
Welcome to a new week - a week that marks the beginning of Stalker 2 updates on Xbox and PC!
The first post-launch update in the game's history should arrive at some point in the coming days, and we already know what kind of improvements it'll be targeting. There are seven areas of focus for this one, and they are as follows:
Crash Fixes, including:
- Issues and memory allocation failures, which previously caused the game to exit unexpectedly, particularly around rendering, skeletal meshes, and quest-related cutscenes.
Main Quest Progression Fixes, including:
- Several bugs blocking the main quest progression, NPCs getting stuck in objects, incorrect quest markers, and issues with quest cutscenes.
- Revision of the main quests (like Visions of Truth or A Minor Incident) to ensure smooth transitions, avoiding rare cases of players not being able to proceed further.
Gameplay & Balance Adjustments, including:
- Fixing the price of the weapons with upgrades installed compared to their value without attachments.
- NPCs behavior, including the way they act when lacking a shelter during the Emissions.
Cutscenes & Visual Fixes, including:
- Rarely missing facial animations, misplaced NPCs, and visual inconsistencies like detached heads and clothes clipping.
- Quality and stability improvements of the visual effects.
Softlock Fixes, including:
- Issue where players were unable to close the trade screen after putting ammo in a wrong slot while playing on a gamepad.
User Interface Improvements, including:
- Quest notifications now showed correctly during dialogues.
- Corrected texts and missing interaction prompts.
Noted to be addressed in future updates:
- Analogue sticks dead zones bugfixes.
- A-Life system bugfixes.
This is just the first of many updates to come in the seemingly near future, with GSC Game World confirming last week that "frequent" hotfixes are on the way, which will then be followed by larger updates with bigger improvements.
We've also got a roadmap of content to look forward to, although we won't be getting it until next month.
For now though, let's focus on this first patch for Stalker 2 on Xbox and PC! What do you think of these planned fixes? Let us know down in the comments, and we'll obviously inform you as soon as the update goes live this week.
Any thoughts to share with us about this planned Stalker 2 update? Tell us in the comments section.
[source store.steampowered.com]
Comments 11
Im all for it. Game gives me a Cyberpunk at launch feeling so I'll play the waiting game until its mostly ironed out. Really looking forward to playing STALKER 2 one day though.
@BIG3 same here. I played a couple of hours and fell in love with it - just like I felt about the previous games. The drifting is a deal breaker for me, along the $ system that looks unbalanced. Hopefully a significant update will drop before Christmas so we will be able to play the game how it deserves to be played
I'm going to wait until it's fixed properly, but looking forward to it!
Same as above comments. I think this one with some polish is going to be brilliant. I think the review score on here was way too brutal.
Its a good start & i am sure more good things will come in future patches.
I did hit one of the main story blockers mentioned in the patch notes over the weekend. I was able to find a work around but its good they are addressing them (fyi if you kill a monster & find a collar keep it you will find a use for it eventually, even if its many many hours of game play later.)
We also have dlc & official mod support in the future as well.
Speaking of which i am glad more games are starting to offer mod support on console & hope to see more do so in the future. Its one of the few things i miss about pc gaming. Its a great way to extend a games life & keep folks engaged.
Excellent to see quick patches when needed.
Hopefully not long to wait for the deadzone fix
Super excited.
The game is already fantastic despite the current issues. Seeing the fixes they bring, especially to the ALife system, will be added bonuses.
It should have been delayed a few months for polish. Day 1 players should not be treated as beta testers.
Unfortunately without dead zones it is borderline unplayable on Xbox, particularly any sort of combat, was immediately noticeable. Aiming anywhere is very tough. Yes I know keyboard and mouse is supported, but my Xbox is connected to a TV and I don't have a way to comfortably use a keyboard and mouse.
Wishing them well getting the game into a good shape, though almost none of those points address the bugs and issues I had.
Well I was quite enjoying this game ..it had something about it that reminded me of fallout 3 back in the day .. that's untill I got upto a mission that encouraged stealth ...and I saw that stealth is literally impossible almost because it's so badly broken and it's really turned me off the game ..and in not going to play anymore ...and if they do ever fix it ..by the time they do I probably won't have an interest to return ...
Quite baffling how such a major element of the game got released in such a state
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