one other thing I noticed in the controls. if holding your arms forward causes you to go to viewport view and close the viewport shutter, you're holding your arms too high. if you hold your arms forward at less than horizontal, that should solve that problem.
here's my tips on getting the controls rock solid:
I will say that some of the motions in the tutorial instructions are wrong or a little misleading.
You have to be very regimented in your technique and what hand to use. For example, all the instructions for the right hand have to be used with the right hand. All the instructions for the left hand have to be used for the left hand.
For example, to select what type of ammo you're going to use, you can only use your right hand. To pull the left instrument pod, you have to use your left hand.
I'll start off with the wrong information. In the tutorial, it says to select the heat rounds, you put your hand over the heat rounds button and then press downward. In the viewport viewing screen where the viewport takes up nearly the whole screen, this doesn't work. To select the heat rounds button, you put your right hand over the button and then push the hand forward. Pushing down on the button doesn't work except when you are in the cockpit view where the viewport is far away. The regular ammo button requires that you take your right hand across your body and then you move your right hand downward to press the button. Now, you can push the ammo buttons while in cockpit mode instead of viewport mode. I actually think it's easier to select the ammo buttons in cockpit mode but of course, that means switching from viewport mode to cockpit mode, then selecting ammo, then selecting viewport mode again. So there's the debate between the more imprecise shorter method or the more-steps-but-easier-to-do method.
The instrument pods on the right and left are probably the trickiest controls. To pull the right pod out toward you, you reach out at 2 o'clock (imagine that 12 o'clock is straight in front of you) and then you swing your arm out wide toward 3 o'clock. To push the pod back, if your arm is in the 3 o'clock position, you can swing it back toward the 2 o'clock position. If your arm is lying down, you can just raise your hand back to the 2 o'clock for it to swing back. If you're having problems with pulling the pod out and then having it automatically being pushed back and you're lowering your right arm, you can minimize this problem by dropping your right hand from the 3 o'clock position to down and out of view instead of just dropping your hand.
With the pod pull toward you, you can activate the light but raising your right hand to the switch as if you're doing a "hail, Hitler" pose and then drop your arm. To turn off the light, raise your arm back to the "hail, Hitler pose. To vent the cockpit, you reach toward the handle, grab it and then put your hand straight down. To activate the self-destruct, take your right hand and cross over your body to get to the self-destruct switch and push forward.
The pod on the left is just the mirror of the pod on the right. So to pull it out, put your left hand out to about 10 o'clock and then pull your left hand outward toward 9 o'clock. To push the pod back, if your arm is in the 9 o'clock position, you can swing it back toward the 10 o'clock position. If your arm is lying down, you can just raise your hand back to the 10 o'clock for it to swing back. If you're having problems with pulling the pod out and then having it automatically being pushed back, you can minimize this problem by dropping your right hand from the 9 o'clock position to down and out of view instead of just dropping your hand.
For the periscope, raise your right hand straight up as if you want to answer a question in school. Don't be swinging your arm forward as you're raising your hand as a forward motion can be interpreted as you wanting to adjust the viewport screen.
To open the viewport, you hold your right arm horizontally forward, wait until the hand grabs the hand and then raise it to open or lower it to close it. This is why the periscope motion can be confused if you push your arm forward as you're raising your hand as the forward motion is for the viewport.
You can go from the periscope mode directly to the viewport mode. So if you're in periscope mode, just push both arms forward to switch to viewport mode. Similarly, to go from viewport mode to periscope mode, raise your right hand straight up. You do not have to go from viewport to cockpit to periscope nor do you have to go from periscope to cockpit to viewport.
When you start a mission, you're in the cockpit mode. To be able to see where you're going to go, you have to switch to viewport mode by pushing both arms forward. If your hand is automatically on the grab handle for the viewport, raise it up to take it off the handle. If you pull it down, you'll close the viewport which is a problem I notice a lot of reviewers having.
The thing with the controls is that you can't be sloppy with your arm motions and you have to use the correct hand for the correct motion.
the demo must not do the game justice as that's one of the worst demos I've ever played! you run across the room and the demo is over. at least show enough for poeple to get it!
Fruit Ninja is easily one of my favorite 360 games, period. Right up there with Gears of War 3 (my personal fav). I can easily chew up a couple of hours.
this is how insular Japan is. when Dance Evolution/Dance Masters far outsells Just Dance, Dance Central, etc.
I was reading an article the other day about whether the Tokyo car show has any more relevance on a world stage anymore. a lot of car manufacturers have basically given up on selling in Japan. The biggest foreign car maker in Japan in Volkswagen at 5%. And there's kind of no point for selling in Japan for many companies because it's such a small market (it is an island after all).
@teamdoa. people bought the 360/kinect bundle because they wanted kinect. if they didn't want kinect, they would've bought the 4GB system for $140 or $150 or the 250GB system for $200. the non-kinect gamers prefer the hard drive over a kinect. so there's no problem including bundled kinect sales. heck, all the 360 bundles sold like gangbusters (with or without kinect).
the holiday bundle for $99 came with Kinect Adventures, The Gunstringer, and Fruit Ninja. Target sweetened the pot by including Wipeout 2 which costs $50.
As indicated in the text(but not described completely), when you say "analyze" you enter an analyze mode where the screen turns blue. anything that shows up as orange can be scanned. Analyze mode looks cool and looks like the thermal sensors of the Predator. so you point your reticle on the orange object and say "scan". it will then be put into the library for you to browse and read information about the object. You'll be scanning multiple weapons, characters, various types of enemies, ships, vehicles, etc.
When you're at the main menu, you can go into extras and then select Library. Once in the library, you can enable Kinect mode. At which point, you navigate the objects just like Dance Central. you raise your right arm up and down to go up and down the list of items you scanned. Then you swipe across your body to load the object description. you can rotate the object around, scroll text, etc. To get back to the list of scanned objects, you swipe your left hand just like in Dance Central.
Apparently, you can go to the library directly from within the game but I didn't try that.
For the voice commands, they're really cool.
The first benefit is you can change your settings without having to go to the settings page. So if the level is too dark, you can say "brighter" and immediately see the changes. If you want more contrast, you can say "more contrast". If you want to turn off subtitles, you can say "subtitles off". Note that the settings has to be enabled before the cutscene begins so you can't say "subtitles on" once the cutscene has already started and expect to see subtitles during mid playback.
Saying "reload" is not useful. mainly because when you are shooting your gun, it won't reload with the voice command. You have to stop shooting for it to reload as far as I can tell.
"Grenade" is also not really useful but it's neat and more responsive than "reload".
Now the useful voice commands are things like "flashlight" and "change weapon". I actually much prefer saying it than pressing Y for changing the weapon. It's very responsive and just as responsive as pressing Y (in contrast to "reload" which has a little lag and the stupid have-to-stop-shooting) in my opinion.
I didn't try commands like "pause" but that seems useful (though I think I'll stick to hitting the start button for that).
The "Analyze" feature is uber cool. Even in the heat of battle, I was turning the feature on and scanning things as I was fighting. It makes it like an adventure game or RPG.
functioning as a Windows Media Center would require a tuner card built into the 360. besides, we're moving away from a world where episodes float by on a stream and you have to watch it live, record it, or lose it. we're moving toward a streaming world where you watch it whenever you feel like just by selecting it. It's a Netflix or Hulu style world now. There's no need for you to DVR it if it's available whenever you want to watch it.
all they're doing is making it a shorter USB cable, adding a dongle for Windows PCs, and augmenting the software libraries. the USB cable for the 360 is 9 feet long! Remember that the reason the most common USB cable length is 6 feet because some motherboard chipsets crap out when using longer USB cables. It's a YMMV based on your MB. Some people's PCs can handle really long cables, others can't.
I'm sure Microsoft will sell the shorter cable for people that want to connect their Kinect to the PC though you can already connect the Kinect to the PC as-is (as noted by the gazillion demos).
and there's 1 MB of nonvolatile flash memory for firmware upgrades to the current Kinect (in addition to the 64 MB of DDR2 RAM)
trust me. I'm in the beta dashboard program and its Kinect functionality is stunning. i can't go into it due to NDA but it's used EVERYWHERE in the dash.
don't worry about dance tutorials with Just Dance. I have Just Dance 2 for the Wii. the dances are not hard and the scoring is not precise so it doesn't matter. the moves are really repetitive and not hard. it's more about bopping around with your friends and being silly
because the cars in the Forza series are high quality. you're already getting 500+ cars on the disc.
not like GT5 where 800 cars are straight out of GT4 on the PS2 and less than 200 are newer models meant for the current generation of hardware... and let's not even get into how repetitive that list of cars is for Gran Turismo. do you really need 20 civics? 40 evos? c'mon. you can't add a spoiler and call it a new car.
Gunstringer is awesome. Lots of polish that Twisted Pixel is known for. But strangely enough, the Twisted Pixel usual humor didn't come through well...
played the demo. pretty fun! I kept messing up until I actually followed the on-screen hints. Like the level with the leedmees on the ground. I tried to put my hand on the ground instead of just lowering it enough for them to grab on to my arm. also had fun throwing them into the endzone thingy...
it would be nice not to have to switch discs but these aren't songs and this isn't Rock Band or Guitar Hero. It'd be like not having to switch discs between MW, MW2, blops, and MW3 which isn't going to happen.
IR tracking has been better than what the Move uses (RGB subtraction). if you compare shooters on the Wii versus the Move, the cursor handles much more accurately. all the modern "light guns" use IR since real light guns only work on CRT technology.
surprisingly, it's getting a lot of good previews. joystiq just raved about it in their latest review and they said they thought they'd hate it. kotaku liked it as well. this game is more for the burnout revenge crowd and older burnout games. i know burnout paradise didn't have crash events and a lot of gamers never played the crash events as a result, but for some people, the crash events were fun. my friend loved that and forced me to play the events in burnout revenge. I was just never good at it and thus didn't like it.
sounds good. the batting cage was one of the best events in Carnival Games Monkey See Monkey Do. so to make a whole game around baseball would be pretty cool.
until September 8, everyone can use Avatar Kinect. After that, only Gold members can use it (except for the free gold weekends that pop up every now and then).
I played this on the PS3. the setup was crazy long. It was cheesy too but once that wore off, it wasn't a good game. hopefully the sequel works better on the kinect.
This is the same price as if you picked up the 250 GB 360 bundle($399) and bought the Star Wars game ($50). But now it's a 320 GB hard drive with the Star Wars trimmings.
this rumor was debunked. the writer misunderstood what Ballmer said. He meant to say that they are expanding the voice functionality to Zune music. so it's not a new service, just making the existing service better.
there are lots of unlockables in this game as well. also, the developers said that the game analyzes how you previously played a level and adjusts the patterns of the enemies so theoretically, each time you play the level, the experience should be somewhat different (not dramatically though).
my friend confirmed to me that USB mics do work with MJE. so you can use your Rock Band/Guitar Hero/Karaoke Revolution mics. though you would be tethered in that case.
yeah, even though the graphics aren't as good as Kinectimals, I think it's a more fun game, judging from the demo, especially for the kids. The augmented reality is really cool. And none of that overly talky flying animal with the wonky accent. Though to be completely fair, I've only played the demos for both Fantastic Pets and Kinectimals. I read in reviews of Kinectimals that surprisingly it's not for the little kids since there's a lot of reading that's needed and the UI is not for the little ones either so parents end up having to do a lot of things for the kids.
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Re: Review: Steel Battalion: Heavy Armor (Xbox 360)
one other thing I noticed in the controls. if holding your arms forward causes you to go to viewport view and close the viewport shutter, you're holding your arms too high. if you hold your arms forward at less than horizontal, that should solve that problem.
Re: Review: Steel Battalion: Heavy Armor (Xbox 360)
here's my tips on getting the controls rock solid:
I will say that some of the motions in the tutorial instructions are wrong or a little misleading.
You have to be very regimented in your technique and what hand to use. For example, all the instructions for the right hand have to be used with the right hand. All the instructions for the left hand have to be used for the left hand.
For example, to select what type of ammo you're going to use, you can only use your right hand. To pull the left instrument pod, you have to use your left hand.
I'll start off with the wrong information. In the tutorial, it says to select the heat rounds, you put your hand over the heat rounds button and then press downward. In the viewport viewing screen where the viewport takes up nearly the whole screen, this doesn't work. To select the heat rounds button, you put your right hand over the button and then push the hand forward. Pushing down on the button doesn't work except when you are in the cockpit view where the viewport is far away. The regular ammo button requires that you take your right hand across your body and then you move your right hand downward to press the button. Now, you can push the ammo buttons while in cockpit mode instead of viewport mode. I actually think it's easier to select the ammo buttons in cockpit mode but of course, that means switching from viewport mode to cockpit mode, then selecting ammo, then selecting viewport mode again. So there's the debate between the more imprecise shorter method or the more-steps-but-easier-to-do method.
The instrument pods on the right and left are probably the trickiest controls. To pull the right pod out toward you, you reach out at 2 o'clock (imagine that 12 o'clock is straight in front of you) and then you swing your arm out wide toward 3 o'clock. To push the pod back, if your arm is in the 3 o'clock position, you can swing it back toward the 2 o'clock position. If your arm is lying down, you can just raise your hand back to the 2 o'clock for it to swing back. If you're having problems with pulling the pod out and then having it automatically being pushed back and you're lowering your right arm, you can minimize this problem by dropping your right hand from the 3 o'clock position to down and out of view instead of just dropping your hand.
With the pod pull toward you, you can activate the light but raising your right hand to the switch as if you're doing a "hail, Hitler" pose and then drop your arm. To turn off the light, raise your arm back to the "hail, Hitler pose. To vent the cockpit, you reach toward the handle, grab it and then put your hand straight down. To activate the self-destruct, take your right hand and cross over your body to get to the self-destruct switch and push forward.
The pod on the left is just the mirror of the pod on the right. So to pull it out, put your left hand out to about 10 o'clock and then pull your left hand outward toward 9 o'clock. To push the pod back, if your arm is in the 9 o'clock position, you can swing it back toward the 10 o'clock position. If your arm is lying down, you can just raise your hand back to the 10 o'clock for it to swing back. If you're having problems with pulling the pod out and then having it automatically being pushed back, you can minimize this problem by dropping your right hand from the 9 o'clock position to down and out of view instead of just dropping your hand.
For the periscope, raise your right hand straight up as if you want to answer a question in school. Don't be swinging your arm forward as you're raising your hand as a forward motion can be interpreted as you wanting to adjust the viewport screen.
To open the viewport, you hold your right arm horizontally forward, wait until the hand grabs the hand and then raise it to open or lower it to close it. This is why the periscope motion can be confused if you push your arm forward as you're raising your hand as the forward motion is for the viewport.
You can go from the periscope mode directly to the viewport mode. So if you're in periscope mode, just push both arms forward to switch to viewport mode. Similarly, to go from viewport mode to periscope mode, raise your right hand straight up. You do not have to go from viewport to cockpit to periscope nor do you have to go from periscope to cockpit to viewport.
When you start a mission, you're in the cockpit mode. To be able to see where you're going to go, you have to switch to viewport mode by pushing both arms forward. If your hand is automatically on the grab handle for the viewport, raise it up to take it off the handle. If you pull it down, you'll close the viewport which is a problem I notice a lot of reviewers having.
The thing with the controls is that you can't be sloppy with your arm motions and you have to use the correct hand for the correct motion.
Re: Review: Kinect Rush: A Disney Pixar Adventure (Xbox 360)
the demo must not do the game justice as that's one of the worst demos I've ever played! you run across the room and the demo is over. at least show enough for poeple to get it!
Re: TV App Crackle Pops Onto Xbox Live UK
free TV and movies (ad-supported, of course)!!!
Re: Zumba Fitness Rush Video Shakes and Shimmies
had a great time with the first Zumba. this looks even better! but please bring back the girl from first Zumba. she was a hottie.
Re: Fruit Ninja Kinect Was 2011's 4th Best Seller on XBLA
Fruit Ninja is easily one of my favorite 360 games, period. Right up there with Gears of War 3 (my personal fav). I can easily chew up a couple of hours.
Re: Kinect-Powered Dance Evolution Arcade Game On the Way
this is how insular Japan is. when Dance Evolution/Dance Masters far outsells Just Dance, Dance Central, etc.
I was reading an article the other day about whether the Tokyo car show has any more relevance on a world stage anymore. a lot of car manufacturers have basically given up on selling in Japan. The biggest foreign car maker in Japan in Volkswagen at 5%. And there's kind of no point for selling in Japan for many companies because it's such a small market (it is an island after all).
Re: 750,000 Kinect Sensors Sold in Thanksgiving Week
@teamdoa. people bought the 360/kinect bundle because they wanted kinect. if they didn't want kinect, they would've bought the 4GB system for $140 or $150 or the 250GB system for $200. the non-kinect gamers prefer the hard drive over a kinect. so there's no problem including bundled kinect sales. heck, all the 360 bundles sold like gangbusters (with or without kinect).
Re: 750,000 Kinect Sensors Sold in Thanksgiving Week
a lot of good games for Kinect (bad ones too). don't know what's up with you guys. O_o
Re: 750,000 Kinect Sensors Sold in Thanksgiving Week
the holiday bundle for $99 came with Kinect Adventures, The Gunstringer, and Fruit Ninja. Target sweetened the pot by including Wipeout 2 which costs $50.
Re: Review: Halo: Combat Evolved Anniversary (Xbox 360)
As indicated in the text(but not described completely), when you say "analyze" you enter an analyze mode where the screen turns blue. anything that shows up as orange can be scanned. Analyze mode looks cool and looks like the thermal sensors of the Predator. so you point your reticle on the orange object and say "scan". it will then be put into the library for you to browse and read information about the object. You'll be scanning multiple weapons, characters, various types of enemies, ships, vehicles, etc.
When you're at the main menu, you can go into extras and then select Library. Once in the library, you can enable Kinect mode. At which point, you navigate the objects just like Dance Central. you raise your right arm up and down to go up and down the list of items you scanned. Then you swipe across your body to load the object description. you can rotate the object around, scroll text, etc. To get back to the list of scanned objects, you swipe your left hand just like in Dance Central.
Apparently, you can go to the library directly from within the game but I didn't try that.
For the voice commands, they're really cool.
The first benefit is you can change your settings without having to go to the settings page. So if the level is too dark, you can say "brighter" and immediately see the changes. If you want more contrast, you can say "more contrast". If you want to turn off subtitles, you can say "subtitles off". Note that the settings has to be enabled before the cutscene begins so you can't say "subtitles on" once the cutscene has already started and expect to see subtitles during mid playback.
Saying "reload" is not useful. mainly because when you are shooting your gun, it won't reload with the voice command. You have to stop shooting for it to reload as far as I can tell.
"Grenade" is also not really useful but it's neat and more responsive than "reload".
Now the useful voice commands are things like "flashlight" and "change weapon". I actually much prefer saying it than pressing Y for changing the weapon. It's very responsive and just as responsive as pressing Y (in contrast to "reload" which has a little lag and the stupid have-to-stop-shooting) in my opinion.
I didn't try commands like "pause" but that seems useful (though I think I'll stick to hitting the start button for that).
The "Analyze" feature is uber cool. Even in the heat of battle, I was turning the feature on and scanning things as I was fighting. It makes it like an adventure game or RPG.
Re: Rumour: Next Xbox Split in Two Models for Kinect and Core
functioning as a Windows Media Center would require a tuner card built into the 360. besides, we're moving away from a world where episodes float by on a stream and you have to watch it live, record it, or lose it. we're moving toward a streaming world where you watch it whenever you feel like just by selecting it. It's a Netflix or Hulu style world now. There's no need for you to DVR it if it's available whenever you want to watch it.
Re: Microsoft Creating Kinect Hardware Just for Windows
all they're doing is making it a shorter USB cable, adding a dongle for Windows PCs, and augmenting the software libraries. the USB cable for the 360 is 9 feet long! Remember that the reason the most common USB cable length is 6 feet because some motherboard chipsets crap out when using longer USB cables. It's a YMMV based on your MB. Some people's PCs can handle really long cables, others can't.
I'm sure Microsoft will sell the shorter cable for people that want to connect their Kinect to the PC though you can already connect the Kinect to the PC as-is (as noted by the gazillion demos).
and there's 1 MB of nonvolatile flash memory for firmware upgrades to the current Kinect (in addition to the 64 MB of DDR2 RAM)
Re: Talking Point: What's Kinect Doing Right or Wrong?
trust me. I'm in the beta dashboard program and its Kinect functionality is stunning. i can't go into it due to NDA but it's used EVERYWHERE in the dash.
Re: Out Now: Just Dance 3 (Worldwide)
don't worry about dance tutorials with Just Dance. I have Just Dance 2 for the Wii. the dances are not hard and the scoring is not precise so it doesn't matter. the moves are really repetitive and not hard. it's more about bopping around with your friends and being silly
Re: Forza 4 Season Pass Puts You in the Driving Seat
http://www.youtube.com/watch?v=N2Yd9dEXuuk&feature=player_embedded
trailer for the muscle car pack
Re: Review: Burnout CRASH! (Xbox Live Arcade)
@jj_qpr, other sites say they prefer playing it with the Kinect controls. if you don't want to read those reviews, you don't have to.
Re: Forza 4 Season Pass Puts You in the Driving Seat
because the cars in the Forza series are high quality. you're already getting 500+ cars on the disc.
not like GT5 where 800 cars are straight out of GT4 on the PS2 and less than 200 are newer models meant for the current generation of hardware... and let's not even get into how repetitive that list of cars is for Gran Turismo. do you really need 20 civics? 40 evos? c'mon. you can't add a spoiler and call it a new car.
Re: Out Today: Gunstringer and Nyko Zoom
Gunstringer is awesome. Lots of polish that Twisted Pixel is known for. But strangely enough, the Twisted Pixel usual humor didn't come through well...
Re: Review: Leedmees (Xbox Live Arcade)
played the demo. pretty fun! I kept messing up until I actually followed the on-screen hints. Like the level with the leedmees on the ground. I tried to put my hand on the ground instead of just lowering it enough for them to grab on to my arm. also had fun throwing them into the endzone thingy...
Re: Out Today: Leedmees (Xbox Live Arcade)
As far as they said for the new dash, they just said before the end of the year. It's a dramatic update with a lot of new features, including beacons.
Re: Out Today: Leedmees (Xbox Live Arcade)
yeah, but at least you don't have to eject and change discs...
what i'd like is for kinect games to start making online play mandatory. there's kinect sports and a bunch of exercise games.
Re: In Rise of Nightmares, You Are the Controller
reviews are coming in positive so far.
Re: Kinect Sports: Season Two - You Ask the Questions!
it would be nice not to have to switch discs but these aren't songs and this isn't Rock Band or Guitar Hero. It'd be like not having to switch discs between MW, MW2, blops, and MW3 which isn't going to happen.
Re: Playing Cabela's on Kinect Makes You Look Like This
IR tracking has been better than what the Move uses (RGB subtraction). if you compare shooters on the Wii versus the Move, the cursor handles much more accurately. all the modern "light guns" use IR since real light guns only work on CRT technology.
Re: Brace for Impact - Burnout Crash! Due on 20th September
surprisingly, it's getting a lot of good previews. joystiq just raved about it in their latest review and they said they thought they'd hate it. kotaku liked it as well. this game is more for the burnout revenge crowd and older burnout games. i know burnout paradise didn't have crash events and a lot of gamers never played the crash events as a result, but for some people, the crash events were fun. my friend loved that and forced me to play the events in burnout revenge. I was just never good at it and thus didn't like it.
Re: You Can Look This Stupid Playing Champion Jockey
here's Gallop Racer for the PS2: http://videogamecritic.net/images/ps2/gallop_racer_2004.jpg
Re: You Can Look This Stupid Playing Champion Jockey
it looks like a modern version of the Playstation game, Dark Horse Legend:
http://www.retrocpu.com/mame/images/roms/d/dark_horse_legend_gx706_ver_jaa.png
Re: ESPN Gets Kinect Voice Commands Later this Month
long anticipated? ESPN already has voice command since day 1. maybe you meant expanded voice commands?
for those that haven't seen the new ESPN in action (and it is awesome!!!!):
http://gizmodo.com/5824986/the-new-espn-on-xbox-360-is-the-only-way-i-want-to-watch-sports-now
Re: Here's That Deepak Chopra's Leela Trailer You Wanted
not if you're waiting to get it with The Gunstringer...
Re: We've Caught a Nicktoons MLB Trailer
sounds good. the batting cage was one of the best events in Carnival Games Monkey See Monkey Do. so to make a whole game around baseball would be pretty cool.
Re: Out Now: Avatar Kinect (Global)
until September 8, everyone can use Avatar Kinect. After that, only Gold members can use it (except for the free gold weekends that pop up every now and then).
Re: At Last, Bash Some Heads with Kung Fu High Impact
I played this on the PS3. the setup was crazy long. It was cheesy too but once that wore off, it wasn't a good game. hopefully the sequel works better on the kinect.
Re: Out Now: Avatar Kinect (Global)
some of the avatar kinect videos made today were pretty good. check out joystiq's. it's hilarious:
http://www.youtube.com/watch?v=N7lQ5XSb0do
Re: R2-D2 Xbox 360 Will Set You Back Over $400
This is the same price as if you picked up the 250 GB 360 bundle($399) and bought the Star Wars game ($50). But now it's a 320 GB hard drive with the Star Wars trimmings.
Re: First Impressions: Your Shape: Fitness Evolved 2012
finally, floor exercises. is there online multiplayer like the other exercise games? the idea of running in a virtual city sounds interesting.
Re: Review: Wipeout In the Zone (Xbox 360)
if you want to see a good sample of the gameplay:
Re: Xbox Music for Kinect Launching Later this Year
this rumor was debunked. the writer misunderstood what Ballmer said. He meant to say that they are expanding the voice functionality to Zune music. so it's not a new service, just making the existing service better.
Re: Microsoft to Release Limited Edition Star Wars 360 Console with Kinect
can they make a limited edition that doesn't require me to put my 360 vertical? how about a horizontal millennium falcon?
Re: Review: Carnival Games - In Action! (Xbox 360)
I bought this during Amazon's BOGO deal.
Re: First Impressions: Fruit Ninja Kinect
love me some fruit ninja! this game is perfect for XBLA.
Re: Review: Child of Eden (Xbox 360)
there are lots of unlockables in this game as well. also, the developers said that the game analyzes how you previously played a level and adjusts the patterns of the enemies so theoretically, each time you play the level, the experience should be somewhat different (not dramatically though).
Re: It's Official, Master Chief is Coming to Kinect
put in the pseudo-3D head tracking like Johnny Lee envisioned...
Re: Fruit Ninja Kinect Ripens with E3 Screenshots
$10.
http://www.youtube.com/watch?v=0q4D0wMntsg
Re: New Child of Eden Trailer Actually Explains the Game
the true hands-on tutorial:
http://www.youtube.com/watch?v=dpSzahATWGY&feature=related
Re: Out Today: Virtua Tennis 4 (Europe)
Child of Eden comes out in June
Re: Review: Michael Jackson: The Experience (Xbox 360)
my friend confirmed to me that USB mics do work with MJE. so you can use your Rock Band/Guitar Hero/Karaoke Revolution mics. though you would be tethered in that case.
Re: This Kinect Sports Superstars Video is Tiring Even to Watch
the girl is cute! I'm curious how Darius did at Kinect's table tennis.
Re: Review: Carnival Games - In Action! (Xbox 360)
the question I have is the avatar goodies that you win in the game... are they available outside of the game?
Re: Gold Members, Have An Exclusive Fantastic Pets Demo
yeah, even though the graphics aren't as good as Kinectimals, I think it's a more fun game, judging from the demo, especially for the kids. The augmented reality is really cool. And none of that overly talky flying animal with the wonky accent. Though to be completely fair, I've only played the demos for both Fantastic Pets and Kinectimals. I read in reviews of Kinectimals that surprisingly it's not for the little kids since there's a lot of reading that's needed and the UI is not for the little ones either so parents end up having to do a lot of things for the kids.