Comments 79

Re: Xbox Boss Remains Confident Activision Blizzard Deal Will Be Approved

Ryall

The deal will go through because Microsoft will be willing to make the required call of duty concessions to get it through. As it stands Microsoft give a strong impression that they want to make call of duty exclusive roughly when the PlayStation 6 and next Xbox launch. If the regulators say they’re not allowed to Activation is still valuable enough that Microsoft go through with purchasing it anyway.

Re: The 'Father Of Xbox' Is Uncertain About The Future Of Games Consoles

Ryall

@SplooshDmg i’m assuming you haven’t checked each other’s locations. @BartoxTharglod It’s from New Zealand so it’s understandable that he doesn’t understand about under voting graphics cards in hot climates.

You can look out of your windows and one can say it’s summer and the other winter and both are true. The same thing applies to energy prices and temperatures outside.

Re: The 'Father Of Xbox' Is Uncertain About The Future Of Games Consoles

Ryall

@SplooshDmg I suspect performance per watt will improve for the 40 series cards. Whilst you can always get more performance with higher power consumption (and Nvidia probably will) it isn’t required for performance increases. A new console coming out in five years time won’t need to consume more than 200 watts to have better performance than the current generation.

Re: The 'Father Of Xbox' Is Uncertain About The Future Of Games Consoles

Ryall

Today’s consoles are good and it would be no hardship to continue playing them. If a new generation appears of course I’ll buy the better machines but until that happens I’ll happily keep playing what I have.

I played cloud versions of games that weren’t available natively before and if that’s the only way to play what I want to play I’ll do so again in the future. However I suspect it will be a very long time before a significant number of games that can only be played on the server and can’t be scaled down to the current premium consoles.

Re: Xbox Is Trying To 'Undercut And Dominate' The Games Industry, Argues TV Host

Ryall

@Medic_Alert

Library based subscription services are getting more pervasive though. For an independent developer not participating in the services it’s probably easier to beat PlayStation Now than game pass. To be honest the best of the Nintendo switch online Expansion Pack subscription looks like N64 games and so they’re probably not much of a threat.

Re: Xbox Is Trying To 'Undercut And Dominate' The Games Industry, Argues TV Host

Ryall

Game pass is good for games included in it. They get money from Microsoft and exposure.

It doesn’t have much impact on AAA if a game has more hype and anything you haven’t already played on game pass. Most people would buy The hyped game anyway even if they have a subscription offering less desirable games.

The game’s is it hurts AA and indie game is not on game pass. People are unlikely to buy something to play because they’re bored. If there’s something they’re equally interested in on game pass and they subscribe to it. They don’t buy it because it looks like a game pass game. But the Microsoft executives don’t like it either so it never is.

Re: Early PS5 Tests Suggest Xbox Series X Is Faster At Loading Old Games

Ryall

The differences because the bottleneck is decompression by the CPU not the SSD speed. Single threaded performance for the Xbox series X is 3.8 GHz whereas the PS5 is 3.5 GHz. That allows the series X to decompress for data faster and therefore have short loading times. We should have a different outcome on NextGen games when the velocity architecture is pitted against the PS5’s hardware decompression.

Re: Some Games Actually Load Faster On Xbox Series S, Says Phil Spencer

Ryall

@AJDarkstar I saw an interview with Dirt 5 developers that said in their game enabling multithreading was the difference between 60 and 100 frames per second. The benefits for properly multithreaded applications are clear. But I can’t answer how many will actually need for additional performance.

Re: Some Games Actually Load Faster On Xbox Series S, Says Phil Spencer

Ryall

@graysoncharles The SSD speed is the rate at which data can be transferred from the SSD to the RAM. The RAM speed is the amount of time it takes for GPU or CPU to read the RAM.

As an analogy imagine someone ask me to paint fluffy. I need to find fluffy’s description which would take the same amount of time on both systems. I need to copy cat description from my book of descriptions to the card on the top of my easel.

For the Xbox series X it will be a 12 word description for the series S it will be a 8 word description so in this case for series S would load in 2/3 of the time. As I draw my picture I need to constantly read words from the description this takes twice as long on the series S because of the slow RAM but because there are less words this balances out and we maintain the same frame rate.

The cost of the series S is that it draws the worst picture. But it loads faster because I don’t need to tell it the tips of my kitties ears are white. Because you wouldn’t be able to see it anyway at the lower resolution.

Re: Phil Spencer Thinks The Xbox Series S Will Outsell The Series X

Ryall

It’s really hard to predict how the series S will do. We’ve never seen a less powerful console launcher along side a more powerful counterpart before. So far we’ve seen a lot of promotion of the series X but no real advertising for the series S.

I would expect the series X to sell in the 20 to 40 million range whereas for series S would be in the 5 to 80 million. I don’t know whether it’s going to be viewed as basically the same but at a lower cost or inferior and to be avoided. It would depend on how it’s marketed and whether it works as intended.

I suspect the casual market won’t understand it and the series X will end up selling better. With most people buying online the won’t be the interaction with the shop worker who can explain a series S is basically the same but cheaper.

Re: Yakuza: Like A Dragon Lets You Choose Between 1440p & 900p On Xbox Series S

Ryall

This is what I expected to be honest. It’s a graphically demanding game and they hit the same level of performance as Sony’s first party NextGen games. As for the Series S. It’s the console for people who don’t care about resolution. They’ve done exactly what Microsoft told them to do. Cut resolution to a point at which I would find unacceptable. But then I care about resolution so I wouldn’t get a series S.

Re: David Cage Admits He Isn't A Fan Of Xbox Having Two Next-Gen Consoles

Ryall

I’m actually starting to think we might have the opposite problem this time around. With the reviewers and enthusiasts who care about frame rate and resolution or buying the series X. The incentive is on developers to deliver the best possible version to series X because that’s what’s going to get reviewed and criticised. The series S crowd has signed up for low resolutions so the really isn’t the incentive of the developers to try and increase resolutions for them.

Re: Xbox Reminds Us It Will Offer Multiple Expandable Storage Options Moving Forward

Ryall

It seems like The Xbox series removable memory cards are pretty close to the maximum temperature you can allow a consumer to touch after about three hours of the game running off one. Given the PlayStation five upgrade drives are running almost 3 times as fast (i’m talking about the speed the memory runs not performance in games) It’s likely they had to go internal or risk burning customers.

Re: 60FPS Should Be A Foundational Feature Of Next-Gen, Says Xbox Game Dev

Ryall

@Darthroseman I guess the PS5 pro would be theoretically possible. As the GPU would still be smaller than the largest rumoured RDNA 2 PC graphics card. Whereas if you double the Xbox series X GPU you’d be significantly bigger than anything available on PC. But I think it’s highly unlikely. At the moment the base PS4 is selling about five times as much as the PS4 pro so I just don’t see the commercial incentive. (Based on last week Japanese sales charts)

Re: 60FPS Should Be A Foundational Feature Of Next-Gen, Says Xbox Game Dev

Ryall

@BAMozzy Microsoft have made a lot of noise about their decompression technology but the PlayStation five will have something similar. Oodle, The makers of the kraken technology for PS5 uses for its decompression, are working on Oodle texture which will basically function the same as The series consoles texture streaming technology. https://www.notebookcheck.net/PlayStation-5-I-O-unit-gets-seriously-souped-up-to-a-potential-17-38-GB-s-bandwidth-thanks-to-potent-combination-of-Oodle-Kraken-and-Oodle-Texture.496015.0.html

The Xbox series X with its large number of compute units at standard clocks is going to need to run at quite a high resolution to be fully utilised. It’ll certainly be the best performing console at 4K. But at lower resolutions (say 1080p) It would be easier to allocate work to the PlayStation five is fewer faster computer units and so it may perform better.

Re: 60FPS Should Be A Foundational Feature Of Next-Gen, Says Xbox Game Dev

Ryall

60 frames per second certainly improve the experience in fighting and rhythm games. However there are some times when you need longer than that to draw the frame you wish to convey your vision. Games like the Medium are 30 frames per second because they’re trying to do something difficult but can’t be done in 16 ms. Personally I think it’s better to have the new experiences rather than tying everyone to an arbitrary performance target.

Re: How Much Faster Do Xbox One Games Run On Xbox Series X?

Ryall

Even control was only six times faster. Hopefully @Senua Is correct because in theory the velocity architecture should be 40 times faster than Xbox One X. These will probably still be in decompressed with the CPU rather than the custom hardware because otherwise this performance is very bad. If properly optimised for the series X none of these title should’ve taken more than three seconds to load.

Re: Bethesda's Games Will Be 'Better' Under Microsoft, Says Todd Howard

Ryall

I suspect that both Bethesda and Microsoft game studios will benefit from access to each other’s technology and expertise.

Bethesda was already large and have been developing for Xbox since before the original Xbox came out. So the normal access to greater resources and experience argument doesn’t really apply in this case.

Re: Some Journalists Already Have Their Hands On The Real Xbox Series X

Ryall

@graysoncharles 4 Xbox’s, 3 PlayStation’s, The Switch which in spite of being one console has two different levels of performance for handheld and docked mode and PC.

@sanderev Have you watched a digital foundry video since the Xbox One X came out? They have been favouring Xbox now that the top Xbox is the best performing console.

Re: Xbox Series X VS. Xbox Series S: What's The Difference?

Ryall

@Z3u5000 Imagine you’re playing a game on PC at 4K and the frame rate is fluctuating between 15 and 20 frames per second. Different people would go about addressing that problem in a different way. Being told that the maker of your computer intended it to run at 1440p doesn’t change the hardware available to you. You’re still going to seek the balance that’s right for you.

Re: Xbox Series X VS. Xbox Series S: What's The Difference?

Ryall

@Dezzy70 Indeed developers always optimise to provide what they consider is the best experience on the hardware in front of them. The intention of the Microsoft engineers who designed the consoles is irrelevant. At this point there is no way to predict precisely how Xbox series X games will be degraded to run on Xbox series S.

Re: Xbox Series S Won't Hold Back Next-Gen 'In The Slightest', Says Dev

Ryall

Clearly a bottleneck will only hold back for people who want to use more of the resource that is available. It’s likely that less games will encounter problems on the series S than any current generation console. But for likely to be hard cases that are going to bottleneck on the series S that will be fine on both the Xbox series X and PS5. I’m sure the will also be games that have performance problems on both the PS5 and Xbox series X and when they do it will be exacerbated by the series S.

Re: Poll: Do You Think The Xbox Series X Will Get A Mid-Gen Upgrade?

Ryall

I think we’ll get a refresh in about 3 to 4 years. With both a slim and a more powerful variant. This will be done to keep up with the advances in PC technology. The enhanced version will play the same games only better.

Apparently Sony have already said they plan to release for PlayStation 6 in five years and are moving to a tiled GPU which probably means backwards compatibility is a bit iffy. We will get a slim version we always do. I will be very surprised if we see a enhanced console from Sony. If you want PlayStation games that run better you’ll have to wait for PlayStation 6 in five or six years and buy PlayStation six games.

Re: Apple Can't Block Epic's Unreal Engine, Rules Judge

Ryall

Whatever for merits of the case I’m glad Apple are giving notice of what they intend to do. In this case the result of giving notice was the bad thing they intended to do didn’t happen.

If Epic had submitted their update to Apple it would’ve been rejected and they could’ve launched their lawsuit based on that without needing to harm consumers in the process.

Re: Xbox Game Pass Success Could Lead To Poor Imitations, Warns Publisher

Ryall

The things that makes Game Pass special is that it has new games I’m prepared to pay good money for launch onto the service. It also has a very high turnover with new games arriving and old games leaving.

PlayStation Now also has many brilliant games some of the best on the PlayStation and a far larger catalogue. But they are games I bought years ago. EA access’s vault another collection of old games that people who want would already have bought.

Re: Here Are The Latest Rumoured Xbox Series S Specs

Ryall

@AJDarkstar That would certainly be an efficient option. Might also explain why it’s proving so difficult to price. They would have to set a price in order to sell them in the correct ratio.

If they were using the same chip I would put them relatively close together in price. If the series S took off Microsoft would then have the option of diverting chips that would’ve been fit for the series X without taking too much of a loss. If it didn’t they can just put the S on sale periodically.

Re: Here Are The Latest Rumoured Xbox Series S Specs

Ryall

I really hope they maintain the same frequency for the GPU as the Xbox series X even if it means a lower number of computer units.

I fear that the series S Is going to be the next gen console with the traditional form factor and price point that has prove successful in the past and will probably end up outselling the series X about 3 to 1.

Re: Xbox Series X Chip Production Costs Hint At Potentially High Retail Price

Ryall

Microsoft just got greedy with the number of computer units expected to be working. Expecting 52 out of 56 to be functional only allowing a 7.14% failure rate. PS5 only expects 36 out of 40 to be functional excepting a 10% failure rate and therefore is able to use more of the chips produced.

Microsoft could of deactivated six of the computer units and use the power of would have run them to slightly increased clocks. That would’ve got there yields in line with Sony’s and only marginally reduced performance.

As it is Microsoft have likely ended up with a system that is more expensive to manufacture unless other parts of the bill of materials are far greater for PS5 than the Xbox series X.

In the end it might not matter if the Xbox series S picks up the people who are priced out of the series X or if the series X is subsidise in order to price match for competition.

Re: Retailer Listing Possibly Hints At Xbox One S Console Revision

Ryall

I would expect the production of the Xbox One S To move to the same fabrication process as the Xbox series consoles. That would reduced cost and make them more power efficient. They’re obviously going to prioritise production of the new consoles over reducing the cost of the old and therefore this shift is likely to happen slightly after the launch of the series consoles.

Re: Xbox Boss: Our Approach Isn't About Selling More Consoles Than PS5

Ryall

I’m get that they’ve made it super easy to optimise Windows PC games to also run on Series X. Therefore they need lower numbers of console sales for it to be worth the developers time also release on Xbox.

Sony on the other hand have focused on time to triangle and making it easy to develop new games from scratch for their system.

Sony probably needs to shift around 80 million consoles over the PS5 lifetime in order to be profitable. That number will be lower for Xbox but it’s still probably around 20 million across the Series S/X if they want to remain relevant.

The majority of Xbox games will never be on Game Pass or X Cloud. Unless X Cloud also has a paying for individual games aspect like the Google streaming platform.

Re: Facebook Joins Xbox In Criticising Apple's Gaming Policies

Ryall

The chances are that Microsoft makes more money on micro transaction than it does on game pass subs. Apple certainly makes more money on micro transaction than it does on the sale of software on its App Store.

Maybe the solution is to increase the prices on Apple devices so that the consumer pays 30% more. Then Apple and Microsoft can both take their cuts.

Re: It's Official! Halo Infinite's Multiplayer Will Be Free-To-Play, Support 120FPS

Ryall

@AJDarkstar I thought crunch culture was a bad thing.

I would have concerns about the level of fact checking and proofreading of someone who can turn a tweet into a news article within two minutes of it being released.

I probably spent more than two minutes writing and then proofreading this comment.

Edit: I know from the times stamping that it took me seven minutes to produce this comment.

Re: It's Official! Halo Infinite's Multiplayer Will Be Free-To-Play, Support 120FPS

Ryall

@DavLFC Nvidia did an analysis where they compared the kill ratios of players to their frame rates In call of duty. Those averaging 60 frames a second were about 75% of average and those that are 120 frames per second where just above 150%. At a higher frame rates the enemy just appears on screen first so you have a chance to shoot them before they see you.

https://www.nvidia.com/en-gb/geforce/news/call-of-duty-warzone-144-fps-competitive-gaming-guide/

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