It will be interesting to see how Respawn handles the character development between Pilot and Titan for the single player campaign.
To go off on a tangent: as a traditionalist I feel that multiplayer should always be the dessert to a strong story-driven main course. It's one of the reasons why I feel Overwatch doesn't appeal and why Destiny was, initially, a big disappointment. Each has a rich backstory punctuated with creative characters which are rarely, if ever, fully explored which is a shame.
Hopefully Titanfall will explore the creation of the Titans, the war between the Militia and IMC (or new factions) in more detail. Why the move from traditional armour to agile mechanised warfare? Do Pilots and Titans develop bonds and, if so, how?
For me it was a solid 9/10. I tend to like the way Microsoft approaches conferences in general. Rather than show gameplay trailers captured back in development they put players front and centre on their own platforms holding their own controllers. Their conference is always a more personal affair.
Sony's conference was amazing but in a different way. The pacing and delivery were let down slightly by trailers without substance and while it's great to see stuff like Horizon Zero Dawn and The Last Guardian there were many rebooted franchises and sequals. For example I would have loved to see someone playing the X-Wing VR game as any legitimacy that AAA devs can bring to VR is welcome.
E3 is always a mixed bag but the scope of the event so far has got me excited for the remainder of 2016. Bring on Gamescom and, fingers crossed, a Mass Effect: Andromeda info deluge.
@crazycrazydave It's certainly an issue of concern to those on PC who have traditionally been a group that shout the loudest about being marginalised by developers with shoddy ports. The Quantum Break release was a step in the right direction and gave us a flavour of the system that Microsoft is going for but was still marred by small problems such as the lack of a quit button on the main menu.
@WINGNUT That's my biggest fear for the system as well. PC games have traditonally been cheaper than console games by a significant degree thanks in part to the ubiquitous retail of said games via sites like Steam, G2A, CDKeys and GOG. Microsoft currently has a controlling stake in the retail of Xbox games and it's hard to see them shifting that position for first party games.
However, there are rumblings that third party software may embrace this system which means either Microsoft gets developers to sign an exclusivity clause to retail through their digital storefront, with associated perks, or face having to compete in a saturated market. The ID@Xbox system has already proved that indy devs are not restricted to Xbox so in theory a similar system could be put in place for AAA but it's certainly a loaded gun at the moment.
I guess the take home message is that Microsoft have to prove the benefits of this cross-buy system and price it in a way that's competetive.
Great to see the optimisim for this feature. I agree @KelticDevil, we need to move away from the "games for a set platform" ideal and understand that we are all gamers.
While it doesn't have a SP campaign it does try to emulate what a realistic WW1 battle would be like. It's true that while Battlefield 1 will have glorious set pieces and fluid mechanics, which makes it a great game, it doesn't make the point that WW1 was one of the bloodiest wars to overcome our planet. While we acknowledge the anniverary of the first world war we need games like Verdun and Valient Hearts to demonstrate realistic warfare and tales that are informed by the period.
I respect you opinion @KelticDevil but why not try Verdun, or Valient Hearts, when you get a chance. You won't be disappointed
@Captain_Chao5 I managed to get my grubby little wings on an Oculus recently and have been addicted ever since. For stuff like flight sims the realism is unparalleled, I refuse to take it off when I'm playing Elite
Stuff like Eve: Valkyrie and Lucky's Tales are made for VR and they play really nicely. I wouldn't be too worried, VR is no gimick
Great review as usual Ken! It's a shame when publishers push for re-release bundle but don't spend time fixing the issues that went into the game in the first place. I attempted Dead Island on the 360 and couldn't get past the favela section though the reason why escapes me for some reason. The mechanics were interesting, especially when you hooked the combat to the analogs only, but the overall execution suggested the developers had great ideas but didn't quite get them into the game.
Still, at least Techland applied the knowledge from Dead Island to the fantastic Dying Light.
Blue Shadow looks really nice. At the end of the day I would buy these as ornamental pieces to display alongside my Day One controller rather than use them. I already have 2 knockabouts for that purpose
This looks like a fun way to spend 24 hours. A lot of the things we take for granted would make for a greatly hilarious rage quit game (slightly odd pairing of words).
@Gamer83 I have similar feelings in addition to an unmet curiosity as to exactly what we can expect. If we were to compare to another well known space opera it's not just the films but also the extended universe that flesh out a galaxy. We are not dealing with a village, city or planet but trillions of individuals in what once was an interconnected civilisation and from them can come untold stories of similar epic proportions. Will this tale be of similar galactic proportions, who knows but it's fun to speculate
In essence I don't expect to hold the same attachment to this new protagonist as I did with my Shepard but, then again, why should I? I last played the Commander in 2012. Since then I've moved to a new city, I got married, I started a PhD, bought a house and collected 3 cats. I'm a different person with different goals to the scruffy nerf-herder all those years ago and as such my character will also be different, not only physically, but also in build.
In a way that's great! I get to explore the universe I fell in love with in 2008 as a different person but equipped with the knowledge of what came before.
I am looking forward to E3 and the prospect of more information! (Just read this back, it turned into quite the essay didn't it - hope I don't come across as condesending as that was not my intention)
@KelticDevil - it's surprisingly good in the Dark Zone. There are three "zones" within The Division a) Hub - loads of players, mission providers etc, b) Individual Instance - story missions, side missions alone or with friends and c) Dark Zone - PVP, best loot.
The best analogue I can find to describe the experience is Destiny, fun with friends but grindy and isolating when alone. I hopped on with 2 other guys on PC beta and we messed about in the PVE zone completing missions as fast as we could. In the Dark Zone everything changed. We became a tactical squad, moved up in groups, created cover fire zones and engaged in communications with players. We worked together against increased threats and it was an amazing experience. Definitely worth it!
Destiny has always been a strange beast. The hype disemminating from a well respected studio managed to get players to invest on the concept. The partnership with Sony, the loss of lead writers and internal conflicts within the studio soured the expectations somewhat.
The lack of a coherent story and walled off areas detracted from the lone wolf experience but the real heart of Destiny was the friendships and sense of accomplishment that only comes after working through the challenges. I still remember the constant frustration of @Red620Ti during the jumping sections and @BAMozzy's "yes, Yes, YES!" when we finally defeated Atheon and count among my favourite memories.
I haven't played since the big push in August 2015 to complete my triumphs but am still interested in what the future holds. The Taken King was a big step in the right direction - a story, a fleshed out character in Cayde-6 (serious props for Nathan Fillion for that one) and new content added to the mythos.
Destiny will always be a grindy shooting gallery but when playing with friends it doesn't matter so much.
@stylon the lonelyness was one thing that really confused me about the demo I played recently on PC. Suspension of disbelief aside I was perplexed by the lonelyness on the Earth and the fact I had to do the rocket launch manually. This is very early days so I'm assuming that there will be NPCs on the Earth but none in space. Also, there is a lot of infrastructure on the moon but absolutely nobody around. There's a lot of scope for story telling here which will make it a must see.
I'm putting together a YT video about the PC demo which should be up either tonight or tomorrow which should shead a little more light on the subject.
Wow, hyperdrives to maximum! Quantum Break and The Division are hot on my to play list. I have both slated for pX streams the former in April the latter at the beginning of March @Captain_Chao5 so I can answer any questions you may have. As these are both big releases I will be streaming 4 hours of each (20:00-00:00) so plenty of time to get to grips with the mechanics.
Rise of the Tomb Raider was one I played at EGX and missed but will be looking to pick it up at some point soon
@stylon I wouldn't worry. @Red620Ti and I played two games at EGX 2015 and were blown away (and that was the Gamescom build). Definitely going to pre-order tonight!
Many thanks to @DRL for trawling through the scribble. I wrote this on my phone during my energy drink comedown so I'm surprised some of it made legible sense. All in all I'm most looking forward to The Division and Tomb Raider but no doubt will be picking up PVZ2 for more madness with @Red620Ti and @MegaKillScreen
@Red620Ti and I played it at EGX and were...underwhelmed by the whole experience. In fact thinking about it now it seems that Ubi has made this a game for eSports rather than have the game become an eSport. We quickly came to the conclusion that the game would sell to harcore gamers thanks to the Rainbow 6 tag with the playbase made of both random lone players and organised teams fresh out of Destiny and Battlefield. Within a short space of time - a month, maybe two - lone players would get tired of matchmaking with players without mics and would quickly leave the system. This would leave both amateur and pro teams thus creating the eSport Ubi wants.
Bethesda - you are my other favourite developer (don't worry Bioware, there's more than room enough for two). Don't be changing! In all seriousness this is a great move which, along with CD Projeckt Red's free cosmetic DLCs, I hope will stimulate other big publishers to get behind.
I'm hesitant to download the latest NXE3.0 update after hearing the crash reports. I think I'm going to wait for it to officially launch in November where it will be, hopefully, bug free.
From what I hear there is 3 hours of content, a single main story quest are, several side quests and challenges and online play enabled. This is in addition to all the parkour, day/night and weather effects. For a demo it's a meaty one which, from what I've heard and seen, also contains some proper old-fashioned gravy.
Its interesting that MS is slowly returning to its 2013 commitments but semi-quietly. I agree with you @crippyd which brings me full circle to why I was so unhappy with this during the Xbox launch:
Unless MS goes the route of Valve, and start offering significant discounts on digital downloads, users will be stuck between a rock and a hard place; they are bent over a barrel to accept rediculous prices.
Case in point I'm looking to download Dying Light so I look on Xbox Store and it's £55 I subsequently check online and GAME are selling it for £24.99. It seems bananas to me that a game that was shipped from the US, driven to a store, held in store then delivered to my house costs less than a button press.
If I want to buy a game on launch date then sure sell it to me for £55 as it's roughly what the store charges (I'm predownloading The Taken King for silly money because I want to play on launch). That's a privalage I am happy to part cash for, not having to wait in the freezing cold for 2 hours to pick up a game at the store. But be reasonable - when your game has been out for 9 months you can't charge the launch price.
A fair price is all that stopping me from parting with my disk drive.
Very emotional ending for me every time I play but that was Shep's story. This is a new game, new environment so it's only natural to bring new characters. However, there will always be a special place for the crew of the Normandy.
@Sinalefa that is a very good point and one that is not nearly mentioned enough in all industries. One of my higher ups is colour blind (I make no apologies for my English spelling ) and I sometimes forget to make graphs using appropriate colours.
@lucieisawesome great first review! Well written, concise and informative
@Gamer83 I fully agree. Destiny should have been a great game but a cut down story and poor direction have created a shallow grind for the same loot.
@TwilightAngel When Peter Dinklage was announced as the voice of Ghost I feel many people expected a Game of Thrones style performance which was never delivered. Ghost as a character was never fully explored past "he is from the traveler because...reasons" which is a real shame.
Fully agree with this review and absolutely fantastic game to play. Certain parts were frustrating but forgivable when you put yourself in Rae's position. I was, I fear, a little critical during my livestream but by the end I was swept away with...I can't say for fear of spoilers. A great game which will almost certainly be underrated.
Starbound reminds me a lot of Terraria which is not a bad thing. I like my space adventures so to tide me over till Mass Effect: Andromeda I will definitely be picking this up!
As for We Happy Few I've been watching Jacksepticeye play this a few times and it looks...confusing. Then again, many of Jack's videos are confusing so I will reserve judgement until I get my hands on a copy.
Bam beats me to the punch. Yeah, don't get too excited folks. Windows 10 is on a slow rollout from 29th of July. It first goes to the Windows "Preview Program" users then in blocs so don't expect full functionality straight away.
In a kinda creepy shut-in sort of way I'm looking forward to chatting with Cortana. The current Xbox state feels like a piece of plastic with cotton wool in it's ears so making it more like Siri will definitely be a plus.
@eathlete Frontier Developments has managed to compress most of a keyboard into the Xbox One control pad to work with Elite: Dangerous so in practice it should be an issue. However, care must be taken so that the button mapping is ergonomic and easy to use.
Halo, and ReCore are must haves! Hope to see some of you on Sea of Thieves and Rare Replay for Battletoads, Conker and Banjo! Not so sure about Tomb Raider and not super fussed about Forza 6, Gigantic or Fable: Legends
For the price I am slightly undewhelmed by what is included. I at least expected a statue of the cover character. I will be picking this up after seeing some of the reviews as I'm still a bit miffed about Unity.
I have said this after each subsequent E3 since 2011 - "my wallet is going to hate me" - a statement that has never been truer than now in 2015. Interestingly I have gone though a strange progression with this controller starting at impulsive desire, upon unveiling, through disbelief, when pricing was announced to, finally, acceptance that this would be awesome to have
All the customisation options and features already put this controller a level above Scuff, which requires some fiddling to get all the bits to work and are prone to wear and tear.
Whether this was going to be a day one purchase was is still unknown. The reviews of E3 demos are, largely positive, but I reserve judgement until get my mits on it (hopefully they will have one at EGX).
My question to the community - what would you like to see as unique customisations for the controller? I would like a Mass Effect art style for the thumb sticks and D-pad...but that's just me!
Comments 77
Re: So Long, And Thanks for All the Clicks
Very sad news, especially after such a strong E3 run. All the best everyone. I hope we will meet again soon.
Re: E3 2016: Titanfall 2 DLC Will Be All Free, All The Time
It will be interesting to see how Respawn handles the character development between Pilot and Titan for the single player campaign.
To go off on a tangent: as a traditionalist I feel that multiplayer should always be the dessert to a strong story-driven main course. It's one of the reasons why I feel Overwatch doesn't appeal and why Destiny was, initially, a big disappointment. Each has a rich backstory punctuated with creative characters which are rarely, if ever, fully explored which is a shame.
Hopefully Titanfall will explore the creation of the Titans, the war between the Militia and IMC (or new factions) in more detail. Why the move from traditional armour to agile mechanised warfare? Do Pilots and Titans develop bonds and, if so, how?
Re: E3 2016: Poll - What Did You Think of Microsoft's Conference?
For me it was a solid 9/10. I tend to like the way Microsoft approaches conferences in general. Rather than show gameplay trailers captured back in development they put players front and centre on their own platforms holding their own controllers. Their conference is always a more personal affair.
Sony's conference was amazing but in a different way. The pacing and delivery were let down slightly by trailers without substance and while it's great to see stuff like Horizon Zero Dawn and The Last Guardian there were many rebooted franchises and sequals. For example I would have loved to see someone playing the X-Wing VR game as any legitimacy that AAA devs can bring to VR is welcome.
E3 is always a mixed bag but the scope of the event so far has got me excited for the remainder of 2016. Bring on Gamescom and, fingers crossed, a Mass Effect: Andromeda info deluge.
Re: E3 2016: Microsoft Announces Xbox Play Anywhere
@crazycrazydave It's certainly an issue of concern to those on PC who have traditionally been a group that shout the loudest about being marginalised by developers with shoddy ports. The Quantum Break release was a step in the right direction and gave us a flavour of the system that Microsoft is going for but was still marred by small problems such as the lack of a quit button on the main menu.
@WINGNUT That's my biggest fear for the system as well. PC games have traditonally been cheaper than console games by a significant degree thanks in part to the ubiquitous retail of said games via sites like Steam, G2A, CDKeys and GOG. Microsoft currently has a controlling stake in the retail of Xbox games and it's hard to see them shifting that position for first party games.
However, there are rumblings that third party software may embrace this system which means either Microsoft gets developers to sign an exclusivity clause to retail through their digital storefront, with associated perks, or face having to compete in a saturated market. The ID@Xbox system has already proved that indy devs are not restricted to Xbox so in theory a similar system could be put in place for AAA but it's certainly a loaded gun at the moment.
I guess the take home message is that Microsoft have to prove the benefits of this cross-buy system and price it in a way that's competetive.
Re: E3 2016: Microsoft Announces Xbox Play Anywhere
Great to see the optimisim for this feature. I agree @KelticDevil, we need to move away from the "games for a set platform" ideal and understand that we are all gamers.
Re: E3 2016: Conference Schedule
Yeah, I'm not going to be up to watch the Sony conference but we are in good hands with Push Square.
Re: WW1 Shooter Verdun Rated for Xbox One Release
While it doesn't have a SP campaign it does try to emulate what a realistic WW1 battle would be like. It's true that while Battlefield 1 will have glorious set pieces and fluid mechanics, which makes it a great game, it doesn't make the point that WW1 was one of the bloodiest wars to overcome our planet. While we acknowledge the anniverary of the first world war we need games like Verdun and Valient Hearts to demonstrate realistic warfare and tales that are informed by the period.
I respect you opinion @KelticDevil but why not try Verdun, or Valient Hearts, when you get a chance. You won't be disappointed
Re: Rumour: At Least One Developer Already Working on Xbox One VR Title
@Captain_Chao5 I managed to get my grubby little wings on an Oculus recently and have been addicted ever since. For stuff like flight sims the realism is unparalleled, I refuse to take it off when I'm playing Elite
Stuff like Eve: Valkyrie and Lucky's Tales are made for VR and they play really nicely. I wouldn't be too worried, VR is no gimick
Re: Review: Dead Island: Definitive Collection (Xbox One)
Great review as usual Ken! It's a shame when publishers push for re-release bundle but don't spend time fixing the issues that went into the game in the first place. I attempted Dead Island on the 360 and couldn't get past the favela section though the reason why escapes me for some reason. The mechanics were interesting, especially when you hooked the combat to the analogs only, but the overall execution suggested the developers had great ideas but didn't quite get them into the game.
Still, at least Techland applied the knowledge from Dead Island to the fantastic Dying Light.
Re: Brand New: Issue 3 - Twelve New Xbox One Titles!
Funny story, I did a zombie experience at the place where The Bunker was filmed. Seriously creepy at night!
Re: Review: Quantum Break (Xbox One)
I'll be streaming this via pX on launch day if you're still on the fence Great review @DRL
Re: Interview: Warhorse Studios Gives Us A History Lesson With Kingdom Come: Deliverance
Backed the game on Kickstarter many years ago for the collectors edition, forgot about it until 3 months ago. Thoroughly enjoyable beta!
Re: Review: Tom Clancy's The Division (Xbox One)
Nice review @DRL! Concerning the length I managed to complete the game ~24 hours but then I binged on the main story missions and had a day off work
Re: Two New Official Xbox One Controller Colours Due to Launch
Blue Shadow looks really nice. At the end of the day I would buy these as ornamental pieces to display alongside my Day One controller rather than use them. I already have 2 knockabouts for that purpose
Re: Ori and the Blind Forest: Definitive Edition Coming March 11th
Gah, need to get back to this. I was browsing the achievement list and saw one for not dying at all. NOPE!
Re: Curve Announces Manual Samuel for Xbox One
This looks like a fun way to spend 24 hours. A lot of the things we take for granted would make for a greatly hilarious rage quit game (slightly odd pairing of words).
Re: Mass Effect: Andromeda Will Now Take Orbit in 2017
@Gamer83 I have similar feelings in addition to an unmet curiosity as to exactly what we can expect. If we were to compare to another well known space opera it's not just the films but also the extended universe that flesh out a galaxy. We are not dealing with a village, city or planet but trillions of individuals in what once was an interconnected civilisation and from them can come untold stories of similar epic proportions. Will this tale be of similar galactic proportions, who knows but it's fun to speculate
In essence I don't expect to hold the same attachment to this new protagonist as I did with my Shepard but, then again, why should I? I last played the Commander in 2012. Since then I've moved to a new city, I got married, I started a PhD, bought a house and collected 3 cats. I'm a different person with different goals to the scruffy nerf-herder all those years ago and as such my character will also be different, not only physically, but also in build.
In a way that's great! I get to explore the universe I fell in love with in 2008 as a different person but equipped with the knowledge of what came before.
I am looking forward to E3 and the prospect of more information! (Just read this back, it turned into quite the essay didn't it - hope I don't come across as condesending as that was not my intention)
Re: The Division Launch Trailer is Here
@KelticDevil - it's surprisingly good in the Dark Zone. There are three "zones" within The Division a) Hub - loads of players, mission providers etc, b) Individual Instance - story missions, side missions alone or with friends and c) Dark Zone - PVP, best loot.
The best analogue I can find to describe the experience is Destiny, fun with friends but grindy and isolating when alone. I hopped on with 2 other guys on PC beta and we messed about in the PVE zone completing missions as fast as we could. In the Dark Zone everything changed. We became a tactical squad, moved up in groups, created cover fire zones and engaged in communications with players. We worked together against increased threats and it was an amazing experience. Definitely worth it!
Re: New Destiny Expansion Coming Soon and Full Sequel To Follow in 2017
Destiny has always been a strange beast. The hype disemminating from a well respected studio managed to get players to invest on the concept. The partnership with Sony, the loss of lead writers and internal conflicts within the studio soured the expectations somewhat.
The lack of a coherent story and walled off areas detracted from the lone wolf experience but the real heart of Destiny was the friendships and sense of accomplishment that only comes after working through the challenges. I still remember the constant frustration of @Red620Ti during the jumping sections and @BAMozzy's "yes, Yes, YES!" when we finally defeated Atheon and count among my favourite memories.
I haven't played since the big push in August 2015 to complete my triumphs but am still interested in what the future holds. The Taken King was a big step in the right direction - a story, a fleshed out character in Cayde-6 (serious props for Nathan Fillion for that one) and new content added to the mythos.
Destiny will always be a grindy shooting gallery but when playing with friends it doesn't matter so much.
Re: There's a Lot at Steak as Ghost Town Reveals Overcooked for Xbox One
That looks so cool! Definite purchase
Re: Get Excited for Xbox One's 2016 Lineup With This New Trailer
@Walter36 so many exclaimations!!!
Re: KeokeN Set to Deliver Us The Moon on Xbox One This Year
@stylon the lonelyness was one thing that really confused me about the demo I played recently on PC. Suspension of disbelief aside I was perplexed by the lonelyness on the Earth and the fact I had to do the rocket launch manually. This is very early days so I'm assuming that there will be NPCs on the Earth but none in space. Also, there is a lot of infrastructure on the moon but absolutely nobody around. There's a lot of scope for story telling here which will make it a must see.
I'm putting together a YT video about the PC demo which should be up either tonight or tomorrow which should shead a little more light on the subject.
Re: Get Excited for Xbox One's 2016 Lineup With This New Trailer
@sinalefa you're in luck! They remastered Gears of War (1) as Gears of War: Ultimate Edition to which @DRL, our US Editior, gave a deserved 8/10.
As for the others you can get them via the Xbox Backwards Compatibility project, here's the list (thanks @VanillaLake)
Definitely Xbox 101 material which I admit to never playing
Re: Get Excited for Xbox One's 2016 Lineup With This New Trailer
Wow, hyperdrives to maximum! Quantum Break and The Division are hot on my to play list. I have both slated for pX streams the former in April the latter at the beginning of March @Captain_Chao5 so I can answer any questions you may have. As these are both big releases I will be streaming 4 hours of each (20:00-00:00) so plenty of time to get to grips with the mechanics.
Rise of the Tomb Raider was one I played at EGX and missed but will be looking to pick it up at some point soon
Re: The Division Beta Pushed Back to 2016, Exclusive Xbox One Alpha to be Available This Week
@stylon I wouldn't worry. @Red620Ti and I played two games at EGX 2015 and were blown away (and that was the Gamescom build). Definitely going to pre-order tonight!
Re: Feature: Red and Des Share Their Thoughts on the Biggest Xbox Games at EGX - Part Two
Many thanks to @DRL for trawling through the scribble. I wrote this on my phone during my energy drink comedown so I'm surprised some of it made legible sense. All in all I'm most looking forward to The Division and Tomb Raider but no doubt will be picking up PVZ2 for more madness with @Red620Ti and @MegaKillScreen
Re: Rainbow Six: Siege Will Not Feature a Campaign Mode
@Red620Ti and I played it at EGX and were...underwhelmed by the whole experience. In fact thinking about it now it seems that Ubi has made this a game for eSports rather than have the game become an eSport. We quickly came to the conclusion that the game would sell to harcore gamers thanks to the Rainbow 6 tag with the playbase made of both random lone players and organised teams fresh out of Destiny and Battlefield. Within a short space of time - a month, maybe two - lone players would get tired of matchmaking with players without mics and would quickly leave the system. This would leave both amateur and pro teams thus creating the eSport Ubi wants.
Re: Fallout 4 Will Require 28GB of Space on Xbox One and No Exclusivity Deals on the Cards
Bethesda - you are my other favourite developer (don't worry Bioware, there's more than room enough for two). Don't be changing! In all seriousness this is a great move which, along with CD Projeckt Red's free cosmetic DLCs, I hope will stimulate other big publishers to get behind.
Re: Camel 101 and Bigmoon Entertainment Announce Space Survival Horror Syndrome for Xbox One
Dead Space meets Alien: Isolation - ticks my box for scary game set in space. Will wait for/to review before I purchase but looks promising.
Re: Wasteland 2: Director's Cut Trailer - "No Two Players Will Experience The Same Game"
I'm looking forward to this tiding me over until Fallout 4
Re: Twelve User Party Chat Goes Live on Xbox One
I'm hesitant to download the latest NXE3.0 update after hearing the crash reports. I think I'm going to wait for it to officially launch in November where it will be, hopefully, bug free.
Re: Review: Mad Max (Xbox One)
Great review @DRL - will add this to the list of games I pick up for the next summer drought.
Re: Review: The Deer God (Xbox One)
Good review @megakillscreen, definitely in the mindset of the deer
Re: A Dying Light Demo Is Now Available on Xbox One
From what I hear there is 3 hours of content, a single main story quest are, several side quests and challenges and online play enabled. This is in addition to all the parkour, day/night and weather effects. For a demo it's a meaty one which, from what I've heard and seen, also contains some proper old-fashioned gravy.
Re: Rumour: Microsoft Planning Disc-less Xbox One Mini Console
Its interesting that MS is slowly returning to its 2013 commitments but semi-quietly. I agree with you @crippyd which brings me full circle to why I was so unhappy with this during the Xbox launch:
Unless MS goes the route of Valve, and start offering significant discounts on digital downloads, users will be stuck between a rock and a hard place; they are bent over a barrel to accept rediculous prices.
Case in point I'm looking to download Dying Light so I look on Xbox Store and it's £55 I subsequently check online and GAME are selling it for £24.99. It seems bananas to me that a game that was shipped from the US, driven to a store, held in store then delivered to my house costs less than a button press.
If I want to buy a game on launch date then sure sell it to me for £55 as it's roughly what the store charges (I'm predownloading The Taken King for silly money because I want to play on launch). That's a privalage I am happy to part cash for, not having to wait in the freezing cold for 2 hours to pick up a game at the store. But be reasonable - when your game has been out for 9 months you can't charge the launch price.
A fair price is all that stopping me from parting with my disk drive.
Re: Press Play Wants Your Help In Developing Its Next Game
Project Knoxville sounds interesting...I wonder if the pX community can come up with alternative suggestions?
Re: Mass Effect Andromeda Will Have No Recurring Trilogy Characters
Very emotional ending for me every time I play but that was Shep's story. This is a new game, new environment so it's only natural to bring new characters. However, there will always be a special place for the crew of the Normandy.
Re: Rumour: Could Star Wars: Knights of the Old Republic be Getting Remastered?
I'm dubious as well but the signs are all positive. Would also be a day one purchase for me
Re: Review: Q.U.B.E: Director’s Cut (Xbox One)
@Sinalefa that is a very good point and one that is not nearly mentioned enough in all industries. One of my higher ups is colour blind (I make no apologies for my English spelling ) and I sometimes forget to make graphs using appropriate colours.
@lucieisawesome great first review! Well written, concise and informative
Re: Review: Beyond Eyes (Xbox One)
@Kage_88
Re: Nolan North Takes on Ghost Role for Destiny: The Taken King, Replaces Peter Dinklage
@Gamer83 I fully agree. Destiny should have been a great game but a cut down story and poor direction have created a shallow grind for the same loot.
@TwilightAngel When Peter Dinklage was announced as the voice of Ghost I feel many people expected a Game of Thrones style performance which was never delivered. Ghost as a character was never fully explored past "he is from the traveler because...reasons" which is a real shame.
Re: Review: Beyond Eyes (Xbox One)
Fully agree with this review and absolutely fantastic game to play. Certain parts were frustrating but forgivable when you put yourself in Rae's position. I was, I fear, a little critical during my livestream but by the end I was swept away with...I can't say for fear of spoilers. A great game which will almost certainly be underrated.
Re: Gamescom 2015: Xbox One Game Preview Set to Get Four More Titles
Starbound reminds me a lot of Terraria which is not a bad thing. I like my space adventures so to tide me over till Mass Effect: Andromeda I will definitely be picking this up!
As for We Happy Few I've been watching Jacksepticeye play this a few times and it looks...confusing. Then again, many of Jack's videos are confusing so I will reserve judgement until I get my hands on a copy.
Re: Xbox One Firmware Update Rolling Out Today
Bam beats me to the punch. Yeah, don't get too excited folks. Windows 10 is on a slow rollout from 29th of July. It first goes to the Windows "Preview Program" users then in blocs so don't expect full functionality straight away.
In a kinda creepy shut-in sort of way I'm looking forward to chatting with Cortana. The current Xbox state feels like a piece of plastic with cotton wool in it's ears so making it more like Siri will definitely be a plus.
Re: Out Today: Quiplash (Xbox One)
...I can see so many nice house gatherings devolving into mayhem when Cards Against Humanity answers get used. Fun times, may invest!
Re: E3 2015: DayZ on Xbox One Could Feature An Offline Single-player Mode
@eathlete Frontier Developments has managed to compress most of a keyboard into the Xbox One control pad to work with Elite: Dangerous so in practice it should be an issue. However, care must be taken so that the button mapping is ergonomic and easy to use.
Re: Poll: Which Xbox One Exclusives From E3 2015 Will You Be Picking Up?
Halo, and ReCore are must haves! Hope to see some of you on Sea of Thieves and Rare Replay for Battletoads, Conker and Banjo! Not so sure about Tomb Raider and not super fussed about Forza 6, Gigantic or Fable: Legends
Re: Ubisoft Announces The Division Special Editions
For the price I am slightly undewhelmed by what is included. I at least expected a statue of the cover character. I will be picking this up after seeing some of the reviews as I'm still a bit miffed about Unity.
Re: Here's What the Halo 5: Guardians Collector's Edition Statue Looks Like
WOW! Eye watering stuff!
Re: E3 2015: Game-Branded Elite Controller Packs On The Cards?
I have said this after each subsequent E3 since 2011 - "my wallet is going to hate me" - a statement that has never been truer than now in 2015. Interestingly I have gone though a strange progression with this controller starting at impulsive desire, upon unveiling, through disbelief, when pricing was announced to, finally, acceptance that this would be awesome to have
All the customisation options and features already put this controller a level above Scuff, which requires some fiddling to get all the bits to work and are prone to wear and tear.
Whether this was going to be a day one purchase was is still unknown. The reviews of E3 demos are, largely positive, but I reserve judgement until get my mits on it (hopefully they will have one at EGX).
My question to the community - what would you like to see as unique customisations for the controller? I would like a Mass Effect art style for the thumb sticks and D-pad...but that's just me!