Alan Wake 2's first update dropped earlier this week, fixing a few small issues, but developer Remedy is already back with another patch - and this one is a biggie. The team is calling patch 1.0.0.8 its first "big update", and it fixes quite a few issues that fans have noticed since launch.
These include various audio problems that seem to have been quite widespread for Alan Wake 2 players so far. Anyway, we'll drop the full Alan Wake 2 update 1.0.0.8 patch notes down below:
Alan Wake 2 Patch Notes - Version 1.0.0.8
Global
- Various localization fixes, such as improved subtitle timings for all languages
- Improved localized audio for live-action cinematics
- Various audio-related improvements and additional polish
- Improved lip sync in some instances
- Fixed various graphical issues in the environments
- Fixed various minor issues in cinematics
- Minor improvements to image aliasing in Performance mode and Xbox Series S
- Improved lighting
- Fixed lighting bugs in multiple locations
- Various UI-related fixes and additional polish
- Various gameplay fixes and improvements
- Minor gameplay finetuning
- Improved auto-aim for specific circumstances
- Fixed rare player character animation issues
- Fixed various issues in the Case Board
- Fixed various map issues
- Several conversations failing to trigger and thus blocking progress later have been fixed
- Fixed Rose’s dialogue choices, sometimes not being selectable, blocking progress
- Fixed a rare issue with Saga’s lines not playing when going to the Sheriff’s Station, blocking progress
- Resolved a potential problem in the player getting stuck in a Case Board Tutorial
- Fixed exploration rewards for Lighthouse
Mission specific
INVITATION:
- Fixed a bug where Saga could get stuck in the environment (“Crazy forest”)
CASEY:
- Fixed potential issue with players able to get stuck when falling from ladders
- Fixed potential issues with Dark Presence (it remains a threat)
- Fixed a rare crash
- SCRATCH
- Fixed a bug where Saga could fall through the world
- Fixed a bug in where a gate could get locked after reloading a save game, causing the player to get blocked from progressing
- Fixed an issue where, in rare circumstances, the player could end up outside of the game world when opening the map
- Fixed an issue where, in rare cases, the Lighthouse key could not be picked up
WE SING:
- Fixed a bug where Alan could get stuck in the environment
ROOM 665:
- Fixed an issue that caused the Oceanview Hotel Lobby Echo not to align correctly (this one was really annoying; we apologize)
MASKS:
- Fixed an issue where if the player performed specific tasks in an unpredictable order, the mission progress could get blocked
DEERFEST:
- Fixed an issue (much to Rose’s chagrin) with physics-related props that could block the player in and halt progress
COME HOME:
- Fixed an issue where the player, in rare instances, could not exit the radio, TV, or manuscript interact modules.
ZANE’S FILM:
- Fixed a bug where Alan could fall through the environment
PC specific
- Fixed a bug that could cause graphics settings to reset when launching the game
- Improvements to PC Window handling logic
- Fixed mouse cursor sometimes not appearing in menus