FromSoftware games - especially Bloodborne and the Dark Souls series - are typically hard-as-nails, punishing experiences set amidst Gothic architecture with light horror elements and H.P. Lovecraft-inspired monstrosities for enemies. Non-FromSoft games in the genre often forego everything bar the difficulty, such as the Star Wars Jedi, Nioh, and Remnant series, but Lies of P wears its inspiration on its sleeve much more clearly. Which is to say this could well pass for a Bloodborne mod at first glance - y'know, if Bloodborne supported mods and was on Xbox and PC.
This is because Lies of P is a much more nimble soulslike than the Dark Souls series. Sure, there's one 'shield' you can unlock, but most of the combat consists of immaculately timed parries and dodges, striking when the opportune moment presents itself. It can be infuriating, as soulslikes often are, when there's one enemy you simply cannot best, but Lies of P offers more alternative options to overcoming tough foes than most other games of this ilk.
You will find a plethora of different weapons throughout Krat, the industrial city where Lies of P takes place. Ranging from a fire-imbued dagger to a fireman's axe to a policeman's baton, each weapon offers a slightly different style of play. You can customise these further however, because after you've beaten the lengthy prologue that acts as a tutorial, you'll have access to a hotel, which is essentially your base of operations, your refuge from the terrors outside. Here is where you'll find a number of different NPCs to chat with, buy things off, and utilise thanks to their talents.
One of these NPCs allows you to assemble new weapons, for most of the ones you'll acquire throughout the game come in two parts: blade and handle. You can swap these around to your heart's content – our most used weapon so far has the blade of our starting weapon, a sabre we’ve upgraded to +5, combined with the handle of the aforementioned fire axe. You can make these as ridiculous as you like, such as a dagger blade attached to the handle of an enormous pipe wrench, but it will have the low attack of the dagger combined with the long animation swing of the pipe wrench… which isn't ideal. Create weapons that play to the strength of your build - motivity, technique, or advance, which are the three stats weapons are weighted towards.
As explained, Lies of P is a difficult game - it comes with the territory, after all. But in the current review build, it's almost too difficult. Some of the boss fights in Lies of P verge on unfair, and it seems to be the common consensus after consulting with some other folks also playing for review. Some bosses will have upwards of six, seven, eight relentless attacks, all with millisecond precision required to block perfectly, then a window of just a second or two to get in one or two hits yourself before it's back to being a punching bag. Not to mention how easy it is to get stuck in a corner, unable to dodge your way out. It's a fine art to balance difficulty with being fair on the player, and Lies of P misses the mark with some - but not all - of its bosses.
When you're not tearing your hair out against some of the toughest bosses in gaming, you have time to take in the stunning city of Krat and digest the much more coherent story than you usually find in a soulslike. You are Pinocchio and you arrive back in Krat at the train station to find almost all of the puppets in the city have gone on a murderous rampage. Since you are Geppetto's special puppet, you are immune to whatever is causing them to go berserk, and you must find your creator before getting to the bottom of this once prosperous city that has turned into a nightmare.
Krat is split up into notable zones, each with different enemy types. You'll start by exploring the streets before reaching the city hall, fighting against countless puppets, and then you'll make your way into Venigni's factory, where puppets are created. After this comes some much more natural environments, complete with zombie-esque humans thanks to some form of infection. This area, complete with wooden shacks and dilapidated buildings to fight the not-zombies in, is reminiscent of the village section in Resident Evil 4. After this comes some tight, twisting alleyways complete with a mixture of human enemies and some you've previously fought, thanks to this being the hideout of one of the warring gangs in Krat.
The atmosphere throughout Krat is eerie, with so many jumpscares from enemies leaping through windows or out from behind corners that the impact of them is lessened slightly. You quickly learn to check every single corner possible. But whether you are traipsing through the rainy streets or ascending the inner workings of a cathedral clock tower, you're constantly on edge from the distant groans and creaks of enemies, knowing there could be one in a few seconds, or you may have some brief respite with no foes at all.
Krat is full of secrets that give it a little extra charm, such as music records you can find and play while you're tinkering with weapons and items in the hotel. A lot of them are absolute bangers too, especially Feel, the first record you'll likely unlock. They have the additional bonus of increasing your humanity, which is a mechanic that solely affects the ending of the game. Of course, this wouldn't be a game based on Pinocchio without some lying involved, and you have the option of lying or telling the truth in various encounters.
Oftentimes, lying is the 'correct' thing to do. For example, early in the game a weeping woman asks that you find and return her baby. When you do, you have two options; tell the truth or lie. The latter is clearly the response the woman would prefer to hear so as a result, it will net you the aforementioned Feel record, and the woman is content. The more you lie, the more humanity you lose, which in turn can lead to a bad ending. So the moral of the story is music is good for the soul… right?
Conclusion
This dystopian tale of Pinocchio does a lot to stand on its own two feet, but when you strip all the set dressing away, it is simply a terrific love letter to Bloodborne. It is rough around the edges with some balancing issues and environment clipping causing you to get stuck in corners too easily, but with enough persistence (and skill), Lies of P is one of the best non-FromSoftware soulslikes yet.
Comments 35
I was thoroughly underwhelmed by the demo but looking forward to trying it now. On a different note I don’t think I have ever seen a more resounding 8/10…everyone seems to be giving it the same score.
Sounds like a good game spoilt by some stupid difficulty with some of the bosses being silly difficult going by this review and even unfair.
Can’t stand it when developers do this to gamers
I will probably miss out now on what seems to otherwise be a really good game.
Well this may well be the best way to check my recently updated 120hz TV
I liked the demo but the final boss was already too hard for me so hearing about harder than that is something that I will have to keep in mind though... also not sure when I will be able to fully embrace it while I am still far from finishing Starfield and I definitely want to play cyberpunk next
@GeeEssEff These souls-like games are usually a favorite among video games journalists for some reason. Nothing about this impressed me really, but then again I am not a fan of the genre.
@OldGamer999 Whenever I see souls-like, I just assume it's going to suffer from the complaints you acknowledged. I think you have to enjoy being punished in order to really enjoy these games. Excessive difficulty and unfair bosses comes with the territory.
@OldGamer999 Looks cool, but probably a pass for me too, then.
@JayJ I think tbf the good ones are critics favourites and it’s usually because they are actually good games. There’s plenty of soulslikes that got low to average ratings like steelrising, thymesia, surge series and the original lords of fallen just to name a few. Personally I love them for the challenge and genuine sense of achievement at overcoming that challenge although they have tested my patience over the years quite a few times.
@JayJ when I was a kid most games were so hard you could barely finish them. Most you simply couldn't. It isn't punishment some people just like the feeling when you beat something that not everyone can do.
It is like a trophy for actual winners - instead of participation trophies. Not for everyone - but it is for many people including me.
I am more stoked for this one than I was Starfield. I like everything about it I can see.
@JayJ
Doesn’t that limit the amount they might sell.
I have GPU so I can try it, but it will probably put some of purchasing the game.
I spent a ton of hours on the demo and completed it. This game looks very promising, and I am looking forward to jumping back into it.
@Cashews I used to beat everything within 6 days...until Blast Master. That last boss would not die. Fully upgraded gun and hit him with all my grenades. I shoot him & dodged for what seemed like minutes. I still remember because I was so pissed. 😄
@Balta666 The final boss in the demo gave me trouble, too. I failed a bunch of times and then decided to go farm XP, upgrade, return. After hours and a few cycles of that I beat him. However, the significant difference between the successful run and my previous failure leads me to believe I just learned how to fight him.
@theduckofdeath I gave up on Master System Shinobi. F that game man!
@theduckofdeath yeah, that is common in the genre. I did the same and leveled up once or twice and got comfortably to the second stage but destroyed after it and if I remember correctly than Zelda was released and I never came back as I was already sold on it regardless.
Question: were you disappointed when u realised every review out there is using the "we're telling the truth" pun?
I got 100% achievements with Elden Ring so I'm no stranger to challenging games, but this seems very difficult - from what this review states and from what I experienced with the demo. This one is a no for me.
Really liked the demo…. It’s just finding time to play this with everything else.
Im looking forward to trying this, its another great gp addition.
Its getting silly though, Ive so many titles to play Ive no idea when I might get to this one!
Liked the demo & hope the difficulty isn't too off-putting (maybe a better balance patch?). If 2024 will be anything like 2023 in terms of good games ... + another good GP title!
I thought it would be good. Looks promising!
Looks amazing, but im definitely not good enough for a game like this. I was terrible at elden ring and wo long. Two games I loved to be in, but was absolutely terrible at.
@OldGamer999 I love when developers do this to gamers because I love the challenge. Why is them making a game for other people something for you to be upset about? Why can’t it just be okay that not every game is for everyone?
@Romans12 I thought the demo was easier than most of Elden Ring. I think a lot of ER fans struggled with it because it’s asking you to parry rather than dodge. I saw a lot of ER streamers struggling because they kept trying to dodge exclusively even though the game seems to actively discourage dodging by making it as hard to use as parrying is in ER. I’m sure you could learn it if you wanted to.
@RBRTMNZ
The game looks very good and I like this sort of game the hack and slash and adventure side and the atmosphere.
It’s just if they gave an OPTION to make it a bit easy for us that like it that way then we could all play and enjoy.
When they leave it at one hard setting and as per review, sometimes unfair, frustration sets in.
I was also pointing out they might sell more if there was an option to make it a bit easier, which may benefit the developers return on investment.
As a big soulsborne fan, I was surprised it took me a while to take to the demo. Lots to really like with the exception of the last boss who IMO was too difficult.
I'll definitely give it a go on GPU though, but that'll be after I've sunk a few more hours into Witcher 3.
FTR I didn't get on with Wo Long. Combat never felt fluid or visceral - unlike Pi - and something about it was just unbalanced.
@OldGamer999 Sure options are great but I still don’t think it’s an attack on anyone’s preferences. I like the sort of game that Starfield is but some of their design choices turn me off so I just move on to games that give me what I want rather than being offended that it doesn’t cater to me.
@JayJ So many games today are shallow, vapid experiences, lacking much challenge or depth of gameplay. In a word: soulless. 😁
Many reviewers, I would imagine, are people who play a ton of games due to the job. They could also be about middle-aged and have a wider sample of game experiences and difficulties. Either way, it is likely they came to appreciate game design (worlds/art, AI/physics, mechanics).
@theduckofdeath Funny, as I grew older and more experienced I lost favor for games like this. I think I was the most into "hardcore" gaming in my teenage years and early 20's. Now that I'm older I don't really want to deal with that most of the time, hardcore games are a young man's game.
I’m exactly the opposite! I’ve gotten bored with games that don’t put up much of a challenge.
I loved the demo. I don’t know how many attempts it took me to beat the Scrapped Watchman boss, but it was a lot, but what a rush when he finally went down.
I can’t wait to get my face wrecked in the full version!
Question for the author- did much change between the demo and the full version in terms of tuning, mechanics or gameplay? Or is the demo a pretty good representiatiom of what we are getting?
@OldGamer999 I completely agree mate, options to help all people access and enjoy your game, should be the norm.
As one of the oldest gamers here, I can confim that your reactions will slow due to age regardless of my previous lightening quick gamer reflexes in earlier life😁
I'll never understand the mind set of those opposed to such changes. As long as there is a normal or hard difficulty that replicates the current challange, how does making it more accessable spoil their fun?
@Titntin
My old reactions and eye sight are a lot slower nowadays as well 😂.
I think it’s a thing with some people. If a game gets the Souls difficulty tag, for some reason you are not supposed to have any difficulty easier option.
I just thought for gamers and the developer also getting more sales it would be a win all round for everybody.
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@JayJ I kept the same trajectory and never deviated. I'm in my mid-40's — games were always hard. Dropping the difficulty would take any challenge and feedback out of the experience. I need that feedback, be it from a human opponent or the CPU. AI & tactics interest me as much as the other stuff.
Dropping to normal would feel hollow, much less easy. The cost of games is one reason not to blow through them, but the experience factors in even greater. If I were to waltz through a game, I'd feel...well, nothing, probably. The whole thing would feel like a waste of time, and I likely would have quit playing games decades ago if not for challenge. All games would feel the same and demand little of me.
@theduckofdeath Sounds like a good reason to have a concept known as difficulty options, kinda funny how some people seem to forget how that has been a thing that many video games have offered for a very long time.
Sorry if that came off as condescending, but it blows my mind how I see this aggressive push for some hardcore "one size fits all" approach to difficulty, as if everyone should have the same desires for the same reasons.
Gaming should be for everyone, not just the people who demand the most hardcore experience. Heck you can even apply this towards people who want the most hardcore experience, look at how some people are complaining about how bosses got nerfed in an Armored Core 6 update. If they had difficulty options those people could have simply selected the hardest option and they would be fine, but thanks to the one size fits all approach they are now upset.
This is out early on GamePass! 😃
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