@Utena-mobile the first game was made in a manner that there was enough there that if the game did well, there was a way forward for a sequel, but if it ended up being a failure, Bungie could move on and try something else. Halo 2 was "the stakes can't possibly get higher, right?" and quite possibly the best cliffhanger ending in gaming history. Halo 3 finally had some time to explore the John-117/Cortana relationship, but didn't get too deep into it, because the fate of the galaxy hung in the balance.
As someone who's played Halo from the beginning, and has lost track of how many times I've completed the campaigns of the original trilogy, they jumped the shark in Halo 4 and nuked the fridge with Halo 5.
@Would_you_kindly the difference between the original trilogy and Halo 4/5 is that you had to go FIND the lore (by way of the Terminals). There was plenty there, but if you didn't go looking for it, it was just a sci-fi shooter with excellent gameplay and incredible (for the time) graphics, especially in the cutscenes.
@shoeses I mean... Why run 2 different sets of servers for essentially the same game once MCC was "fixed"? IIRC Reach is still online, if you really want a 343-free experience.
I think the bigger picture is: having 2 Horizons "active". Since (with the exception of Horizon 5) FM and FH feed tech advancements off of and into each other, and the dev focus on the new FM is in high gear (pun intended), Horizon 6 work probably hasn't begun in earnest (they may have the location picked out, but I'd be surprised if it was much further than that). I would still brace for FH4 delist at or near FH6 launch. Personally, I'm hoping they move from doing iterative releases focused on one area to a "Forza Horizon World" title, remaster the locations from the older titles, and every year add a new site... maybe have 6 "active" locations, and have seasonal changes as to which ones are available (for instance have Colorado closed during the winter due to weather, or introduce semi-realistic road wear and have areas closed for maintenance every so often)
@d0x3601 I don't think there was ever a time that the dash was perfect. Every Xbox dashboard operation, all the way back to the o.g., had something that could be improved.
It's 2022... Why do we still have interfaces that operate as though they rely on the D-Pad? Better yet, why not take a page from ye olde GameCube, and give us a 3D interface? From the "front" screen of the dashboard, you can launch your last, say 5 recent apps, navigate down for all games and apps, left/right for Store and Game Pass, up for system settings? Another thing I'd like to see is a "quick launch" menu: hold LT and press ABXY to launch 4 designated titles, hold RT and press ABXY to launch titles currently loaded in Quick Resume.
This might be an unpopular opinion, but: not all games from the days of the o.g. Xbox and Xbox 360 need to be bumped up to 60 fps. Too often it happens where a dev (or an emulator, or a fan-made mod, etc) will bump a game's frame rate, and the controls go to ***** because the game was built around a specific target frame rate. If a game was built for 30, and bumped up to 60, the acceptable window for inputs is cut in half. If the game was even older and at 15 fps, bumping to 60 cuts your input window to 1/4, and in more action-packed games, you risk getting into a scenario where "normal" people can't play the game anymore because the reaction time demands become too high.
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Re: 'A Few Things' Appear To Be In The Works For Halo 4's 10th Anniversary
@Would_you_kindly you know what?
... I'm ok with that.
Re: 'A Few Things' Appear To Be In The Works For Halo 4's 10th Anniversary
@Utena-mobile the first game was made in a manner that there was enough there that if the game did well, there was a way forward for a sequel, but if it ended up being a failure, Bungie could move on and try something else. Halo 2 was "the stakes can't possibly get higher, right?" and quite possibly the best cliffhanger ending in gaming history. Halo 3 finally had some time to explore the John-117/Cortana relationship, but didn't get too deep into it, because the fate of the galaxy hung in the balance.
As someone who's played Halo from the beginning, and has lost track of how many times I've completed the campaigns of the original trilogy, they jumped the shark in Halo 4 and nuked the fridge with Halo 5.
Re: 'A Few Things' Appear To Be In The Works For Halo 4's 10th Anniversary
@Would_you_kindly the difference between the original trilogy and Halo 4/5 is that you had to go FIND the lore (by way of the Terminals). There was plenty there, but if you didn't go looking for it, it was just a sci-fi shooter with excellent gameplay and incredible (for the time) graphics, especially in the cutscenes.
Re: 'A Few Things' Appear To Be In The Works For Halo 4's 10th Anniversary
@shoeses I mean... Why run 2 different sets of servers for essentially the same game once MCC was "fixed"? IIRC Reach is still online, if you really want a 343-free experience.
Re: Forza Dev Confirms Horizon 4 Won't Be Delisted Anytime Soon
I think the bigger picture is: having 2 Horizons "active". Since (with the exception of Horizon 5) FM and FH feed tech advancements off of and into each other, and the dev focus on the new FM is in high gear (pun intended), Horizon 6 work probably hasn't begun in earnest (they may have the location picked out, but I'd be surprised if it was much further than that). I would still brace for FH4 delist at or near FH6 launch. Personally, I'm hoping they move from doing iterative releases focused on one area to a "Forza Horizon World" title, remaster the locations from the older titles, and every year add a new site... maybe have 6 "active" locations, and have seasonal changes as to which ones are available (for instance have Colorado closed during the winter due to weather, or introduce semi-realistic road wear and have areas closed for maintenance every so often)
Re: Xbox Dev Comments On Feedback For The New Dashboard
@Richm246 fan concepts don't care about functionality and accessibility. Microsoft has to take that into consideration.
Re: Xbox Dev Comments On Feedback For The New Dashboard
@d0x3601 I don't think there was ever a time that the dash was perfect. Every Xbox dashboard operation, all the way back to the o.g., had something that could be improved.
Re: Xbox Dev Comments On Feedback For The New Dashboard
@wiiware we have folders, they're called "Groups".
Re: Xbox Dev Comments On Feedback For The New Dashboard
It's 2022... Why do we still have interfaces that operate as though they rely on the D-Pad? Better yet, why not take a page from ye olde GameCube, and give us a 3D interface? From the "front" screen of the dashboard, you can launch your last, say 5 recent apps, navigate down for all games and apps, left/right for Store and Game Pass, up for system settings? Another thing I'd like to see is a "quick launch" menu: hold LT and press ABXY to launch 4 designated titles, hold RT and press ABXY to launch titles currently loaded in Quick Resume.
Re: Sea Of Thieves Season Seven Is (Mostly) Going Down A Treat So Far
Ok... How many Boaty McBoatFaces are there already?
Re: Split/Second Dev: The Game Doesn't Need A Remaster, It's Still Great On Xbox
This might be an unpopular opinion, but: not all games from the days of the o.g. Xbox and Xbox 360 need to be bumped up to 60 fps. Too often it happens where a dev (or an emulator, or a fan-made mod, etc) will bump a game's frame rate, and the controls go to ***** because the game was built around a specific target frame rate. If a game was built for 30, and bumped up to 60, the acceptable window for inputs is cut in half. If the game was even older and at 15 fps, bumping to 60 cuts your input window to 1/4, and in more action-packed games, you risk getting into a scenario where "normal" people can't play the game anymore because the reaction time demands become too high.