't see those products for themselves or didn't heed the warnings of employees who did, they were not doing their jobs.

Cyberpunk 2077 will be great eventually. Even players enjoying it now are not experiencing all the developers intended, since the AI systems are obviously broken or incomplete, along with some physics. CDPR can win back a lot of confidence like Hello Games and Bethesda did. But CDPR must stop lying.

Xbox refunded my purchase quickly and easily. I will buy the game again after the fixes and the Series X optimizations. Whether or not I pay full price for the truly finished version will depend on CDPR's actions from here on.

Re: Talking Point: How Are You Finding Cyberpunk 2077 So Far?

hallower1980

I'm glad most here are enjoying it, though it looks like most are playing on next-gen consoles.

On XB1 X, the game crashed on me shortly after I entered Night City as a Nomad. I read that it crashes on Series X too, because it's the same XB1 version. The game looked alright, but not like a polished new game.

I considered waiting for a Series X to play it right. But CDPR kept lying. They claimed they somehow overlooked how bad the game is on base XB1 and PS4. But how could managers not have either seen those versions themselves or heard warnings from their team leaders and developers? Of course they knew or CDPR wouldn't have held back console review copies.

I'm sure the game will be great when it's done and polished. For now, it sounds fun (when it works) but doesn't even have the AI working as CDPR intended.

Re: CD Projekt Red Admits Being 'Too Focused' Getting Cyberpunk 2077 Out The Door

hallower1980

"We ignored the signals" is another lie. They didn't need signals. All they needed was to spend 15 minutes with each version of the game to know that half of them looked and performed terribly. They knew the Xbox One version couldn't even perform at 720p. If management didn't know the state of the game from direct experience (amid COVID work-from-home conditions), they made no effort to know or else didn't trust the team leaders who had hands-on experience with last-gen versions of the game.

Remember that CDPR managers told investors previously that there was little crunch and then apologized to their team (not to investors) for saying that. They are in a habit of lying. I'm sure there are many good people at CDPR, but the managers are untrustworthy.

Xbox quickly processed my refund yesterday. I will buy it again in a year or so, after the Series X optimizations and general improvements. But after being disrespected in this way I'm inclined to buy it at a discount.

I preordered because I thought a smaller company like CDPR was more trustworthy than the likes of EA and Activision. I was wrong. That was my last preorder.

Re: Poll: What Is Your Xbox Game Of The Year 2020?

hallower1980

Planet Coaster is the best game I have played this year. It offers loads of content with scripted challenges, ample room for creativity, and a sandbox mode to push the game to its limits. Hopefully, Series X will let me build even crazier parks. I just hope there is eventually a bundle with all the DLC combined.

Microsoft Flight Simulator 2020 looks incredible. But I won't vote for it without having played it. Looking forward to the Series X version.

I considered voting for Watch Dogs: Legion because Ubisoft deserves major credit for the Play As Anyone system. That's the most innovative AI system since Monolith's Nemesis system in Shadow of Mordor. It could be a major step toward better NPCs in future games. But the gameplay gets redundant quickly and dialogue is juvenile. Since Ubisoft hired a "VP of Global Diversity and Inclusion" after purging straight white men from management positions, I expect their settings will get even more political.

Re: Pick One: Which Of These Xbox Elder Scrolls Games Is Your Favourite?

hallower1980

That's tough! Skyrim and Oblivion are among my favorite games of all time.

Skyrim polished many systems. The skills are better. The dragons are awesome. The civil war is great. Mod support on consoles is huge. Ultimately, I choose Skyrim.

But Oblivion had a fantastic world. The portals to Oblivion were cool but too common. The guilds were great. The blurry filter got old. I'd love to replay it with Skyrim's systems worked in.

Re: CDPR Rolls Out Hotfix For Cyberpunk 2077, Now Live On Xbox

hallower1980

I will finally have a Series X soon. Cyberpunk 2077 is the game I most looked forward to this year. But now even playing it on Series X seems like a hassle, since it's mainly running the Xbox One version and still freezes, still crashes on Series X.

There are several games already optimized for Series X. I might try to ignore Cyberpunk until it gets an optimized version — probably 6-12 months from now.

Re: Halo Infinite Fans Call For Xbox One Version To Be Cancelled Amid Cyberpunk Debacle

hallower1980

At least, CDPR's dishonest marketing puts more pressure on the Halo team to show Infinite on both generations and allow reviewers access to both before launch. The Infinite trailer was Series X only, right?

We don't know yet what changes are being made that would apply equally to both generations of hardware. Digital Foundry suggested lighting was a major source of complaints about Infinite's graphics. But it looked to me like a design problem of the environment being too bland and cookie-cutter. The latter could be improved on both generations, but only the new generation will get RTX.