@BlueOcean #29 yeah OOT has a perfectly serviceable story, I'm not criticizing it in the slightest; it's just that I wouldn't say it's the centerpiece of the game, and what made it the revolutionary masterpiece it was/is, nor is it in any game of the series (except for Majora's Mask probably).
#33 basically everything, to be honest. The handcrafted layout of the world, which generates some kind of question/intrigue behind pretty much every corner; in other worlds it's one of the few games where running around is actually fun and not just following a line on a minimap for a stretch of nothing in between markers, because planning a road to the objective and getting constantly sidetracked by little things that pique my curiosity is exactly the kind of fun that exploration done well delivers to me.
On the topic of map markers, well, you make your own by reaching high ground, spotting something interesting, and "pinning" it yourself. The towers don't give you a load of meaningless chores, they simply give you a better understanding of your surroundings, which ties in with the glider that we've seen now pop up all over the place in open world games, and for good reason. Blindly riving a car or riding a horse for minutes at a time until the next quest just isn't fun to me, it's not engaging. Flying is even more boring, as it's an even straighter line. That's why I prefer games like inFamous, Sunset Overdrive and Saints Row 4, because they all follow the same formulaic, boring structure, but at least they have some actually interesting gameplay in the traversal.
Part 2 below, it's a long one lol Hope the mods don't mind 😉
@LtSarge I completely disagree. Just like no other open world has managed the same level of physics and interaction as BOTW, none has found a way to integrate the story into the structure. Outer Wilds is the other one and managed it way better than BOTW, but that's understandable cause story is everything in that game. You may not like how BOTW handled it, but it's the only way anyone has made a narrative that fits the open world format to a T. Every other open world is a linear story with a bunch of copypasted markers spread around a huge map, that's it.
I haven't played Horizon so maybe it isn't like that, but from what I've seen it seems to work pretty much like TW3, Skyrim, inFamous, GTA, Sunset Overdrive, etc. etc..
Regarding story, I don't know, Zelda stories have always been super simple and generic, save for Link's Awakening and Majora's Mask, the only two that actually did something different from the usual setup. But OOT isn't regarded as well as it is for its story, as is the series in general. Skyward Sword had a good one for Zelda standards, but that's it.
Nintendo has never been interested in telling stories, and I don't expect them to ever change that, at least in their tentpole franchises. They have Fire Emblem and Xenoblade for that 😃
@LtSarge there wasn't for BOTW either. You may not like the story (which is certainly not BOTW's strongest point, but was never the focus in Zelda games to begin with), but how is it compromised? It was clearly intentionally set up that way to better fir the open world structure of the game, as opposed to a linear one.
But again, you're talking hardware compromises but story is a weird one to pick, since it has nothing to do with the hardware, and in this specifically case there was no compromise whatsoever, especially considering that BOTW's physics engine is leagues ahead any other open world game out there, and it runs on a glorified toaster. So no, Guerrilla wouldn't have made it better, considering Horizon isn't nowhere near as innovative as BOTW.
I mean, it's sad cause he seems like a very honest and kind person even when he should be promoting his game, but such an unmitigated disaster just can't be ignored. I'd be pretty p*ssed too, if I'd hired a legendary senior dev and he came up with this.
Ah, I didn't notice that! But hey, knowing those trolls at Devolver I would wager it's just a joke...I don't wanna get my hopes too high 😃
Also I'm not sure, but I seem to remember that the creators said HM was done after the second one wrapped the story up. Hope they change their minds lol
Shoot I completely forgot! I wanted to jump in and have my arse handed to me lol I'm absolute crap at multiplayer games and I usually don't have much fun with them, but TF2 is really really fun.
@Acksaw @AFCC multiplayer yes, but it's got nothing on DOOM Eternal if we're talking single player 😃
@BAMozzy yes I know, and I absolutely agree with what you said. I know devs are more often than not super passionate and perfectionists, and that the blame for botched launches, predatory monetization and such falls squarely on the management; but since all management sees and cares about is revenue, that many sales regardless of everything that went down is all that matters. I'm sure CDPR devs would've loved to delay the game and deliver the best possible product, but until a broken mess sells 13+ million copies in 21 days I don't see shareholders of big companies all over the world changing their modus operandi anytime soon.
@BAMozzy agreed.
I'm waiting for it to be thoroughly patched before buying it on my PC (or maybe a new console, if I get one sooner than I'm planning to at the moment), since I usually play games way after they come out, and I can be patient.
The only thing I think is an absolute shame is that a lot of people, like you said, probably splashed the cash but are waiting to play it, and that encourages CDPR to put out broken stuff. I mean, they don't care too much if we play it or not, or even how many out of those 13+ million people will. Those people have already forked out their money, mission accomplished for CDPR.
P.S.: Idk if it's a mission name or whatever, but New Dawn Fades is a very good song.
They're finally doing something with Rare's IP's? Cause that would be more than cool, since they bought a company and kept it and its IP's pretty much under ice for 20 years. C'mon you cowards, give us a new Banjo!
@gingataisen of course it's doesn't make the games any less fun to play, come on. Probably I didn't explain myself well, but come on, don't be so antagonistic.
What I was trying to say is that such projects feel a bit out of place in the overall franchise, given its overall quality and impact, that's all. That's the same as a bad movie in an otherwise good franchise, or a bad finale to a good series, or whatever; although not to the same degree, I'll concede. I'd feel the same about a Zelda mobile cash grab, for example. Hope it's clearer now, have a good one 👍🏻
@gingataisen I'm not talking monetary value, of course that will go up with mobile games raking in the whale cash; I was talking about historical value in the eyes of enthusiasts like myself. Just like those two bad Hollywood flicks, a game like this only cheapens the overall DOOM brand in my eyes.
You gotta love seeing such pillars of entertainment get reduced down the minimum common denominator of cash grabbing, mind numbing "gameplay". To each their own, I'm sure many will enjoy it, but I cannot help feeling like it devalues the brand.
Comments 167
Re: Rumour: Xbox Might Have An Acquisition To Announce At E3 2021
@BlueOcean #29 yeah OOT has a perfectly serviceable story, I'm not criticizing it in the slightest; it's just that I wouldn't say it's the centerpiece of the game, and what made it the revolutionary masterpiece it was/is, nor is it in any game of the series (except for Majora's Mask probably).
#33 basically everything, to be honest.
The handcrafted layout of the world, which generates some kind of question/intrigue behind pretty much every corner; in other worlds it's one of the few games where running around is actually fun and not just following a line on a minimap for a stretch of nothing in between markers, because planning a road to the objective and getting constantly sidetracked by little things that pique my curiosity is exactly the kind of fun that exploration done well delivers to me.
On the topic of map markers, well, you make your own by reaching high ground, spotting something interesting, and "pinning" it yourself.
The towers don't give you a load of meaningless chores, they simply give you a better understanding of your surroundings, which ties in with the glider that we've seen now pop up all over the place in open world games, and for good reason.
Blindly riving a car or riding a horse for minutes at a time until the next quest just isn't fun to me, it's not engaging.
Flying is even more boring, as it's an even straighter line.
That's why I prefer games like inFamous, Sunset Overdrive and Saints Row 4, because they all follow the same formulaic, boring structure, but at least they have some actually interesting gameplay in the traversal.
Part 2 below, it's a long one lol
Hope the mods don't mind 😉
Re: Rumour: Xbox Might Have An Acquisition To Announce At E3 2021
@LtSarge I completely disagree.
Just like no other open world has managed the same level of physics and interaction as BOTW, none has found a way to integrate the story into the structure. Outer Wilds is the other one and managed it way better than BOTW, but that's understandable cause story is everything in that game.
You may not like how BOTW handled it, but it's the only way anyone has made a narrative that fits the open world format to a T.
Every other open world is a linear story with a bunch of copypasted markers spread around a huge map, that's it.
I haven't played Horizon so maybe it isn't like that, but from what I've seen it seems to work pretty much like TW3, Skyrim, inFamous, GTA, Sunset Overdrive, etc. etc..
Regarding story, I don't know, Zelda stories have always been super simple and generic, save for Link's Awakening and Majora's Mask, the only two that actually did something different from the usual setup.
But OOT isn't regarded as well as it is for its story, as is the series in general. Skyward Sword had a good one for Zelda standards, but that's it.
Nintendo has never been interested in telling stories, and I don't expect them to ever change that, at least in their tentpole franchises.
They have Fire Emblem and Xenoblade for that 😃
Re: Rumour: Xbox Might Have An Acquisition To Announce At E3 2021
@LtSarge there wasn't for BOTW either.
You may not like the story (which is certainly not BOTW's strongest point, but was never the focus in Zelda games to begin with), but how is it compromised? It was clearly intentionally set up that way to better fir the open world structure of the game, as opposed to a linear one.
But again, you're talking hardware compromises but story is a weird one to pick, since it has nothing to do with the hardware, and in this specifically case there was no compromise whatsoever, especially considering that BOTW's physics engine is leagues ahead any other open world game out there, and it runs on a glorified toaster.
So no, Guerrilla wouldn't have made it better, considering Horizon isn't nowhere near as innovative as BOTW.
Re: It Looks Like Balan Wonderworld Creator Yuji Naka Has Departed Square Enix
I mean, it's sad cause he seems like a very honest and kind person even when he should be promoting his game, but such an unmitigated disaster just can't be ignored.
I'd be pretty p*ssed too, if I'd hired a legendary senior dev and he came up with this.
Re: Devolver Digital Announces E3 Show With Apparent Hotline Miami 3 Tease
Ah, I didn't notice that!
But hey, knowing those trolls at Devolver I would wager it's just a joke...I don't wanna get my hopes too high 😃
Also I'm not sure, but I seem to remember that the creators said HM was done after the second one wrapped the story up.
Hope they change their minds lol
Re: Games With Mouse & Keyboard Support On Xbox One, Xbox Series X
It's so ironic how the only DOOM game you can play with M+KB is the only one that was console exclusive ahahahah
Re: Pick One: Which Platforming Hero Is Your Favourite?
Everytime Sonic enters the conversation, I'm always surprised by how many and how loyal his fans are.
Re: Reaction: Wow, Titanfall 2's Community Day Was A Massive Success
@AFCC ahahahah don't worry, it would've been fine either way 😃 have a good one!
Re: Reaction: Wow, Titanfall 2's Community Day Was A Massive Success
Shoot I completely forgot! I wanted to jump in and have my arse handed to me lol
I'm absolute crap at multiplayer games and I usually don't have much fun with them, but TF2 is really really fun.
@Acksaw @AFCC multiplayer yes, but it's got nothing on DOOM Eternal if we're talking single player 😃
Re: CDPR Releases Hotfix 1.22 For Cyberpunk 2077, Here's Everything Included
@BAMozzy yes I know, and I absolutely agree with what you said.
I know devs are more often than not super passionate and perfectionists, and that the blame for botched launches, predatory monetization and such falls squarely on the management; but since all management sees and cares about is revenue, that many sales regardless of everything that went down is all that matters.
I'm sure CDPR devs would've loved to delay the game and deliver the best possible product, but until a broken mess sells 13+ million copies in 21 days I don't see shareholders of big companies all over the world changing their modus operandi anytime soon.
Re: CDPR Releases Hotfix 1.22 For Cyberpunk 2077, Here's Everything Included
@BAMozzy agreed.
I'm waiting for it to be thoroughly patched before buying it on my PC (or maybe a new console, if I get one sooner than I'm planning to at the moment), since I usually play games way after they come out, and I can be patient.
The only thing I think is an absolute shame is that a lot of people, like you said, probably splashed the cash but are waiting to play it, and that encourages CDPR to put out broken stuff. I mean, they don't care too much if we play it or not, or even how many out of those 13+ million people will. Those people have already forked out their money, mission accomplished for CDPR.
P.S.: Idk if it's a mission name or whatever, but New Dawn Fades is a very good song.
Re: Rumour: Xbox Game Studios Working On Four New IPs, Including A Spinoff Of An Existing IP
@NEStalgia ahahahah I wouldn't put it past them to give us something nobody asked for once again
Re: Rumour: Xbox Game Studios Working On Four New IPs, Including A Spinoff Of An Existing IP
They're finally doing something with Rare's IP's?
Cause that would be more than cool, since they bought a company and kept it and its IP's pretty much under ice for 20 years.
C'mon you cowards, give us a new Banjo!
Re: Xbox And Bethesda Mobile Developer Alpha Dog Working On New DOOM Game
@gingataisen of course it's doesn't make the games any less fun to play, come on.
Probably I didn't explain myself well, but come on, don't be so antagonistic.
What I was trying to say is that such projects feel a bit out of place in the overall franchise, given its overall quality and impact, that's all.
That's the same as a bad movie in an otherwise good franchise, or a bad finale to a good series, or whatever; although not to the same degree, I'll concede.
I'd feel the same about a Zelda mobile cash grab, for example.
Hope it's clearer now, have a good one 👍🏻
Re: Xbox And Bethesda Mobile Developer Alpha Dog Working On New DOOM Game
@gingataisen I'm not talking monetary value, of course that will go up with mobile games raking in the whale cash; I was talking about historical value in the eyes of enthusiasts like myself.
Just like those two bad Hollywood flicks, a game like this only cheapens the overall DOOM brand in my eyes.
Re: Xbox And Bethesda Mobile Developer Alpha Dog Working On New DOOM Game
You gotta love seeing such pillars of entertainment get reduced down the minimum common denominator of cash grabbing, mind numbing "gameplay".
To each their own, I'm sure many will enjoy it, but I cannot help feeling like it devalues the brand.
Re: Win A Crate Full Of Bethesda Themed Xbox Series X Controllers In This New Competition
@JoakimZ yeah those on the left are DOOM (above) and Prey (below), and I guess the gray one is TES.
That DOOM one is amazing!