It's a big week for Alan Wake 2 with the arrival of the Lake House expansion alongside a big Anniversary update, and as part of all the content heading our way, we've got some good news for Xbox Series S owners in particular.
As part of the latest patch notes, it's confirmed that the Series S internal render resolution for Alan Wake 2 has jumped from 1280 x 720 to 1505 x 847, seemingly without any downsides whatsoever. Ultimately, this should result in a more visually impressive experience on Microsoft's lesser-powered console.
"[XBox Series S] Increased internal render resolution from 1280 x 720 to 1505 x 847."
We've already highlighted a bunch of the Anniversary Update improvements elsewhere on Pure Xbox, which include lots of "Gameplay Assist" functions such as the ability to implement infinite ammo and even immortality. The rest of the patch notes go over some additional upgrades along with a few bug fixes.
We'll throw those full Alan Wake 2 patch notes down below for update 1.2.0.2:
Global
- Added new Gameplay Assist functions under the Options / Gameplay menu including:
- Infinite Ammo
- Infinite Batteries
- Immortality
- Several options to change holds into taps
- (Gamepad) Sticks swap
- (Gamepad) Alternative input for Quick turn
- And more
- (Deluxe Edition) added the Classic Alan Wake Outfit for our writer. Also known as the Layered One.
Improvements
- Finetuned Flashlight Boost’s usability. Shooting should now feel better while boosting. Then again, we have worked on this game for so long that we don’t know anymore.
- Words of Power are now easier to unlock as they accept a wider angle from the flashlight. This should help especially with that one Word of Power in the Oceanview hotel
- Resources from all containers are now easier to pick up (no more strange camera movements to grab stuff)
- [PS5] Added support for PlayStation 5 Pro.
- [PS5][PC] Added Optional Support for Motion Sensor (Gyro) controls while using a DualSense Controller (so that one person on Reddit who kept asking for this, hope you enjoy!)
- [PS5][PC] Refined and additional haptics. Haptics will now trigger when using throwables and healing Items (reminder: we should have had healing items like in Final Fight. Apples. Chickens).
- [XBox Series S] Increased internal render resolution from 1280 x 720 to 1505 x 847.
Fixes
- Fixed an issue where while trying to shoot while recharging batteries would sometimes trigger a melee attack instead.
- Fixed an issue where the player was getting pushed towards (instead of away) enemies upon hit if they had the flashlight equipped.
- Fixed an issue where Case Board clues would not always trigger voice over lines.
- Fixed some areas becoming too dark if the character automatically unequipped the flashlight.
- [Night Springs] Fixed Achievement / Trophy for completing the episodes, that on occasion would not trigger when playing them as part of the main campaign.
- Several other fixes and improvements.